nimbus-eth2/beacon_chain/sync
tersec 146fa48454
use ForkedHashedBeaconState in StateData (#2634)
* use ForkedHashedBeaconState in StateData

* fix FAR_FUTURE_EPOCH -> slot overflow; almost always use assign()

* avoid stack allocation in maybeUpgradeStateToAltair()

* create and use dispatch functions for check_attester_slashing(), check_proposer_slashing(), and check_voluntary_exit()

* use getStateRoot() instead of various state.data.hbsPhase0.root

* remove withStateVars.hashedState(), which doesn't work as a design anymore

* introduce spec/datatypes/altair into beacon_chain_db

* fix inefficient codegen for getStateField(largeStateField)

* state_transition_slots() doesn't either need/use blocks or runtime presets

* combine process_slots(HBS)/state_transition_slots(HBS) which differ only in last-slot htr optimization

* getStateField(StateData, ...) was replaced by getStateField(ForkedHashedBeaconState, ...)

* fix rollback

* switch some state_transition(), process_slots, makeTestBlocks(), etc to use ForkedHashedBeaconState

* remove state_transition(phase0.HashedBeaconState)

* remove process_slots(phase0.HashedBeaconState)

* remove state_transition_block(phase0.HashedBeaconState)

* remove unused callWithBS(); separate case expression from if statement

* switch back from nested-ref-object construction to (ref Foo)(Bar())
2021-06-11 20:51:46 +03:00
..
README.md Consolidate modules by areas [part 1] (#2365) 2021-03-02 11:27:45 +01:00
request_manager.nim clean up block processing (#2610) 2021-05-28 19:34:00 +03:00
sync_manager.nim clean up block processing (#2610) 2021-05-28 19:34:00 +03:00
sync_protocol.nim use ForkedHashedBeaconState in StateData (#2634) 2021-06-11 20:51:46 +03:00

README.md

Block syncing

This folder holds all modules related to block syncing

Block syncing uses ETH2 RPC protocol.

Reference diagram

Block flow

Eth2 RPC in

Blocks are requested during sync by the SyncManager.

Blocks are received by batch:

  • syncStep(SyncManager, index, peer)
  • in case of success:
    • push(SyncQueue, SyncRequest, seq[SignedBeaconBlock]) is called to handle a successful sync step. It calls validate(SyncQueue, SignedBeaconBlock)` on each block retrieved one-by-one
    • validate only enqueues the block in the SharedBlockQueue AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case
  • in case of failure:
    • push(SyncQueue, SyncRequest) is called to reschedule the sync request.

Every second when sync is not in progress, the beacon node will ask the RequestManager to download all missing blocks currently in quarantaine.

  • via handleMissingBlocks
  • which calls fetchAncestorBlocks
  • which asynchronously enqueue the request in the SharedBlockQueue AsyncQueue[BlockEntry].

The RequestManager runs an event loop:

  • that calls fetchAncestorBlocksFromNetwork
  • which RPC calls peers with beaconBlocksByRoot
  • and calls validate(RequestManager, SignedBeaconBlock) on each block retrieved one-by-one
  • validate only enqueues the block in the AsyncQueue[BlockEntry] but does no extra validation only the GossipSub case

Weak subjectivity sync

Not implemented!

Comments

The validate procedure name for SyncManager and RequestManager as no P2P validation actually occurs.

Sync vs Steady State

During sync:

  • The RequestManager is deactivated
  • The syncManager is working full speed ahead
  • Gossip is deactivated

Bottlenecks during sync

During sync:

  • The bottleneck is clearing the SharedBlockQueue AsyncQueue[BlockEntry] via storeBlock which requires full verification (state transition + cryptography)

Backpressure

The SyncManager handles backpressure by ensuring that current_queue_slot <= request.slot <= current_queue_slot + sq.queueSize * sq.chunkSize.

  • queueSize is -1, unbounded, by default according to comment but all init paths uses 1 (?)
  • chunkSize is SLOTS_PER_EPOCH = 32

However the shared AsyncQueue[BlockEntry] itself is unbounded. Concretely:

  • The shared AsyncQueue[BlockEntry] is bounded for sync
  • The shared AsyncQueue[BlockEntry] is unbounded for validated gossip blocks

RequestManager and Gossip are deactivated during sync and so do not contribute to pressure.