956 lines
36 KiB
Nim
956 lines
36 KiB
Nim
import chronicles
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import options, deques, heapqueue, tables, strutils, sequtils, math, algorithm
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import stew/results, chronos, chronicles
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import spec/[datatypes, digest], peer_pool, eth2_network
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import eth/async_utils
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import block_pools/block_pools_types
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export datatypes, digest, chronos, chronicles, results, block_pools_types
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logScope:
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topics = "syncman"
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const
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PeerScoreNoStatus* = -100
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## Peer did not answer `status` request.
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PeerScoreStaleStatus* = -50
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## Peer's `status` answer do not progress in time.
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PeerScoreGoodStatus* = 50
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## Peer's `status` answer is fine.
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PeerScoreNoBlocks* = -100
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## Peer did not respond in time on `blocksByRange` request.
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PeerScoreGoodBlocks* = 100
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## Peer's `blocksByRange` answer is fine.
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PeerScoreBadBlocks* = -1000
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## Peer's response contains incorrect blocks.
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PeerScoreBadResponse* = -1000
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## Peer's response is not in requested range.
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PeerScoreMissingBlocks* = -200
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## Peer response contains too many empty blocks.
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type
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SyncFailureKind* = enum
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StatusInvalid,
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StatusDownload,
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StatusStale,
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EmptyProblem,
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BlockDownload,
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BadResponse
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GetSlotCallback* = proc(): Slot {.gcsafe, raises: [Defect].}
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UpdateLocalBlocksCallback* =
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proc(list: openarray[SignedBeaconBlock]): Result[void, BlockError] {.
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gcsafe.}
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SyncUpdateCallback*[T] =
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proc(req: SyncRequest[T],
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list: openarray[SignedBeaconBlock]): Result[void, BlockError] {.
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gcsafe.}
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SyncRequest*[T] = object
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index*: uint64
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slot*: Slot
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count*: uint64
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step*: uint64
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item*: T
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SyncResult*[T] = object
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request*: SyncRequest[T]
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data*: seq[SignedBeaconBlock]
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SyncWaiter*[T] = object
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future: Future[bool]
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request: SyncRequest[T]
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SyncQueue*[T] = ref object
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inpSlot*: Slot
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outSlot*: Slot
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startSlot*: Slot
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lastSlot: Slot
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chunkSize*: uint64
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queueSize*: int
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counter*: uint64
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pending*: Table[uint64, SyncRequest[T]]
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waiters: seq[SyncWaiter[T]]
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syncUpdate*: SyncUpdateCallback[T]
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getFinalizedSlot*: GetSlotCallback
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debtsQueue: HeapQueue[SyncRequest[T]]
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debtsCount: uint64
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readyQueue: HeapQueue[SyncResult[T]]
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suspects: seq[SyncResult[T]]
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SyncManager*[A, B] = ref object
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pool: PeerPool[A, B]
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responseTimeout: chronos.Duration
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sleepTime: chronos.Duration
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maxWorkersCount: int
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maxStatusAge: uint64
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maxHeadAge: uint64
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maxRecurringFailures: int
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toleranceValue: uint64
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getLocalHeadSlot: GetSlotCallback
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getLocalWallSlot: GetSlotCallback
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getFinalizedSlot: GetSlotCallback
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syncUpdate: SyncUpdateCallback[A]
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chunkSize: uint64
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queue: SyncQueue[A]
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failures: seq[SyncFailure[A]]
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inProgress*: bool
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SyncMoment* = object
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stamp*: chronos.Moment
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slot*: Slot
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SyncFailure*[T] = object
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kind*: SyncFailureKind
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peer*: T
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stamp*: chronos.Moment
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SyncManagerError* = object of CatchableError
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BeaconBlocksRes* = NetRes[seq[SignedBeaconBlock]]
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proc getShortMap*[T](req: SyncRequest[T],
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data: openarray[SignedBeaconBlock]): string =
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## Returns all slot numbers in ``data`` as placement map.
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var res = newStringOfCap(req.count)
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var slider = req.slot
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var last = 0
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for i in 0 ..< req.count:
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if last < len(data):
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for k in last ..< len(data):
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if slider == data[k].message.slot:
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res.add('x')
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last = k + 1
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break
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elif slider < data[k].message.slot:
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res.add('.')
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break
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else:
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res.add('.')
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slider = slider + req.step
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result = res
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proc contains*[T](req: SyncRequest[T], slot: Slot): bool {.inline.} =
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slot >= req.slot and slot < req.slot + req.count * req.step and
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((slot - req.slot) mod req.step == 0)
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proc cmp*[T](a, b: SyncRequest[T]): int =
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result = cmp(uint64(a.slot), uint64(b.slot))
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proc checkResponse*[T](req: SyncRequest[T],
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data: openarray[SignedBeaconBlock]): bool =
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if len(data) == 0:
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# Impossible to verify empty response.
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return true
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if uint64(len(data)) > req.count:
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# Number of blocks in response should be less or equal to number of
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# requested blocks.
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return false
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var slot = req.slot
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var rindex = 0'u64
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var dindex = 0
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while (rindex < req.count) and (dindex < len(data)):
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if slot < data[dindex].message.slot:
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discard
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elif slot == data[dindex].message.slot:
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inc(dindex)
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else:
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return false
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slot = slot + req.step
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rindex = rindex + 1'u64
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if dindex == len(data):
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return true
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else:
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return false
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proc getFullMap*[T](req: SyncRequest[T],
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data: openarray[SignedBeaconBlock]): string =
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# Returns all slot numbers in ``data`` as comma-delimeted string.
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result = mapIt(data, $it.message.slot).join(", ")
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
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count: uint64): SyncRequest[T] {.inline.} =
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result = SyncRequest[T](slot: slot, count: count, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
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finish: Slot): SyncRequest[T] {.inline.} =
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let count = finish - start + 1'u64
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result = SyncRequest[T](slot: start, count: count, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot,
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count: uint64, item: T): SyncRequest[T] {.inline.} =
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result = SyncRequest[T](slot: slot, count: count, item: item, step: 1'u64)
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proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot,
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finish: Slot, item: T): SyncRequest[T] {.inline.} =
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let count = finish - start + 1'u64
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result = SyncRequest[T](slot: start, count: count, step: 1'u64, item: item)
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proc init*[T](t1: typedesc[SyncFailure], kind: SyncFailureKind,
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peer: T): SyncFailure[T] {.inline.} =
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result = SyncFailure[T](kind: kind, peer: peer, stamp: now(chronos.Moment))
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proc empty*[T](t: typedesc[SyncRequest],
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t2: typedesc[T]): SyncRequest[T] {.inline.} =
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result = SyncRequest[T](step: 0'u64, count: 0'u64)
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proc setItem*[T](sr: var SyncRequest[T], item: T) =
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sr.item = item
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proc isEmpty*[T](sr: SyncRequest[T]): bool {.inline.} =
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result = (sr.step == 0'u64) and (sr.count == 0'u64)
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proc init*[T](t1: typedesc[SyncQueue], t2: typedesc[T],
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start, last: Slot, chunkSize: uint64,
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updateCb: SyncUpdateCallback[T],
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getFinalizedSlotCb: GetSlotCallback,
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queueSize: int = -1): SyncQueue[T] =
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## Create new synchronization queue with parameters
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##
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## ``start`` and ``last`` are starting and finishing Slots.
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##
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## ``chunkSize`` maximum number of slots in one request.
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##
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## ``queueSize`` maximum queue size for incoming data. If ``queueSize > 0``
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## queue will help to keep backpressure under control. If ``queueSize <= 0``
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## then queue size is unlimited (default).
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##
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## ``updateCb`` procedure which will be used to send downloaded blocks to
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## consumer. Procedure should return ``false`` only when it receives
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## incorrect blocks, and ``true`` if sequence of blocks is correct.
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# SyncQueue is the core of sync manager, this data structure distributes
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# requests to peers and manages responses from peers.
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#
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# Because SyncQueue is async data structure it manages backpressure and
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# order of incoming responses and it also resolves "joker's" problem.
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#
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# Joker's problem
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#
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# According to current Ethereum2 network specification
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# > Clients MUST respond with at least one block, if they have it and it
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# > exists in the range. Clients MAY limit the number of blocks in the
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# > response.
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#
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# Such rule can lead to very uncertain responses, for example let slots from
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# 10 to 12 will be not empty. Client which follows specification can answer
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# with any response from this list (X - block, `-` empty space):
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#
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# 1. X X X
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# 2. - - X
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# 3. - X -
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# 4. - X X
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# 5. X - -
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# 6. X - X
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# 7. X X -
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#
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# If peer answers with `1` everything will be fine and `block_pool` will be
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# able to process all 3 blocks. In case of `2`, `3`, `4`, `6` - `block_pool`
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# will fail immediately with chunk and report "parent is missing" error.
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# But in case of `5` and `7` blocks will be processed by `block_pool` without
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# any problems, however it will start producing problems right from this
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# uncertain last slot. SyncQueue will start producing requests for next
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# blocks, but all the responses from this point will fail with "parent is
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# missing" error. Lets call such peers "jokers", because they are joking
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# with responses.
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#
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# To fix "joker" problem we going to perform rollback to the latest finalized
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# epoch's first slot.
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doAssert(chunkSize > 0'u64, "Chunk size should not be zero")
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result = SyncQueue[T](
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startSlot: start,
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lastSlot: last,
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chunkSize: chunkSize,
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queueSize: queueSize,
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syncUpdate: updateCb,
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getFinalizedSlot: getFinalizedSlotCb,
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waiters: newSeq[SyncWaiter[T]](),
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counter: 1'u64,
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pending: initTable[uint64, SyncRequest[T]](),
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debtsQueue: initHeapQueue[SyncRequest[T]](),
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inpSlot: start,
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outSlot: start
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)
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proc `<`*[T](a, b: SyncRequest[T]): bool {.inline.} =
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result = (a.slot < b.slot)
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proc `<`*[T](a, b: SyncResult[T]): bool {.inline.} =
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result = (a.request.slot < b.request.slot)
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proc `==`*[T](a, b: SyncRequest[T]): bool {.inline.} =
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result = ((a.slot == b.slot) and (a.count == b.count) and
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(a.step == b.step))
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proc lastSlot*[T](req: SyncRequest[T]): Slot {.inline.} =
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## Returns last slot for request ``req``.
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result = req.slot + req.count - 1'u64
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proc makePending*[T](sq: SyncQueue[T], req: var SyncRequest[T]) =
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req.index = sq.counter
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sq.counter = sq.counter + 1'u64
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sq.pending[req.index] = req
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proc updateLastSlot*[T](sq: SyncQueue[T], last: Slot) {.inline.} =
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## Update last slot stored in queue ``sq`` with value ``last``.
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doAssert(sq.lastSlot <= last,
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"Last slot could not be lower then stored one " &
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$sq.lastSlot & " <= " & $last)
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sq.lastSlot = last
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proc wakeupWaiters[T](sq: SyncQueue[T], flag = true) {.inline.} =
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## Wakeup one or all blocked waiters.
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for item in sq.waiters:
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if not(item.future.finished()):
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item.future.complete(flag)
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proc waitForChanges[T](sq: SyncQueue[T],
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req: SyncRequest[T]): Future[bool] {.async.} =
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## Create new waiter and wait for completion from `wakeupWaiters()`.
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var waitfut = newFuture[bool]("SyncQueue.waitForChanges")
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let waititem = SyncWaiter[T](future: waitfut, request: req)
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sq.waiters.add(waititem)
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try:
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result = await waitfut
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finally:
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sq.waiters.delete(sq.waiters.find(waititem))
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proc wakeupAndWaitWaiters[T](sq: SyncQueue[T]) {.async.} =
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## This procedure will perform wakeupWaiters(false) and blocks until last
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## waiter will be awakened.
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var waitChanges = sq.waitForChanges(SyncRequest.empty(T))
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sq.wakeupWaiters(false)
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discard await waitChanges
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proc resetWait*[T](sq: SyncQueue[T], toSlot: Option[Slot]) {.async.} =
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## Perform reset of all the blocked waiters in SyncQueue.
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##
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## We adding one more waiter to the waiters sequence and
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## call wakeupWaiters(false). Because our waiter is last in sequence of
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## waiters it will be resumed only after all waiters will be awakened and
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## finished.
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# We are clearing pending list, so that all requests that are still running
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# around (still downloading, but not yet pushed to the SyncQueue) will be
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# expired. Its important to perform this call first (before await), otherwise
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# you can introduce race problem.
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sq.pending.clear()
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# We calculating minimal slot number to which we will be able to reset,
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# without missing any blocks. There 3 sources:
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# 1. Debts queue.
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# 2. Processing queue (`inpSlot`, `outSlot`).
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# 3. Requested slot `toSlot`.
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#
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# Queue's `outSlot` is the lowest slot we added to `block_pool`, but
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# `toSlot` slot can be less then `outSlot`. `debtsQueue` holds only not
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# added slot requests, so it can't be bigger then `outSlot` value.
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var minSlot = sq.outSlot
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if toSlot.isSome():
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minSlot = min(toSlot.get(), sq.outSlot)
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sq.debtsQueue.clear()
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sq.debtsCount = 0
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sq.readyQueue.clear()
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sq.inpSlot = minSlot
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sq.outSlot = minSlot
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# We are going to wakeup all the waiters and wait for last one.
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await sq.wakeupAndWaitWaiters()
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proc isEmpty*[T](sr: SyncResult[T]): bool {.inline.} =
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## Returns ``true`` if response chain of blocks is empty (has only empty
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## slots).
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len(sr.data) == 0
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proc hasEndGap*[T](sr: SyncResult[T]): bool {.inline.} =
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## Returns ``true`` if response chain of blocks has gap at the end.
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let lastslot = sr.request.slot + sr.request.count - 1'u64
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if len(sr.data) == 0:
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return true
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if sr.data[^1].message.slot != lastslot:
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return true
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return false
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proc getLastNonEmptySlot*[T](sr: SyncResult[T]): Slot {.inline.} =
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## Returns last non-empty slot from result ``sr``. If response has only
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## empty slots, original request slot will be returned.
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if len(sr.data) == 0:
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# If response has only empty slots we going to use original request slot
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sr.request.slot
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else:
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sr.data[^1].message.slot
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proc toDebtsQueue[T](sq: SyncQueue[T], sr: SyncRequest[T]) {.inline.} =
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sq.debtsQueue.push(sr)
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sq.debtsCount = sq.debtsCount + sr.count
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proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T],
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data: seq[SignedBeaconBlock]) {.async, gcsafe.} =
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## Push successfull result to queue ``sq``.
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mixin updateScore
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if sr.index notin sq.pending:
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# If request `sr` not in our pending list, it only means that
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# SyncQueue.resetWait() happens and all pending requests are expired, so
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# we swallow `old` requests, and in such way sync-workers are able to get
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# proper new requests from SyncQueue.
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return
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sq.pending.del(sr.index)
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# This is backpressure handling algorithm, this algorithm is blocking
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# all pending `push` requests if `request.slot` not in range:
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# [current_queue_slot, current_queue_slot + sq.queueSize * sq.chunkSize].
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var exitNow = false
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while true:
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if (sq.queueSize > 0) and
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(sr.slot >= sq.outSlot + uint64(sq.queueSize) * sq.chunkSize):
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let res = await sq.waitForChanges(sr)
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if res:
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continue
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else:
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# SyncQueue reset happens. We are exiting to wake up sync-worker.
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exitNow = true
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break
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let syncres = SyncResult[T](request: sr, data: data)
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sq.readyQueue.push(syncres)
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exitNow = false
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break
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if exitNow:
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return
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while len(sq.readyQueue) > 0:
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let minSlot = sq.readyQueue[0].request.slot
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if sq.outSlot != minSlot:
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break
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let item = sq.readyQueue.pop()
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let res = sq.syncUpdate(item.request, item.data)
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if res.isOk:
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sq.outSlot = sq.outSlot + item.request.count
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sq.wakeupWaiters()
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else:
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debug "Block pool rejected peer's response", peer = item.request.item,
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request_slot = item.request.slot,
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request_count = item.request.count,
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request_step = item.request.step,
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blocks_map = getShortMap(item.request, item.data),
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blocks_count = len(item.data), errCode = res.error,
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topics = "syncman"
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var resetSlot: Option[Slot]
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if res.error == BlockError.MissingParent:
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# If we got `BlockError.MissingParent` it means that peer returns chain
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# of blocks with holes or `block_pool` is in incomplete state. We going
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# to rewind to the first slot at latest finalized epoch.
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let req = item.request
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let finalizedSlot = sq.getFinalizedSlot()
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if finalizedSlot < req.slot:
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warn "Unexpected missing parent, rewind happens",
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peer = req.item, rewind_to_slot = finalizedSlot,
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request_slot = req.slot, request_count = req.count,
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request_step = req.step, blocks_count = len(item.data),
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blocks_map = getShortMap(req, item.data), topics = "syncman"
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resetSlot = some(finalizedSlot)
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req.item.updateScore(PeerScoreMissingBlocks)
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else:
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error "Unexpected missing parent at finalized epoch slot",
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peer = req.item, to_slot = finalizedSlot,
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request_slot = req.slot, request_count = req.count,
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request_step = req.step, blocks_count = len(item.data),
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blocks_map = getShortMap(req, item.data), topics = "syncman"
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req.item.updateScore(PeerScoreBadBlocks)
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elif res.error == BlockError.Invalid:
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let req = item.request
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warn "Received invalid sequence of blocks", peer = req.item,
|
|
request_slot = req.slot, request_count = req.count,
|
|
request_step = req.step, blocks_count = len(item.data),
|
|
blocks_map = getShortMap(req, item.data), topics = "syncman"
|
|
req.item.updateScore(PeerScoreBadBlocks)
|
|
else:
|
|
let req = item.request
|
|
warn "Received unexpected response from block_pool", peer = req.item,
|
|
request_slot = req.slot, request_count = req.count,
|
|
request_step = req.step, blocks_count = len(item.data),
|
|
blocks_map = getShortMap(req, item.data), errorCode = res.error,
|
|
topics = "syncman"
|
|
req.item.updateScore(PeerScoreBadBlocks)
|
|
|
|
# We need to move failed response to the debts queue.
|
|
sq.toDebtsQueue(item.request)
|
|
if resetSlot.isSome():
|
|
await sq.resetWait(resetSlot)
|
|
debug "Rewind to slot was happened", reset_slot = reset_slot.get(),
|
|
queue_input_slot = sq.inpSlot,
|
|
queue_output_slot = sq.outSlot,
|
|
topics = "syncman"
|
|
break
|
|
|
|
proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T]) =
|
|
## Push failed request back to queue.
|
|
if sr.index notin sq.pending:
|
|
# If request `sr` not in our pending list, it only means that
|
|
# SyncQueue.resetWait() happens and all pending requests are expired, so
|
|
# we swallow `old` requests, and in such way sync-workers are able to get
|
|
# proper new requests from SyncQueue.
|
|
return
|
|
sq.pending.del(sr.index)
|
|
sq.toDebtsQueue(sr)
|
|
|
|
proc pop*[T](sq: SyncQueue[T], maxslot: Slot, item: T): SyncRequest[T] =
|
|
if len(sq.debtsQueue) > 0:
|
|
if maxSlot < sq.debtsQueue[0].slot:
|
|
return SyncRequest.empty(T)
|
|
|
|
var sr = sq.debtsQueue.pop()
|
|
if sr.lastSlot() <= maxSlot:
|
|
sq.debtsCount = sq.debtsCount - sr.count
|
|
sr.setItem(item)
|
|
sq.makePending(sr)
|
|
return sr
|
|
|
|
var sr1 = SyncRequest.init(T, sr.slot, maxslot, item)
|
|
let sr2 = SyncRequest.init(T, maxslot + 1'u64, sr.lastSlot())
|
|
sq.debtsQueue.push(sr2)
|
|
sq.debtsCount = sq.debtsCount - sr1.count
|
|
sq.makePending(sr1)
|
|
return sr1
|
|
else:
|
|
if maxSlot < sq.inpSlot:
|
|
return SyncRequest.empty(T)
|
|
|
|
if sq.inpSlot > sq.lastSlot:
|
|
return SyncRequest.empty(T)
|
|
|
|
let lastSlot = min(maxslot, sq.lastSlot)
|
|
let count = min(sq.chunkSize, lastSlot + 1'u64 - sq.inpSlot)
|
|
var sr = SyncRequest.init(T, sq.inpSlot, count, item)
|
|
sq.inpSlot = sq.inpSlot + count
|
|
sq.makePending(sr)
|
|
return sr
|
|
|
|
proc len*[T](sq: SyncQueue[T]): uint64 {.inline.} =
|
|
## Returns number of slots left in queue ``sq``.
|
|
if sq.inpSlot > sq.lastSlot:
|
|
result = sq.debtsCount
|
|
else:
|
|
result = sq.lastSlot - sq.inpSlot + 1'u64 - sq.debtsCount
|
|
|
|
proc total*[T](sq: SyncQueue[T]): uint64 {.inline.} =
|
|
## Returns total number of slots in queue ``sq``.
|
|
result = sq.lastSlot - sq.startSlot + 1'u64
|
|
|
|
proc progress*[T](sq: SyncQueue[T]): uint64 =
|
|
## Returns queue's ``sq`` progress string.
|
|
let curSlot = sq.outSlot - sq.startSlot
|
|
result = (curSlot * 100'u64) div sq.total()
|
|
|
|
proc now*(sm: typedesc[SyncMoment], slot: Slot): SyncMoment {.inline.} =
|
|
result = SyncMoment(stamp: now(chronos.Moment), slot: slot)
|
|
|
|
proc speed*(start, finish: SyncMoment): float {.inline.} =
|
|
## Returns number of slots per second.
|
|
let slots = finish.slot - start.slot
|
|
let dur = finish.stamp - start.stamp
|
|
let secs = float(chronos.seconds(1).nanoseconds)
|
|
if isZero(dur):
|
|
result = 0.0
|
|
else:
|
|
let v = float(slots) * (secs / float(dur.nanoseconds))
|
|
# We doing round manually because stdlib.round is deprecated
|
|
result = round(v * 10000) / 10000
|
|
|
|
proc newSyncManager*[A, B](pool: PeerPool[A, B],
|
|
getLocalHeadSlotCb: GetSlotCallback,
|
|
getLocalWallSlotCb: GetSlotCallback,
|
|
getFinalizedSlotCb: GetSlotCallback,
|
|
updateLocalBlocksCb: UpdateLocalBlocksCallback,
|
|
maxWorkers = 10,
|
|
maxStatusAge = uint64(SLOTS_PER_EPOCH * 4),
|
|
maxHeadAge = uint64(SLOTS_PER_EPOCH * 1),
|
|
sleepTime = (int(SLOTS_PER_EPOCH) *
|
|
int(SECONDS_PER_SLOT)).seconds,
|
|
chunkSize = uint64(SLOTS_PER_EPOCH),
|
|
toleranceValue = uint64(1),
|
|
maxRecurringFailures = 3
|
|
): SyncManager[A, B] =
|
|
|
|
proc syncUpdate(req: SyncRequest[A],
|
|
list: openarray[SignedBeaconBlock]): Result[void, BlockError] {.gcsafe.} =
|
|
let peer = req.item
|
|
let res = updateLocalBlocksCb(list)
|
|
if res.isOk:
|
|
peer.updateScore(PeerScoreGoodBlocks)
|
|
return res
|
|
|
|
let queue = SyncQueue.init(A, getFinalizedSlotCb(), getLocalWallSlotCb(),
|
|
chunkSize, syncUpdate, getFinalizedSlotCb, 2)
|
|
|
|
result = SyncManager[A, B](
|
|
pool: pool,
|
|
maxWorkersCount: maxWorkers,
|
|
maxStatusAge: maxStatusAge,
|
|
getLocalHeadSlot: getLocalHeadSlotCb,
|
|
syncUpdate: syncUpdate,
|
|
getLocalWallSlot: getLocalWallSlotCb,
|
|
getFinalizedSlot: getFinalizedSlotCb,
|
|
maxHeadAge: maxHeadAge,
|
|
maxRecurringFailures: maxRecurringFailures,
|
|
sleepTime: sleepTime,
|
|
chunkSize: chunkSize,
|
|
queue: queue
|
|
)
|
|
|
|
proc getBlocks*[A, B](man: SyncManager[A, B], peer: A,
|
|
req: SyncRequest): Future[BeaconBlocksRes] {.async.} =
|
|
mixin beaconBlocksByRange, getScore, `==`
|
|
doAssert(not(req.isEmpty()), "Request must not be empty!")
|
|
debug "Requesting blocks from peer", peer = peer,
|
|
slot = req.slot, slot_count = req.count, step = req.step,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
var workFut = awaitne beaconBlocksByRange(peer, req.slot, req.count, req.step)
|
|
if workFut.failed():
|
|
debug "Error, while waiting getBlocks response", peer = peer,
|
|
slot = req.slot, slot_count = req.count, step = req.step,
|
|
errMsg = workFut.readError().msg, topics = "syncman"
|
|
else:
|
|
let res = workFut.read()
|
|
if res.isErr:
|
|
debug "Error, while reading getBlocks response",
|
|
peer = peer, slot = req.slot, count = req.count,
|
|
step = req.step, topics = "syncman"
|
|
result = res
|
|
|
|
template headAge(): uint64 =
|
|
wallSlot - headSlot
|
|
|
|
template peerAge(): uint64 =
|
|
if peerSlot > wallSlot: 0'u64 else: wallSlot - peerSlot
|
|
|
|
template checkPeerScore(peer, body: untyped): untyped =
|
|
mixin getScore
|
|
let currentScore = peer.getScore()
|
|
body
|
|
let newScore = peer.getScore()
|
|
if currentScore > newScore:
|
|
debug "Overdue penalty for peer's score received, exiting", peer = peer,
|
|
penalty = newScore - currentScore, peer_score = newScore,
|
|
topics = "syncman"
|
|
break
|
|
|
|
proc syncWorker*[A, B](man: SyncManager[A, B],
|
|
peer: A): Future[A] {.async.} =
|
|
# Sync worker is the lowest level loop which performs syncing with single
|
|
# peer.
|
|
#
|
|
# Logic here is pretty simple:
|
|
# 1. Obtain request from SyncQueue.
|
|
# 2. Send this request to a peer and obtain response.
|
|
# 3. Push response to the SyncQueue, (doesn't matter if it success or failure)
|
|
# 4. Update main SyncQueue last slot with wall time slot number.
|
|
# 5. From time to time we also requesting peer's status information.
|
|
# 6. If our current head slot is near equal to peer's head slot we are
|
|
# exiting this loop and finishing that sync-worker task.
|
|
# 7. Repeat
|
|
|
|
mixin getKey, getScore, getHeadSlot
|
|
|
|
debug "Starting syncing with peer", peer = peer,
|
|
peer_score = peer.getScore(),
|
|
topics = "syncman"
|
|
try:
|
|
while true:
|
|
var wallSlot = man.getLocalWallSlot()
|
|
var headSlot = man.getLocalHeadSlot()
|
|
var peerSlot = peer.getHeadSlot()
|
|
|
|
man.queue.updateLastSlot(wallSlot)
|
|
|
|
debug "Peer's syncing status", wall_clock_slot = wallSlot,
|
|
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
|
peer_score = peer.getScore(), peer = peer, topics = "syncman"
|
|
|
|
if peerSlot > wallSlot + man.toleranceValue:
|
|
# Our wall timer is broken, or peer's status information is invalid.
|
|
debug "Local timer is broken or peer's status information is invalid",
|
|
wall_clock_slot = wallSlot, remote_head_slot = peerSlot,
|
|
local_head_slot = headSlot, peer = peer,
|
|
tolerance_value = man.toleranceValue,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
let failure = SyncFailure.init(SyncFailureKind.StatusInvalid, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
if peerAge >= man.maxStatusAge:
|
|
# Peer's status information is very old, we going to update it.
|
|
debug "Updating peer's status information", wall_clock_slot = wallSlot,
|
|
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
|
peer = peer, peer_score = peer.getScore(), topics = "syncman"
|
|
|
|
checkPeerScore peer:
|
|
let res = await peer.updateStatus()
|
|
|
|
if not(res):
|
|
peer.updateScore(PeerScoreNoStatus)
|
|
debug "Failed to get remote peer's status, exiting", peer = peer,
|
|
peer_score = peer.getScore(), peer_head_slot = peerSlot,
|
|
topics = "syncman"
|
|
let failure = SyncFailure.init(SyncFailureKind.StatusDownload, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
let newPeerSlot = peer.getHeadSlot()
|
|
if peerSlot >= newPeerSlot:
|
|
peer.updateScore(PeerScoreStaleStatus)
|
|
debug "Peer's status information is stale, exiting",
|
|
wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot,
|
|
local_head_slot = headSlot,
|
|
remote_new_head_slot = newPeerSlot,
|
|
peer = peer, peer_score = peer.getScore(), topics = "syncman"
|
|
let failure = SyncFailure.init(SyncFailureKind.StatusStale, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
debug "Peer's status information updated", wall_clock_slot = wallSlot,
|
|
remote_old_head_slot = peerSlot, local_head_slot = headSlot,
|
|
remote_new_head_slot = newPeerSlot, peer = peer,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
peer.updateScore(PeerScoreGoodStatus)
|
|
peerSlot = newPeerSlot
|
|
|
|
if (peerAge <= man.maxHeadAge) and (headAge <= man.maxHeadAge):
|
|
debug "We are in sync with peer, exiting", wall_clock_slot = wallSlot,
|
|
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
|
peer = peer, peer_score = peer.getScore(), topics = "syncman"
|
|
break
|
|
|
|
let req = man.queue.pop(peerSlot, peer)
|
|
if req.isEmpty():
|
|
debug "Empty request received from queue, exiting", peer = peer,
|
|
local_head_slot = headSlot, remote_head_slot = peerSlot,
|
|
queue_input_slot = man.queue.inpSlot,
|
|
queue_output_slot = man.queue.outSlot,
|
|
queue_last_slot = man.queue.lastSlot,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
# Sometimes when syncing is almost done but last requests are still
|
|
# pending, this can fall into endless cycle, when low number of peers
|
|
# are available in PeerPool. We going to wait for RESP_TIMEOUT time,
|
|
# so all pending requests should be finished at this moment.
|
|
|
|
checkPeerScore peer:
|
|
await sleepAsync(RESP_TIMEOUT)
|
|
|
|
let failure = SyncFailure.init(SyncFailureKind.EmptyProblem, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
debug "Creating new request for peer", wall_clock_slot = wallSlot,
|
|
remote_head_slot = peerSlot, local_head_slot = headSlot,
|
|
request_slot = req.slot, request_count = req.count,
|
|
request_step = req.step, peer = peer,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
|
|
checkPeerScore peer:
|
|
let blocks = await man.getBlocks(peer, req)
|
|
|
|
if blocks.isOk:
|
|
let data = blocks.get()
|
|
let smap = getShortMap(req, data)
|
|
debug "Received blocks on request", blocks_count = len(data),
|
|
blocks_map = smap, request_slot = req.slot,
|
|
request_count = req.count, request_step = req.step,
|
|
peer = peer, peer_score = peer.getScore(), topics = "syncman"
|
|
|
|
if not(checkResponse(req, data)):
|
|
peer.updateScore(PeerScoreBadResponse)
|
|
warn "Received blocks sequence is not in requested range",
|
|
blocks_count = len(data), blocks_map = smap,
|
|
request_slot = req.slot, request_count = req.count,
|
|
request_step = req.step, peer = peer,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
let failure = SyncFailure.init(SyncFailureKind.BadResponse, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
# Scoring will happen in `syncUpdate`.
|
|
checkPeerScore peer,
|
|
await man.queue.push(req, data)
|
|
# Cleaning up failures.
|
|
man.failures.setLen(0)
|
|
else:
|
|
peer.updateScore(PeerScoreNoBlocks)
|
|
man.queue.push(req)
|
|
debug "Failed to receive blocks on request",
|
|
request_slot = req.slot, request_count = req.count,
|
|
request_step = req.step, peer = peer,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
let failure = SyncFailure.init(SyncFailureKind.BlockDownload, peer)
|
|
man.failures.add(failure)
|
|
break
|
|
|
|
result = peer
|
|
finally:
|
|
man.pool.release(peer)
|
|
|
|
proc sync*[A, B](man: SyncManager[A, B]) {.async.} =
|
|
# This procedure manages main loop of SyncManager and in this loop it
|
|
# performs
|
|
# 1. It checks for current sync status, "are we synced?".
|
|
# 2. If we are in active syncing, it tries to acquire new peers from PeerPool
|
|
# and spawns new sync-workers. Number of spawned sync-workers can be
|
|
# controlled by `maxWorkersCount` value.
|
|
# 3. It stops spawning sync-workers when we are "in sync".
|
|
# 4. It calculates syncing performance.
|
|
mixin getKey, getScore
|
|
var pending = newSeq[Future[A]]()
|
|
var acquireFut: Future[A]
|
|
var syncSpeed: float = 0.0
|
|
|
|
template workersCount(): int =
|
|
if isNil(acquireFut): len(pending) else: (len(pending) - 1)
|
|
|
|
proc watchTask() {.async.} =
|
|
while true:
|
|
let lsm1 = SyncMoment.now(man.getLocalHeadSlot())
|
|
await sleepAsync(chronos.seconds(int(SECONDS_PER_SLOT)))
|
|
let lsm2 = SyncMoment.now(man.getLocalHeadSlot())
|
|
if workersCount() == 0:
|
|
syncSpeed = 0.0
|
|
else:
|
|
if (lsm2.slot - lsm1.slot == 0'u64) and (workersCount() > 1):
|
|
debug "Syncing process is not progressing, reset the queue",
|
|
workers_count = workersCount(),
|
|
to_slot = man.queue.outSlot,
|
|
local_head_slot = lsm1.slot, topics = "syncman"
|
|
await man.queue.resetWait(none[Slot]())
|
|
else:
|
|
syncSpeed = speed(lsm1, lsm2)
|
|
|
|
debug "Synchronization loop started", topics = "syncman"
|
|
|
|
traceAsyncErrors watchTask()
|
|
|
|
while true:
|
|
let wallSlot = man.getLocalWallSlot()
|
|
let headSlot = man.getLocalHeadSlot()
|
|
|
|
let progress =
|
|
if headSlot <= man.queue.lastSlot:
|
|
man.queue.progress()
|
|
else:
|
|
100'u64
|
|
|
|
debug "Synchronization loop tick", wall_head_slot = wallSlot,
|
|
local_head_slot = headSlot, queue_status = progress,
|
|
queue_start_slot = man.queue.startSlot,
|
|
queue_last_slot = man.queue.lastSlot,
|
|
waiting_for_new_peer = $not(isNil(acquireFut)),
|
|
sync_speed = syncSpeed, workers_count = workersCount(),
|
|
topics = "syncman"
|
|
|
|
var temp = newSeqOfCap[Future[A]](len(pending))
|
|
for fut in pending:
|
|
if fut.finished():
|
|
if fut == acquireFut:
|
|
# We acquired new peer from PeerPool.
|
|
if acquireFut.failed():
|
|
debug "Synchronization loop failed to get new peer",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
workers_count = workersCount(),
|
|
errMsg = acquireFut.readError().msg, topics = "syncman"
|
|
else:
|
|
let peer = acquireFut.read()
|
|
if headAge <= man.maxHeadAge:
|
|
# If we are already in sync, we going to release just acquired
|
|
# peer and do not acquire peers
|
|
debug "Synchronization loop reached sync barrier", peer = peer,
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
man.pool.release(peer)
|
|
else:
|
|
if headSlot > man.queue.lastSlot:
|
|
debug "Synchronization lost, restoring",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
queue_last_slot = man.queue.lastSlot, topics = "syncman"
|
|
man.queue = SyncQueue.init(A, man.getFinalizedSlot(), wallSlot,
|
|
man.chunkSize, man.syncUpdate,
|
|
man.getFinalizedSlot, 2)
|
|
|
|
debug "Synchronization loop starting new worker", peer = peer,
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
peer_score = peer.getScore(), topics = "syncman"
|
|
temp.add(syncWorker(man, peer))
|
|
|
|
# We will create new `acquireFut` later.
|
|
acquireFut = nil
|
|
else:
|
|
# We got worker finished its work
|
|
if fut.failed():
|
|
debug "Synchronization loop got worker finished with an error",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
errMsg = fut.readError().msg, topics = "syncman"
|
|
else:
|
|
let peer = fut.read()
|
|
debug "Synchronization loop got worker finished",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
peer = peer, peer_score = peer.getScore(),
|
|
topics = "syncman"
|
|
else:
|
|
if fut == acquireFut:
|
|
# Task which waits for new peer from PeerPool is not yet finished.
|
|
if headAge <= man.maxHeadAge:
|
|
debug "Synchronization loop reached sync barrier",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
topics = "syncman"
|
|
acquireFut = nil
|
|
fut.cancel()
|
|
else:
|
|
temp.add(fut)
|
|
else:
|
|
temp.add(fut)
|
|
|
|
pending = temp
|
|
|
|
if headAge <= man.maxHeadAge:
|
|
debug "Synchronization loop sleeping", wall_head_slot = wallSlot,
|
|
local_head_slot = headSlot, workers_count = workersCount(),
|
|
difference = (wallSlot - headSlot),
|
|
max_head_age = man.maxHeadAge, topics = "syncman"
|
|
if len(pending) == 0:
|
|
man.inProgress = false
|
|
await sleepAsync(man.sleepTime)
|
|
else:
|
|
debug "Synchronization loop waiting for workers completion",
|
|
workers_count = workersCount(), topics = "syncman"
|
|
discard await withTimeout(one(pending), man.sleepTime)
|
|
else:
|
|
man.inProgress = true
|
|
|
|
if isNil(acquireFut) and len(pending) < man.maxWorkersCount:
|
|
acquireFut = man.pool.acquire()
|
|
pending.add(acquireFut)
|
|
debug "Synchronization loop waiting for new peer",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
workers_count = workersCount(), topics = "syncman",
|
|
sleep_time = $man.sleepTime
|
|
else:
|
|
debug "Synchronization loop waiting for workers",
|
|
wall_head_slot = wallSlot, local_head_slot = headSlot,
|
|
workers_count = workersCount(), topics = "syncman",
|
|
sleep_time = $man.sleep_time
|
|
|
|
discard await withTimeout(one(pending), man.sleepTime)
|
|
|
|
if len(man.failures) > man.maxRecurringFailures and (workersCount() > 1):
|
|
debug "Number of recurring failures exceeds limit, reseting queue",
|
|
workers_count = workers_count(), rec_failures = len(man.failures)
|
|
# Cleaning up failures.
|
|
man.failures.setLen(0)
|
|
await man.queue.resetWait(none[Slot]())
|