nimbus-eth2/tests/test_block_pool.nim

405 lines
12 KiB
Nim

# beacon_chain
# Copyright (c) 2018-2020 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.used.}
import
options, sequtils, unittest,
./testutil, ./testblockutil,
../beacon_chain/spec/[datatypes, digest, helpers, state_transition, presets],
../beacon_chain/[beacon_node_types, block_pool, ssz]
when isMainModule:
import chronicles # or some random compile error happens...
suiteReport "BlockRef and helpers" & preset():
timedTest "isAncestorOf sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
check:
s0.isAncestorOf(s0)
s0.isAncestorOf(s1)
s0.isAncestorOf(s2)
s1.isAncestorOf(s1)
s1.isAncestorOf(s2)
not s2.isAncestorOf(s0)
not s2.isAncestorOf(s1)
not s1.isAncestorOf(s0)
timedTest "getAncestorAt sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
s4 = BlockRef(slot: Slot(4), parent: s2)
check:
s0.getAncestorAt(Slot(0)) == s0
s0.getAncestorAt(Slot(1)) == s0
s1.getAncestorAt(Slot(0)) == s0
s1.getAncestorAt(Slot(1)) == s1
s4.getAncestorAt(Slot(0)) == s0
s4.getAncestorAt(Slot(1)) == s1
s4.getAncestorAt(Slot(2)) == s2
s4.getAncestorAt(Slot(3)) == s2
s4.getAncestorAt(Slot(4)) == s4
suiteReport "BlockSlot and helpers" & preset():
timedTest "atSlot sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s1 = BlockRef(slot: Slot(1), parent: s0)
s2 = BlockRef(slot: Slot(2), parent: s1)
s4 = BlockRef(slot: Slot(4), parent: s2)
check:
s0.atSlot(Slot(0)).blck == s0
s0.atSlot(Slot(0)) == s1.atSlot(Slot(0))
s1.atSlot(Slot(1)).blck == s1
s4.atSlot(Slot(0)).blck == s0
timedTest "parent sanity" & preset():
let
s0 = BlockRef(slot: Slot(0))
s00 = BlockSlot(blck: s0, slot: Slot(0))
s01 = BlockSlot(blck: s0, slot: Slot(1))
s2 = BlockRef(slot: Slot(2), parent: s0)
s22 = BlockSlot(blck: s2, slot: Slot(2))
s24 = BlockSlot(blck: s2, slot: Slot(4))
check:
s00.parent == BlockSlot(blck: nil, slot: Slot(0))
s01.parent == s00
s22.parent == s01
s24.parent == BlockSlot(blck: s2, slot: Slot(3))
s24.parent.parent == s22
suiteReport "Block pool processing" & preset():
setup:
var
db = makeTestDB(SLOTS_PER_EPOCH)
pool = BlockPool.init(defaultRuntimePreset, db)
stateData = newClone(pool.loadTailState())
cache = StateCache()
b1 = addTestBlock(stateData.data, pool.tail.root, cache)
b1Root = hash_tree_root(b1.message)
b2 = addTestBlock(stateData.data, b1Root, cache)
b2Root {.used.} = hash_tree_root(b2.message)
timedTest "getRef returns nil for missing blocks":
check:
pool.getRef(default Eth2Digest) == nil
timedTest "loadTailState gets genesis block on first load" & preset():
let
b0 = pool.get(pool.tail.root)
check:
b0.isSome()
timedTest "Simple block add&get" & preset():
let
b1Add = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
b1Get = pool.get(b1.root)
check:
b1Get.isSome()
b1Get.get().refs.root == b1Root
b1Add[].root == b1Get.get().refs.root
pool.heads.len == 1
pool.heads[0].blck == b1Add[]
let
b2Add = pool.addRawBlock(b2) do (validBlock: BlockRef):
discard
b2Get = pool.get(b2.root)
check:
b2Get.isSome()
b2Get.get().refs.root == b2.root
b2Add[].root == b2Get.get().refs.root
pool.heads.len == 1
pool.heads[0].blck == b2Add[]
# Skip one slot to get a gap
check:
process_slots(stateData.data, stateData.data.data.slot + 1)
let
b4 = addTestBlock(stateData.data, b2.root, cache)
b4Add = pool.addRawBlock(b4) do (validBlock: BlockRef):
discard
check:
b4Add[].parent == b2Add[]
pool.updateHead(b4Add[])
var blocks: array[3, BlockRef]
check:
pool.getBlockRange(Slot(0), 1, blocks.toOpenArray(0, 0)) == 0
blocks[0..<1] == [pool.tail]
pool.getBlockRange(Slot(0), 1, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [pool.tail, b1Add[]]
pool.getBlockRange(Slot(0), 2, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [pool.tail, b2Add[]]
pool.getBlockRange(Slot(0), 3, blocks.toOpenArray(0, 1)) == 1
blocks[0..<2] == [nil, pool.tail] # block 3 is missing!
pool.getBlockRange(Slot(2), 2, blocks.toOpenArray(0, 1)) == 0
blocks[0..<2] == [b2Add[], b4Add[]] # block 3 is missing!
# empty length
pool.getBlockRange(Slot(2), 2, blocks.toOpenArray(0, -1)) == 0
# No blocks in sight
pool.getBlockRange(Slot(5), 1, blocks.toOpenArray(0, 1)) == 2
# No blocks in sight either due to gaps
pool.getBlockRange(Slot(3), 2, blocks.toOpenArray(0, 1)) == 2
blocks[0..<2] == [BlockRef nil, nil] # block 3 is missing!
timedTest "Reverse order block add & get" & preset():
let missing = pool.addRawBlock(b2) do (validBlock: BLockRef):
discard
check: missing.error == MissingParent
check:
pool.get(b2.root).isNone() # Unresolved, shouldn't show up
FetchRecord(root: b1.root) in pool.checkMissing()
let status = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
check: status.isOk
let
b1Get = pool.get(b1.root)
b2Get = pool.get(b2.root)
check:
b1Get.isSome()
b2Get.isSome()
b1Get.get().refs.children[0] == b2Get.get().refs
b2Get.get().refs.parent == b1Get.get().refs
pool.updateHead(b2Get.get().refs)
# The heads structure should have been updated to contain only the new
# b2 head
check:
pool.heads.mapIt(it.blck) == @[b2Get.get().refs]
# check that init also reloads block graph
var
pool2 = BlockPool.init(defaultRuntimePreset, db)
check:
# ensure we loaded the correct head state
pool2.head.blck.root == b2Root
hash_tree_root(pool2.headState.data.data) == b2.message.state_root
pool2.get(b1Root).isSome()
pool2.get(b2Root).isSome()
pool2.heads.len == 1
pool2.heads[0].blck.root == b2Root
timedTest "Adding the same block twice returns a Duplicate error" & preset():
let
b10 = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
b11 = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
check:
b11.error == Duplicate
not b10[].isNil
timedTest "updateHead updates head and headState" & preset():
let
b1Add = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
pool.updateHead(b1Add[])
check:
pool.head.blck == b1Add[]
pool.headState.data.data.slot == b1Add[].slot
timedTest "updateStateData sanity" & preset():
let
b1Add = pool.addRawBlock(b1) do (validBlock: BlockRef):
discard
b2Add = pool.addRawBlock(b2) do (validBlock: BlockRef):
discard
bs1 = BlockSlot(blck: b1Add[], slot: b1.message.slot)
bs1_3 = b1Add[].atSlot(3.Slot)
bs2_3 = b2Add[].atSlot(3.Slot)
var tmpState = assignClone(pool.headState)
# move to specific block
pool.updateStateData(tmpState[], bs1)
check:
tmpState.blck == b1Add[]
tmpState.data.data.slot == bs1.slot
# Skip slots
pool.updateStateData(tmpState[], bs1_3) # skip slots
check:
tmpState.blck == b1Add[]
tmpState.data.data.slot == bs1_3.slot
# Move back slots, but not blocks
pool.updateStateData(tmpState[], bs1_3.parent())
check:
tmpState.blck == b1Add[]
tmpState.data.data.slot == bs1_3.parent().slot
# Move to different block and slot
pool.updateStateData(tmpState[], bs2_3)
check:
tmpState.blck == b2Add[]
tmpState.data.data.slot == bs2_3.slot
# Move back slot and block
pool.updateStateData(tmpState[], bs1)
check:
tmpState.blck == b1Add[]
tmpState.data.data.slot == bs1.slot
# Move back to genesis
pool.updateStateData(tmpState[], bs1.parent())
check:
tmpState.blck == b1Add[].parent
tmpState.data.data.slot == bs1.parent.slot
suiteReport "BlockPool finalization tests" & preset():
setup:
var
db = makeTestDB(SLOTS_PER_EPOCH)
pool = BlockPool.init(defaultRuntimePreset, db)
cache = StateCache()
timedTest "prune heads on finalization" & preset():
# Create a fork that will not be taken
var
blck = makeTestBlock(pool.headState.data, pool.head.blck.root, cache)
tmpState = assignClone(pool.headState.data)
check:
process_slots(
tmpState[], tmpState.data.slot + (5 * SLOTS_PER_EPOCH).uint64)
let lateBlock = makeTestBlock(tmpState[], pool.head.blck.root, cache)
block:
let status = pool.addRawBlock(blck) do (validBlock: BlockRef):
discard
check: status.isOk()
for i in 0 ..< (SLOTS_PER_EPOCH * 6):
if i == 1:
# There are 2 heads now because of the fork at slot 1
check:
pool.tail.children.len == 2
pool.heads.len == 2
blck = makeTestBlock(
pool.headState.data, pool.head.blck.root, cache,
attestations = makeFullAttestations(
pool.headState.data.data, pool.head.blck.root,
pool.headState.data.data.slot, cache, {}))
let added = pool.addRawBlock(blck) do (validBlock: BlockRef):
discard
check: added.isOk()
pool.updateHead(added[])
check:
pool.heads.len() == 1
pool.head.justified.slot.compute_epoch_at_slot() == 5
pool.tail.children.len == 1
block:
# The late block is a block whose parent was finalized long ago and thus
# is no longer a viable head candidate
let status = pool.addRawBlock(lateBlock) do (validBlock: BlockRef):
discard
check: status.error == Unviable
let
pool2 = BlockPool.init(defaultRuntimePreset, db)
# check that the state reloaded from database resembles what we had before
check:
pool2.tail.root == pool.tail.root
pool2.head.blck.root == pool.head.blck.root
pool2.finalizedHead.blck.root == pool.finalizedHead.blck.root
pool2.finalizedHead.slot == pool.finalizedHead.slot
hash_tree_root(pool2.headState.data.data) ==
hash_tree_root(pool.headState.data.data)
hash_tree_root(pool2.justifiedState.data.data) ==
hash_tree_root(pool.justifiedState.data.data)
# timedTest "init with gaps" & preset():
# var cache = StateCache()
# for i in 0 ..< (SLOTS_PER_EPOCH * 6 - 2):
# var
# blck = makeTestBlock(
# pool.headState.data, pool.head.blck.root, cache,
# attestations = makeFullAttestations(
# pool.headState.data.data, pool.head.blck.root,
# pool.headState.data.data.slot, cache, {}))
# let added = pool.addRawBlock(hash_tree_root(blck.message), blck) do (validBlock: BlockRef):
# discard
# check: added.isOk()
# pool.updateHead(added[])
# # Advance past epoch so that the epoch transition is gapped
# check:
# process_slots(
# pool.headState.data, Slot(SLOTS_PER_EPOCH * 6 + 2) )
# var blck = makeTestBlock(
# pool.headState.data, pool.head.blck.root, cache,
# attestations = makeFullAttestations(
# pool.headState.data.data, pool.head.blck.root,
# pool.headState.data.data.slot, cache, {}))
# let added = pool.addRawBlock(hash_tree_root(blck.message), blck) do (validBlock: BlockRef):
# discard
# check: added.isOk()
# pool.updateHead(added[])
# let
# pool2 = BlockPool.init(db)
# # check that the state reloaded from database resembles what we had before
# check:
# pool2.tail.root == pool.tail.root
# pool2.head.blck.root == pool.head.blck.root
# pool2.finalizedHead.blck.root == pool.finalizedHead.blck.root
# pool2.finalizedHead.slot == pool.finalizedHead.slot
# hash_tree_root(pool2.headState.data.data) ==
# hash_tree_root(pool.headState.data.data)
# hash_tree_root(pool2.justifiedState.data.data) ==
# hash_tree_root(pool.justifiedState.data.data)