# beacon_chain # Copyright (c) 2018-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import std/math, stew/results, chronicles, chronos, metrics, ../spec/datatypes/[phase0, altair, merge], ../spec/[forks], ../consensus_object_pools/[block_clearance, blockchain_dag, attestation_pool], ./consensus_manager, ".."/[beacon_clock], ../sszdump export sszdump # Block Processor # ------------------------------------------------------------------------------ # The block processor moves blocks from "Incoming" to "Consensus verified" declareHistogram beacon_store_block_duration_seconds, "storeBlock() duration", buckets = [0.25, 0.5, 1, 2, 4, 8, Inf] type BlockEntry* = object blck*: ForkedSignedBeaconBlock resfut*: Future[Result[void, BlockError]] queueTick*: Moment # Moment when block was enqueued validationDur*: Duration # Time it took to perform gossip validation BlockProcessor* = object ## This manages the processing of blocks from different sources ## Blocks and attestations are enqueued in a gossip-validated state ## ## from: ## - Gossip (when synced) ## - SyncManager (during sync) ## - RequestManager (missing ancestor blocks) ## ## are then consensus-verified and added to: ## - the blockchain DAG ## - database ## - attestation pool ## - fork choice # Config # ---------------------------------------------------------------- dumpEnabled: bool dumpDirInvalid: string dumpDirIncoming: string # Producers # ---------------------------------------------------------------- blocksQueue*: AsyncQueue[BlockEntry] # Exported for "test_sync_manager" # Consumer # ---------------------------------------------------------------- consensusManager: ref ConsensusManager ## Blockchain DAG, AttestationPool and Quarantine getBeaconTime: GetBeaconTimeFn # Initialization # ------------------------------------------------------------------------------ proc new*(T: type BlockProcessor, dumpEnabled: bool, dumpDirInvalid, dumpDirIncoming: string, consensusManager: ref ConsensusManager, getBeaconTime: GetBeaconTimeFn): ref BlockProcessor = (ref BlockProcessor)( dumpEnabled: dumpEnabled, dumpDirInvalid: dumpDirInvalid, dumpDirIncoming: dumpDirIncoming, blocksQueue: newAsyncQueue[BlockEntry](), consensusManager: consensusManager, getBeaconTime: getBeaconTime) # Sync callbacks # ------------------------------------------------------------------------------ proc done*(entry: BlockEntry) = ## Send signal to [Sync/Request]Manager that the block ``entry`` has passed ## verification successfully. if entry.resfut != nil: entry.resfut.complete(Result[void, BlockError].ok()) proc fail*(entry: BlockEntry, error: BlockError) = ## Send signal to [Sync/Request]Manager that the block ``blk`` has NOT passed ## verification with specific ``error``. if entry.resfut != nil: entry.resfut.complete(Result[void, BlockError].err(error)) proc hasBlocks*(self: BlockProcessor): bool = self.blocksQueue.len() > 0 # Enqueue # ------------------------------------------------------------------------------ proc addBlock*( self: var BlockProcessor, blck: ForkedSignedBeaconBlock, resfut: Future[Result[void, BlockError]] = nil, validationDur = Duration()) = ## Enqueue a Gossip-validated block for consensus verification # Backpressure: # There is no backpressure here - producers must wait for `resfut` to # constrain their own processing # Producers: # - Gossip (when synced) # - SyncManager (during sync) # - RequestManager (missing ancestor blocks) # addLast doesn't fail with unbounded queues, but we'll add asyncSpawn as a # sanity check try: self.blocksQueue.addLastNoWait(BlockEntry( blck: blck, resfut: resfut, queueTick: Moment.now(), validationDur: validationDur)) except AsyncQueueFullError: raiseAssert "unbounded queue" # Storage # ------------------------------------------------------------------------------ proc dumpInvalidBlock*( self: BlockProcessor, signedBlock: phase0.SignedBeaconBlock | altair.SignedBeaconBlock | merge.SignedBeaconBlock) = if self.dumpEnabled: dump(self.dumpDirInvalid, signedBlock) proc dumpBlock*[T]( self: BlockProcessor, signedBlock: ForkySignedBeaconBlock, res: Result[T, (ValidationResult, BlockError)]) = if self.dumpEnabled and res.isErr: case res.error[1] of Invalid: self.dumpInvalidBlock(signedBlock) of MissingParent: dump(self.dumpDirIncoming, signedBlock) else: discard proc storeBlock*( self: var BlockProcessor, signedBlock: ForkySignedBeaconBlock, wallSlot: Slot, queueTick: Moment = Moment.now(), validationDur = Duration()): Result[BlockRef, BlockError] = let attestationPool = self.consensusManager.attestationPool startTick = Moment.now() type Trusted = typeof signedBlock.asTrusted() let blck = self.consensusManager.dag.addRawBlock( self.consensusManager.quarantine, signedBlock) do ( blckRef: BlockRef, trustedBlock: Trusted, epochRef: EpochRef): # Callback add to fork choice if valid attestationPool[].addForkChoice( epochRef, blckRef, trustedBlock.message, wallSlot) self.dumpBlock(signedBlock, blck) # There can be a scenario where we receive a block we already received. # However this block was before the last finalized epoch and so its parent # was pruned from the ForkChoice. if blck.isErr: return err(blck.error[1]) let storeBlockTick = Moment.now() # Eagerly update head: the incoming block "should" get selected self.consensusManager[].updateHead(wallSlot) let updateHeadTick = Moment.now() queueDur = startTick - queueTick storeBlockDur = storeBlockTick - startTick updateHeadDur = updateHeadTick - storeBlockTick beacon_store_block_duration_seconds.observe(storeBlockDur.toFloatSeconds()) debug "Block processed", localHeadSlot = self.consensusManager.dag.head.slot, blockSlot = blck.get().slot, validationDur, queueDur, storeBlockDur, updateHeadDur ok(blck.get()) # Event Loop # ------------------------------------------------------------------------------ proc processBlock(self: var BlockProcessor, entry: BlockEntry) = logScope: blockRoot = shortLog(entry.blck.root) let wallTime = self.getBeaconTime() (afterGenesis, wallSlot) = wallTime.toSlot() if not afterGenesis: error "Processing block before genesis, clock turned back?" quit 1 let res = withBlck(entry.blck): self.storeBlock(blck, wallSlot, entry.queueTick, entry.validationDur) if res.isOk() or (res.error() in {BlockError.Duplicate, BlockError.Old}): # Duplicate and old blocks are ok from a sync point of view, so we mark # them as successful entry.done() else: entry.fail(res.error()) proc runQueueProcessingLoop*(self: ref BlockProcessor) {.async.} = while true: # Cooperative concurrency: one block per loop iteration - because # we run both networking and CPU-heavy things like block processing # on the same thread, we need to make sure that there is steady progress # on the networking side or we get long lockups that lead to timeouts. const # We cap waiting for an idle slot in case there's a lot of network traffic # taking up all CPU - we don't want to _completely_ stop processing blocks # in this case - doing so also allows us to benefit from more batching / # larger network reads when under load. idleTimeout = 10.milliseconds discard await idleAsync().withTimeout(idleTimeout) self[].processBlock(await self[].blocksQueue.popFirst())