# beacon_chain # Copyright (c) 2018-2020 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. import # Specs ../../beacon_chain/spec/[ datatypes, state_transition_epoch, state_transition] proc processSlotsUntilEndCurrentEpoch(state: var HashedBeaconState) = # Process all slots until the end of the last slot of the current epoch var cache = StateCache() rewards = RewardInfo() let slot = state.data.slot + SLOTS_PER_EPOCH - (state.data.slot mod SLOTS_PER_EPOCH) # Transition to slot before the epoch state transition discard process_slots(state, slot - 1, cache, rewards) # For the last slot of the epoch, # only process_slot without process_epoch # (see process_slots()) - state.root is invalid after here! process_slot(state.data, state.root) proc transitionEpochUntilJustificationFinalization*(state: var HashedBeaconState) = # Process slots and do the epoch transition until crosslinks processSlotsUntilEndCurrentEpoch(state) var cache = StateCache() rewards = RewardInfo() rewards.init(state.data) rewards.process_attestations(state.data, cache) process_justification_and_finalization( state.data, rewards.total_balances)