# beacon_chain # Copyright (c) 2018-2020 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import # Standard libraries chronicles, options, sequtils, tables, sets, # Status libraries metrics, # Internals ../ssz/merkleization, ../beacon_chain_db, ../extras, ../spec/[ crypto, datatypes, digest, helpers, validator, state_transition, beaconstate], block_pools_types export block_pools_types declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice declareCounter beacon_state_data_cache_hits, "EpochRef hits" declareCounter beacon_state_data_cache_misses, "EpochRef misses" logScope: topics = "hotdb" proc putBlock*( dag: var ChainDAGRef, signedBlock: SignedBeaconBlock) = dag.db.putBlock(signedBlock) proc updateStateData*( dag: ChainDAGRef, state: var StateData, bs: BlockSlot) {.gcsafe.} template withState*( dag: ChainDAGRef, cache: var StateData, blockSlot: BlockSlot, body: untyped): untyped = ## Helper template that updates state to a particular BlockSlot - usage of ## cache is unsafe outside of block. ## TODO async transformations will lead to a race where cache gets updated ## while waiting for future to complete - catch this here somehow? updateStateData(dag, cache, blockSlot) template hashedState(): HashedBeaconState {.inject, used.} = cache.data template state(): BeaconState {.inject, used.} = cache.data.data template blck(): BlockRef {.inject, used.} = cache.blck template root(): Eth2Digest {.inject, used.} = cache.data.root body func parent*(bs: BlockSlot): BlockSlot = ## Return a blockslot representing the previous slot, using the parent block ## if the current slot had a block if bs.slot == Slot(0): BlockSlot(blck: nil, slot: Slot(0)) else: BlockSlot( blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent, slot: bs.slot - 1 ) func get_effective_balances*(state: BeaconState): seq[Gwei] = ## Get the balances from a state as counted for fork choice result.newSeq(state.validators.len) # zero-init let epoch = state.get_current_epoch() for i in 0 ..< result.len: # All non-active validators have a 0 balance template validator: Validator = state.validators[i] if validator.is_active_validator(epoch): result[i] = validator.effective_balance proc init*(T: type EpochRef, state: BeaconState, cache: var StateCache, prevEpoch: EpochRef): T = let epoch = state.get_current_epoch() epochRef = EpochRef( epoch: epoch, current_justified_checkpoint: state.current_justified_checkpoint, finalized_checkpoint: state.finalized_checkpoint, shuffled_active_validator_indices: cache.get_shuffled_active_validator_indices(state, epoch)) for i in 0'u64..= b.slot or b.parent.isNil: return false doAssert b.slot > b.parent.slot b = b.parent func get_ancestor*(blck: BlockRef, slot: Slot): BlockRef = ## https://github.com/ethereum/eth2.0-specs/blob/v0.12.2/specs/phase0/fork-choice.md#get_ancestor ## Return the most recent block as of the time at `slot` that not more recent ## than `blck` itself doAssert not blck.isNil var blck = blck var depth = 0 const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int) while true: if blck.slot <= slot: return blck if blck.parent.isNil: return nil doAssert depth < maxDepth depth += 1 blck = blck.parent func atSlot*(blck: BlockRef, slot: Slot): BlockSlot = ## Return a BlockSlot at a given slot, with the block set to the closest block ## available. If slot comes from before the block, a suitable block ancestor ## will be used, else blck is returned as if all slots after it were empty. ## This helper is useful when imagining what the chain looked like at a ## particular moment in time, or when imagining what it will look like in the ## near future if nothing happens (such as when looking ahead for the next ## block proposal) BlockSlot(blck: blck.get_ancestor(slot), slot: slot) func atEpochStart*(blck: BlockRef, epoch: Epoch): BlockSlot = ## Return the BlockSlot corresponding to the first slot in the given epoch atSlot(blck, epoch.compute_start_slot_at_epoch) func atEpochEnd*(blck: BlockRef, epoch: Epoch): BlockSlot = ## Return the BlockSlot corresponding to the last slot in the given epoch atSlot(blck, (epoch + 1).compute_start_slot_at_epoch - 1) proc getEpochInfo*(blck: BlockRef, state: BeaconState, cache: var StateCache): EpochRef = # This is the only intended mechanism by which to get an EpochRef let state_epoch = state.get_current_epoch() matching_epochinfo = blck.epochsInfo.filterIt(it.epoch == state_epoch) if matching_epochinfo.len == 0: # When creating an epochref, we can somtimes reuse some of the information # from an earlier epoch in the same history - if we're processing slots # only, the epochref of an earlier slot of the same block will be the most # similar var prevEpochRefs = blck.epochsInfo.filterIt(it.epoch < state_epoch) var prevEpochRef: EpochRef = nil # nil ok if prevEpochRefs.len > 0: prevEpochRef = prevEpochRefs[^1] elif state_epoch > 0: let parent = blck.atEpochEnd((state_epoch - 1)) if parent.blck != nil and parent.blck.epochsInfo.len > 0: prevEpochRef = parent.blck.epochsInfo[0] let epochInfo = EpochRef.init(state, cache, prevEpochRef) # Don't use BlockRef caching as far as the epoch where the active # validator indices can diverge. if (compute_activation_exit_epoch(blck.slot.compute_epoch_at_slot) > state_epoch): blck.epochsInfo.add(epochInfo) trace "chain_dag.getEpochInfo: back-filling parent.epochInfo", state_slot = state.slot epochInfo elif matching_epochinfo.len == 1: matching_epochinfo[0] else: raiseAssert "multiple EpochRefs per epoch per BlockRef invalid" proc getEpochInfo*(blck: BlockRef, state: BeaconState): EpochRef = # This is the only intended mechanism by which to get an EpochRef var cache = StateCache() getEpochInfo(blck, state, cache) proc getEpochCache*(blck: BlockRef, state: BeaconState): StateCache = var tmp = StateCache() # TODO Resolve circular init issue let epochInfo = getEpochInfo(blck, state, tmp) if epochInfo.epoch > 0: # When doing state transitioning, both the current and previous epochs are # useful from a cache perspective since attestations may come from either - # we'll use the last slot from the epoch because it is more likely to # be filled in already, compared to the first slot where the block might # be from the epoch before. let prevEpochBlck = blck.atEpochEnd(epochInfo.epoch - 1).blck for ei in prevEpochBlck.epochsInfo: if ei.epoch == epochInfo.epoch - 1: result.shuffled_active_validator_indices[ei.epoch] = ei.shuffled_active_validator_indices result.shuffled_active_validator_indices[state.get_current_epoch()] = epochInfo.shuffled_active_validator_indices for i, idx in epochInfo.beacon_proposers: result.beacon_proposer_indices[ epochInfo.epoch.compute_start_slot_at_epoch + i] = if idx.isSome: some(idx.get()[0]) else: none(ValidatorIndex) func init(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef = BlockRef( root: root, slot: slot ) func init*(T: type BlockRef, root: Eth2Digest, blck: SomeBeaconBlock): BlockRef = BlockRef.init(root, blck.slot) proc init*(T: type ChainDAGRef, preset: RuntimePreset, db: BeaconChainDB, updateFlags: UpdateFlags = {}): ChainDAGRef = # TODO we require that the db contains both a head and a tail block - # asserting here doesn't seem like the right way to go about it however.. let tailBlockRoot = db.getTailBlock() headBlockRoot = db.getHeadBlock() doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?" doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?" let tailRoot = tailBlockRoot.get() tailBlock = db.getBlock(tailRoot).get() tailRef = BlockRef.init(tailRoot, tailBlock.message) headRoot = headBlockRoot.get() var blocks = {tailRef.root: tailRef}.toTable() headRef: BlockRef if headRoot != tailRoot: var curRef: BlockRef for blck in db.getAncestors(headRoot): if blck.root == tailRef.root: doAssert(not curRef.isNil) link(tailRef, curRef) curRef = curRef.parent break let newRef = BlockRef.init(blck.root, blck.message) if curRef == nil: curRef = newRef headRef = newRef else: link(newRef, curRef) curRef = curRef.parent blocks[curRef.root] = curRef trace "Populating block dag", key = curRef.root, val = curRef doAssert curRef == tailRef, "head block does not lead to tail, database corrupt?" else: headRef = tailRef var bs = headRef.atSlot(headRef.slot) tmpState = (ref StateData)() # Now that we have a head block, we need to find the most recent state that # we have saved in the database while bs.blck != nil: let root = db.getStateRoot(bs.blck.root, bs.slot) if root.isSome(): # TODO load StateData from BeaconChainDB # We save state root separately for empty slots which means we might # sometimes not find a state even though we saved its state root if db.getState(root.get(), tmpState.data.data, noRollback): tmpState.data.root = root.get() tmpState.blck = bs.blck break bs = bs.parent() # Iterate slot by slot in case there's a gap! if tmpState.blck == nil: warn "No state found in head history, database corrupt?" # TODO Potentially we could recover from here instead of crashing - what # would be a good recovery model? raiseAssert "No state found in head history, database corrupt?" # We presently save states on the epoch boundary - it means that the latest # state we loaded might be older than head block - nonetheless, it will be # from the same epoch as the head, thus the finalized and justified slots are # the same - these only change on epoch boundaries. let finalizedHead = headRef.atEpochStart( tmpState.data.data.finalized_checkpoint.epoch) let res = ChainDAGRef( blocks: blocks, tail: tailRef, head: headRef, finalizedHead: finalizedHead, db: db, heads: @[headRef], headState: tmpState[], tmpState: tmpState[], clearanceState: tmpState[], # The only allowed flag right now is verifyFinalization, as the others all # allow skipping some validation. updateFlags: {verifyFinalization} * updateFlags, runtimePreset: preset, ) doAssert res.updateFlags in [{}, {verifyFinalization}] res.updateStateData(res.headState, headRef.atSlot(headRef.slot)) res.clearanceState = res.headState info "Block dag initialized", head = shortLog(headRef), finalizedHead = shortLog(finalizedHead), tail = shortLog(tailRef), totalBlocks = blocks.len res proc getEpochRef*(dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef = var bs = blck.atEpochEnd(epoch) while true: # Any block from within the same epoch will carry the same epochinfo, so # we start at the most recent one for e in bs.blck.epochsInfo: if e.epoch == epoch: beacon_state_data_cache_hits.inc return e if bs.slot == epoch.compute_start_slot_at_epoch: break bs = bs.parent beacon_state_data_cache_misses.inc dag.withState(dag.tmpState, bs): var cache = StateCache() getEpochInfo(blck, state, cache) proc getState( dag: ChainDAGRef, db: BeaconChainDB, stateRoot: Eth2Digest, blck: BlockRef, output: var StateData): bool = let outputAddr = unsafeAddr output # local scope func restore(v: var BeaconState) = if outputAddr == (unsafeAddr dag.headState): # TODO seeing the headState in the restore shouldn't happen - we load # head states only when updating the head position, and by that time # the database will have gone through enough sanity checks that # SSZ exceptions shouldn't happen, which is when restore happens. # Nonetheless, this is an ugly workaround that needs to go away doAssert false, "Cannot alias headState" assign(outputAddr[], dag.headState) if not db.getState(stateRoot, output.data.data, restore): return false output.blck = blck output.data.root = stateRoot true proc putState*(dag: ChainDAGRef, state: HashedBeaconState, blck: BlockRef) = # TODO we save state at every epoch start but never remove them - we also # potentially save multiple states per slot if reorgs happen, meaning # we could easily see a state explosion logScope: pcs = "save_state_at_epoch_start" var rootWritten = false if state.data.slot != blck.slot: # This is a state that was produced by a skip slot for which there is no # block - we'll save the state root in the database in case we need to # replay the skip dag.db.putStateRoot(blck.root, state.data.slot, state.root) rootWritten = true if state.data.slot.isEpoch: if not dag.db.containsState(state.root): info "Storing state", blck = shortLog(blck), stateSlot = shortLog(state.data.slot), stateRoot = shortLog(state.root) dag.db.putState(state.root, state.data) if not rootWritten: dag.db.putStateRoot(blck.root, state.data.slot, state.root) func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef = ## Retrieve a resolved block reference, if available dag.blocks.getOrDefault(root, nil) func getBlockRange*( dag: ChainDAGRef, startSlot: Slot, skipStep: uint64, output: var openArray[BlockRef]): Natural = ## This function populates an `output` buffer of blocks ## with a slots ranging from `startSlot` up to, but not including, ## `startSlot + skipStep * output.len`, skipping any slots that don't have ## a block. ## ## Blocks will be written to `output` from the end without gaps, even if ## a block is missing in a particular slot. The return value shows how ## many slots were missing blocks - to iterate over the result, start ## at this index. ## ## If there were no blocks in the range, `output.len` will be returned. let requestedCount = output.lenu64 trace "getBlockRange entered", head = shortLog(dag.head.root), requestedCount, startSlot, skipStep let headSlot = dag.head.slot runway = if headSlot > startSlot: uint64(headSlot - startSlot) else: return output.len # Identical to returning an empty set of block as indicated above skipStep = max(skipStep, 1) # Treat 0 step as 1 count = min(1'u64 + (runway div skipStep), requestedCount) endSlot = startSlot + count * skipStep var b = dag.head.atSlot(endSlot) o = output.len for i in 0..