# beacon_chain # Copyright (c) 2022 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import stew/objects, chronos, metrics, ../spec/datatypes/altair, ../spec/light_client_sync, ../consensus_object_pools/block_pools_types, ".."/[beacon_clock], ../sszdump export sszdump # Light Client Processor # ------------------------------------------------------------------------------ # The light client processor handles received light client objects declareHistogram light_client_store_object_duration_seconds, "storeObject() duration", buckets = [0.25, 0.5, 1, 2, 4, 8, Inf] type DidInitializeStoreCallback* = proc() {.gcsafe, raises: [Defect].} LightClientProcessor* = object ## This manages the processing of received light client objects ## ## from: ## - Gossip: ## - `LightClientFinalityUpdate` ## - `LightClientOptimisticUpdate` ## - `LightClientManager`: ## - `GetLightClientBootstrap` ## - `LightClientUpdatesByRange` ## - `GetLightClientFinalityUpdate` ## - `GetLightClientOptimisticUpdate` ## ## are then verified and added to: ## - `LightClientStore` ## ## The processor will also attempt to force-update the light client state ## if no update seems to be available on the network, that is both signed by ## a supermajority of sync committee members and also improves finality. ## This logic is triggered if there is no progress for an extended period ## of time, and there are repeated messages indicating that this is the best ## available data on the network during that time period. # Config # ---------------------------------------------------------------- dumpEnabled: bool dumpDirInvalid: string dumpDirIncoming: string # Consumer # ---------------------------------------------------------------- store: ref Option[LightClientStore] getBeaconTime*: GetBeaconTimeFn didInitializeStoreCallback: DidInitializeStoreCallback cfg: RuntimeConfig genesis_validators_root: Eth2Digest trustedBlockRoot: Eth2Digest lastProgressTick: BeaconTime # Moment when last update made progress lastDuplicateTick: BeaconTime # Moment when last duplicate update received numDuplicatesSinceProgress: int # Number of duplicates since last progress const # These constants have been chosen empirically and are not backed by spec duplicateRateLimit = chronos.seconds(5) # Rate limit for counting duplicates duplicateCountDelay = chronos.minutes(15) # Delay to start counting duplicates minForceUpdateDelay = chronos.minutes(30) # Minimum delay until forced-update minForceUpdateDuplicates = 100 # Minimum duplicates until forced-update # Initialization # ------------------------------------------------------------------------------ proc new*( T: type LightClientProcessor, dumpEnabled: bool, dumpDirInvalid, dumpDirIncoming: string, cfg: RuntimeConfig, genesis_validators_root, trustedBlockRoot: Eth2Digest, store: ref Option[LightClientStore], getBeaconTime: GetBeaconTimeFn, didInitializeStoreCallback: DidInitializeStoreCallback = nil ): ref LightClientProcessor = (ref LightClientProcessor)( dumpEnabled: dumpEnabled, dumpDirInvalid: dumpDirInvalid, dumpDirIncoming: dumpDirIncoming, store: store, getBeaconTime: getBeaconTime, didInitializeStoreCallback: didInitializeStoreCallback, cfg: cfg, genesis_validators_root: genesis_validators_root, trustedBlockRoot: trustedBlockRoot ) # Storage # ------------------------------------------------------------------------------ proc dumpInvalidObject( self: LightClientProcessor, obj: SomeLightClientObject) = if self.dumpEnabled: dump(self.dumpDirInvalid, obj) proc dumpObject[T]( self: LightClientProcessor, obj: SomeLightClientObject, res: Result[T, BlockError]) = if self.dumpEnabled and res.isErr: case res.error of BlockError.Invalid: self.dumpInvalidObject(obj) of BlockError.MissingParent: dump(self.dumpDirIncoming, obj) else: discard proc tryForceUpdate( self: var LightClientProcessor, wallTime: BeaconTime) = ## Try to force-update to the next sync committee period. let wallSlot = wallTime.slotOrZero() store = self.store if store[].isSome: case store[].get.try_light_client_store_force_update(wallSlot) of NoUpdate: discard of DidUpdateWithoutSupermajority: warn "Light client force-updated without supermajority", finalizedSlot = store[].get.finalized_header.slot, optimisticSlot = store[].get.optimistic_header.slot of DidUpdateWithoutFinality: warn "Light client force-updated without finality proof", finalizedSlot = store[].get.finalized_header.slot, optimisticSlot = store[].get.optimistic_header.slot proc storeObject*( self: var LightClientProcessor, src: MsgSource, wallTime: BeaconTime, obj: SomeLightClientObject): Result[void, BlockError] = ## storeObject is the main entry point for unvalidated light client objects - ## all untrusted objects pass through here. When storing an object, we will ## update the `LightClientStore` accordingly let startTick = Moment.now() wallSlot = wallTime.slotOrZero() store = self.store res = when obj is altair.LightClientBootstrap: if store[].isSome: err(BlockError.Duplicate) else: let initRes = initialize_light_client_store( self.trustedBlockRoot, obj) if initRes.isErr: err(initRes.error) else: store[] = some(initRes.get) ok() elif obj is SomeLightClientUpdate: if store[].isNone: err(BlockError.MissingParent) else: store[].get.process_light_client_update( obj, wallSlot, self.cfg, self.genesis_validators_root) self.dumpObject(obj, res) if res.isErr: when obj is altair.LightClientUpdate: if store[].isSome and store[].get.best_valid_update.isSome: # `best_valid_update` gets set when no supermajority / improved finality # is available. In that case, we will wait for a better update that once # again fulfills those conditions. If none is received within reasonable # time, the light client store is force-updated to `best_valid_update`. case res.error of BlockError.Duplicate: if wallTime >= self.lastDuplicateTick + duplicateRateLimit: if self.numDuplicatesSinceProgress < minForceUpdateDuplicates: if obj.matches(store[].get.best_valid_update.get): self.lastDuplicateTick = wallTime inc self.numDuplicatesSinceProgress if self.numDuplicatesSinceProgress >= minForceUpdateDuplicates and wallTime >= self.lastProgressTick + minForceUpdateDelay: self.tryForceUpdate(wallTime) self.lastProgressTick = wallTime self.lastDuplicateTick = wallTime + duplicateCountDelay self.numDuplicatesSinceProgress = 0 else: discard return res when obj is altair.LightClientBootstrap | altair.LightClientUpdate: self.lastProgressTick = wallTime self.lastDuplicateTick = wallTime + duplicateCountDelay self.numDuplicatesSinceProgress = 0 let storeObjectTick = Moment.now() storeObjectDur = storeObjectTick - startTick light_client_store_object_duration_seconds.observe( storeObjectDur.toFloatSeconds()) let objSlot = when obj is altair.LightClientBootstrap: obj.header.slot elif obj is SomeLightClientUpdateWithFinality: obj.finalized_header.slot else: obj.attested_header.slot debug "Light client object processed", finalizedSlot = store[].get.finalized_header.slot, optimisticSlot = store[].get.optimistic_header.slot, kind = typeof(obj).name, objectSlot = objSlot, storeObjectDur when obj is altair.LightClientBootstrap: if self.didInitializeStoreCallback != nil: self.didInitializeStoreCallback() self.didInitializeStoreCallback = nil res # Enqueue # ------------------------------------------------------------------------------ proc addObject*( self: var LightClientProcessor, src: MsgSource, obj: SomeLightClientObject, resfut: Future[Result[void, BlockError]] = nil) = ## Enqueue a Gossip-validated light client object for verification # Backpressure: # Only one object is validated at any time - # Light client objects are always "fast" to process # Producers: # - Gossip: # - `LightClientFinalityUpdate` # - `LightClientOptimisticUpdate` # - `LightClientManager`: # - `GetLightClientBootstrap` # - `LightClientUpdatesByRange` # - `GetLightClientFinalityUpdate` # - `GetLightClientOptimisticUpdate` let wallTime = self.getBeaconTime() (afterGenesis, wallSlot) = wallTime.toSlot() if not afterGenesis: error "Processing light client object before genesis, clock turned back?" quit 1 let res = self.storeObject(src, wallTime, obj) if resFut != nil: resFut.complete(res)