# beacon_chain # Copyright (c) 2018-2022 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import std/[options, sequtils, tables, sets], stew/[assign2, byteutils, results], metrics, snappy, chronicles, ../spec/[beaconstate, eth2_merkleization, eth2_ssz_serialization, helpers, state_transition, validator], ../spec/datatypes/[phase0, altair, merge], ".."/beacon_chain_db, "."/[block_pools_types, block_quarantine] export eth2_merkleization, eth2_ssz_serialization, block_pools_types, results, beacon_chain_db # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics declareGauge beacon_head_root, "Root of the head block of the beacon chain" declareGauge beacon_head_slot, "Slot of the head block of the beacon chain" # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics declareGauge beacon_finalized_epoch, "Current finalized epoch" # On epoch transition declareGauge beacon_finalized_root, "Current finalized root" # On epoch transition declareGauge beacon_current_justified_epoch, "Current justified epoch" # On epoch transition declareGauge beacon_current_justified_root, "Current justified root" # On epoch transition declareGauge beacon_previous_justified_epoch, "Current previously justified epoch" # On epoch transition declareGauge beacon_previous_justified_root, "Current previously justified root" # On epoch transition declareGauge beacon_reorgs_total_total, "Total occurrences of reorganizations of the chain" # On fork choice; backwards-compat name (used to be a counter) declareGauge beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # Interop copy declareCounter beacon_state_data_cache_hits, "EpochRef hits" declareCounter beacon_state_data_cache_misses, "EpochRef misses" declareCounter beacon_state_rewinds, "State database rewinds" declareGauge beacon_active_validators, "Number of validators in the active validator set" declareGauge beacon_current_active_validators, "Number of validators in the active validator set" # Interop copy declareGauge beacon_pending_deposits, "Number of pending deposits (state.eth1_data.deposit_count - state.eth1_deposit_index)" # On block declareGauge beacon_processed_deposits_total, "Number of total deposits included on chain" # On block logScope: topics = "chaindag" const # When finality happens, we prune historical states from the database except # for a snapshort every 32 epochs from which replays can happen - there's a # balance here between making long replays and saving on disk space EPOCHS_PER_STATE_SNAPSHOT = 32 proc putBlock*( dag: ChainDAGRef, signedBlock: ForkyTrustedSignedBeaconBlock) = dag.db.putBlock(signedBlock) proc updateStateData*( dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool, cache: var StateCache): bool {.gcsafe.} template withStateVars*( stateDataInternal: var StateData, body: untyped): untyped = ## Inject a few more descriptive names for the members of `stateData` - ## the stateData instance may get mutated through these names as well template stateData(): StateData {.inject, used.} = stateDataInternal template stateRoot(): Eth2Digest {.inject, used.} = getStateRoot(stateDataInternal.data) template blck(): BlockRef {.inject, used.} = stateDataInternal.blck template root(): Eth2Digest {.inject, used.} = stateDataInternal.data.root body template withUpdatedState*( dag: ChainDAGRef, stateData: var StateData, blockSlot: BlockSlot, okBody: untyped, failureBody: untyped): untyped = ## Helper template that updates stateData to a particular BlockSlot - usage of ## stateData is unsafe outside of block, or across `await` boundaries block: var cache {.inject.} = StateCache() if updateStateData(dag, stateData, blockSlot, false, cache): withStateVars(stateData): okBody else: failureBody func get_effective_balances(validators: openArray[Validator], epoch: Epoch): seq[Gwei] = ## Get the balances from a state as counted for fork choice result.newSeq(validators.len) # zero-init for i in 0 ..< result.len: # All non-active validators have a 0 balance let validator = unsafeAddr validators[i] if validator[].is_active_validator(epoch): result[i] = validator[].effective_balance proc updateValidatorKeys*(dag: ChainDAGRef, validators: openArray[Validator]) = # Update validator key cache - must be called every time a valid block is # applied to the state - this is important to ensure that when we sync blocks # without storing a state (non-epoch blocks essentially), the deposits from # those blocks are persisted to the in-database cache of immutable validator # data (but no earlier than that the whole block as been validated) dag.db.updateImmutableValidators(validators) func validatorKey*( dag: ChainDAGRef, index: ValidatorIndex or uint64): Option[CookedPubKey] = ## Returns the validator pubkey for the index, assuming it's been observed ## at any point in time - this function may return pubkeys for indicies that ## are not (yet) part of the head state (if the key has been observed on a ## non-head branch)! dag.db.immutableValidators.load(index) func validatorKey*( epochRef: EpochRef, index: ValidatorIndex or uint64): Option[CookedPubKey] = ## Returns the validator pubkey for the index, assuming it's been observed ## at any point in time - this function may return pubkeys for indicies that ## are not (yet) part of the head state (if the key has been observed on a ## non-head branch)! validatorKey(epochRef.dag, index) func init*( T: type EpochRef, dag: ChainDAGRef, state: StateData, cache: var StateCache): T = let epoch = state.data.get_current_epoch() epochRef = EpochRef( dag: dag, # This gives access to the validator pubkeys through an EpochRef key: state.blck.epochAncestor(epoch), eth1_data: getStateField(state.data, eth1_data), eth1_deposit_index: getStateField(state.data, eth1_deposit_index), current_justified_checkpoint: getStateField(state.data, current_justified_checkpoint), finalized_checkpoint: getStateField(state.data, finalized_checkpoint), shuffled_active_validator_indices: cache.get_shuffled_active_validator_indices(state.data, epoch), merge_transition_complete: case state.data.kind: of BeaconStateFork.Phase0: false of BeaconStateFork.Altair: false of BeaconStateFork.Bellatrix: # https://github.com/ethereum/consensus-specs/blob/v1.1.7/specs/merge/beacon-chain.md#is_merge_transition_complete state.data.mergeData.data.latest_execution_payload_header != ExecutionPayloadHeader() ) epochStart = epoch.start_slot() doAssert epochRef.key.blck != nil, "epochAncestor should not fail for state block" for i in 0'u64.. dag.finalizedHead.slot: return dag.head.atSlot(slot) # Linear iteration is the fastest we have doAssert dag.finalizedHead.slot >= dag.tail.slot doAssert dag.tail.slot >= dag.backfill.slot doAssert dag.finalizedBlocks.len == (dag.finalizedHead.slot - dag.tail.slot).int + 1, "see updateHead" if slot >= dag.tail.slot: var pos = int(slot - dag.tail.slot) while true: if dag.finalizedBlocks[pos] != nil: return dag.finalizedBlocks[pos].atSlot(slot) if pos == 0: break pos -= 1 if dag.tail.slot == 0: raiseAssert "Genesis missing" BlockSlot() # nil blck! func getBlockSlotIdBySlot*(dag: ChainDAGRef, slot: Slot): BlockSlotId = ## Retrieve the canonical block at the given slot, or the last block that ## comes before - similar to atSlot, but without the linear scan if slot == dag.genesis.slot: return dag.genesis.bid.atSlot(slot) if slot >= dag.tail.slot: return dag.getBlockBySlot(slot).toBlockSlotId() var pos = slot.int while pos >= dag.backfill.slot.int: if dag.backfillBlocks[pos] != Eth2Digest(): return BlockId(root: dag.backfillBlocks[pos], slot: Slot(pos)).atSlot(slot) pos -= 1 BlockSlotId() # not backfilled yet, and not genesis func epochAncestor*(blck: BlockRef, epoch: Epoch): EpochKey = ## The state transition works by storing information from blocks in a ## "working" area until the epoch transition, then batching work collected ## during the epoch. Thus, last block in the ancestor epochs is the block ## that has an impact on epoch currently considered. ## ## This function returns an epoch key pointing to that epoch boundary, i.e. the ## boundary where the last block has been applied to the state and epoch ## processing has been done. var blck = blck while blck.slot.epoch >= epoch and not blck.parent.isNil: blck = blck.parent if blck.slot.epoch > epoch: EpochKey() # The searched-for epoch predates our tail block else: EpochKey(epoch: epoch, blck: blck) func findEpochRef*( dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): Opt[EpochRef] = # Look for an existing EpochRef in the cache let ancestor = epochAncestor(blck, epoch) if isNil(ancestor.blck): # We can't compute EpochRef instances for states before the tail because # we do not have them! return err() for i in 0.. 0: load(epoch - 1) func contains*(dag: ChainDAGRef, root: Eth2Digest): bool = KeyedBlockRef.asLookupKey(root) in dag.blocks proc containsBlock( cfg: RuntimeConfig, db: BeaconChainDB, slot: Slot, root: Eth2Digest): bool = case cfg.blockForkAtEpoch(slot.epoch) of BeaconBlockFork.Phase0: db.containsBlockPhase0(root) of BeaconBlockFork.Altair: db.containsBlockAltair(root) of BeaconBlockFork.Bellatrix: db.containsBlockMerge(root) func isStateCheckpoint(bs: BlockSlot): bool = ## State checkpoints are the points in time for which we store full state ## snapshots, which later serve as rewind starting points when replaying state ## transitions from database, for example during reorgs. ## # As a policy, we only store epoch boundary states without the epoch block # (if it exists) applied - the rest can be reconstructed by loading an epoch # boundary state and applying the missing blocks. # We also avoid states that were produced with empty slots only - as such, # there is only a checkpoint for the first epoch after a block. # The tail block also counts as a state checkpoint! (bs.slot == bs.blck.slot and bs.blck.parent == nil) or (bs.slot.is_epoch and bs.slot.epoch == (bs.blck.slot.epoch + 1)) proc getStateData( db: BeaconChainDB, cfg: RuntimeConfig, state: var StateData, bs: BlockSlot, rollback: RollbackProc): bool = if not bs.isStateCheckpoint(): return false let root = db.getStateRoot(bs.blck.root, bs.slot) if not root.isSome(): return false let expectedFork = cfg.stateForkAtEpoch(bs.slot.epoch) if state.data.kind != expectedFork: state.data = (ref ForkedHashedBeaconState)(kind: expectedFork)[] case expectedFork of BeaconStateFork.Bellatrix: if not db.getState(root.get(), state.data.mergeData.data, rollback): return false of BeaconStateFork.Altair: if not db.getState(root.get(), state.data.altairData.data, rollback): return false of BeaconStateFork.Phase0: if not db.getState(root.get(), state.data.phase0Data.data, rollback): return false state.blck = bs.blck setStateRoot(state.data, root.get()) true proc getForkedBlock(db: BeaconChainDB, root: Eth2Digest): Opt[ForkedTrustedSignedBeaconBlock] = # When we only have a digest, we don't know which fork it's from so we try # them one by one - this should be used sparingly if (let blck = db.getMergeBlock(root); blck.isSome()): ok(ForkedTrustedSignedBeaconBlock.init(blck.get())) elif (let blck = db.getAltairBlock(root); blck.isSome()): ok(ForkedTrustedSignedBeaconBlock.init(blck.get())) elif (let blck = db.getPhase0Block(root); blck.isSome()): ok(ForkedTrustedSignedBeaconBlock.init(blck.get())) else: err() proc init*(T: type ChainDAGRef, cfg: RuntimeConfig, db: BeaconChainDB, validatorMonitor: ref ValidatorMonitor, updateFlags: UpdateFlags, onBlockCb: OnBlockCallback = nil, onHeadCb: OnHeadCallback = nil, onReorgCb: OnReorgCallback = nil, onFinCb: OnFinalizedCallback = nil): ChainDAGRef = # TODO we require that the db contains both a head and a tail block - # asserting here doesn't seem like the right way to go about it however.. let tailBlockRoot = db.getTailBlock() headBlockRoot = db.getHeadBlock() doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?" doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?" let tailRoot = tailBlockRoot.get() tailBlock = db.getForkedBlock(tailRoot).get() tailRef = withBlck(tailBlock): BlockRef.init(tailRoot, blck.message) headRoot = headBlockRoot.get() let genesisRef = if tailBlock.slot == GENESIS_SLOT: tailRef else: let genesisBlockRoot = db.getGenesisBlock().expect( "preInit should have initialized the database with a genesis block root") genesisBlock = db.getForkedBlock(genesisBlockRoot).expect( "preInit should have initialized the database with a genesis block") withBlck(genesisBlock): BlockRef.init(genesisBlockRoot, blck.message) var blocks: HashSet[KeyedBlockRef] headRef: BlockRef blocks.incl(KeyedBlockRef.init(tailRef)) if genesisRef != tailRef: blocks.incl(KeyedBlockRef.init(genesisRef)) var backfillBlocks = newSeq[Eth2Digest](tailRef.slot.int) curRef: BlockRef backfill = BeaconBlockSummary(slot: GENESIS_SLOT) for blck in db.getAncestorSummaries(headRoot): if blck.summary.slot < tailRef.slot: backfillBlocks[blck.summary.slot.int] = blck.root backfill = blck.summary elif blck.summary.slot == tailRef.slot: backfill = blck.summary if curRef == nil: curRef = tailRef headRef = tailRef else: link(tailRef, curRef) curRef = curRef.parent else: if curRef == nil: # When the database has been written with a pre-fork version of the # software, it may happen that blocks produced using an "unforked" # chain get written to the database - we need to skip such blocks # when loading the database with a fork-compatible version if not containsBlock(cfg, db, blck.summary.slot, blck.root): continue let newRef = BlockRef.init(blck.root, blck.summary.slot) if curRef == nil: curRef = newRef headRef = newRef else: link(newRef, curRef) curRef = curRef.parent blocks.incl(KeyedBlockRef.init(curRef)) trace "Populating block dag", key = curRef.root, val = curRef if curRef != tailRef: fatal "Head block does not lead to tail - database corrupt?", genesisRef, tailRef, headRef, curRef, tailRoot, headRoot, blocks = blocks.len() quit 1 # Because of incorrect hardfork check, there might be no head block, in which # case it's equivalent to the tail block if headRef == nil: headRef = tailRef var cur = headRef.atSlot() tmpState = (ref StateData)() # Now that we have a head block, we need to find the most recent state that # we have saved in the database while cur.blck != nil and not getStateData(db, cfg, tmpState[], cur, noRollback): cur = cur.parentOrSlot() if tmpState.blck == nil: fatal "No state found in head history, database corrupt?", genesisRef, tailRef, headRef, tailRoot, headRoot, blocks = blocks.len() # TODO Potentially we could recover from here instead of crashing - what # would be a good recovery model? quit 1 case tmpState.data.kind of BeaconStateFork.Phase0: if tmpState.data.phase0Data.data.fork != genesisFork(cfg): error "State from database does not match network, check --network parameter", genesisRef, tailRef, headRef, tailRoot, headRoot, blocks = blocks.len(), stateFork = tmpState.data.phase0Data.data.fork, configFork = genesisFork(cfg) quit 1 of BeaconStateFork.Altair: if tmpState.data.altairData.data.fork != altairFork(cfg): error "State from database does not match network, check --network parameter", genesisRef, tailRef, headRef, tailRoot, headRoot, blocks = blocks.len(), stateFork = tmpState.data.altairData.data.fork, configFork = altairFork(cfg) quit 1 of BeaconStateFork.Bellatrix: if tmpState.data.mergeData.data.fork != mergeFork(cfg): error "State from database does not match network, check --network parameter", genesisRef, tailRef, headRef, tailRoot, headRoot, blocks = blocks.len(), stateFork = tmpState.data.mergeData.data.fork, configFork = mergeFork(cfg) quit 1 let dag = ChainDAGRef( db: db, validatorMonitor: validatorMonitor, blocks: blocks, backfillBlocks: backfillBlocks, genesis: genesisRef, tail: tailRef, backfill: backfill, finalizedHead: tailRef.atSlot(), lastPrunePoint: tailRef.atSlot(), # Tail is implicitly finalized - we'll adjust it below when computing the # head state heads: @[headRef], headState: tmpState[], epochRefState: tmpState[], clearanceState: tmpState[], # The only allowed flag right now is verifyFinalization, as the others all # allow skipping some validation. updateFlags: {verifyFinalization} * updateFlags, cfg: cfg, forkDigests: newClone ForkDigests.init( cfg, getStateField(tmpState.data, genesis_validators_root)), onBlockAdded: onBlockCb, onHeadChanged: onHeadCb, onReorgHappened: onReorgCb, onFinHappened: onFinCb ) let forkVersions = [cfg.GENESIS_FORK_VERSION, cfg.ALTAIR_FORK_VERSION, cfg.MERGE_FORK_VERSION, cfg.SHARDING_FORK_VERSION] for i in 0 ..< forkVersions.len: for j in i+1 ..< forkVersions.len: doAssert forkVersions[i] != forkVersions[j] doAssert cfg.ALTAIR_FORK_EPOCH <= cfg.MERGE_FORK_EPOCH doAssert cfg.MERGE_FORK_EPOCH <= cfg.SHARDING_FORK_EPOCH doAssert dag.updateFlags in [{}, {verifyFinalization}] var cache: StateCache if not dag.updateStateData(dag.headState, headRef.atSlot(), false, cache): fatal "Unable to load head state, database corrupt?", head = shortLog(headRef) quit 1 # The tail block is "implicitly" finalized as it was given either as a # checkpoint block, or is the genesis, thus we use it as a lower bound when # computing the finalized head let finalized_checkpoint = getStateField(dag.headState.data, finalized_checkpoint) finalizedSlot = max(finalized_checkpoint.epoch.start_slot(), tailRef.slot) dag.finalizedHead = headRef.atSlot(finalizedSlot) block: dag.finalizedBlocks.setLen((dag.finalizedHead.slot - dag.tail.slot).int + 1) var tmp = dag.finalizedHead.blck while not isNil(tmp): dag.finalizedBlocks[(tmp.slot - dag.tail.slot).int] = tmp tmp = tmp.parent dag.clearanceState = dag.headState # Pruning metadata dag.lastPrunePoint = dag.finalizedHead # Fill validator key cache in case we're loading an old database that doesn't # have a cache dag.updateValidatorKeys(getStateField(dag.headState.data, validators).asSeq()) withState(dag.headState.data): when stateFork >= BeaconStateFork.Altair: dag.headSyncCommittees = state.data.get_sync_committee_cache(cache) info "Block dag initialized", head = shortLog(dag.head), finalizedHead = shortLog(dag.finalizedHead), tail = shortLog(dag.tail), totalBlocks = dag.blocks.len(), backfill = (dag.backfill.slot, shortLog(dag.backfill.parent_root)) dag template genesisValidatorsRoot*(dag: ChainDAGRef): Eth2Digest = getStateField(dag.headState.data, genesis_validators_root) func getEpochRef*( dag: ChainDAGRef, state: StateData, cache: var StateCache): EpochRef = ## Get a cached `EpochRef` or construct one based on the given state - always ## returns an EpochRef instance let blck = state.blck epoch = state.data.get_current_epoch() var epochRef = dag.findEpochRef(blck, epoch) if epochRef.isErr: let res = EpochRef.init(dag, state, cache) if epoch >= dag.finalizedHead.slot.epoch(): # Only cache epoch information for unfinalized blocks - earlier states # are seldomly used (ie RPC), so no need to cache # Because we put a cap on the number of epochRefs we store, we want to # prune the least useful state - for now, we'll assume that to be the # oldest epochRef we know about. var oldest = 0 for x in 0..= dag.finalizedHead.slot.epoch always return an ## instance. One must be careful to avoid race conditions in `async` code ## where the finalized head might change during an `await`. ## ## Requests for epochs < dag.finalizedHead.slot.epoch may fail, either because ## the search was limited by the `preFinalized` flag or because state history ## has been pruned - none will be returned in this case. if not preFinalized and epoch < dag.finalizedHead.slot.epoch: return err() let epochRef = dag.findEpochRef(blck, epoch) if epochRef.isOk(): beacon_state_data_cache_hits.inc return epochRef beacon_state_data_cache_misses.inc let ancestor = epochAncestor(blck, epoch) if isNil(ancestor.blck): # past the tail return err() dag.withUpdatedState( dag.epochRefState, ancestor.blck.atEpochStart(ancestor.epoch)) do: ok(dag.getEpochRef(stateData, cache)) do: err() proc getFinalizedEpochRef*(dag: ChainDAGRef): EpochRef = dag.getEpochRef( dag.finalizedHead.blck, dag.finalizedHead.slot.epoch, false).expect( "getEpochRef for finalized head should always succeed") func stateCheckpoint*(bs: BlockSlot): BlockSlot = ## The first ancestor BlockSlot that is a state checkpoint var bs = bs while not isStateCheckPoint(bs): bs = bs.parentOrSlot bs template forkAtEpoch*(dag: ChainDAGRef, epoch: Epoch): Fork = forkAtEpoch(dag.cfg, epoch) proc forkDigestAtEpoch*(dag: ChainDAGRef, epoch: Epoch): ForkDigest = case dag.cfg.stateForkAtEpoch(epoch) of BeaconStateFork.Bellatrix: dag.forkDigests.bellatrix of BeaconStateFork.Altair: dag.forkDigests.altair of BeaconStateFork.Phase0: dag.forkDigests.phase0 proc getState(dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool = ## Load a state from the database given a block and a slot - this will first ## lookup the state root in the state root table then load the corresponding ## state, if it exists if not bs.isStateCheckpoint(): return false # Only state checkpoints are stored - no need to hit DB let stateRoot = dag.db.getStateRoot(bs.blck.root, bs.slot) if stateRoot.isNone(): return false let restoreAddr = # Any restore point will do as long as it's not the object being updated if unsafeAddr(state) == unsafeAddr(dag.headState): unsafeAddr dag.clearanceState else: unsafeAddr dag.headState let v = addr state.data func restore() = assign(v[], restoreAddr[].data) getStateData(dag.db, dag.cfg, state, bs, restore) proc putState(dag: ChainDAGRef, state: StateData) = # Store a state and its root logScope: blck = shortLog(state.blck) stateSlot = shortLog(getStateField(state.data, slot)) stateRoot = shortLog(getStateRoot(state.data)) if not isStateCheckpoint(state.blck.atSlot(getStateField(state.data, slot))): return # Don't consider legacy tables here, they are slow to read so we'll want to # rewrite things in the new database anyway. if dag.db.containsState(getStateRoot(state.data), legacy = false): return let startTick = Moment.now() # Ideally we would save the state and the root lookup cache in a single # transaction to prevent database inconsistencies, but the state loading code # is resilient against one or the other going missing withState(state.data): dag.db.putStateRoot(state.latest_block_root(), state.data.slot, state.root) dag.db.putState(state.root, state.data) debug "Stored state", putStateDur = Moment.now() - startTick func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef = ## Retrieve a resolved block reference, if available let key = KeyedBlockRef.asLookupKey(root) # HashSet lacks the api to do check-and-get in one lookup - `[]` will return # the copy of the instance in the set which has more fields than `root` set! if key in dag.blocks: try: dag.blocks[key].blockRef() except KeyError: raiseAssert "contains" else: nil proc getBlockRange*( dag: ChainDAGRef, startSlot: Slot, skipStep: uint64, output: var openArray[BlockId]): Natural = ## This function populates an `output` buffer of blocks ## with a slots ranging from `startSlot` up to, but not including, ## `startSlot + skipStep * output.len`, skipping any slots that don't have ## a block. ## ## Blocks will be written to `output` from the end without gaps, even if ## a block is missing in a particular slot. The return value shows how ## many slots were missing blocks - to iterate over the result, start ## at this index. ## ## If there were no blocks in the range, `output.len` will be returned. let requestedCount = output.lenu64 headSlot = dag.head.slot trace "getBlockRange entered", head = shortLog(dag.head.root), requestedCount, startSlot, skipStep, headSlot if startSlot < dag.backfill.slot: notice "Got request for pre-backfill slot", startSlot, backfillSlot = dag.backfill.slot return output.len if headSlot <= startSlot or requestedCount == 0: return output.len # Identical to returning an empty set of block as indicated above let runway = uint64(headSlot - startSlot) # This is the number of blocks that will follow the start block extraSlots = min(runway div skipStep, requestedCount - 1) # If `skipStep` is very large, `extraSlots` should be 0 from # the previous line, so `endSlot` will be equal to `startSlot`: endSlot = startSlot + extraSlots * skipStep var curSlot = endSlot o = output.len # Process all blocks that follow the start block (may be zero blocks) while curSlot > startSlot: let bs = dag.getBlockSlotIdBySlot(curSlot) if bs.isProposed(): o -= 1 output[o] = bs.bid curSlot -= skipStep # Handle start slot separately (to avoid underflow when computing curSlot) let bs = dag.getBlockSlotIdBySlot(startSlot) if bs.isProposed(): o -= 1 output[o] = bs.bid o # Return the index of the first non-nil item in the output proc getForkedBlock*(dag: ChainDAGRef, id: BlockId): Opt[ForkedTrustedSignedBeaconBlock] = case dag.cfg.blockForkAtEpoch(id.slot.epoch) of BeaconBlockFork.Phase0: let data = dag.db.getPhase0Block(id.root) if data.isOk(): return ok ForkedTrustedSignedBeaconBlock.init(data.get) of BeaconBlockFork.Altair: let data = dag.db.getAltairBlock(id.root) if data.isOk(): return ok ForkedTrustedSignedBeaconBlock.init(data.get) of BeaconBlockFork.Bellatrix: let data = dag.db.getMergeBlock(id.root) if data.isOk(): return ok ForkedTrustedSignedBeaconBlock.init(data.get) proc getForkedBlock*(dag: ChainDAGRef, blck: BlockRef): ForkedTrustedSignedBeaconBlock = let blck = dag.getForkedBlock(blck.bid) if blck.isSome(): return blck.get() proc get*(dag: ChainDAGRef, blck: BlockRef): BlockData = ## Retrieve the associated block body of a block reference doAssert (not blck.isNil), "Trying to get nil BlockRef" BlockData(data: dag.getForkedBlock(blck), refs: blck) proc get*(dag: ChainDAGRef, root: Eth2Digest): Option[BlockData] = ## Retrieve a resolved block reference and its associated body, if available let refs = dag.getRef(root) if not refs.isNil: some(dag.get(refs)) else: none(BlockData) proc advanceSlots( dag: ChainDAGRef, state: var StateData, slot: Slot, save: bool, cache: var StateCache, info: var ForkedEpochInfo) = # Given a state, advance it zero or more slots by applying empty slot # processing - the state must be positions at a slot before or equal to the # target doAssert getStateField(state.data, slot) <= slot while getStateField(state.data, slot) < slot: let preEpoch = getStateField(state.data, slot).epoch loadStateCache(dag, cache, state.blck, getStateField(state.data, slot).epoch) doAssert process_slots( dag.cfg, state.data, getStateField(state.data, slot) + 1, cache, info, dag.updateFlags), "process_slots shouldn't fail when state slot is correct" if save: dag.putState(state) # The reward information in the state transition is computed for epoch # transitions - when transitioning into epoch N, the activities in epoch # N-2 are translated into balance updates, and this is what we capture # in the monitor. This may be inaccurate during a deep reorg (>1 epoch) # which is an acceptable tradeoff for monitoring. withState(state.data): let postEpoch = state.data.slot.epoch if preEpoch != postEpoch: dag.validatorMonitor[].registerEpochInfo(postEpoch, info, state.data) proc applyBlock( dag: ChainDAGRef, state: var StateData, blck: BlockData, flags: UpdateFlags, cache: var StateCache, info: var ForkedEpochInfo): bool = # Apply a single block to the state - the state must be positioned at the # parent of the block with a slot lower than the one of the block being # applied doAssert state.blck == blck.refs.parent var statePtr = unsafeAddr state # safe because `restore` is locally scoped func restore(v: var ForkedHashedBeaconState) = doAssert (addr(statePtr.data) == addr v) assign(statePtr[], dag.headState) loadStateCache(dag, cache, state.blck, getStateField(state.data, slot).epoch) let ok = withBlck(blck.data): state_transition( dag.cfg, state.data, blck, cache, info, flags + dag.updateFlags + {slotProcessed}, restore) if ok: state.blck = blck.refs ok proc updateStateData*( dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool, cache: var StateCache): bool = ## Rewind or advance state such that it matches the given block and slot - ## this may include replaying from an earlier snapshot if blck is on a ## different branch or has advanced to a higher slot number than slot ## If `bs.slot` is higher than `bs.blck.slot`, `updateStateData` will fill in ## with empty/non-block slots # First, see if we're already at the requested block. If we are, also check # that the state has not been advanced past the desired block - if it has, # an earlier state must be loaded since there's no way to undo the slot # transitions if isNil(bs.blck): info "Requesting state for unknown block, historical data not available?", head = shortLog(dag.head), tail = shortLog(dag.tail) return false let startTick = Moment.now() current {.used.} = state.blck.atSlot(getStateField(state.data, slot)) var ancestors: seq[BlockRef] found = false template exactMatch(state: StateData, bs: BlockSlot): bool = # The block is the same and we're at an early enough slot - the state can # be used to arrive at the desired blockslot state.blck == bs.blck and getStateField(state.data, slot) == bs.slot template canAdvance(state: StateData, bs: BlockSlot): bool = # The block is the same and we're at an early enough slot - the state can # be used to arrive at the desired blockslot state.blck == bs.blck and getStateField(state.data, slot) <= bs.slot # Fast path: check all caches for an exact match - this is faster than # advancing a state where there's epoch processing to do, by a wide margin - # it also avoids `hash_tree_root` for slot processing if exactMatch(state, bs): found = true elif not save: # When required to save states, we cannot rely on the caches because that # would skip the extra processing that save does - not all information that # goes into the database is cached if exactMatch(dag.headState, bs): assign(state, dag.headState) found = true elif exactMatch(dag.clearanceState, bs): assign(state, dag.clearanceState) found = true elif exactMatch(dag.epochRefState, bs): assign(state, dag.epochRefState) found = true const RewindBlockThreshold = 64 if not found: # No exact match found - see if any in-memory state can be used as a base # onto which we can apply a few blocks - there's a tradeoff here between # loading the state from disk and performing the block applications var cur = bs while ancestors.len < RewindBlockThreshold: if isNil(cur.blck): # tail reached break if canAdvance(state, cur): # Typical case / fast path when there's no reorg found = true break if not save: # see above if canAdvance(dag.headState, cur): assign(state, dag.headState) found = true break if canAdvance(dag.clearanceState, cur): assign(state, dag.clearanceState) found = true break if canAdvance(dag.epochRefState, cur): assign(state, dag.epochRefState) found = true break if cur.isProposed(): # This is not an empty slot, so the block will need to be applied to # eventually reach bs ancestors.add(cur.blck) # Move slot by slot to capture epoch boundary states cur = cur.parentOrSlot() if not found: debug "UpdateStateData cache miss", current = shortLog(current), target = shortLog(bs) # Either the state is too new or was created by applying a different block. # We'll now resort to loading the state from the database then reapplying # blocks until we reach the desired point in time. var cur = bs ancestors.setLen(0) # Look for a state in the database and load it - as long as it cannot be # found, keep track of the blocks that are needed to reach it from the # state that eventually will be found. # If we hit the tail, it means that we've reached a point for which we can # no longer recreate history - this happens for example when starting from # a checkpoint block let startEpoch = bs.slot.epoch while not canAdvance(state, cur) and not dag.getState(state, cur): # There's no state saved for this particular BlockSlot combination, and # the state we have can't trivially be advanced (in case it was older than # RewindBlockThreshold), keep looking.. if cur.isProposed(): # This is not an empty slot, so the block will need to be applied to # eventually reach bs ancestors.add(cur.blck) if cur.slot == dag.tail.slot or (cur.slot.epoch + EPOCHS_PER_STATE_SNAPSHOT * 2 < startEpoch): # We've either walked two full state snapshot lengths or hit the tail # and still can't find a matching state: this can happen when # starting the node from an arbitrary finalized checkpoint and not # backfilling the states notice "Request for pruned historical state", request = shortLog(bs), tail = shortLog(dag.tail), cur = shortLog(cur) return false # Move slot by slot to capture epoch boundary states cur = cur.parentOrSlot() beacon_state_rewinds.inc() # Starting state has been assigned, either from memory or database let assignTick = Moment.now() ancestor {.used.} = state.blck.atSlot(getStateField(state.data, slot)) ancestorRoot {.used.} = getStateRoot(state.data) var info: ForkedEpochInfo # Time to replay all the blocks between then and now for i in countdown(ancestors.len - 1, 0): # Because the ancestors are in the database, there's no need to persist them # again. Also, because we're applying blocks that were loaded from the # database, we can skip certain checks that have already been performed # before adding the block to the database. let ok = dag.applyBlock(state, dag.get(ancestors[i]), {}, cache, info) doAssert ok, "Blocks in database should never fail to apply.." # ...and make sure to process empty slots as requested dag.advanceSlots(state, bs.slot, save, cache, info) # ...and make sure to load the state cache, if it exists loadStateCache(dag, cache, state.blck, getStateField(state.data, slot).epoch) let assignDur = assignTick - startTick replayDur = Moment.now() - assignTick # TODO https://github.com/status-im/nim-chronicles/issues/108 if (assignDur + replayDur) >= 250.millis: # This might indicate there's a cache that's not in order or a disk that is # too slow - for now, it's here for investigative purposes and the cutoff # time might need tuning info "State replayed", blocks = ancestors.len, slots = getStateField(state.data, slot) - ancestor.slot, current = shortLog(current), ancestor = shortLog(ancestor), target = shortLog(bs), ancestorStateRoot = shortLog(ancestorRoot), targetStateRoot = shortLog(getStateRoot(state.data)), found, assignDur, replayDur elif ancestors.len > 0: debug "State replayed", blocks = ancestors.len, slots = getStateField(state.data, slot) - ancestor.slot, current = shortLog(current), ancestor = shortLog(ancestor), target = shortLog(bs), ancestorStateRoot = shortLog(ancestorRoot), targetStateRoot = shortLog(getStateRoot(state.data)), found, assignDur, replayDur else: # Normal case! trace "State advanced", blocks = ancestors.len, slots = getStateField(state.data, slot) - ancestor.slot, current = shortLog(current), ancestor = shortLog(ancestor), target = shortLog(bs), ancestorStateRoot = shortLog(ancestorRoot), targetStateRoot = shortLog(getStateRoot(state.data)), found, assignDur, replayDur true proc delState(dag: ChainDAGRef, bs: BlockSlot) = # Delete state state and mapping for a particular block+slot if not isStateCheckpoint(bs): return # We only ever save epoch states if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()): dag.db.delState(root.get()) dag.db.delStateRoot(bs.blck.root, bs.slot) proc pruneBlocksDAG(dag: ChainDAGRef) = ## This prunes the block DAG ## This does NOT prune the cached state checkpoints and EpochRef ## This must be done after a new finalization point is reached ## to invalidate pending blocks or attestations referring ## to a now invalid fork. ## ## This does NOT update the `dag.lastPrunePoint` field. ## as the caches and fork choice can be pruned at a later time. # Clean up block refs, walking block by block let startTick = Moment.now() # Finalization means that we choose a single chain as the canonical one - # it also means we're no longer interested in any branches from that chain # up to the finalization point let hlen = dag.heads.len for i in 0..= BeaconStateFork.Altair: let period = sync_committee_period(slot) curPeriod = sync_committee_period(state.data.slot) if period == curPeriod: @(dag.headSyncCommittees.current_sync_committee) elif period == curPeriod + 1: @(dag.headSyncCommittees.next_sync_committee) else: @[] else: @[] func getSubcommitteePositionsAux( dag: ChainDAGRef, syncCommittee: openArray[ValidatorIndex], subcommitteeIdx: SyncSubcommitteeIndex, validatorIdx: uint64): seq[uint64] = var pos = 0'u64 for valIdx in syncCommittee.syncSubcommittee(subcommitteeIdx): if validatorIdx == uint64(valIdx): result.add pos inc pos func getSubcommitteePositions*( dag: ChainDAGRef, slot: Slot, subcommitteeIdx: SyncSubcommitteeIndex, validatorIdx: uint64): seq[uint64] = withState(dag.headState.data): when stateFork >= BeaconStateFork.Altair: let period = sync_committee_period(slot) curPeriod = sync_committee_period(state.data.slot) template search(syncCommittee: openArray[ValidatorIndex]): seq[uint64] = dag.getSubcommitteePositionsAux( syncCommittee, subcommitteeIdx, validatorIdx) if period == curPeriod: search(dag.headSyncCommittees.current_sync_committee) elif period == curPeriod + 1: search(dag.headSyncCommittees.next_sync_committee) else: @[] else: @[] template syncCommitteeParticipants*( dag: ChainDAGRef, slot: Slot, subcommitteeIdx: SyncSubcommitteeIndex): seq[ValidatorIndex] = toSeq(syncSubcommittee(dag.syncCommitteeParticipants(slot), subcommitteeIdx)) iterator syncCommitteeParticipants*( dag: ChainDAGRef, slot: Slot, subcommitteeIdx: SyncSubcommitteeIndex, aggregationBits: SyncCommitteeAggregationBits): ValidatorIndex = for pos, valIdx in dag.syncCommitteeParticipants(slot, subcommitteeIdx): if pos < aggregationBits.bits and aggregationBits[pos]: yield valIdx func needStateCachesAndForkChoicePruning*(dag: ChainDAGRef): bool = dag.lastPrunePoint != dag.finalizedHead proc pruneStateCachesDAG*(dag: ChainDAGRef) = ## This prunes the cached state checkpoints and EpochRef ## This does NOT prune the state associated with invalidated blocks on a fork ## They are pruned via `pruneBlocksDAG` ## ## This updates the `dag.lastPrunePoint` variable doAssert dag.needStateCachesAndForkChoicePruning() let startTick = Moment.now() block: # Remove states, walking slot by slot # We remove all state checkpoints that come _before_ the current finalized # head, as we might frequently be asked to replay states from the # finalized checkpoint and onwards (for example when validating blocks and # attestations) var cur = dag.finalizedHead.stateCheckpoint.parentOrSlot prev = dag.lastPrunePoint.stateCheckpoint.parentOrSlot while cur.blck != nil and cur != prev: if cur.slot.epoch mod EPOCHS_PER_STATE_SNAPSHOT != 0 and cur.slot != dag.tail.slot: dag.delState(cur) cur = cur.parentOrSlot let statePruneTick = Moment.now() block: # Clean up old EpochRef instances # After finalization, we can clear up the epoch cache and save memory - # it will be recomputed if needed for i in 0..= BeaconStateFork.Altair: dag.headSyncCommittees = state.data.get_sync_committee_cache(cache) let finalized_checkpoint = getStateField(dag.headState.data, finalized_checkpoint) finalizedSlot = max(finalized_checkpoint.epoch.start_slot(), dag.tail.slot) finalizedHead = newHead.atSlot(finalizedSlot) doAssert (not finalizedHead.blck.isNil), "Block graph should always lead to a finalized block" let (isAncestor, ancestorDepth) = lastHead.getDepth(newHead) if not(isAncestor): notice "Updated head block with chain reorg", lastHead = shortLog(lastHead), headParent = shortLog(newHead.parent), stateRoot = shortLog(getStateRoot(dag.headState.data)), headBlock = shortLog(dag.headState.blck), stateSlot = shortLog(getStateField(dag.headState.data, slot)), justified = shortLog(getStateField( dag.headState.data, current_justified_checkpoint)), finalized = shortLog(getStateField( dag.headState.data, finalized_checkpoint)) if not(isNil(dag.onReorgHappened)): let data = ReorgInfoObject.init(dag.head.slot, uint64(ancestorDepth), lastHead.root, newHead.root, lastHeadStateRoot, getStateRoot(dag.headState.data)) dag.onReorgHappened(data) # A reasonable criterion for "reorganizations of the chain" quarantine.clearQuarantine() beacon_reorgs_total_total.inc() beacon_reorgs_total.inc() else: debug "Updated head block", head = shortLog(dag.headState.blck), stateRoot = shortLog(getStateRoot(dag.headState.data)), justified = shortLog(getStateField( dag.headState.data, current_justified_checkpoint)), finalized = shortLog(getStateField( dag.headState.data, finalized_checkpoint)) if not(isNil(dag.onHeadChanged)): let currentEpoch = epoch(newHead.slot) depBlock = dag.head.dependentBlock(dag.tail, currentEpoch) prevDepBlock = dag.head.prevDependentBlock(dag.tail, currentEpoch) epochTransition = (finalizedHead != dag.finalizedHead) let data = HeadChangeInfoObject.init(dag.head.slot, dag.head.root, getStateRoot(dag.headState.data), epochTransition, depBlock.root, prevDepBlock.root) dag.onHeadChanged(data) # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics # both non-negative, so difference can't overflow or underflow int64 beacon_pending_deposits.set( getStateField(dag.headState.data, eth1_data).deposit_count.toGaugeValue - getStateField(dag.headState.data, eth1_deposit_index).toGaugeValue) beacon_processed_deposits_total.set( getStateField(dag.headState.data, eth1_deposit_index).toGaugeValue) beacon_head_root.set newHead.root.toGaugeValue beacon_head_slot.set newHead.slot.toGaugeValue withState(dag.headState.data): # Every time the head changes, the "canonical" view of balances and other # state-related metrics change - notify the validator monitor. # Doing this update during head update ensures there's a reasonable number # of such updates happening - at most once per valid block. dag.validatorMonitor[].registerState(state.data) if lastHead.slot.epoch != newHead.slot.epoch: # Epoch updated - in theory, these could happen when the wall clock # changes epoch, even if there is no new block / head, but we'll delay # updating them until a block confirms the change beacon_current_justified_epoch.set( getStateField( dag.headState.data, current_justified_checkpoint).epoch.toGaugeValue) beacon_current_justified_root.set( getStateField( dag.headState.data, current_justified_checkpoint).root.toGaugeValue) beacon_previous_justified_epoch.set( getStateField( dag.headState.data, previous_justified_checkpoint).epoch.toGaugeValue) beacon_previous_justified_root.set( getStateField( dag.headState.data, previous_justified_checkpoint).root.toGaugeValue) let epochRef = getEpochRef(dag, dag.headState, cache) number_of_active_validators = epochRef.shuffled_active_validator_indices.lenu64().toGaugeValue beacon_active_validators.set(number_of_active_validators) beacon_current_active_validators.set(number_of_active_validators) if finalizedHead != dag.finalizedHead: debug "Reached new finalization checkpoint", head = shortLog(dag.headState.blck), stateRoot = shortLog(getStateRoot(dag.headState.data)), justified = shortLog(getStateField( dag.headState.data, current_justified_checkpoint)), finalized = shortLog(getStateField( dag.headState.data, finalized_checkpoint)) block: # Update `dag.finalizedBlocks` with all newly finalized blocks (those # newer than the previous finalized head), then update `dag.finalizedHead` dag.finalizedBlocks.setLen(finalizedHead.slot - dag.tail.slot + 1) var tmp = finalizedHead.blck while not isNil(tmp) and tmp.slot >= dag.finalizedHead.slot: dag.finalizedBlocks[(tmp.slot - dag.tail.slot).int] = tmp tmp = tmp.parent dag.finalizedHead = finalizedHead beacon_finalized_epoch.set(getStateField( dag.headState.data, finalized_checkpoint).epoch.toGaugeValue) beacon_finalized_root.set(getStateField( dag.headState.data, finalized_checkpoint).root.toGaugeValue) # Pruning the block dag is required every time the finalized head changes # in order to clear out blocks that are no longer viable and should # therefore no longer be considered as part of the chain we're following dag.pruneBlocksDAG() # Send notification about new finalization point via callback. if not(isNil(dag.onFinHappened)): let stateRoot = if dag.finalizedHead.slot == dag.head.slot: getStateRoot(dag.headState.data) elif dag.finalizedHead.slot + SLOTS_PER_HISTORICAL_ROOT > dag.head.slot: getStateField(dag.headState.data, state_roots).data[ int(dag.finalizedHead.slot mod SLOTS_PER_HISTORICAL_ROOT)] else: Eth2Digest() # The thing that finalized was >8192 blocks old? let data = FinalizationInfoObject.init( dag.finalizedHead.blck.root, stateRoot, dag.finalizedHead.slot.epoch) dag.onFinHappened(data) proc isInitialized*(T: type ChainDAGRef, db: BeaconChainDB): Result[void, cstring] = # Lightweight check to see if we have the minimal information needed to # load up a database - we don't check head here - if something is wrong with # head, it's likely an initialized, but corrupt database - init will detect # that let genesisBlockRoot = db.getGenesisBlock() if not genesisBlockRoot.isSome(): return err("Genesis block root missing") let genesisBlock = db.getForkedBlock(genesisBlockRoot.get()) if not genesisBlock.isSome(): return err("Genesis block missing") let genesisStateRoot = withBlck(genesisBlock.get()): blck.message.state_root if not db.containsState(genesisStateRoot): return err("Genesis state missing") let tailBlockRoot = db.getTailBlock() if not tailBlockRoot.isSome(): return err("Tail block root missing") let tailBlock = db.getForkedBlock(tailBlockRoot.get()) if not tailBlock.isSome(): return err("Tail block missing") let tailStateRoot = withBlck(tailBlock.get()): blck.message.state_root if not db.containsState(tailStateRoot): return err("Tail state missing") ok() proc preInit*( T: type ChainDAGRef, db: BeaconChainDB, genesisState, tailState: ForkedHashedBeaconState, tailBlock: ForkedTrustedSignedBeaconBlock) = # write a genesis state, the way the ChainDAGRef expects it to be stored in # database # TODO probably should just init a block pool with the freshly written # state - but there's more refactoring needed to make it nice - doing # a minimal patch for now.. logScope: genesisStateRoot = getStateRoot(genesisState) genesisStateSlot = getStateField(genesisState, slot) tailStateRoot = getStateRoot(tailState) tailStateSlot = getStateField(tailState, slot) let genesisBlockRoot = withState(genesisState): if state.root != getStateRoot(tailState): # Different tail and genesis if state.data.slot >= getStateField(tailState, slot): fatal "Tail state must be newer or the same as genesis state" quit 1 let tail_genesis_validators_root = getStateField(tailState, genesis_validators_root) if state.data.genesis_validators_root != tail_genesis_validators_root: fatal "Tail state doesn't match genesis validators root, it is likely from a different network!", genesis_validators_root = shortLog(state.data.genesis_validators_root), tail_genesis_validators_root = shortLog(tail_genesis_validators_root) quit 1 let blck = get_initial_beacon_block(state) db.putGenesisBlock(blck.root) db.putBlock(blck) db.putStateRoot(state.latest_block_root(), state.data.slot, state.root) db.putState(state.root, state.data) blck.root else: # tail and genesis are the same withBlck(tailBlock): db.putGenesisBlock(blck.root) blck.root withState(tailState): withBlck(tailBlock): # When looking up the state root of the tail block, we don't use the # BlockSlot->state_root map, so the only way the init code can find the # state is through the state root in the block - this could be relaxed # down the line if blck.message.state_root != state.root: fatal "State must match the given block", tailBlck = shortLog(blck) quit 1 db.putBlock(blck) db.putTailBlock(blck.root) db.putHeadBlock(blck.root) db.putStateRoot(state.latest_block_root(), state.data.slot, state.root) db.putState(state.root, state.data) notice "New database from snapshot", genesisBlockRoot = shortLog(genesisBlockRoot), genesisStateRoot = shortLog(getStateRoot(genesisState)), tailBlockRoot = shortLog(blck.root), tailStateRoot = shortLog(state.root), fork = state.data.fork, validators = state.data.validators.len() proc getProposer*( dag: ChainDAGRef, head: BlockRef, slot: Slot): Option[ValidatorIndex] = let epochRef = block: let tmp = dag.getEpochRef(head, slot.epoch(), false) if tmp.isErr(): return none(ValidatorIndex) tmp.get() slotInEpoch = slot.since_epoch_start() let proposer = epochRef.beacon_proposers[slotInEpoch] if proposer.isSome(): if proposer.get().uint64 >= dag.db.immutableValidators.lenu64(): # Sanity check - it should never happen that the key cache doesn't contain # a key for the selected proposer - that would mean that we somehow # created validators in the state without updating the cache! warn "Proposer key not found", keys = dag.db.immutableValidators.lenu64(), proposer = proposer.get() return none(ValidatorIndex) proposer proc aggregateAll*( dag: ChainDAGRef, validator_indices: openArray[ValidatorIndex]): Result[CookedPubKey, cstring] = if validator_indices.len == 0: # Aggregation spec requires non-empty collection # - https://tools.ietf.org/html/draft-irtf-cfrg-bls-signature-04 # Eth2 spec requires at least one attesting index in attestation # - https://github.com/ethereum/consensus-specs/blob/v1.1.8/specs/phase0/beacon-chain.md#is_valid_indexed_attestation return err("aggregate: no attesting keys") let firstKey = dag.validatorKey(validator_indices[0]) if not firstKey.isSome(): return err("aggregate: invalid validator index") var aggregateKey{.noInit.}: AggregatePublicKey aggregateKey.init(firstKey.get()) for i in 1 ..< validator_indices.len: let key = dag.validatorKey(validator_indices[i]) if not key.isSome(): return err("aggregate: invalid validator index") aggregateKey.aggregate(key.get()) ok(finish(aggregateKey)) proc aggregateAll*( dag: ChainDAGRef, validator_indices: openArray[ValidatorIndex|uint64], bits: BitSeq | BitArray): Result[CookedPubKey, cstring] = if validator_indices.len() != bits.len(): return err("aggregateAll: mismatch in bits length") var aggregateKey{.noInit.}: AggregatePublicKey inited = false for i in 0..