import bitops, chronicles, options, tables, ssz, beacon_chain_db, state_transition, extras, beacon_node_types, metrics, spec/[crypto, datatypes, digest, helpers, validator] declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice logScope: topics = "blkpool" proc updateStateData*( pool: BlockPool, state: var StateData, bs: BlockSlot) {.gcsafe.} proc add*( pool: var BlockPool, blockRoot: Eth2Digest, signedBlock: SignedBeaconBlock): BlockRef {.gcsafe.} template withState*( pool: BlockPool, cache: var StateData, blockSlot: BlockSlot, body: untyped): untyped = ## Helper template that updates state to a particular BlockSlot - usage of ## cache is unsafe outside of block. ## TODO async transformations will lead to a race where cache gets updated ## while waiting for future to complete - catch this here somehow? updateStateData(pool, cache, blockSlot) template hashedState(): HashedBeaconState {.inject, used.} = cache.data template state(): BeaconState {.inject, used.} = cache.data.data template blck(): BlockRef {.inject, used.} = cache.blck template root(): Eth2Digest {.inject, used.} = cache.data.root body func parent*(bs: BlockSlot): BlockSlot = ## Return a blockslot representing the previous slot, using the parent block ## if the current slot had a block if bs.slot == Slot(0): BlockSlot(blck: nil, slot: Slot(0)) else: BlockSlot( blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent, slot: bs.slot - 1 ) func link(parent, child: BlockRef) = doAssert (not (parent.root == Eth2Digest() or child.root == Eth2Digest())), "blocks missing root!" doAssert parent.root != child.root, "self-references not allowed" child.parent = parent parent.children.add(child) func isAncestorOf*(a, b: BlockRef): bool = var b = b var depth = 0 const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int) while true: if a == b: return true # for now, use an assert for block chain length since a chain this long # indicates a circular reference here.. doAssert depth < maxDepth depth += 1 if a.slot >= b.slot or b.parent.isNil: return false doAssert b.slot > b.parent.slot b = b.parent func getAncestorAt*(blck: BlockRef, slot: Slot): BlockRef = ## Return the most recent block as of the time at `slot` that not more recent ## than `blck` itself var blck = blck var depth = 0 const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int) while true: if blck.slot <= slot: return blck if blck.parent.isNil: return nil doAssert depth < maxDepth depth += 1 blck = blck.parent func get_ancestor*(blck: BlockRef, slot: Slot): BlockRef = ## https://github.com/ethereum/eth2.0-specs/blob/v0.10.1/specs/phase0/fork-choice.md#get_ancestor ## Return ancestor at slot, or nil if queried block is older var blck = blck var depth = 0 const maxDepth = (100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int) while true: if blck.slot == slot: return blck if blck.slot < slot: return nil if blck.parent.isNil: return nil doAssert depth < maxDepth depth += 1 blck = blck.parent func atSlot*(blck: BlockRef, slot: Slot): BlockSlot = ## Return a BlockSlot at a given slot, with the block set to the closest block ## available. If slot comes from before the block, a suitable block ancestor ## will be used, else blck is returned as if all slots after it were empty. ## This helper is useful when imagining what the chain looked like at a ## particular moment in time, or when imagining what it will look like in the ## near future if nothing happens (such as when looking ahead for the next ## block proposal) BlockSlot(blck: blck.getAncestorAt(slot), slot: slot) func init*(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef = BlockRef( root: root, slot: slot ) func init*(T: type BlockRef, root: Eth2Digest, blck: BeaconBlock): BlockRef = BlockRef.init(root, blck.slot) func findAncestorBySlot*(blck: BlockRef, slot: Slot): BlockSlot = ## Find the first ancestor that has a slot number less than or equal to `slot` doAssert(not blck.isNil) var ret = blck while ret.parent != nil and ret.slot > slot: ret = ret.parent BlockSlot(blck: ret, slot: slot) proc init*(T: type BlockPool, db: BeaconChainDB): BlockPool = # TODO we require that the db contains both a head and a tail block - # asserting here doesn't seem like the right way to go about it however.. let tailBlockRoot = db.getTailBlock() headBlockRoot = db.getHeadBlock() doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?" doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?" let tailRoot = tailBlockRoot.get() tailBlock = db.getBlock(tailRoot).get() tailRef = BlockRef.init(tailRoot, tailBlock.message) headRoot = headBlockRoot.get() var blocks = {tailRef.root: tailRef}.toTable() latestStateRoot = Option[tuple[stateRoot: Eth2Digest, blckRef: BlockRef]]() headRef: BlockRef if headRoot != tailRoot: var curRef: BlockRef for root, blck in db.getAncestors(headRoot): if root == tailRef.root: doAssert(not curRef.isNil) link(tailRef, curRef) curRef = curRef.parent break let newRef = BlockRef.init(root, blck.message) if curRef == nil: curRef = newRef headRef = newRef else: link(newRef, curRef) curRef = curRef.parent blocks[curRef.root] = curRef trace "Populating block pool", key = curRef.root, val = curRef if latestStateRoot.isNone() and db.containsState(blck.message.state_root): latestStateRoot = some((blck.message.state_root, curRef)) doAssert curRef == tailRef, "head block does not lead to tail, database corrupt?" else: headRef = tailRef if latestStateRoot.isNone(): doAssert db.containsState(tailBlock.message.state_root), "state data missing for tail block, database corrupt?" latestStateRoot = some((tailBlock.message.state_root, tailRef)) # TODO can't do straight init because in mainnet config, there are too # many live beaconstates on the stack... var tmpState = new Option[BeaconState] # We're only saving epoch boundary states in the database right now, so when # we're loading the head block, the corresponding state does not necessarily # exist in the database - we'll load this latest state we know about and use # that as finalization point. tmpState[] = db.getState(latestStateRoot.get().stateRoot) let finalizedSlot = tmpState[].get().finalized_checkpoint.epoch.compute_start_slot_at_epoch() finalizedHead = headRef.findAncestorBySlot(finalizedSlot) justifiedSlot = tmpState[].get().current_justified_checkpoint.epoch.compute_start_slot_at_epoch() justifiedHead = headRef.findAncestorBySlot(justifiedSlot) head = Head(blck: headRef, justified: justifiedHead) justifiedBlock = db.getBlock(justifiedHead.blck.root).get() justifiedStateRoot = justifiedBlock.message.state_root doAssert justifiedHead.slot >= finalizedHead.slot, "justified head comes before finalized head - database corrupt?" debug "Block pool initialized", head = head.blck, finalizedHead, tail = tailRef, totalBlocks = blocks.len let res = BlockPool( pending: initTable[Eth2Digest, SignedBeaconBlock](), missing: initTable[Eth2Digest, MissingBlock](), blocks: blocks, tail: tailRef, head: head, finalizedHead: finalizedHead, db: db, heads: @[head], ) res.headState = StateData( data: HashedBeaconState( data: tmpState[].get(), root: latestStateRoot.get().stateRoot), blck: latestStateRoot.get().blckRef) res.updateStateData(res.headState, BlockSlot(blck: head.blck, slot: head.blck.slot)) res.tmpState = res.headState tmpState[] = db.getState(justifiedStateRoot) res.justifiedState = StateData( data: HashedBeaconState(data: tmpState[].get(), root: justifiedStateRoot), blck: justifiedHead.blck) res proc addResolvedBlock( pool: var BlockPool, state: BeaconState, blockRoot: Eth2Digest, signedBlock: SignedBeaconBlock, parent: BlockRef): BlockRef = logScope: pcs = "block_resolution" doAssert state.slot == signedBlock.message.slot, "state must match block" let blockRef = BlockRef.init(blockRoot, signedBlock.message) link(parent, blockRef) pool.blocks[blockRoot] = blockRef trace "Populating block pool", key = blockRoot, val = blockRef # Resolved blocks should be stored in database pool.db.putBlock(blockRoot, signedBlock) # This block *might* have caused a justification - make sure we stow away # that information: let justifiedSlot = state.current_justified_checkpoint.epoch.compute_start_slot_at_epoch() var foundHead: Option[Head] for head in pool.heads.mitems(): if head.blck.isAncestorOf(blockRef): if head.justified.slot != justifiedSlot: head.justified = blockRef.findAncestorBySlot(justifiedSlot) head.blck = blockRef foundHead = some(head) break if foundHead.isNone(): foundHead = some(Head( blck: blockRef, justified: blockRef.findAncestorBySlot(justifiedSlot))) pool.heads.add(foundHead.get()) info "Block resolved", blck = shortLog(signedBlock.message), blockRoot = shortLog(blockRoot), justifiedRoot = shortLog(foundHead.get().justified.blck.root), justifiedSlot = shortLog(foundHead.get().justified.slot), heads = pool.heads.len(), cat = "filtering" # Now that we have the new block, we should see if any of the previously # unresolved blocks magically become resolved # TODO there are more efficient ways of doing this that don't risk # running out of stack etc # TODO This code is convoluted because when there are more than ~1.5k # blocks being synced, there's a stack overflow as `add` gets called # for the whole chain of blocks. Instead we use this ugly field in `pool` # which could be avoided by refactoring the code if not pool.inAdd: pool.inAdd = true defer: pool.inAdd = false var keepGoing = true while keepGoing: let retries = pool.pending for k, v in retries: discard pool.add(k, v) # Keep going for as long as the pending pool is shrinking # TODO inefficient! so what? keepGoing = pool.pending.len < retries.len blockRef proc add*( pool: var BlockPool, blockRoot: Eth2Digest, signedBlock: SignedBeaconBlock): BlockRef {.gcsafe.} = ## return the block, if resolved... ## the state parameter may be updated to include the given block, if ## everything checks out # TODO reevaluate passing the state in like this let blck = signedBlock.message doAssert blockRoot == hash_tree_root(blck) logScope: pcs = "block_addition" # Already seen this block?? if blockRoot in pool.blocks: debug "Block already exists", blck = shortLog(blck), blockRoot = shortLog(blockRoot), cat = "filtering" return pool.blocks[blockRoot] pool.missing.del(blockRoot) # If the block we get is older than what we finalized already, we drop it. # One way this can happen is that we start resolving a block and finalization # happens in the meantime - the block we requested will then be stale # by the time it gets here. if blck.slot <= pool.finalizedHead.slot: debug "Old block, dropping", blck = shortLog(blck), tailSlot = shortLog(pool.tail.slot), blockRoot = shortLog(blockRoot), cat = "filtering" return let parent = pool.blocks.getOrDefault(blck.parent_root) if parent != nil: if parent.slot >= blck.slot: # TODO Malicious block? inform peer pool? notice "Invalid block slot", blck = shortLog(blck), blockRoot = shortLog(blockRoot), parentRoot = shortLog(parent.root), parentSlot = shortLog(parent.slot) return # The block might have been in either of pending or missing - we don't want # any more work done on its behalf pool.pending.del(blockRoot) # The block is resolved, now it's time to validate it to ensure that the # blocks we add to the database are clean for the given state # TODO if the block is from the future, we should not be resolving it (yet), # but maybe we should use it as a hint that our clock is wrong? updateStateData(pool, pool.tmpState, BlockSlot(blck: parent, slot: blck.slot - 1)) if not state_transition(pool.tmpState.data, signedBlock, {}): # TODO find a better way to log all this block data notice "Invalid block", blck = shortLog(blck), blockRoot = shortLog(blockRoot), cat = "filtering" return # Careful, tmpState.data has been updated but not blck - we need to create # the BlockRef first! pool.tmpState.blck = pool.addResolvedBlock( pool.tmpState.data.data, blockRoot, signedBlock, parent) return pool.tmpState.blck # TODO already checked hash though? main reason to keep this is because # the pending pool calls this function back later in a loop, so as long # as pool.add(...) requires a SignedBeaconBlock, easier to keep them in # pending too. pool.pending[blockRoot] = signedBlock # TODO possibly, it makes sense to check the database - that would allow sync # to simply fill up the database with random blocks the other clients # think are useful - but, it would also risk filling the database with # junk that's not part of the block graph if blck.parent_root in pool.missing or blck.parent_root in pool.pending: return # This is an unresolved block - put its parent on the missing list for now... # TODO if we receive spam blocks, one heurestic to implement might be to wait # for a couple of attestations to appear before fetching parents - this # would help prevent using up network resources for spam - this serves # two purposes: one is that attestations are likely to appear for the # block only if it's valid / not spam - the other is that malicious # validators that are not proposers can sign invalid blocks and send # them out without penalty - but signing invalid attestations carries # a risk of being slashed, making attestations a more valuable spam # filter. # TODO when we receive the block, we don't know how many others we're missing # from that branch, so right now, we'll just do a blind guess let parentSlot = blck.slot - 1 pool.missing[blck.parent_root] = MissingBlock( slots: # The block is at least two slots ahead - try to grab whole history if parentSlot > pool.head.blck.slot: parentSlot - pool.head.blck.slot else: # It's a sibling block from a branch that we're missing - fetch one # epoch at a time max(1.uint64, SLOTS_PER_EPOCH.uint64 - (parentSlot.uint64 mod SLOTS_PER_EPOCH.uint64)) ) debug "Unresolved block (parent missing)", blck = shortLog(blck), blockRoot = shortLog(blockRoot), pending = pool.pending.len, missing = pool.missing.len, cat = "filtering" func getRef*(pool: BlockPool, root: Eth2Digest): BlockRef = ## Retrieve a resolved block reference, if available pool.blocks.getOrDefault(root, nil) proc getBlockRange*(pool: BlockPool, headBlock: Eth2Digest, startSlot: Slot, skipStep: Natural, output: var openarray[BlockRef]): Natural = ## This function populates an `output` buffer of blocks ## with a range starting from `startSlot` and skipping ## every `skipTest` number of blocks. ## ## Please note that the function may not necessarily ## populate the entire buffer. The values will be written ## in a way such that the last block is placed at the end ## of the buffer while the first indices of the buffer ## may remain unwritten. ## ## The result value of the function will be the index of ## the first block in the resulting buffer. If no values ## were written to the buffer, the result will be equal to ## `buffer.len`. In other words, you can use the function ## like this: ## ## var buffer: array[N, BlockRef] ## let startPos = pool.getBlockRange(headBlock, startSlot, skipStep, buffer) ## for i in startPos ..< buffer.len: ## echo buffer[i].slot ## result = output.len trace "getBlockRange entered", headBlock, startSlot, skipStep var b = pool.getRef(headBlock) if b == nil: trace "head block not found", headBlock return trace "head block found", headBlock = b if b.slot < startSlot: trace "head block is older than startSlot", headBlockSlot = b.slot, startSlot return template skip(n: int) = let targetSlot = b.slot - Slot(n) while b.slot > targetSlot: if b.parent == nil: trace "stopping at parentless block", slot = b.slot, root = b.root return trace "skipping block", nextBlock = b.parent b = b.parent # We must compute the last block that is eligible for inclusion # in the results. This will be a block with a slot number that's # aligned to the stride of the requested block range, so we first # compute the steps needed to get to an aligned position: var blocksToSkip = b.slot.int mod skipStep let alignedHeadSlot = b.slot.int - blocksToSkip # Then we see if this aligned position is within our wanted # range. If it's outside it, we must skip more blocks: let lastWantedSlot = startSlot.int + (output.len - 1) * skipStep if alignedHeadSlot > lastWantedSlot: blocksToSkip += (alignedHeadSlot - lastWantedSlot) # Finally, we skip the computed number of blocks trace "aligning head", blocksToSkip skip blocksToSkip # From here, we can just write out the requested block range: while b != nil and b.slot >= startSlot and result > 0: dec result output[result] = b trace "getBlockRange result", position = result, blockSlot = b.slot skip skipStep func getBlockBySlot*(pool: BlockPool, slot: Slot): BlockRef = ## Retrieves the first block in the current canonical chain ## with slot number less or equal to `slot`. pool.head.blck.findAncestorBySlot(slot).blck func getBlockByPreciseSlot*(pool: BlockPool, slot: Slot): BlockRef = ## Retrieves a block from the canonical chain with a slot ## number equal to `slot`. let found = pool.getBlockBySlot(slot) if found.slot != slot: found else: nil proc get*(pool: BlockPool, blck: BlockRef): BlockData = ## Retrieve the associated block body of a block reference doAssert (not blck.isNil), "Trying to get nil BlockRef" let data = pool.db.getBlock(blck.root) doAssert data.isSome, "BlockRef without backing data, database corrupt?" BlockData(data: data.get(), refs: blck) proc get*(pool: BlockPool, root: Eth2Digest): Option[BlockData] = ## Retrieve a resolved block reference and its associated body, if available let refs = pool.getRef(root) if not refs.isNil: some(pool.get(refs)) else: none(BlockData) func getOrResolve*(pool: var BlockPool, root: Eth2Digest): BlockRef = ## Fetch a block ref, or nil if not found (will be added to list of ## blocks-to-resolve) result = pool.getRef(root) if result.isNil: pool.missing[root] = MissingBlock(slots: 1) func checkMissing*(pool: var BlockPool): seq[FetchRecord] = ## Return a list of blocks that we should try to resolve from other client - ## to be called periodically but not too often (once per slot?) var done: seq[Eth2Digest] for k, v in pool.missing.mpairs(): if v.tries > 8: done.add(k) else: inc v.tries for k in done: # TODO Need to potentially remove from pool.pending - this is currently a # memory leak here! pool.missing.del(k) # simple (simplistic?) exponential backoff for retries.. for k, v in pool.missing.pairs(): if v.tries.popcount() == 1: result.add(FetchRecord(root: k, historySlots: v.slots)) proc skipAndUpdateState( state: var HashedBeaconState, slot: Slot, afterUpdate: proc (state: HashedBeaconState)) = while state.data.slot < slot: # Process slots one at a time in case afterUpdate needs to see empty states process_slots(state, state.data.slot + 1) afterUpdate(state) proc skipAndUpdateState( state: var HashedBeaconState, signedBlock: SignedBeaconBlock, flags: UpdateFlags, afterUpdate: proc (state: HashedBeaconState)): bool = skipAndUpdateState(state, signedBlock.message.slot - 1, afterUpdate) let ok = state_transition(state, signedBlock, flags) afterUpdate(state) ok proc maybePutState(pool: BlockPool, state: HashedBeaconState, blck: BlockRef) = # TODO we save state at every epoch start but never remove them - we also # potentially save multiple states per slot if reorgs happen, meaning # we could easily see a state explosion logScope: pcs = "save_state_at_epoch_start" if state.data.slot mod SLOTS_PER_EPOCH == 0: if not pool.db.containsState(state.root): info "Storing state", blockRoot = shortLog(blck.root), blockSlot = shortLog(blck.slot), stateSlot = shortLog(state.data.slot), stateRoot = shortLog(state.root), cat = "caching" pool.db.putState(state.root, state.data) # TODO this should be atomic with the above write.. pool.db.putStateRoot(blck.root, state.data.slot, state.root) proc rewindState(pool: BlockPool, state: var StateData, bs: BlockSlot): seq[BlockData] = logScope: pcs = "replay_state" var ancestors = @[pool.get(bs.blck)] # Common case: the last block applied is the parent of the block to apply: if not bs.blck.parent.isNil and state.blck.root == bs.blck.parent.root and state.data.data.slot < bs.blck.slot: return ancestors # It appears that the parent root of the proposed new block is different from # what we expected. We will have to rewind the state to a point along the # chain of ancestors of the new block. We will do this by loading each # successive parent block and checking if we can find the corresponding state # in the database. var stateRoot = pool.db.getStateRoot(bs.blck.root, bs.slot) curBs = bs # TODO this can happen when state root is saved but state is gone - this would # indicate a corrupt database, but since we're not atomically # writing and deleting state+root mappings in a single transaction, it's # likely to happen and we guard against it here. if stateRoot.isSome() and not pool.db.containsState(stateRoot.get()): stateRoot = none(type(stateRoot.get())) while stateRoot.isNone(): let parBs = curBs.parent() if parBs.blck.isNil: break # Bug probably! if parBs.blck != curBs.blck: ancestors.add(pool.get(parBs.blck)) if (let tmp = pool.db.getStateRoot(parBs.blck.root, parBs.slot); tmp.isSome()): if pool.db.containsState(tmp.get): stateRoot = tmp break curBs = parBs if stateRoot.isNone(): # TODO this should only happen if the database is corrupt - we walked the # list of parent blocks and couldn't find a corresponding state in the # database, which should never happen (at least we should have the # tail state in there!) error "Couldn't find ancestor state root!", blockRoot = shortLog(bs.blck.root), blockSlot = shortLog(bs.blck.slot), slot = shortLog(bs.slot), cat = "crash" doAssert false, "Oh noes, we passed big bang!" let ancestor = ancestors.pop() ancestorState = pool.db.getState(stateRoot.get()) if ancestorState.isNone(): # TODO this should only happen if the database is corrupt - we walked the # list of parent blocks and couldn't find a corresponding state in the # database, which should never happen (at least we should have the # tail state in there!) error "Couldn't find ancestor state or block parent missing!", blockRoot = shortLog(bs.blck.root), blockSlot = shortLog(bs.blck.slot), slot = shortLog(bs.slot), cat = "crash" doAssert false, "Oh noes, we passed big bang!" trace "Replaying state transitions", stateSlot = shortLog(state.data.data.slot), ancestorStateRoot = shortLog(ancestor.data.message.state_root), ancestorStateSlot = shortLog(ancestorState.get().slot), slot = shortLog(bs.slot), blockRoot = shortLog(bs.blck.root), ancestors = ancestors.len, cat = "replay_state" state.data.data = ancestorState.get() state.data.root = stateRoot.get() state.blck = ancestor.refs ancestors proc updateStateData*(pool: BlockPool, state: var StateData, bs: BlockSlot) = ## Rewind or advance state such that it matches the given block and slot - ## this may include replaying from an earlier snapshot if blck is on a ## different branch or has advanced to a higher slot number than slot ## If slot is higher than blck.slot, replay will fill in with empty/non-block ## slots, else it is ignored # We need to check the slot because the state might have moved forwards # without blocks if state.blck.root == bs.blck.root and state.data.data.slot <= bs.slot: if state.data.data.slot != bs.slot: # Might be that we're moving to the same block but later slot skipAndUpdateState(state.data, bs.slot) do(state: HashedBeaconState): pool.maybePutState(state, bs.blck) return # State already at the right spot let ancestors = rewindState(pool, state, bs) # If we come this far, we found the state root. The last block on the stack # is the one that produced this particular state, so we can pop it # TODO it might be possible to use the latest block hashes from the state to # do this more efficiently.. whatever! # Time to replay all the blocks between then and now. We skip one because # it's the one that we found the state with, and it has already been # applied for i in countdown(ancestors.len - 1, 0): let ok = skipAndUpdateState(state.data, ancestors[i].data, {skipBlsValidation, skipMerkleValidation, skipStateRootValidation}) do (state: HashedBeaconState): pool.maybePutState(state, ancestors[i].refs) doAssert ok, "Blocks in database should never fail to apply.." skipAndUpdateState(state.data, bs.slot) do(state: HashedBeaconState): pool.maybePutState(state, bs.blck) state.blck = bs.blck proc loadTailState*(pool: BlockPool): StateData = ## Load the state associated with the current tail in the pool let stateRoot = pool.db.getBlock(pool.tail.root).get().message.state_root StateData( data: HashedBeaconState( data: pool.db.getState(stateRoot).get(), root: stateRoot), blck: pool.tail ) proc delState(pool: BlockPool, bs: BlockSlot) = # Delete state state and mapping for a particular block+slot if (let root = pool.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()): pool.db.delState(root.get()) pool.db.delStateRoot(bs.blck.root, bs.slot) proc updateHead*(pool: BlockPool, newHead: BlockRef) = ## Update what we consider to be the current head, as given by the fork ## choice. ## The choice of head affects the choice of finalization point - the order ## of operations naturally becomes important here - after updating the head, ## blocks that were once considered potential candidates for a tree will ## now fall from grace, or no longer be considered resolved. doAssert newHead.parent != nil or newHead.slot == 0 logScope: pcs = "fork_choice" if pool.head.blck == newHead: info "No head block update", headBlockRoot = shortLog(newHead.root), headBlockSlot = shortLog(newHead.slot), cat = "fork_choice" return let lastHead = pool.head pool.db.putHeadBlock(newHead.root) # Start off by making sure we have the right state updateStateData( pool, pool.headState, BlockSlot(blck: newHead, slot: newHead.slot)) let justifiedSlot = pool.headState.data.data .current_justified_checkpoint .epoch .compute_start_slot_at_epoch() justifiedBS = newHead.findAncestorBySlot(justifiedSlot) pool.head = Head(blck: newHead, justified: justifiedBS) updateStateData(pool, pool.justifiedState, justifiedBS) # TODO isAncestorOf may be expensive - too expensive? if not lastHead.blck.isAncestorOf(newHead): info "Updated head block (new parent)", lastHeadRoot = shortLog(lastHead.blck.root), parentRoot = shortLog(newHead.parent.root), stateRoot = shortLog(pool.headState.data.root), headBlockRoot = shortLog(pool.headState.blck.root), stateSlot = shortLog(pool.headState.data.data.slot), justifiedEpoch = shortLog(pool.headState.data.data.current_justified_checkpoint.epoch), finalizedEpoch = shortLog(pool.headState.data.data.finalized_checkpoint.epoch), cat = "fork_choice" # A reasonable criterion for "reorganizations of the chain" beacon_reorgs_total.inc() else: info "Updated head block", stateRoot = shortLog(pool.headState.data.root), headBlockRoot = shortLog(pool.headState.blck.root), stateSlot = shortLog(pool.headState.data.data.slot), justifiedEpoch = shortLog(pool.headState.data.data.current_justified_checkpoint.epoch), finalizedEpoch = shortLog(pool.headState.data.data.finalized_checkpoint.epoch), cat = "fork_choice" let finalizedEpochStartSlot = pool.headState.data.data.finalized_checkpoint.epoch. compute_start_slot_at_epoch() # TODO there might not be a block at the epoch boundary - what then? finalizedHead = newHead.findAncestorBySlot(finalizedEpochStartSlot) doAssert (not finalizedHead.blck.isNil), "Block graph should always lead to a finalized block" if finalizedHead != pool.finalizedHead: block: # Remove states, walking slot by slot discard # TODO this is very aggressive - in theory all our operations start at # the finalized block so all states before that can be wiped.. # TODO this is disabled for now because the logic for initializing the # block pool and potentially a few other places depend on certain # states (like the tail state) being present. It's also problematic # because it is not clear what happens when tail and finalized states # happen on an empty slot.. # var cur = finalizedHead # while cur != pool.finalizedHead: # cur = cur.parent # pool.delState(cur) block: # Clean up block refs, walking block by block var cur = finalizedHead.blck while cur != pool.finalizedHead.blck: # Finalization means that we choose a single chain as the canonical one - # it also means we're no longer interested in any branches from that chain # up to the finalization point. # The new finalized head should not be cleaned! We start at its parent and # clean everything including the old finalized head. cur = cur.parent # TODO what about attestations? we need to drop those too, though they # *should* be pretty harmless if cur.parent != nil: # This happens for the genesis / tail block for child in cur.parent.children: if child != cur: # TODO also remove states associated with the unviable forks! # TODO the easiest thing to do here would probably be to use # pool.heads to find unviable heads, then walk those chains # and remove everything.. currently, if there's a child with # children of its own, those children will not be pruned # correctly from the database pool.blocks.del(child.root) pool.db.delBlock(child.root) cur.parent.children = @[cur] pool.finalizedHead = finalizedHead let hlen = pool.heads.len for i in 0.. 0, "We should have at least the genesis block in heaads" doAssert (not pool.head.blck.isNil()), "Genesis block will be head, if nothing else" # Prefer stability: use justified block from current head to break ties! result = pool.head.justified for head in pool.heads[1 ..< ^0]: if head.justified.slot > result.slot: result = head.justified proc isInitialized*(T: type BlockPool, db: BeaconChainDB): bool = let headBlockRoot = db.getHeadBlock() tailBlockRoot = db.getTailBlock() if not (headBlockRoot.isSome() and tailBlockRoot.isSome()): return false let headBlock = db.getBlock(headBlockRoot.get()) tailBlock = db.getBlock(tailBlockRoot.get()) if not (headBlock.isSome() and tailBlock.isSome()): return false if not db.containsState(tailBlock.get().message.state_root): return false return true proc preInit*( T: type BlockPool, db: BeaconChainDB, state: BeaconState, signedBlock: SignedBeaconBlock) = # write a genesis state, the way the BlockPool expects it to be stored in # database # TODO probably should just init a blockpool with the freshly written # state - but there's more refactoring needed to make it nice - doing # a minimal patch for now.. let blockRoot = hash_tree_root(signedBlock.message) doAssert signedBlock.message.state_root == hash_tree_root(state) notice "New database from snapshot", blockRoot = shortLog(blockRoot), stateRoot = shortLog(signedBlock.message.state_root), fork = state.fork, validators = state.validators.len(), cat = "initialization" db.putState(state) db.putBlock(signedBlock) db.putTailBlock(blockRoot) db.putHeadBlock(blockRoot) db.putStateRoot(blockRoot, state.slot, signedBlock.message.state_root) proc getProposer*(pool: BlockPool, head: BlockRef, slot: Slot): Option[ValidatorPubKey] = pool.withState(pool.tmpState, head.atSlot(slot)): var cache = get_empty_per_epoch_cache() # https://github.com/ethereum/eth2.0-specs/blob/v0.10.1/specs/phase0/validator.md#validator-assignments let proposerIdx = get_beacon_proposer_index(state, cache) if proposerIdx.isNone: warn "Missing proposer index", slot=slot, epoch=slot.compute_epoch_at_slot, num_validators=state.validators.len, active_validators= get_active_validator_indices(state, slot.compute_epoch_at_slot), balances=state.balances return return some(state.validators[proposerIdx.get()].pubkey) # https://github.com/ethereum/eth2.0-specs/blob/v0.11.1/specs/phase0/p2p-interface.md#global-topics proc isValidBeaconBlock*(pool: BlockPool, signed_beacon_block: SignedBeaconBlock, current_slot: Slot, flags: UpdateFlags): bool = # In general, checks are ordered from cheap to expensive. Especially, crypto # verification could be quite a bit more expensive than the rest. This is an # externally easy-to-invoke function by tossing network packets at the node. # The block is not from a future slot # TODO allow `MAXIMUM_GOSSIP_CLOCK_DISPARITY` leniency, especially towards # seemingly future slots. if not (signed_beacon_block.message.slot <= current_slot): debug "isValidBeaconBlock: block is from a future slot", signed_beacon_block_message_slot = signed_beacon_block.message.slot, current_slot = current_slot return false # The block is from a slot greater than the latest finalized slot (with a # MAXIMUM_GOSSIP_CLOCK_DISPARITY allowance) -- i.e. validate that # signed_beacon_block.message.slot > # compute_start_slot_at_epoch(state.finalized_checkpoint.epoch) if not (signed_beacon_block.message.slot > pool.finalizedHead.slot): debug "isValidBeaconBlock: block is not from a slot greater than the latest finalized slot" return false # The block is the first block with valid signature received for the proposer # for the slot, signed_beacon_block.message.slot. # TODO might check unresolved/orphaned blocks too, and this might not see all # blocks at a given slot (though, in theory, those get checked elsewhere). let slotBlockRef = getBlockByPreciseSlot(pool, signed_beacon_block.message.slot) if (not slotBlockRef.isNil) and pool.get(slotBlockRef).data.message.proposer_index == signed_beacon_block.message.proposer_index: debug "isValidBeaconBlock: block isn't first block with valid signature received for the proposer", signed_beacon_block_message_slot = signed_beacon_block.message.slot, blckRef = getBlockByPreciseSlot(pool, signed_beacon_block.message.slot) return false # The proposer signature, signed_beacon_block.signature, is valid with # respect to the proposer_index pubkey. # If this block doesn't have a parent we know about, we can't/don't really # trace it back to a known-good state/checkpoint to verify its prevenance; # while one could getOrResolve to queue up searching for missing parent it # might not be the best place. As much as feasible, this function aims for # answering yes/no, not queuing other action or otherwise altering state. let parent_ref = pool.getRef(signed_beacon_block.message.parent_root) if parent_ref.isNil: return false let bs = BlockSlot(blck: parent_ref, slot: pool.get(parent_ref).data.message.slot) pool.withState(pool.tmpState, bs): let blockRoot = hash_tree_root(signed_beacon_block.message) domain = get_domain(pool.headState.data.data, DOMAIN_BEACON_PROPOSER, compute_epoch_at_slot(signed_beacon_block.message.slot)) signing_root = compute_signing_root(blockRoot, domain) proposer_index = signed_beacon_block.message.proposer_index if proposer_index >= pool.headState.data.data.validators.len.uint64: return false if not blsVerify(pool.headState.data.data.validators[proposer_index].pubkey, signing_root.data, signed_beacon_block.signature): debug "isValidBeaconBlock: block failed signature verification" return false true