# beacon_chain # Copyright (c) 2018-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.push raises: [Defect].} import std/[options, sequtils, tables, sets], stew/[assign2, byteutils], metrics, snappy, chronicles, ../ssz/[ssz_serialization, merkleization], ../beacon_chain_db, ../extras, ../spec/[ crypto, digest, helpers, validator, state_transition, beaconstate, forkedbeaconstate_helpers], ../spec/datatypes/[phase0, altair], ../beacon_clock, "."/[block_pools_types, block_quarantine, forkedbeaconstate_dbhelpers] export block_pools_types, helpers, phase0 # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics declareGauge beacon_head_root, "Root of the head block of the beacon chain" declareGauge beacon_head_slot, "Slot of the head block of the beacon chain" # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#interop-metrics declareGauge beacon_finalized_epoch, "Current finalized epoch" # On epoch transition declareGauge beacon_finalized_root, "Current finalized root" # On epoch transition declareGauge beacon_current_justified_epoch, "Current justified epoch" # On epoch transition declareGauge beacon_current_justified_root, "Current justified root" # On epoch transition declareGauge beacon_previous_justified_epoch, "Current previously justified epoch" # On epoch transition declareGauge beacon_previous_justified_root, "Current previously justified root" # On epoch transition declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice declareCounter beacon_state_data_cache_hits, "EpochRef hits" declareCounter beacon_state_data_cache_misses, "EpochRef misses" declareCounter beacon_state_rewinds, "State database rewinds" declareGauge beacon_active_validators, "Number of validators in the active validator set" declareGauge beacon_pending_deposits, "Number of pending deposits (state.eth1_data.deposit_count - state.eth1_deposit_index)" # On block declareGauge beacon_processed_deposits_total, "Number of total deposits included on chain" # On block logScope: topics = "chaindag" proc putBlock*( dag: ChainDAGRef, signedBlock: phase0.TrustedSignedBeaconBlock | altair.TrustedSignedBeaconBlock) = dag.db.putBlock(signedBlock) proc updateStateData*( dag: ChainDAGRef, state: var StateData, bs: BlockSlot, save: bool, cache: var StateCache) {.gcsafe.} template withStateVars*( stateDataInternal: var StateData, body: untyped): untyped = ## Inject a few more descriptive names for the members of `stateData` - ## the stateData instance may get mutated through these names as well template stateData(): StateData {.inject, used.} = stateDataInternal template stateRoot(): Eth2Digest {.inject, used.} = getStateRoot(stateDataInternal.data) template blck(): BlockRef {.inject, used.} = stateDataInternal.blck template root(): Eth2Digest {.inject, used.} = stateDataInternal.data.root body template withState*( dag: ChainDAGRef, stateData: var StateData, blockSlot: BlockSlot, body: untyped): untyped = ## Helper template that updates stateData to a particular BlockSlot - usage of ## stateData is unsafe outside of block. ## TODO async transformations will lead to a race where stateData gets updated ## while waiting for future to complete - catch this here somehow? var cache {.inject.} = StateCache() updateStateData(dag, stateData, blockSlot, false, cache) withStateVars(stateData): body func parent*(bs: BlockSlot): BlockSlot = ## Return a blockslot representing the previous slot, using the parent block ## if the current slot had a block if bs.slot == Slot(0): BlockSlot(blck: nil, slot: Slot(0)) else: BlockSlot( blck: if bs.slot > bs.blck.slot: bs.blck else: bs.blck.parent, slot: bs.slot - 1 ) func parentOrSlot*(bs: BlockSlot): BlockSlot = ## Return a blockslot representing the previous slot, using the parent block ## with the current slot if the current had a block if bs.blck.isNil(): BlockSlot(blck: nil, slot: Slot(0)) elif bs.slot == bs.blck.slot: BlockSlot(blck: bs.blck.parent, slot: bs.slot) else: BlockSlot(blck: bs.blck, slot: bs.slot - 1) func get_effective_balances(validators: openArray[Validator], epoch: Epoch): seq[Gwei] = ## Get the balances from a state as counted for fork choice result.newSeq(validators.len) # zero-init for i in 0 ..< result.len: # All non-active validators have a 0 balance let validator = unsafeAddr validators[i] if validator[].is_active_validator(epoch): result[i] = validator[].effective_balance proc updateValidatorKeys*(dag: ChainDAGRef, validators: openArray[Validator]) = # Update validator key cache - must be called every time a valid block is # applied to the state - this is important to ensure that when we sync blocks # without storing a state (non-epoch blocks essentially), the deposits from # those blocks are persisted to the in-database cache of immutable validator # data (but no earlier than that the whole block as been validated) dag.db.updateImmutableValidators(validators) func validatorKey*( dag: ChainDAGRef, index: ValidatorIndex or uint64): Option[CookedPubKey] = ## Returns the validator pubkey for the index, assuming it's been observed ## at any point in time - this function may return pubkeys for indicies that ## are not (yet) part of the head state (if the key has been observed on a ## non-head branch)! dag.db.immutableValidators.load(index) func validatorKey*( epochRef: EpochRef, index: ValidatorIndex or uint64): Option[CookedPubKey] = ## Returns the validator pubkey for the index, assuming it's been observed ## at any point in time - this function may return pubkeys for indicies that ## are not (yet) part of the head state (if the key has been observed on a ## non-head branch)! epochRef.dag.validatorKey(index) func init*( T: type EpochRef, dag: ChainDAGRef, state: StateData, cache: var StateCache): T = let epoch = state.data.get_current_epoch() epochRef = EpochRef( dag: dag, # This gives access to the validator pubkeys through an EpochRef key: state.blck.epochAncestor(epoch), eth1_data: getStateField(state.data, eth1_data), eth1_deposit_index: getStateField(state.data, eth1_deposit_index), current_justified_checkpoint: getStateField(state.data, current_justified_checkpoint), finalized_checkpoint: getStateField(state.data, finalized_checkpoint), shuffled_active_validator_indices: cache.get_shuffled_active_validator_indices(state.data, epoch)) for i in 0'u64..= b.slot or b.parent.isNil: return false doAssert b.slot > b.parent.slot b = b.parent func get_ancestor*(blck: BlockRef, slot: Slot, maxDepth = 100'i64 * 365 * 24 * 60 * 60 div SECONDS_PER_SLOT.int): BlockRef = ## https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/fork-choice.md#get_ancestor ## Return the most recent block as of the time at `slot` that not more recent ## than `blck` itself doAssert not blck.isNil var blck = blck var depth = 0 while true: if blck.slot <= slot: return blck if blck.parent.isNil: return nil doAssert depth < maxDepth depth += 1 blck = blck.parent func atSlot*(blck: BlockRef, slot: Slot): BlockSlot = ## Return a BlockSlot at a given slot, with the block set to the closest block ## available. If slot comes from before the block, a suitable block ancestor ## will be used, else blck is returned as if all slots after it were empty. ## This helper is useful when imagining what the chain looked like at a ## particular moment in time, or when imagining what it will look like in the ## near future if nothing happens (such as when looking ahead for the next ## block proposal) BlockSlot(blck: blck.get_ancestor(slot), slot: slot) func atEpochStart*(blck: BlockRef, epoch: Epoch): BlockSlot = ## Return the BlockSlot corresponding to the first slot in the given epoch atSlot(blck, epoch.compute_start_slot_at_epoch) func epochAncestor*(blck: BlockRef, epoch: Epoch): EpochKey = ## The state transition works by storing information from blocks in a ## "working" area until the epoch transition, then batching work collected ## during the epoch. Thus, last block in the ancestor epochs is the block ## that has an impact on epoch currently considered. ## ## This function returns a BlockSlot pointing to that epoch boundary, ie the ## boundary where the last block has been applied to the state and epoch ## processing has been done. var blck = blck while blck.slot.epoch >= epoch and not blck.parent.isNil: blck = blck.parent EpochKey(epoch: epoch, blck: blck) func findEpochRef*( dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef = # may return nil! let ancestor = blck.epochAncestor(epoch) doAssert ancestor.blck != nil for i in 0.. 0: load(epoch - 1) func init(T: type BlockRef, root: Eth2Digest, slot: Slot): BlockRef = BlockRef( root: root, slot: slot ) func init*(T: type BlockRef, root: Eth2Digest, blck: SomeSomeBeaconBlock): BlockRef = BlockRef.init(root, blck.slot) func contains*(dag: ChainDAGRef, root: Eth2Digest): bool = KeyedBlockRef.asLookupKey(root) in dag.blocks func isStateCheckpoint(bs: BlockSlot): bool = ## State checkpoints are the points in time for which we store full state ## snapshots, which later serve as rewind starting points when replaying state ## transitions from database, for example during reorgs. ## # As a policy, we only store epoch boundary states without the epoch block # (if it exists) applied - the rest can be reconstructed by loading an epoch # boundary state and applying the missing blocks. # We also avoid states that were produced with empty slots only - as such, # there is only a checkpoint for the first epoch after a block. # The tail block also counts as a state checkpoint! (bs.slot == bs.blck.slot and bs.blck.parent == nil) or (bs.slot.isEpoch and bs.slot.epoch == (bs.blck.slot.epoch + 1)) proc init*(T: type ChainDAGRef, cfg: RuntimeConfig, db: BeaconChainDB, updateFlags: UpdateFlags): ChainDAGRef = # TODO we require that the db contains both a head and a tail block - # asserting here doesn't seem like the right way to go about it however.. let tailBlockRoot = db.getTailBlock() headBlockRoot = db.getHeadBlock() doAssert tailBlockRoot.isSome(), "Missing tail block, database corrupt?" doAssert headBlockRoot.isSome(), "Missing head block, database corrupt?" let tailRoot = tailBlockRoot.get() tailBlock = db.getBlock(tailRoot).get() tailRef = BlockRef.init(tailRoot, tailBlock.message) headRoot = headBlockRoot.get() let genesisRef = if tailBlock.message.slot == GENESIS_SLOT: tailRef else: let genesisBlockRoot = db.getGenesisBlockRoot().expect( "preInit should have initialized the database with a genesis block root") genesisBlock = db.getBlock(genesisBlockRoot).expect( "preInit should have initialized the database with a genesis block") BlockRef.init(genesisBlockRoot, genesisBlock.message) var blocks: HashSet[KeyedBlockRef] headRef: BlockRef blocks.incl(KeyedBlockRef.init(tailRef)) if genesisRef != tailRef: blocks.incl(KeyedBlockRef.init(genesisRef)) if headRoot != tailRoot: var curRef: BlockRef for blck in db.getAncestorSummaries(headRoot): if blck.root == tailRef.root: doAssert(not curRef.isNil) link(tailRef, curRef) curRef = curRef.parent break let newRef = BlockRef.init(blck.root, blck.summary.slot) if curRef == nil: curRef = newRef headRef = newRef else: link(newRef, curRef) curRef = curRef.parent blocks.incl(KeyedBlockRef.init(curRef)) trace "Populating block dag", key = curRef.root, val = curRef doAssert curRef == tailRef, "head block does not lead to tail, database corrupt?" else: headRef = tailRef var cur = headRef.atSlot(headRef.slot) tmpState = (ref StateData)() # Now that we have a head block, we need to find the most recent state that # we have saved in the database while cur.blck != nil: if cur.isStateCheckpoint(): let root = db.getStateRoot(cur.blck.root, cur.slot) if root.isSome(): if db.getState(root.get(), tmpState.data.hbsPhase0.data, noRollback): setStateRoot(tmpState.data, root.get()) tmpState.blck = cur.blck break cur = cur.parentOrSlot() if tmpState.blck == nil: warn "No state found in head history, database corrupt?" # TODO Potentially we could recover from here instead of crashing - what # would be a good recovery model? raiseAssert "No state found in head history, database corrupt?" let dag = ChainDAGRef( blocks: blocks, tail: tailRef, genesis: genesisRef, db: db, beaconClock: BeaconClock.init( getStateField(tmpState.data, genesis_time)), forkDigests: newClone ForkDigests.init( cfg, getStateField(tmpState.data, genesis_validators_root)), heads: @[headRef], headState: tmpState[], epochRefState: tmpState[], clearanceState: tmpState[], # The only allowed flag right now is verifyFinalization, as the others all # allow skipping some validation. updateFlags: {verifyFinalization} * updateFlags, cfg: cfg, ) doAssert dag.updateFlags in [{}, {verifyFinalization}] var cache: StateCache dag.updateStateData(dag.headState, headRef.atSlot(headRef.slot), false, cache) # We presently save states on the epoch boundary - it means that the latest # state we loaded might be older than head block - nonetheless, it will be # from the same epoch as the head, thus the finalized and justified slots are # the same - these only change on epoch boundaries. # When we start from a snapshot state, the `finalized_checkpoint` in the # snapshot will point to an even older state, but we trust the tail state # (the snapshot) to be finalized, hence the `max` expression below. let finalizedEpoch = max(getStateField(dag.headState.data, finalized_checkpoint).epoch, tailRef.slot.epoch) dag.finalizedHead = headRef.atEpochStart(finalizedEpoch) dag.clearanceState = dag.headState # Pruning metadata dag.lastPrunePoint = dag.finalizedHead info "Block dag initialized", head = shortLog(headRef), finalizedHead = shortLog(dag.finalizedHead), tail = shortLog(tailRef), totalBlocks = blocks.len dag func getEpochRef*( dag: ChainDAGRef, state: StateData, cache: var StateCache): EpochRef = let blck = state.blck epoch = state.data.get_current_epoch() var epochRef = dag.findEpochRef(blck, epoch) if epochRef == nil: epochRef = EpochRef.init(dag, state, cache) if epoch >= dag.finalizedHead.slot.epoch(): # Only cache epoch information for unfinalized blocks - earlier states # are seldomly used (ie RPC), so no need to cache # Because we put a cap on the number of epochRefs we store, we want to # prune the least useful state - for now, we'll assume that to be the # oldest epochRef we know about. var oldest = 0 for x in 0..= 250.millis: # This might indicate there's a cache that's not in order or a disk that is # too slow - for now, it's here for investigative purposes and the cutoff # time might need tuning info "State replayed" elif ancestors.len > 0: debug "State replayed" else: trace "State advanced" # Normal case! proc delState(dag: ChainDAGRef, bs: BlockSlot) = # Delete state state and mapping for a particular block+slot if not isStateCheckpoint(bs): return # We only ever save epoch states if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()): dag.db.delState(root.get()) dag.db.delStateRoot(bs.blck.root, bs.slot) proc pruneBlocksDAG(dag: ChainDAGRef) = ## This prunes the block DAG ## This does NOT prune the cached state checkpoints and EpochRef ## This must be done after a new finalization point is reached ## to invalidate pending blocks or attestations referring ## to a now invalid fork. ## ## This does NOT update the `dag.lastPrunePoint` field. ## as the caches and fork choice can be pruned at a later time. # Clean up block refs, walking block by block let startTick = Moment.now() # Finalization means that we choose a single chain as the canonical one - # it also means we're no longer interested in any branches from that chain # up to the finalization point let hlen = dag.heads.len for i in 0..= dag.db.immutableValidators.lenu64(): # Sanity check - it should never happen that the key cache doesn't contain # a key for the selected proposer - that would mean that we somehow # created validators in the state without updating the cache! warn "Proposer key not found", keys = dag.db.immutableValidators.lenu64(), proposer = proposer.get() return none(ValidatorIndex) proposer