# beacon_chain # Copyright (c) 2018-2020 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. # State transition, as described in # https://github.com/ethereum/eth2.0-specs/blob/master/specs/core/0_beacon-chain.md#beacon-chain-state-transition-function # # The purpose of this code right is primarily educational, to help piece # together the mechanics of the beacon state and to discover potential problem # areas. The entry point is `state_transition` which is at the bottom of the file! # # General notes about the code (TODO): # * Weird styling - the sections taken from the spec use python styling while # the others use NEP-1 - helps grepping identifiers in spec # * We mix procedural and functional styles for no good reason, except that the # spec does so also. # * For indices, we get a mix of uint64, ValidatorIndex and int - this is currently # swept under the rug with casts # * Sane error handling is missing in most cases (yay, we'll get the chance to # debate exceptions again!) # When updating the code, add TODO sections to mark where there are clear # improvements to be made - other than that, keep things similar to spec for # now. {.push raises: [Defect].} import tables, chronicles, stew/results, ../extras, ../ssz/merkleization, metrics, datatypes, crypto, digest, helpers, signatures, validator, state_transition_block, state_transition_epoch, ../../nbench/bench_lab # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics declareGauge beacon_current_validators, """Number of status="pending|active|exited|withdrawable" validators in current epoch""" # On epoch transition declareGauge beacon_previous_validators, """Number of status="pending|active|exited|withdrawable" validators in previous epoch""" # On epoch transition func get_epoch_validator_count(state: BeaconState): int64 {.nbench.} = # https://github.com/ethereum/eth2.0-metrics/blob/master/metrics.md#additional-metrics # # This O(n) loop doesn't add to the algorithmic complexity of the epoch # transition -- registry update already does this. It is not great, but # isn't new, either. If profiling shows issues some of this can be loop # fusion'ed. for index, validator in state.validators: # These work primarily for the `beacon_current_validators` metric defined # as 'Number of status="pending|active|exited|withdrawable" validators in # current epoch'. This is, in principle, equivalent to checking whether a # validator's either at less than MAX_EFFECTIVE_BALANCE, or has withdrawn # already because withdrawable_epoch has passed, which more precisely has # intuitive meaning of all-the-current-relevant-validators. So, check for # not-(either (not-even-pending) or withdrawn). That is validators change # from not-even-pending to pending to active to exited to withdrawable to # withdrawn, and this avoids bugs on potential edge cases and off-by-1's. if (validator.activation_epoch != FAR_FUTURE_EPOCH or validator.effective_balance > MAX_EFFECTIVE_BALANCE) and validator.withdrawable_epoch > get_current_epoch(state): result += 1 # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc verify_block_signature*( state: BeaconState, signed_block: SomeSignedBeaconBlock): bool {.nbench.} = let proposer_index = signed_block.message.proposer_index if proposer_index >= state.validators.len.uint64: notice "Invalid proposer index in block", blck = shortLog(signed_block.message) return false if not verify_block_signature( state.fork, state.genesis_validators_root, signed_block.message.slot, signed_block.message, state.validators[proposer_index].pubkey, signed_block.signature): notice "Block: signature verification failed", blck = shortLog(signedBlock) return false true # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc verifyStateRoot(state: BeaconState, blck: BeaconBlock): bool = # This is inlined in state_transition(...) in spec. let state_root = hash_tree_root(state) if state_root != blck.state_root: notice "Block: root verification failed", block_state_root = shortLog(blck.state_root), state_root = shortLog(state_root) false else: true proc verifyStateRoot(state: BeaconState, blck: TrustedBeaconBlock): bool = # This is inlined in state_transition(...) in spec. true type RollbackProc* = proc(v: var BeaconState) {.gcsafe, raises: [Defect].} proc noRollback*(state: var BeaconState) = trace "Skipping rollback of broken state" type RollbackHashedProc* = proc(state: var HashedBeaconState) {.gcsafe.} # Hashed-state transition functions # --------------------------------------------------------------- # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function func process_slot*(state: var HashedBeaconState) {.nbench.} = # Cache state root let previous_slot_state_root = state.root state.data.state_roots[state.data.slot mod SLOTS_PER_HISTORICAL_ROOT] = previous_slot_state_root # Cache latest block header state root if state.data.latest_block_header.state_root == ZERO_HASH: state.data.latest_block_header.state_root = previous_slot_state_root # Cache block root state.data.block_roots[state.data.slot mod SLOTS_PER_HISTORICAL_ROOT] = hash_tree_root(state.data.latest_block_header) func clear_epoch_from_cache(cache: var StateCache, epoch: Epoch) = cache.shuffled_active_validator_indices.del epoch let start_slot = epoch.compute_start_slot_at_epoch end_slot = (epoch + 1).compute_start_slot_at_epoch for i in start_slot ..< end_slot: cache.beacon_proposer_indices.del i # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc advance_slot*( state: var HashedBeaconState, updateFlags: UpdateFlags, epochCache: var StateCache) {.nbench.} = # Special case version of process_slots that moves one slot at a time - can # run faster if the state root is known already (for example when replaying # existing slots) process_slot(state) let is_epoch_transition = (state.data.slot + 1).isEpoch if is_epoch_transition: # Note: Genesis epoch = 0, no need to test if before Genesis beacon_previous_validators.set(get_epoch_validator_count(state.data)) process_epoch(state.data, updateFlags, epochCache) clear_epoch_from_cache( epochCache, (state.data.slot + 1).compute_epoch_at_slot) state.data.slot += 1 if is_epoch_transition: beacon_current_validators.set(get_epoch_validator_count(state.data)) state.root = hash_tree_root(state.data) # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc process_slots*(state: var HashedBeaconState, slot: Slot, updateFlags: UpdateFlags = {}): bool {.nbench.} = # TODO this function is not _really_ necessary: when replaying states, we # advance slots one by one before calling `state_transition` - this way, # we avoid the state root calculation - as such, instead of advancing # slots "automatically" in `state_transition`, perhaps it would be better # to keep a pre-condition that state must be at the right slot already? if not (state.data.slot < slot): notice( "Unusual request for a slot in the past", state_root = shortLog(state.root), current_slot = state.data.slot, target_slot = slot ) return false # Catch up to the target slot var cache = StateCache() while state.data.slot < slot: advance_slot(state, updateFlags, cache) true proc noRollback*(state: var HashedBeaconState) = trace "Skipping rollback of broken state" proc state_transition*( preset: RuntimePreset, state: var HashedBeaconState, signedBlock: SomeSignedBeaconBlock, # TODO this is ... okay, but not perfect; align with EpochRef stateCache: var StateCache, flags: UpdateFlags, rollback: RollbackHashedProc): bool {.nbench.} = ## Time in the beacon chain moves by slots. Every time (haha.) that happens, ## we will update the beacon state. Normally, the state updates will be driven ## by the contents of a new block, but it may happen that the block goes ## missing - the state updates happen regardless. ## ## The flags are used to specify that certain validations should be skipped ## for the new block. This is done during block proposal, to create a state ## whose hash can be included in the new block. ## ## `rollback` is called if the transition fails and the given state has been ## partially changed. If a temporary state was given to `state_transition`, ## it is safe to use `noRollback` and leave it broken, else the state ## object should be rolled back to a consistent state. If the transition fails ## before the state has been updated, `rollback` will not be called. # # TODO this function can be written with a loop inside to handle all empty # slots up to the slot of the new_block - but then again, why not eagerly # update the state as time passes? Something to ponder... # One reason to keep it this way is that you need to look ahead if you're # the block proposer, though in reality we only need a partial update for # that ===> Implemented as process_slots # TODO There's a discussion about what this function should do, and when: # https://github.com/ethereum/eth2.0-specs/issues/284 # TODO check to which extent this copy can be avoided (considering forks etc), # for now, it serves as a reminder that we need to handle invalid blocks # somewhere.. # many functions will mutate `state` partially without rolling back # the changes in case of failure (look out for `var BeaconState` and # bool return values...) doAssert not rollback.isNil, "use noRollback if it's ok to mess up state" doAssert stateCache.shuffled_active_validator_indices.hasKey( state.data.slot.compute_epoch_at_slot) if not process_slots(state, signedBlock.message.slot, flags): rollback(state) return false # Block updates - these happen when there's a new block being suggested # by the block proposer. Every actor in the network will update its state # according to the contents of this block - but first they will validate # that the block is sane. # TODO what should happen if block processing fails? # https://github.com/ethereum/eth2.0-specs/issues/293 if skipBLSValidation in flags or verify_block_signature(state.data, signedBlock): # TODO after checking scaffolding, remove this trace "in state_transition: processing block, signature passed", signature = signedBlock.signature, blockRoot = hash_tree_root(signedBlock.message) if process_block(preset, state.data, signedBlock.message, flags, stateCache): if skipStateRootValidation in flags or verifyStateRoot(state.data, signedBlock.message): # State root is what it should be - we're done! # TODO when creating a new block, state_root is not yet set.. comparing # with zero hash here is a bit fragile however, but this whole thing # should go away with proper hash caching # TODO shouldn't ever have to recalculate; verifyStateRoot() does it state.root = if signedBlock.message.state_root == Eth2Digest(): hash_tree_root(state.data) else: signedBlock.message.state_root return true # Block processing failed, roll back changes rollback(state) false proc state_transition*( preset: RuntimePreset, state: var HashedBeaconState, signedBlock: SomeSignedBeaconBlock, flags: UpdateFlags, rollback: RollbackHashedProc): bool {.nbench.} = # TODO consider moving this to testutils or similar, since non-testing # and fuzzing code should always be coming from blockpool which should # always be providing cache or equivalent var cache = StateCache() cache.shuffled_active_validator_indices[state.data.slot.compute_epoch_at_slot] = get_shuffled_active_validator_indices( state.data, state.data.slot.compute_epoch_at_slot) state_transition(preset, state, signedBlock, cache, flags, rollback) # https://github.com/ethereum/eth2.0-specs/blob/v0.12.1/specs/phase0/validator.md#preparing-for-a-beaconblock # TODO There's more to do here - the spec has helpers that deal set up some of # the fields in here! proc makeBeaconBlock*( preset: RuntimePreset, state: var HashedBeaconState, proposer_index: ValidatorIndex, parent_root: Eth2Digest, randao_reveal: ValidatorSig, eth1_data: Eth1Data, graffiti: GraffitiBytes, attestations: seq[Attestation], deposits: seq[Deposit], rollback: RollbackHashedProc, cache: var StateCache): Option[BeaconBlock] = ## Create a block for the given state. The last block applied to it must be ## the one identified by parent_root and process_slots must be called up to ## the slot for which a block is to be created. # To create a block, we'll first apply a partial block to the state, skipping # some validations. var blck = BeaconBlock( slot: state.data.slot, proposer_index: proposer_index.uint64, parent_root: parent_root, body: BeaconBlockBody( randao_reveal: randao_reveal, eth1_data: eth1data, graffiti: graffiti, attestations: List[Attestation, Limit MAX_ATTESTATIONS](attestations), deposits: List[Deposit, Limit MAX_DEPOSITS](deposits))) let ok = process_block(preset, state.data, blck, {skipBlsValidation}, cache) if not ok: warn "Unable to apply new block to state", blck = shortLog(blck) rollback(state) return state.root = hash_tree_root(state.data) blck.state_root = state.root some(blck)