import chronicles import options, deques, heapqueue, tables, strutils, sequtils, math, algorithm import stew/results, chronos, chronicles import spec/datatypes, spec/digest, peer_pool, eth2_network import eth/async_utils import block_pools/block_pools_types export datatypes, digest, chronos, chronicles, results, block_pools_types logScope: topics = "syncman" const PeerScoreNoStatus* = -100 ## Peer did not answer `status` request. PeerScoreStaleStatus* = -50 ## Peer's `status` answer do not progress in time. PeerScoreGoodStatus* = 50 ## Peer's `status` answer is fine. PeerScoreNoBlocks* = -100 ## Peer did not respond in time on `blocksByRange` request. PeerScoreGoodBlocks* = 100 ## Peer's `blocksByRange` answer is fine. PeerScoreBadBlocks* = -1000 ## Peer's response contains incorrect blocks. PeerScoreBadResponse* = -1000 ## Peer's response is not in requested range. PeerScoreJokeBlocks* = -200 ## Peer response contains too many empty blocks. type SyncFailureKind* = enum StatusInvalid, StatusDownload, StatusStale, EmptyProblem, BlockDownload, BadResponse GetSlotCallback* = proc(): Slot {.gcsafe, raises: [Defect].} UpdateLocalBlocksCallback* = proc(list: openarray[SignedBeaconBlock]): Result[void, BlockError] {. gcsafe.} SyncUpdateCallback*[T] = proc(req: SyncRequest[T], list: openarray[SignedBeaconBlock]): Result[void, BlockError] {. gcsafe.} SyncRequest*[T] = object index*: uint64 slot*: Slot count*: uint64 step*: uint64 item*: T SyncResult*[T] = object request*: SyncRequest[T] data*: seq[SignedBeaconBlock] SyncWaiter*[T] = object future: Future[bool] request: SyncRequest[T] SyncQueue*[T] = ref object inpSlot*: Slot outSlot*: Slot startSlot*: Slot lastSlot: Slot chunkSize*: uint64 queueSize*: int counter*: uint64 pending*: Table[uint64, SyncRequest[T]] waiters: seq[SyncWaiter[T]] syncUpdate*: SyncUpdateCallback[T] debtsQueue: HeapQueue[SyncRequest[T]] debtsCount: uint64 readyQueue: HeapQueue[SyncResult[T]] zeroPoint: Option[Slot] suspects: seq[SyncResult[T]] SyncManager*[A, B] = ref object pool: PeerPool[A, B] responseTimeout: chronos.Duration sleepTime: chronos.Duration maxStatusAge: uint64 maxHeadAge: uint64 maxRecurringFailures: int toleranceValue: uint64 getLocalHeadSlot: GetSlotCallback getLocalWallSlot: GetSlotCallback syncUpdate: SyncUpdateCallback[A] chunkSize: uint64 queue: SyncQueue[A] failures: seq[SyncFailure[A]] inProgress*: bool SyncMoment* = object stamp*: chronos.Moment slot*: Slot SyncFailure*[T] = object kind*: SyncFailureKind peer*: T stamp*: chronos.Moment SyncManagerError* = object of CatchableError BeaconBlocksRes* = NetRes[seq[SignedBeaconBlock]] proc getShortMap*[T](req: SyncRequest[T], data: openarray[SignedBeaconBlock]): string = ## Returns all slot numbers in ``data`` as placement map. var res = newStringOfCap(req.count) var slider = req.slot var last = 0 for i in 0 ..< req.count: if last < len(data): for k in last ..< len(data): if slider == data[k].message.slot: res.add('x') last = k + 1 break elif slider < data[k].message.slot: res.add('.') break else: res.add('.') slider = slider + req.step result = res proc contains*[T](req: SyncRequest[T], slot: Slot): bool {.inline.} = slot >= req.slot and slot < req.slot + req.count * req.step and ((slot - req.slot) mod req.step == 0) proc cmp*[T](a, b: SyncRequest[T]): int = result = cmp(uint64(a.slot), uint64(b.slot)) proc checkResponse*[T](req: SyncRequest[T], data: openarray[SignedBeaconBlock]): bool = if len(data) == 0: # Impossible to verify empty response. return true if uint64(len(data)) > req.count: # Number of blocks in response should be less or equal to number of # requested blocks. return false var slot = req.slot var rindex = 0'u64 var dindex = 0 while (rindex < req.count) and (dindex < len(data)): if slot < data[dindex].message.slot: discard elif slot == data[dindex].message.slot: inc(dindex) else: return false slot = slot + req.step rindex = rindex + 1'u64 if dindex == len(data): return true else: return false proc getFullMap*[T](req: SyncRequest[T], data: openarray[SignedBeaconBlock]): string = # Returns all slot numbers in ``data`` as comma-delimeted string. result = mapIt(data, $it.message.slot).join(", ") proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot, count: uint64): SyncRequest[T] {.inline.} = result = SyncRequest[T](slot: slot, count: count, step: 1'u64) proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot, finish: Slot): SyncRequest[T] {.inline.} = let count = finish - start + 1'u64 result = SyncRequest[T](slot: start, count: count, step: 1'u64) proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], slot: Slot, count: uint64, item: T): SyncRequest[T] {.inline.} = result = SyncRequest[T](slot: slot, count: count, item: item, step: 1'u64) proc init*[T](t1: typedesc[SyncRequest], t2: typedesc[T], start: Slot, finish: Slot, item: T): SyncRequest[T] {.inline.} = let count = finish - start + 1'u64 result = SyncRequest[T](slot: start, count: count, step: 1'u64, item: item) proc init*[T](t1: typedesc[SyncFailure], kind: SyncFailureKind, peer: T): SyncFailure[T] {.inline.} = result = SyncFailure[T](kind: kind, peer: peer, stamp: now(chronos.Moment)) proc empty*[T](t: typedesc[SyncRequest], t2: typedesc[T]): SyncRequest[T] {.inline.} = result = SyncRequest[T](step: 0'u64, count: 0'u64) proc setItem*[T](sr: var SyncRequest[T], item: T) = sr.item = item proc isEmpty*[T](sr: SyncRequest[T]): bool {.inline.} = result = (sr.step == 0'u64) and (sr.count == 0'u64) proc init*[T](t1: typedesc[SyncQueue], t2: typedesc[T], start, last: Slot, chunkSize: uint64, updateCb: SyncUpdateCallback[T], queueSize: int = -1): SyncQueue[T] = ## Create new synchronization queue with parameters ## ## ``start`` and ``last`` are starting and finishing Slots. ## ## ``chunkSize`` maximum number of slots in one request. ## ## ``queueSize`` maximum queue size for incoming data. If ``queueSize > 0`` ## queue will help to keep backpressure under control. If ``queueSize <= 0`` ## then queue size is unlimited (default). ## ## ``updateCb`` procedure which will be used to send downloaded blocks to ## consumer. Procedure should return ``false`` only when it receives ## incorrect blocks, and ``true`` if sequence of blocks is correct. # SyncQueue is the core of sync manager, this data structure distributes # requests to peers and manages responses from peers. # # Because SyncQueue is async data structure it manages backpressure and # order of incoming responses and it also resolves "joker's" problem. # # Joker's problem # # According to current Ethereum2 network specification # > Clients MUST respond with at least one block, if they have it and it # > exists in the range. Clients MAY limit the number of blocks in the # > response. # # Such rule can lead to very uncertain responses, for example let slots from # 10 to 12 will be not empty. Client which follows specification can answer # with any response from this list (X - block, `-` empty space): # # 1. X X X # 2. - - X # 3. - X - # 4. - X X # 5. X - - # 6. X - X # 7. X X - # # If peer answers with `1` everything will be fine and `block_pool` will be # able to process all 3 blocks. In case of `2`, `3`, `4`, `6` - `block_pool` # will fail immediately with chunk and report "parent is missing" error. # But in case of `5` and `7` blocks will be processed by `block_pool` without # any problems, however it will start producing problems right from this # uncertain last slot. SyncQueue will start producing requests for next # blocks, but all the responses from this point will fail with "parent is # missing" error. Lets call such peers "jokers", because they are joking # with responses. # # To fix "joker" problem i'm going to introduce "zero-point" which will # represent first non-empty slot in gap at the end of requested chunk. # If SyncQueue receives chunk of blocks with gap at the end and this chunk # will be successfully processed by `block_pool` it will set `zero_point` to # the first uncertain (empty) slot. For example: # # Case 1 # X X X X X - # 3 4 5 6 7 8 # # Case2 # X X - - - - # 3 4 5 6 7 8 # # In Case 1 `zero-point` will be equal to 8, in Case 2 `zero-point` will be # set to 5. # # When `zero-point` is set and the next received chunk of blocks will be # empty, then peer produced this chunk of blocks will be added to suspect # list. # # If the next chunk of blocks has at least one non-empty block and this chunk # will be successfully processed by `block_pool`, then `zero-point` will be # reset and suspect list will be cleared. # # If the `block_pool` failed to process next chunk of blocks, SyncQueue will # perform rollback to `zero-point` and penalize all the peers in suspect list. doAssert(chunkSize > 0'u64, "Chunk size should not be zero") result = SyncQueue[T]( startSlot: start, lastSlot: last, chunkSize: chunkSize, queueSize: queueSize, syncUpdate: updateCb, waiters: newSeq[SyncWaiter[T]](), counter: 1'u64, pending: initTable[uint64, SyncRequest[T]](), debtsQueue: initHeapQueue[SyncRequest[T]](), inpSlot: start, outSlot: start ) proc `<`*[T](a, b: SyncRequest[T]): bool {.inline.} = result = (a.slot < b.slot) proc `<`*[T](a, b: SyncResult[T]): bool {.inline.} = result = (a.request.slot < b.request.slot) proc `==`*[T](a, b: SyncRequest[T]): bool {.inline.} = result = ((a.slot == b.slot) and (a.count == b.count) and (a.step == b.step)) proc lastSlot*[T](req: SyncRequest[T]): Slot {.inline.} = ## Returns last slot for request ``req``. result = req.slot + req.count - 1'u64 proc makePending*[T](sq: SyncQueue[T], req: var SyncRequest[T]) = req.index = sq.counter sq.counter = sq.counter + 1'u64 sq.pending[req.index] = req proc updateLastSlot*[T](sq: SyncQueue[T], last: Slot) {.inline.} = ## Update last slot stored in queue ``sq`` with value ``last``. doAssert(sq.lastSlot <= last, "Last slot could not be lower then stored one " & $sq.lastSlot & " <= " & $last) sq.lastSlot = last proc wakeupWaiters[T](sq: SyncQueue[T], flag = true) {.inline.} = ## Wakeup one or all blocked waiters. for item in sq.waiters: if not(item.future.finished()): item.future.complete(flag) proc waitForChanges[T](sq: SyncQueue[T], req: SyncRequest[T]): Future[bool] {.async.} = ## Create new waiter and wait for completion from `wakeupWaiters()`. var waitfut = newFuture[bool]("SyncQueue.waitForChanges") let waititem = SyncWaiter[T](future: waitfut, request: req) sq.waiters.add(waititem) try: result = await waitfut finally: sq.waiters.delete(sq.waiters.find(waititem)) proc wakeupAndWaitWaiters[T](sq: SyncQueue[T]) {.async.} = ## This procedure will perform wakeupWaiters(false) and blocks until last ## waiter will be awakened. var waitChanges = sq.waitForChanges(SyncRequest.empty(T)) sq.wakeupWaiters(false) discard await waitChanges proc resetWait*[T](sq: SyncQueue[T], toSlot: Option[Slot]) {.async.} = ## Perform reset of all the blocked waiters in SyncQueue. ## ## We adding one more waiter to the waiters sequence and ## call wakeupWaiters(false). Because our waiter is last in sequence of ## waiters it will be resumed only after all waiters will be awakened and ## finished. # We are clearing pending list, so that all requests that are still running # around (still downloading, but not yet pushed to the SyncQueue) will be # expired. Its important to perform this call first (before await), otherwise # you can introduce race problem. sq.pending.clear() # We calculating minimal slot number to which we will be able to reset, # without missing any blocks. There 3 sources: # 1. Debts queue. # 2. Processing queue (`inpSlot`, `outSlot`). # 3. Requested slot `toSlot` (which can be `zero-point` slot). # # Queue's `outSlot` is the lowest slot we added to `block_pool`, but # `zero-point` slot can be less then `outSlot`. `debtsQueue` holds only not # added slot requests, so it can't be bigger then `outSlot` value. var minSlot = sq.outSlot if toSlot.isSome(): minSlot = min(toSlot.get(), sq.outSlot) sq.debtsQueue.clear() sq.debtsCount = 0 sq.readyQueue.clear() sq.inpSlot = minSlot sq.outSlot = minSlot # We are going to wakeup all the waiters and wait for last one. await sq.wakeupAndWaitWaiters() proc isEmpty*[T](sr: SyncResult[T]): bool {.inline.} = ## Returns ``true`` if response chain of blocks is empty (has only empty ## slots). len(sr.data) == 0 proc hasEndGap*[T](sr: SyncResult[T]): bool {.inline.} = ## Returns ``true`` if response chain of blocks has gap at the end. let lastslot = sr.request.slot + sr.request.count - 1'u64 if len(sr.data) == 0: return true if sr.data[^1].message.slot != lastslot: return true return false proc getLastNonEmptySlot*[T](sr: SyncResult[T]): Slot {.inline.} = ## Returns last non-empty slot from result ``sr``. If response has only ## empty slots, original request slot will be returned. if len(sr.data) == 0: # If response has only empty slots we going to use original request slot sr.request.slot else: sr.data[^1].message.slot proc toDebtsQueue[T](sq: SyncQueue[T], sr: SyncRequest[T]) {.inline.} = sq.debtsQueue.push(sr) sq.debtsCount = sq.debtsCount + sr.count proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T], data: seq[SignedBeaconBlock]) {.async, gcsafe.} = ## Push successfull result to queue ``sq``. mixin updateScore if sr.index notin sq.pending: # If request `sr` not in our pending list, it only means that # SyncQueue.resetWait() happens and all pending requests are expired, so # we swallow `old` requests, and in such way sync-workers are able to get # proper new requests from SyncQueue. return sq.pending.del(sr.index) # This is backpressure handling algorithm, this algorithm is blocking # all pending `push` requests if `request.slot` not in range: # [current_queue_slot, current_queue_slot + sq.queueSize * sq.chunkSize]. var exitNow = false while true: if (sq.queueSize > 0) and (sr.slot >= sq.outSlot + uint64(sq.queueSize) * sq.chunkSize): let res = await sq.waitForChanges(sr) if res: continue else: # SyncQueue reset happens (it can't be `zero-point` reset, or continous # failure reset). We are exiting to wake up sync-worker. exitNow = true break let syncres = SyncResult[T](request: sr, data: data) sq.readyQueue.push(syncres) exitNow = false break if exitNow: return while len(sq.readyQueue) > 0: let minSlot = sq.readyQueue[0].request.slot if sq.outSlot != minSlot: break let item = sq.readyQueue.pop() let res = sq.syncUpdate(item.request, item.data) if res.isOk: if sq.zeroPoint.isSome(): if item.isEmpty(): # If the `zeropoint` is set and response is empty, we will add this # request to suspect list. debug "Adding peer to suspect list", peer = item.request.item, request_slot = item.request.slot, request_count = item.request.count, request_step = item.request.step, response_count = len(item.data), topics = "syncman" sq.suspects.add(item) else: # If the `zeropoint` is set and response is not empty, we will clean # suspect list and reset `zeropoint`. sq.suspects.setLen(0) sq.zeroPoint = none[Slot]() # At this point `zeropoint` is unset, but received response can have # gap at the end. if item.hasEndGap(): debug "Zero-point reset and new zero-point found", peer = item.request.item, request_slot = item.request.slot, request_count = item.request.count, request_step = item.request.step, response_count = len(item.data), blocks_map = getShortMap(item.request, item.data), topics = "syncman" sq.suspects.add(item) sq.zeroPoint = some(item.getLastNonEmptySlot()) else: debug "Zero-point reset", peer = item.request.item, request_slot = item.request.slot, request_count = item.request.count, request_step = item.request.step, response_count = len(item.data), blocks_map = getShortMap(item.request, item.data), topics = "syncman" else: # If the `zeropoint` is not set and response has gap at the end, we # will add first suspect to the suspect list and set `zeropoint`. if item.hasEndGap(): debug "New zero-point found", peer = item.request.item, request_slot = item.request.slot, request_count = item.request.count, request_step = item.request.step, response_count = len(item.data), blocks_map = getShortMap(item.request, item.data), topics = "syncman" sq.suspects.add(item) sq.zeroPoint = some(item.getLastNonEmptySlot()) sq.outSlot = sq.outSlot + item.request.count sq.wakeupWaiters() else: debug "Block pool rejected peer's response", peer = item.request.item, request_slot = item.request.slot, request_count = item.request.count, request_step = item.request.step, blocks_map = getShortMap(item.request, item.data), blocks_count = len(item.data), errCode = res.error var resetSlot: Option[Slot] if res.error == BlockError.MissingParent: if sq.zeroPoint.isSome(): # If the `zeropoint` is set and we are unable to store response in # `block_pool` we are going to revert suspicious responses list. # If `zeropoint` is set, suspicious list should not be empty. var req: SyncRequest[T] if isEmpty(sq.suspects[0]): # If initial suspicious response is an empty list, then previous # chunk of blocks did not have a gap at the end. So we are going to # request suspicious response one more time without any changes. req = sq.suspects[0].request else: # If initial suspicious response is not an empty list, we are going # to request only gap at the end of the suspicious response. let startSlot = sq.suspects[0].getLastNonEmptySlot() + 1'u64 let lastSlot = sq.suspects[0].request.lastSlot() req = SyncRequest.init(T, startSlot, lastSlot) debug "Resolve joker's problem", request_slot = req.slot, request_count = req.count, request_step = req.step, suspects_count = (len(sq.suspects) - 1) sq.suspects[0].request.item.updateScore(PeerScoreJokeBlocks) sq.toDebtsQueue(req) # We move all left suspicious responses to the debts queue. if len(sq.suspects) > 1: for i in 1 ..< len(sq.suspects): sq.toDebtsQueue(sq.suspects[i].request) sq.suspects[i].request.item.updateScore(PeerScoreJokeBlocks) # Reset state to the `zeropoint`. sq.suspects.setLen(0) resetSlot = sq.zeroPoint sq.zeroPoint = none[Slot]() else: # If we got `BlockError.MissingParent` and `zero-point` is not set # it means that peer returns chain of blocks with holes. let req = item.request warn "Received sequence of blocks with holes", peer = req.item, request_slot = req.slot, request_count = req.count, request_step = req.step, blocks_count = len(item.data), blocks_map = getShortMap(req, item.data) req.item.updateScore(PeerScoreBadBlocks) elif res.error == BlockError.Invalid: let req = item.request warn "Received invalid sequence of blocks", peer = req.item, request_slot = req.slot, request_count = req.count, request_step = req.step, blocks_count = len(item.data), blocks_map = getShortMap(req, item.data) req.item.updateScore(PeerScoreBadBlocks) else: let req = item.request warn "Received unexpected response from block_pool", peer = req.item, request_slot = req.slot, request_count = req.count, request_step = req.step, blocks_count = len(item.data), blocks_map = getShortMap(req, item.data), errorCode = res.error req.item.updateScore(PeerScoreBadBlocks) # We need to move failed response to the debts queue. sq.toDebtsQueue(item.request) if resetSlot.isSome(): await sq.resetWait(resetSlot) debug "Zero-point reset happens", queue_input_slot = sq.inpSlot, queue_output_slot = sq.outSlot break proc push*[T](sq: SyncQueue[T], sr: SyncRequest[T]) = ## Push failed request back to queue. if sr.index notin sq.pending: # If request `sr` not in our pending list, it only means that # SyncQueue.resetWait() happens and all pending requests are expired, so # we swallow `old` requests, and in such way sync-workers are able to get # proper new requests from SyncQueue. return sq.pending.del(sr.index) sq.toDebtsQueue(sr) proc pop*[T](sq: SyncQueue[T], maxslot: Slot, item: T): SyncRequest[T] = if len(sq.debtsQueue) > 0: if maxSlot < sq.debtsQueue[0].slot: return SyncRequest.empty(T) var sr = sq.debtsQueue.pop() if sr.lastSlot() <= maxSlot: sq.debtsCount = sq.debtsCount - sr.count sr.setItem(item) sq.makePending(sr) return sr var sr1 = SyncRequest.init(T, sr.slot, maxslot, item) let sr2 = SyncRequest.init(T, maxslot + 1'u64, sr.lastSlot()) sq.debtsQueue.push(sr2) sq.debtsCount = sq.debtsCount - sr1.count sq.makePending(sr1) return sr1 else: if maxSlot < sq.inpSlot: return SyncRequest.empty(T) if sq.inpSlot > sq.lastSlot: return SyncRequest.empty(T) let lastSlot = min(maxslot, sq.lastSlot) let count = min(sq.chunkSize, lastSlot + 1'u64 - sq.inpSlot) var sr = SyncRequest.init(T, sq.inpSlot, count, item) sq.inpSlot = sq.inpSlot + count sq.makePending(sr) return sr proc len*[T](sq: SyncQueue[T]): uint64 {.inline.} = ## Returns number of slots left in queue ``sq``. if sq.inpSlot > sq.lastSlot: result = sq.debtsCount else: result = sq.lastSlot - sq.inpSlot + 1'u64 - sq.debtsCount proc total*[T](sq: SyncQueue[T]): uint64 {.inline.} = ## Returns total number of slots in queue ``sq``. result = sq.lastSlot - sq.startSlot + 1'u64 proc progress*[T](sq: SyncQueue[T]): uint64 = ## Returns queue's ``sq`` progress string. let curSlot = sq.outSlot - sq.startSlot result = (curSlot * 100'u64) div sq.total() proc now*(sm: typedesc[SyncMoment], slot: Slot): SyncMoment {.inline.} = result = SyncMoment(stamp: now(chronos.Moment), slot: slot) proc speed*(start, finish: SyncMoment): float {.inline.} = ## Returns number of slots per second. let slots = finish.slot - start.slot let dur = finish.stamp - start.stamp let secs = float(chronos.seconds(1).nanoseconds) if isZero(dur): result = 0.0 else: let v = float(slots) * (secs / float(dur.nanoseconds)) # We doing round manually because stdlib.round is deprecated result = round(v * 10000) / 10000 proc newSyncManager*[A, B](pool: PeerPool[A, B], getLocalHeadSlotCb: GetSlotCallback, getLocalWallSlotCb: GetSlotCallback, updateLocalBlocksCb: UpdateLocalBlocksCallback, maxStatusAge = uint64(SLOTS_PER_EPOCH * 4), maxHeadAge = uint64(SLOTS_PER_EPOCH * 4), sleepTime = (int(SLOTS_PER_EPOCH) * int(SECONDS_PER_SLOT)).seconds, chunkSize = uint64(SLOTS_PER_EPOCH), toleranceValue = uint64(1), maxRecurringFailures = 3 ): SyncManager[A, B] = proc syncUpdate(req: SyncRequest[A], list: openarray[SignedBeaconBlock]): Result[void, BlockError] {.gcsafe.} = let peer = req.item let res = updateLocalBlocksCb(list) if res.isOk: peer.updateScore(PeerScoreGoodBlocks) return res let queue = SyncQueue.init(A, getLocalHeadSlotCb(), getLocalWallSlotCb(), chunkSize, syncUpdate, 2) result = SyncManager[A, B]( pool: pool, maxStatusAge: maxStatusAge, getLocalHeadSlot: getLocalHeadSlotCb, syncUpdate: syncUpdate, getLocalWallSlot: getLocalWallSlotCb, maxHeadAge: maxHeadAge, maxRecurringFailures: maxRecurringFailures, sleepTime: sleepTime, chunkSize: chunkSize, queue: queue ) proc getBlocks*[A, B](man: SyncManager[A, B], peer: A, req: SyncRequest): Future[BeaconBlocksRes] {.async.} = mixin beaconBlocksByRange, getScore, `==` doAssert(not(req.isEmpty()), "Request must not be empty!") debug "Requesting blocks from peer", peer = peer, slot = req.slot, slot_count = req.count, step = req.step, peer_score = peer.getScore(), topics = "syncman" var workFut = awaitne beaconBlocksByRange(peer, req.slot, req.count, req.step) if workFut.failed(): debug "Error, while waiting getBlocks response", peer = peer, slot = req.slot, slot_count = req.count, step = req.step, errMsg = workFut.readError().msg, topics = "syncman" else: let res = workFut.read() if res.isErr: debug "Error, while reading getBlocks response", peer = peer, slot = req.slot, count = req.count, step = req.step, topics = "syncman" result = res template headAge(): uint64 = wallSlot - headSlot template peerAge(): uint64 = if peerSlot > wallSlot: 0'u64 else: wallSlot - peerSlot proc syncWorker*[A, B](man: SyncManager[A, B], peer: A): Future[A] {.async.} = # Sync worker is the lowest level loop which performs syncing with single # peer. # # Logic here is pretty simple: # 1. Obtain request from SyncQueue. # 2. Send this request to a peer and obtain response. # 3. Push response to the SyncQueue, (doesn't matter if it success or failure) # 4. Update main SyncQueue last slot with wall time slot number. # 5. From time to time we also requesting peer's status information. # 6. If our current head slot is near equal to peer's head slot we are # exiting this loop and finishing that sync-worker task. # 7. Repeat mixin getKey, getScore, getHeadSlot debug "Starting syncing with peer", peer = peer, peer_score = peer.getScore(), topics = "syncman" try: while true: var wallSlot = man.getLocalWallSlot() var headSlot = man.getLocalHeadSlot() var peerSlot = peer.getHeadSlot() man.queue.updateLastSlot(wallSlot) debug "Peer's syncing status", wall_clock_slot = wallSlot, remote_head_slot = peerSlot, local_head_slot = headSlot, peer_score = peer.getScore(), peer = peer, topics = "syncman" if peerSlot > wallSlot + man.toleranceValue: # Our wall timer is broken, or peer's status information is invalid. debug "Local timer is broken or peer's status information is invalid", wall_clock_slot = wallSlot, remote_head_slot = peerSlot, local_head_slot = headSlot, peer = peer, tolerance_value = man.toleranceValue, peer_score = peer.getScore(), topics = "syncman" let failure = SyncFailure.init(SyncFailureKind.StatusInvalid, peer) man.failures.add(failure) break if peerAge >= man.maxStatusAge: # Peer's status information is very old, we going to update it. debug "Updating peer's status information", wall_clock_slot = wallSlot, remote_head_slot = peerSlot, local_head_slot = headSlot, peer = peer, peer_score = peer.getScore(), topics = "syncman" let res = await peer.updateStatus() if not(res): peer.updateScore(PeerScoreNoStatus) debug "Failed to get remote peer's status, exiting", peer = peer, peer_score = peer.getScore(), peer_head_slot = peerSlot, topics = "syncman" let failure = SyncFailure.init(SyncFailureKind.StatusDownload, peer) man.failures.add(failure) break let newPeerSlot = peer.getHeadSlot() if peerSlot >= newPeerSlot: peer.updateScore(PeerScoreStaleStatus) debug "Peer's status information is stale, exiting", wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot, local_head_slot = headSlot, remote_new_head_slot = newPeerSlot, peer = peer, peer_score = peer.getScore(), topics = "syncman" let failure = SyncFailure.init(SyncFailureKind.StatusStale, peer) man.failures.add(failure) break debug "Peer's status information updated", wall_clock_slot = wallSlot, remote_old_head_slot = peerSlot, local_head_slot = headSlot, remote_new_head_slot = newPeerSlot, peer = peer, peer_score = peer.getScore(), topics = "syncman" peer.updateScore(PeerScoreGoodStatus) peerSlot = newPeerSlot if (peerAge <= man.maxHeadAge) and (headAge <= man.maxHeadAge): debug "We are in sync with peer, exiting", wall_clock_slot = wallSlot, remote_head_slot = peerSlot, local_head_slot = headSlot, peer = peer, peer_score = peer.getScore(), topics = "syncman" break let req = man.queue.pop(peerSlot, peer) if req.isEmpty(): debug "Empty request received from queue, exiting", peer = peer, local_head_slot = headSlot, remote_head_slot = peerSlot, queue_input_slot = man.queue.inpSlot, queue_output_slot = man.queue.outSlot, queue_last_slot = man.queue.lastSlot, peer_score = peer.getScore(), topics = "syncman" # Sometimes when syncing is almost done but last requests are still # pending, this can fall into endless cycle, when low number of peers # are available in PeerPool. We going to wait for RESP_TIMEOUT time, # so all pending requests should be finished at this moment. await sleepAsync(RESP_TIMEOUT) let failure = SyncFailure.init(SyncFailureKind.EmptyProblem, peer) man.failures.add(failure) break debug "Creating new request for peer", wall_clock_slot = wallSlot, remote_head_slot = peerSlot, local_head_slot = headSlot, request_slot = req.slot, request_count = req.count, request_step = req.step, peer = peer, peer_score = peer.getScore(), topics = "syncman" let blocks = await man.getBlocks(peer, req) if blocks.isOk: let data = blocks.get() let smap = getShortMap(req, data) debug "Received blocks on request", blocks_count = len(data), blocks_map = smap, request_slot = req.slot, request_count = req.count, request_step = req.step, peer = peer, peer_score = peer.getScore(), topics = "syncman" if not(checkResponse(req, data)): peer.updateScore(PeerScoreBadResponse) warn "Received blocks sequence is not in requested range", blocks_count = len(data), blocks_map = smap, request_slot = req.slot, request_count = req.count, request_step = req.step, peer = peer, peer_score = peer.getScore(), topics = "syncman" let failure = SyncFailure.init(SyncFailureKind.BadResponse, peer) man.failures.add(failure) break # Scoring will happen in `syncUpdate`. await man.queue.push(req, data) # Cleaning up failures. man.failures.setLen(0) else: peer.updateScore(PeerScoreNoBlocks) man.queue.push(req) debug "Failed to receive blocks on request", request_slot = req.slot, request_count = req.count, request_step = req.step, peer = peer, peer_score = peer.getScore(), topics = "syncman" let failure = SyncFailure.init(SyncFailureKind.BlockDownload, peer) man.failures.add(failure) break result = peer finally: man.pool.release(peer) proc sync*[A, B](man: SyncManager[A, B]) {.async.} = # This procedure manages main loop of SyncManager and in this loop it # performs # 1. It checks for current sync status, "are we synced?". # 2. If we are in active syncing, it tries to acquire peers from PeerPool and # spawns new sync-workers. # 3. It stops spawning sync-workers when we are "in sync". # 4. It calculates syncing performance. mixin getKey, getScore var pending = newSeq[Future[A]]() var acquireFut: Future[A] var wallSlot, headSlot: Slot var syncSpeed: float = 0.0 template workersCount(): int = if isNil(acquireFut): len(pending) else: (len(pending) - 1) proc watchTask() {.async.} = while true: let lsm1 = SyncMoment.now(man.getLocalHeadSlot()) await sleepAsync(chronos.seconds(int(SECONDS_PER_SLOT))) let lsm2 = SyncMoment.now(man.getLocalHeadSlot()) if workersCount() == 0: syncSpeed = 0.0 else: if (lsm2.slot - lsm1.slot == 0'u64) and (workersCount() > 1): debug "Syncing process is not progressing, reset the queue", workers_count = workersCount(), to_slot = man.queue.outSlot, local_head_slot = lsm1.slot await man.queue.resetWait(none[Slot]()) else: syncSpeed = speed(lsm1, lsm2) debug "Synchronization loop started", topics = "syncman" traceAsyncErrors watchTask() while true: wallSlot = man.getLocalWallSlot() headSlot = man.getLocalHeadSlot() var progress: uint64 if headSlot <= man.queue.lastSlot: progress = man.queue.progress() else: progress = 100'u64 debug "Synchronization loop start tick", wall_head_slot = wallSlot, local_head_slot = headSlot, queue_status = progress, queue_start_slot = man.queue.startSlot, queue_last_slot = man.queue.lastSlot, workers_count = workersCount(), topics = "syncman" if headAge <= man.maxHeadAge: debug "Synchronization loop sleeping", wall_head_slot = wallSlot, local_head_slot = headSlot, workers_count = workersCount(), difference = (wallSlot - headSlot), max_head_age = man.maxHeadAge, topics = "syncman" if len(pending) == 0: man.inProgress = false await sleepAsync(man.sleepTime) else: var peerFut = one(pending) # We do not care about result here because we going to check peerFut # later. discard await withTimeout(peerFut, man.sleepTime) else: man.inProgress = true if isNil(acquireFut): acquireFut = man.pool.acquire() pending.add(acquireFut) debug "Synchronization loop waiting for new peer", wall_head_slot = wallSlot, local_head_slot = headSlot, workers_count = workersCount(), topics = "syncman" var peerFut = one(pending) # We do not care about result here, because we going to check peerFut # later. discard await withTimeout(peerFut, man.sleepTime) var temp = newSeqOfCap[Future[A]](len(pending)) # Update slots to with more recent data wallSlot = man.getLocalWallSlot() headSlot = man.getLocalHeadSlot() for fut in pending: if fut.finished(): if fut == acquireFut: # We acquired new peer from PeerPool. if acquireFut.failed(): debug "Synchronization loop failed to get new peer", wall_head_slot = wallSlot, local_head_slot = headSlot, workers_count = workersCount(), errMsg = acquireFut.readError().msg, topics = "syncman" else: var peer = acquireFut.read() if headAge <= man.maxHeadAge: # If we are already in sync, we going to release just acquired # peer and do not acquire peers debug "Synchronization loop reached sync barrier", peer = peer, wall_head_slot = wallSlot, local_head_slot = headSlot, peer_score = peer.getScore(), topics = "syncman" man.pool.release(peer) else: if headSlot > man.queue.lastSlot: man.queue = SyncQueue.init(A, headSlot, wallSlot, man.chunkSize, man.syncUpdate, 2) debug "Synchronization loop starting new worker", peer = peer, wall_head_slot = wallSlot, local_head_slot = headSlot, peer_score = peer.getScore(), topics = "syncman" temp.add(syncWorker(man, peer)) acquireFut = nil if headAge > man.maxHeadAge: acquireFut = man.pool.acquire() temp.add(acquireFut) else: # Worker finished its work if fut.failed(): debug "Synchronization loop got worker finished with an error", wall_head_slot = wallSlot, local_head_slot = headSlot, errMsg = fut.readError().msg, topics = "syncman" else: let peer = fut.read() debug "Synchronization loop got worker finished", wall_head_slot = wallSlot, local_head_slot = headSlot, peer = peer, peer_score = peer.getScore(), topics = "syncman" else: if fut == acquireFut: if headAge <= man.maxHeadAge: debug "Synchronization loop reached sync barrier", wall_head_slot = wallSlot, local_head_slot = headSlot, topics = "syncman" acquireFut = nil fut.cancel() else: temp.add(fut) else: temp.add(fut) pending = temp if len(man.failures) > man.maxRecurringFailures and (workersCount() > 1): debug "Number of recurring failures exceeds limit, reseting queue", workers_count = workers_count(), rec_failures = len(man.failures) await man.queue.resetWait(none[Slot]()) debug "Synchronization loop end tick", wall_head_slot = wallSlot, local_head_slot = headSlot, workers_count = workersCount(), waiting_for_new_peer = $not(isNil(acquireFut)), sync_speed = syncSpeed, queue_slot = man.queue.outSlot, topics = "syncman"