{.used.} import std/strutils import unittest2 import chronos import ../beacon_chain/gossip_processing/block_processor, ../beacon_chain/sync/sync_manager, ../beacon_chain/spec/datatypes/phase0, ../beacon_chain/spec/forks type SomeTPeer = ref object proc `$`(peer: SomeTPeer): string = "SomeTPeer" proc updateScore(peer: SomeTPeer, score: int) = discard proc getFirstSlotAtFinalizedEpoch(): Slot = Slot(0) proc getSafeSlot(): Slot = Slot(1024) type BlockEntry = object blck*: ForkedSignedBeaconBlock resfut*: Future[Result[void, BlockError]] proc collector(queue: AsyncQueue[BlockEntry]): BlockVerifier = # This sets up a fake block verifiation collector that simply puts the blocks # in the async queue, similar to how BlockProcessor does it - as far as # testing goes, this is risky because it might introduce differences between # the BlockProcessor and this test proc verify(signedBlock: ForkedSignedBeaconBlock): Future[Result[void, BlockError]] = let fut = newFuture[Result[void, BlockError]]() try: queue.addLastNoWait(BlockEntry(blck: signedBlock, resfut: fut)) except CatchableError as exc: raiseAssert exc.msg return fut return verify suite "SyncManager test suite": proc createChain(start, finish: Slot): seq[ref ForkedSignedBeaconBlock] = doAssert(start <= finish) let count = int(finish - start + 1'u64) var res = newSeq[ref ForkedSignedBeaconBlock](count) var curslot = start for item in res.mitems(): item = new ForkedSignedBeaconBlock item[].phase0Data.message.slot = curslot curslot = curslot + 1'u64 res proc getSlice(chain: openArray[ref ForkedSignedBeaconBlock], startSlot: Slot, request: SyncRequest[SomeTPeer]): seq[ref ForkedSignedBeaconBlock] = let startIndex = int(request.slot - startSlot) finishIndex = int(request.slot - startSlot) + int(request.count) - 1 var res = newSeq[ref ForkedSignedBeaconBlock](1 + finishIndex - startIndex) for i in 0..= failEpoch: break let rewindEpoch = failEpoch - counter let rewindSlot = start_slot(rewindEpoch) check queue.getRewindPoint(failSlot, finalizedSlot) == rewindSlot counter = counter shl 1 block: var queue = SyncQueue.init(SomeTPeer, SyncQueueKind.Forward, Slot(0), Slot(0xFFFF_FFFF_FFFF_FFFFF'u64), 1'u64, getFirstSlotAtFinalizedEpoch, collector(aq), 2) let finalizedSlot = start_slot(Epoch(1'u64)) let failSlot = Slot(0xFFFF_FFFF_FFFF_FFFFF'u64) let failEpoch = epoch(failSlot) var counter = 1'u64 for i in 0 ..< 64: if counter >= failEpoch: break let rewindEpoch = failEpoch - counter let rewindSlot = start_slot(rewindEpoch) check queue.getRewindPoint(failSlot, finalizedSlot) == rewindSlot counter = counter shl 1 test "[SyncQueue#Backward] getRewindPoint() test": let aq = newAsyncQueue[BlockEntry]() block: var queue = SyncQueue.init(SomeTPeer, SyncQueueKind.Backward, Slot(1024), Slot(0), 1'u64, getSafeSlot, collector(aq), 2) let safeSlot = getSafeSlot() for i in countdown(1023, 0): check queue.getRewindPoint(Slot(i), safeSlot) == safeSlot