import random, chronos, spec/[datatypes, helpers] type Timestamp* = uint64 # Unix epoch timestamp in millisecond resolution var detectedClockDrift: int64 template now*: auto = fastEpochTime() # TODO underflow when genesis has not yet happened! proc timeSinceGenesis*(s: BeaconState): Timestamp = Timestamp(int64(fastEpochTime() - s.genesis_time * 1000) - detectedClockDrift) proc getSlotFromTime*(s: BeaconState, t = now()): Slot = GENESIS_SLOT + uint64((int64(t - s.genesis_time * 1000) - detectedClockDrift) div int64(SECONDS_PER_SLOT * 1000)) func slotStart*(s: BeaconState, slot: Slot): Timestamp = (s.genesis_time + (slot * SECONDS_PER_SLOT)) * 1000 func slotMiddle*(s: BeaconState, slot: Slot): Timestamp = s.slotStart(slot) + SECONDS_PER_SLOT * 500 func slotEnd*(s: BeaconState, slot: Slot): Timestamp = # TODO this is actually past the end, by nim inclusive semantics (sigh) s.slotStart(slot + 1) proc randomTimeInSlot*(s: BeaconState, slot: Slot, interval: HSlice[float, float]): Timestamp = ## Returns a random moment within the slot. ## The interval must be a sub-interval of [0..1]. ## Zero marks the begginning of the slot and One marks the end. s.slotStart(slot) + Timestamp(rand(interval) * float(SECONDS_PER_SLOT * 1000)) proc slotDistanceFromNow*(s: BeaconState): int64 = ## Returns how many slots have passed since a particular BeaconState was finalized int64(s.getSlotFromTime() - s.finalized_epoch.get_epoch_start_slot) proc synchronizeClock*() {.async.} = ## This should determine the offset of the local clock against a global ## trusted time (e.g. it can be obtained from multiple time servers). # TODO: implement this properly detectedClockDrift = 0