# beacon_chain # Copyright (c) 2018-2020 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. import extras, beacon_chain_db, stew/results, spec/[crypto, datatypes, digest, presets] import block_pools/[block_pools_types, clearance, candidate_chains, quarantine] export results, block_pools_types # Block_Pools # -------------------------------------------- # # Compatibility shims to minimize PR breakage # during block_pool refactor type BlockPools* = object # TODO: Rename BlockPools quarantine: Quarantine dag*: CandidateChains BlockPool* = BlockPools {.push raises: [Defect], inline.} # Quarantine dispatch # -------------------------------------------- func checkMissing*(pool: var BlockPool): seq[FetchRecord] = checkMissing(pool.quarantine) # CandidateChains # -------------------------------------------- template tail*(pool: BlockPool): BlockRef = pool.dag.tail template heads*(pool: BlockPool): seq[Head] = pool.dag.heads template head*(pool: BlockPool): Head = pool.dag.head template finalizedHead*(pool: BlockPool): BlockSlot = pool.dag.finalizedHead proc addRawBlock*(pool: var BlockPool, signedBlock: SignedBeaconBlock, callback: proc(blck: BlockRef) ): Result[BlockRef, BlockError] = ## Add a raw block to the blockpool ## Trigger "callback" on success ## Adding a rawblock might unlock a consequent amount of blocks in quarantine # TODO: `addRawBlock` is accumulating significant cruft # and is in dire need of refactoring # - the ugly `inAdd` field # - the callback # - callback may be problematic as it's called in async validator duties result = addRawBlock(pool.dag, pool.quarantine, signedBlock, callback) export parent # func parent*(bs: BlockSlot): BlockSlot export isAncestorOf # func isAncestorOf*(a, b: BlockRef): bool export getAncestorAt # func isAncestorOf*(a, b: BlockRef): bool export get_ancestor # func get_ancestor*(blck: BlockRef, slot: Slot): BlockRef export atSlot # func atSlot*(blck: BlockRef, slot: Slot): BlockSlot proc init*(T: type BlockPools, preset: RuntimePreset, db: BeaconChainDB, updateFlags: UpdateFlags = {}): BlockPools = result.dag = init(CandidateChains, preset, db, updateFlags) func addFlags*(pool: BlockPool, flags: UpdateFlags) = ## Add a flag to the block processing ## This is destined for testing to add skipBLSValidation flag pool.dag.updateFlags.incl flags export init # func init*(T: type BlockRef, root: Eth2Digest, blck: BeaconBlock): BlockRef export addFlags func getRef*(pool: BlockPool, root: Eth2Digest): BlockRef = ## Retrieve a resolved block reference, if available pool.dag.getRef(root) func getBlockRange*( pool: BlockPool, startSlot: Slot, skipStep: Natural, output: var openArray[BlockRef]): Natural = ## This function populates an `output` buffer of blocks ## with a slots ranging from `startSlot` up to, but not including, ## `startSlot + skipStep * output.len`, skipping any slots that don't have ## a block. ## ## Blocks will be written to `output` from the end without gaps, even if ## a block is missing in a particular slot. The return value shows how ## many slots were missing blocks - to iterate over the result, start ## at this index. ## ## If there were no blocks in the range, `output.len` will be returned. pool.dag.getBlockRange(startSlot, skipStep, output) func getBlockBySlot*(pool: BlockPool, slot: Slot): BlockRef = ## Retrieves the first block in the current canonical chain ## with slot number less or equal to `slot`. pool.dag.getBlockBySlot(slot) func getBlockByPreciseSlot*(pool: BlockPool, slot: Slot): BlockRef = ## Retrieves a block from the canonical chain with a slot ## number equal to `slot`. pool.dag.getBlockByPreciseSlot(slot) proc get*(pool: BlockPool, blck: BlockRef): BlockData = ## Retrieve the associated block body of a block reference pool.dag.get(blck) proc get*(pool: BlockPool, root: Eth2Digest): Option[BlockData] = ## Retrieve a resolved block reference and its associated body, if available pool.dag.get(root) func getOrResolve*(pool: var BlockPool, root: Eth2Digest): BlockRef = ## Fetch a block ref, or nil if not found (will be added to list of ## blocks-to-resolve) getOrResolve(pool.dag, pool.quarantine, root) proc updateHead*(pool: BlockPool, newHead: BlockRef) = ## Update what we consider to be the current head, as given by the fork ## choice. ## The choice of head affects the choice of finalization point - the order ## of operations naturally becomes important here - after updating the head, ## blocks that were once considered potential candidates for a tree will ## now fall from grace, or no longer be considered resolved. updateHead(pool.dag, newHead) proc latestJustifiedBlock*(pool: BlockPool): BlockSlot = ## Return the most recent block that is justified and at least as recent ## as the latest finalized block latestJustifiedBlock(pool.dag) proc addMissing*(pool: var BlockPool, broot: Eth2Digest) {.inline.} = pool.quarantine.addMissing(broot) proc isInitialized*(T: type BlockPool, db: BeaconChainDB): bool = isInitialized(CandidateChains, db) proc preInit*( T: type BlockPool, db: BeaconChainDB, state: BeaconState, signedBlock: SignedBeaconBlock) = preInit(CandidateChains, db, state, signedBlock) proc getProposer*(pool: BlockPool, head: BlockRef, slot: Slot): Option[(ValidatorIndex, ValidatorPubKey)] = getProposer(pool.dag, head, slot) # Rewinder / State transitions # -------------------------------------------- template headState*(pool: BlockPool): StateData = pool.dag.headState template tmpState*(pool: BlockPool): StateData = pool.dag.tmpState template justifiedState*(pool: BlockPool): StateData = pool.dag.justifiedState template withState*( pool: BlockPool, cache: var StateData, blockSlot: BlockSlot, body: untyped): untyped = ## Helper template that updates state to a particular BlockSlot - usage of ## cache is unsafe outside of block. ## TODO async transformations will lead to a race where cache gets updated ## while waiting for future to complete - catch this here somehow? withState(pool.dag, cache, blockSlot, body) template withEpochState*( pool: BlockPool, cache: var StateData, blockSlot: BlockSlot, body: untyped): untyped = ## Helper template that updates state to a state with an epoch matching the ## epoch of blockSlot. This aims to be at least as fast as withState, quick ## enough to expose to unautheticated, remote use, but trades off that it's ## possible for it to decide that finding a state from a matching epoch may ## provide too expensive for such use cases. ## ## cache is unsafe outside of block. withEpochState(pool.dag, cache, blockSlot, body) proc updateStateData*(pool: BlockPool, state: var StateData, bs: BlockSlot) = ## Rewind or advance state such that it matches the given block and slot - ## this may include replaying from an earlier snapshot if blck is on a ## different branch or has advanced to a higher slot number than slot ## If slot is higher than blck.slot, replay will fill in with empty/non-block ## slots, else it is ignored updateStateData(pool.dag, state, bs) proc loadTailState*(pool: BlockPool): StateData = loadTailState(pool.dag) proc isValidBeaconBlock*( pool: var BlockPool, signed_beacon_block: SignedBeaconBlock, current_slot: Slot, flags: UpdateFlags): Result[void, BlockError] = isValidBeaconBlock( pool.dag, pool.quarantine, signed_beacon_block, current_slot, flags)