# beacon_chain # Copyright (c) 2018-2021 Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. # State transition, as described in # https://github.com/ethereum/eth2.0-specs/blob/master/specs/core/0_beacon-chain.md#beacon-chain-state-transition-function # # The entry point is `state_transition` which is at the bottom of the file! # # General notes about the code: # * Weird styling - the sections taken from the spec use python styling while # the others use NEP-1 - helps grepping identifiers in spec # * When updating the code, add TODO sections to mark where there are clear # improvements to be made - other than that, keep things similar to spec unless # motivated by security or performance considerations # # Performance notes: # * The state transition is used in two contexts: to verify that incoming blocks # are correct and to replay existing blocks from database. Incoming blocks # are processed one-by-one while replay happens multiple blocks at a time. # * Although signature verification is the slowest operation in the state # state transition, we skip it during replay - this is also when we repeatedly # call the state transition, making the non-signature part of the code # important from a performance point of view. # * It's important to start with a prefilled cache - generating the shuffled # list of active validators is generally very slow. # * Throughout, the code is affected by inefficient for loop codegen, meaning # that we have to iterate over indices and pick out the value manually: # https://github.com/nim-lang/Nim/issues/14421 # * Throughout, we're affected by inefficient `let` borrowing, meaning we # often have to take the address of a sequence item due to the above - look # for `let ... = unsafeAddr sequence[idx]` # * Throughout, we're affected by the overloading rules that prefer a `var` # overload to a non-var overload - look for `asSeq()` - when the `var` # overload is used, the hash tree cache is cleared, which, aside from being # slow itself, causes additional processing to recalculate the merkle tree. {.push raises: [Defect].} import std/tables, chronicles, stew/results, ../extras, ../ssz/merkleization, metrics, ./datatypes, ./crypto, ./digest, ./helpers, ./signatures, ./validator, ./state_transition_block, ./state_transition_epoch, ../../nbench/bench_lab # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc verify_block_signature*( state: BeaconState, signed_block: SomeSignedBeaconBlock): bool {.nbench.} = let proposer_index = signed_block.message.proposer_index if proposer_index >= state.validators.lenu64: notice "Invalid proposer index in block", blck = shortLog(signed_block.message) return false if not verify_block_signature( state.fork, state.genesis_validators_root, signed_block.message.slot, signed_block.message, state.validators[proposer_index].pubkey, signed_block.signature): notice "Block: signature verification failed", blck = shortLog(signedBlock) return false true # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc verifyStateRoot(state: BeaconState, blck: BeaconBlock or SigVerifiedBeaconBlock): bool = # This is inlined in state_transition(...) in spec. let state_root = hash_tree_root(state) if state_root != blck.state_root: notice "Block: root verification failed", block_state_root = shortLog(blck.state_root), state_root = shortLog(state_root) false else: true proc verifyStateRoot(state: BeaconState, blck: TrustedBeaconBlock): bool = # This is inlined in state_transition(...) in spec. true type RollbackProc* = proc(v: var BeaconState) {.gcsafe, raises: [Defect].} proc noRollback*(state: var BeaconState) = trace "Skipping rollback of broken state" type RollbackHashedProc* = proc(state: var HashedBeaconState) {.gcsafe, raises: [Defect].} # Hashed-state transition functions # --------------------------------------------------------------- # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function func process_slot*( state: var BeaconState, pre_state_root: Eth2Digest) {.nbench.} = # `process_slot` is the first stage of per-slot processing - it is run for # every slot, including epoch slots - it does not however update the slot # number! `pre_state_root` refers to the state root of the incoming # state before any slot processing has been done. # Cache state root state.state_roots[state.slot mod SLOTS_PER_HISTORICAL_ROOT] = pre_state_root # Cache latest block header state root if state.latest_block_header.state_root == ZERO_HASH: state.latest_block_header.state_root = pre_state_root # Cache block root state.block_roots[state.slot mod SLOTS_PER_HISTORICAL_ROOT] = hash_tree_root(state.latest_block_header) func clear_epoch_from_cache(cache: var StateCache, epoch: Epoch) = cache.shuffled_active_validator_indices.del epoch let start_slot = epoch.compute_start_slot_at_epoch end_slot = (epoch + 1).compute_start_slot_at_epoch for i in start_slot ..< end_slot: cache.beacon_proposer_indices.del i # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc advance_slot( state: var BeaconState, previous_slot_state_root: Eth2Digest, flags: UpdateFlags, cache: var StateCache, rewards: var RewardInfo) {.nbench.} = # Do the per-slot and potentially the per-epoch processing, then bump the # slot number - we've now arrived at the slot state on top of which a block # optionally can be applied. process_slot(state, previous_slot_state_root) rewards.statuses.setLen(0) rewards.total_balances = TotalBalances() let is_epoch_transition = (state.slot + 1).isEpoch if is_epoch_transition: # Note: Genesis epoch = 0, no need to test if before Genesis process_epoch(state, flags, cache, rewards) clear_epoch_from_cache(cache, (state.slot + 1).compute_epoch_at_slot) state.slot += 1 # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/beacon-chain.md#beacon-chain-state-transition-function proc process_slots*(state: var HashedBeaconState, slot: Slot, cache: var StateCache, rewards: var RewardInfo, flags: UpdateFlags = {}): bool {.nbench.} = ## Process one or more slot transitions without blocks - if the slot transtion ## passes an epoch boundary, epoch processing will run and `rewards` will be ## updated, else it will be cleared if not (state.data.slot < slot): if slotProcessed notin flags or state.data.slot != slot: notice( "Unusual request for a slot in the past", state_root = shortLog(state.root), current_slot = state.data.slot, target_slot = slot ) return false # Catch up to the target slot while state.data.slot < slot: advance_slot(state.data, state.root, flags, cache, rewards) # The root must be updated on every slot update, or the next `process_slot` # will be incorrect state.root = hash_tree_root(state.data) true proc noRollback*(state: var HashedBeaconState) = trace "Skipping rollback of broken state" proc state_transition*( preset: RuntimePreset, state: var HashedBeaconState, signedBlock: SomeSignedBeaconBlock, cache: var StateCache, rewards: var RewardInfo, flags: UpdateFlags, rollback: RollbackHashedProc): bool {.nbench.} = ## Apply a block to the state, advancing the slot counter as necessary. The ## given state must be of a lower slot, or, in case the `slotProcessed` flag ## is set, can be the slot state of the same slot as the block (where the ## slot state is the state without any block applied). To create a slot state, ## advance the state corresponding to the the parent block using ## `process_slots`. ## ## To run the state transition function in preparation for block production, ## use `makeBeaconBlock` instead. ## ## `rollback` is called if the transition fails and the given state has been ## partially changed. If a temporary state was given to `state_transition`, ## it is safe to use `noRollback` and leave it broken, else the state ## object should be rolled back to a consistent state. If the transition fails ## before the state has been updated, `rollback` will not be called. doAssert not rollback.isNil, "use noRollback if it's ok to mess up state" let slot = signedBlock.message.slot if not (state.data.slot < slot): if slotProcessed notin flags or state.data.slot != slot: notice "State must precede block", state_root = shortLog(state.root), current_slot = state.data.slot, blck = shortLog(signedBlock) return false # Update the state so its slot matches that of the block while state.data.slot < slot: advance_slot(state.data, state.root, flags, cache, rewards) if state.data.slot < slot: # Don't update state root for the slot of the block state.root = hash_tree_root(state.data) # Block updates - these happen when there's a new block being suggested # by the block proposer. Every actor in the network will update its state # according to the contents of this block - but first they will validate # that the block is sane. if not (skipBLSValidation in flags or verify_block_signature(state.data, signedBlock)): rollback(state) return false trace "state_transition: processing block, signature passed", signature = shortLog(signedBlock.signature), blockRoot = shortLog(signedBlock.root) let res = process_block(preset, state.data, signedBlock.message, flags, cache) if not res.isOk(): debug "state_transition: process_block failed", blck = shortLog(signedBlock.message), slot = state.data.slot, eth1_deposit_index = state.data.eth1_deposit_index, deposit_root = shortLog(state.data.eth1_data.deposit_root), error = res.error rollback(state) return false if not (skipStateRootValidation in flags or verifyStateRoot(state.data, signedBlock.message)): rollback(state) return false # only blocks currently being produced have an empty state root - we use a # separate function for those doAssert signedBlock.message.state_root != Eth2Digest(), "see makeBeaconBlock for block production" state.root = signedBlock.message.state_root true # https://github.com/ethereum/eth2.0-specs/blob/v1.0.1/specs/phase0/validator.md#preparing-for-a-beaconblock proc makeBeaconBlock*( preset: RuntimePreset, state: var HashedBeaconState, proposer_index: ValidatorIndex, parent_root: Eth2Digest, randao_reveal: ValidatorSig, eth1_data: Eth1Data, graffiti: GraffitiBytes, attestations: seq[Attestation], deposits: seq[Deposit], proposerSlashings: seq[ProposerSlashing], attesterSlashings: seq[AttesterSlashing], voluntaryExits: seq[SignedVoluntaryExit], rollback: RollbackHashedProc, cache: var StateCache): Option[BeaconBlock] = ## Create a block for the given state. The last block applied to it must be ## the one identified by parent_root and process_slots must be called up to ## the slot for which a block is to be created. # To create a block, we'll first apply a partial block to the state, skipping # some validations. var blck = BeaconBlock( slot: state.data.slot, proposer_index: proposer_index.uint64, parent_root: parent_root, body: BeaconBlockBody( randao_reveal: randao_reveal, eth1_data: eth1data, graffiti: graffiti, proposer_slashings: List[ProposerSlashing, Limit MAX_PROPOSER_SLASHINGS]( proposerSlashings), attester_slashings: List[AttesterSlashing, Limit MAX_ATTESTER_SLASHINGS]( attesterSlashings), attestations: List[Attestation, Limit MAX_ATTESTATIONS](attestations), deposits: List[Deposit, Limit MAX_DEPOSITS](deposits), voluntary_exits: List[SignedVoluntaryExit, Limit MAX_VOLUNTARY_EXITS](voluntaryExits))) let res = process_block(preset, state.data, blck, {skipBlsValidation}, cache) if res.isErr: warn "Unable to apply new block to state", blck = shortLog(blck), slot = state.data.slot, eth1_deposit_index = state.data.eth1_deposit_index, deposit_root = shortLog(state.data.eth1_data.deposit_root), error = res.error rollback(state) return state.root = hash_tree_root(state.data) blck.state_root = state.root some(blck)