# beacon_chain # Copyright (c) 2018-Present Status Research & Development GmbH # Licensed and distributed under either of # * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT). # * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0). # at your option. This file may not be copied, modified, or distributed except according to those terms. {.used.} import # Standard library os, sequtils, chronicles, # Beacon chain internals ../../beacon_chain/spec/[crypto, datatypes, state_transition, presets], ../../beacon_chain/ssz, # Test utilities ../testutil, ./fixtures_utils const FinalityDir = SszTestsDir/const_preset/"phase0"/"finality"/"finality"/"pyspec_tests" SanityBlocksDir = SszTestsDir/const_preset/"phase0"/"sanity"/"blocks"/"pyspec_tests" proc runTest(testName, testDir, unitTestName: string) = # We wrap the tests in a proc to avoid running out of globals # in the future: Nim supports up to 3500 globals # but unittest with the macro/templates put everything as globals # https://github.com/nim-lang/Nim/issues/12084#issue-486866402 let testPath = testDir / unitTestName proc `testImpl _ blck _ testName`() = let hasPostState = existsFile(testPath/"post.ssz") prefix = if hasPostState: "[Valid] " else: "[Invalid] " test prefix & testName & " - " & unitTestName & preset(): var preState = newClone(parseTest(testPath/"pre.ssz", SSZ, BeaconState)) hashedPreState = (ref HashedBeaconState)( data: preState[], root: hash_tree_root(preState[])) cache = StateCache() rewards = RewardInfo() # In test cases with more than 10 blocks the first 10 aren't 0-prefixed, # so purely lexicographic sorting wouldn't sort properly. let numBlocks = toSeq(walkPattern(testPath/"blocks_*.ssz")).len for i in 0 ..< numBlocks: let blck = parseTest(testPath/"blocks_" & $i & ".ssz", SSZ, SignedBeaconBlock) if hasPostState: let success = state_transition( defaultRuntimePreset, hashedPreState[], blck, cache, rewards, flags = {}, noRollback) doAssert success, "Failure when applying block " & $i else: let success = state_transition( defaultRuntimePreset, hashedPreState[], blck, cache, rewards, flags = {}, noRollback) doAssert (i + 1 < numBlocks) or not success, "We didn't expect these invalid blocks to be processed" if hasPostState: let postState = newClone(parseTest(testPath/"post.ssz", SSZ, BeaconState)) when false: reportDiff(hashedPreState.data, postState) doAssert hashedPreState.root == postState[].hash_tree_root() `testImpl _ blck _ testName`() suite "Official - Sanity - Blocks " & preset(): for kind, path in walkDir(SanityBlocksDir, true): runTest("Official - Sanity - Blocks", SanityBlocksDir, path) suite "Official - Finality " & preset(): for kind, path in walkDir(FinalityDir, true): runTest("Official - Finality", FinalityDir, path)