* 3gb vs 12gb for 4000 epochs of witti
* 3-4x sync blocks/sec performance improvement on my FDE SSD drive
* generate less quirky code for primitive types
* random fixes
* create dump dir on startup
* don't crash on failure to write dump
* fix a few `uint64` instances being used when indexing arrays - this
should be a compile error but isn't due to compiler bugs
* fix standalone test_block_pool compilation
* add signed block processing in ncli
* reuse cache entry instead of allocating a new one
* allow for small clock disparities when validating blocks
- each BN gets half of its previous validators as inProcess and the other half goes to the respective VC for that BN - using separate data dirs where the keys are copied
- also removed a few command line options which are no longer necessary
- block proposals originating from a VC are propagated from one BN to the rest properly
- other cleanup & moving code back to since it is no longer used elsewhere
These are the 3 most important things in the life of a beacon-node -
finalization checkpoint for security, head + time for seeing that we're
synced and working.
The order given is the expected increasing order that things should be
moving in - finalization lags head, and head lags clock - the structure
helps the user remember, but also see the pattern where time is getting
out of sync with head.
A validator would also want to know when the next action is going to be
(ie next attestation / block production) but that's for another day.
* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
Add SeenTable to avoid continuous attempts to dead peers.
Refactor onSecond.
Block backward sync while forward sync is working.
SyncManager now checks responses according corresponding requests + tests.
SyncManager now watching for not progressing local_head_slot and resets SyncQueue.
* wip: cache
* cache lists and arrays of complex objects (5x block processing speed
on ncli_db)
trivial baseline cache that stores tree in flat memory structure
* support array of uint64
* work around type issues
* more type compiler bug workarounds
* cache balances, more type fixes
* index type
* ncli_db: add validation flag, better ux
* int64 fixes
* test fix
* "oops"
```
647.913, 0.000, 647.913, 647.913, 1,
Initialize DB
0.540, 0.402, 0.340, 9.451, 619,
Load block from database
40.268, 0.000, 40.268, 40.268, 1,
Load state from database
0.498, 0.150, 0.343, 0.930, 596,
Apply block
3.548, 11.005, 0.729, 54.022, 23,
Apply epoch block
```
* support all basic types
* cleanups
* a few more cleanups