* update get_seed(...) and get_beacon_proposer_index(...) to 0.9.0, implement compute_proposer_index(...), and render 3 more test fixtures working
* rm stray Crosslink reference which prevented static SSZ tests from building
* remove references to removed tests in attestations test fixture; add minimal-preset block sanity test, plus all but one of mainnet tests for block sanity to transition fixtures
* transition deposit operations fixture to 0.9.0
* mark slash_validator(...) as 0.9.0
* switch remaining non-ref objects to ref objects to maybe avoid crashes in CI
* remove unused helpers/debug_state imports
* update test submodule [skip ci]
* rename the process_lfs script to setup_official_tests [skip ci]
* clarify that the existing LFS is for json files [skip ci]
* Update again to use download/unpack function library
* update the test downloading script [skip ci]
* Update EF fixtures with new test path
* fix symlink order
* Fix relative:absolute symlink issue
* add symlink existence check
* setup_official_tests.sh: refactoring
* rename compute_epoch_of_slot(...) to compute_epoch_at_slot(...)
* remove some unnecessary imports; remove some crosslink-related code and tests; complete renaming of compute_epoch_of_slot(...) to compute_epoch_at_slot(...)
* rm more transfer-related code and tests; rm more unnecessary strutils imports
* rm remaining unused imports
* remove useless get_empty_per_epoch_cache(...)/compute_start_slot_of_epoch(...) calls
* rename compute_start_slot_of_epoch(...) to compute_start_slot_at_epoch(...)
* rename ACTIVATION_EXIT_DELAY to MAX_SEED_LOOKAHEAD
* update domain types to 0.9.0
* mark AttesterSlashing, IndexedAttestation, AttestationDataAndCustodyBit, DepositData, BeaconBlockHeader, Fork, integer_squareroot(...), and process_voluntary_exit(...) as 0.9.0
* mark increase_balance(...), decrease_balance(...), get_block_root(...), CheckPoint, Deposit, PendingAttestation, HistoricalBatch, is_active_validator(...), and is_slashable_attestation_data(...) as 0.9.0
* mark compute_activation_exit_epoch(...), bls_verify(...), Validator, get_active_validator_indices(...), get_current_epoch(...), get_total_active_balance(...), and get_previous_epoch(...) as 0.9.0
* mark get_block_root_at_slot(...), ProposerSlashing, get_domain(...), VoluntaryExit, mainnet preset Gwei values, minimal preset max operations, process_block_header(...), and is_slashable_validator(...) as 0.9.0
* mark makeWithdrawalCredentials(...), get_validator_churn_limit(...), get_total_balance(...), is_valid_indexed_attestation(...), bls_aggregate_pubkeys(...), initial genesis value/constants, Attestation, get_randao_mix(...), mainnet preset max operations per block constants, minimal preset Gwei values and time parameters, process_eth1_data(...), get_shuffled_seq(...), compute_committee(...), and process_slots(...) as 0.9.0; partially update get_indexed_attestation(...) to 0.9.0 by removing crosslink refs and associated tests
* mark initiate_validator_exit(...), process_registry_updates(...), BeaconBlock, Eth1Data, compute_domain(...), process_randao(...), process_attester_slashing(...), get_base_reward(...), and process_slot(...) as 0.9.0
Multi-client testing requires more portable formats, and SSZ is
much better specified than our flavour of Json.
Tools like ncli and zcli can be now used to inspect the contents
of the SSZ files.
* stop double-counting attestation-topic attestations
* track attestations sent/received in grafana
* address suggestion to clarify sent attestation count being across all nodes
* enable all sanity slots tests
* enable more tests in sanity blocks
* win64 strikes again #435
* workaround invalid handle in win64 CI
* empty_epoch_transition_not_finalizing only valid in minimal preset
* sanity block ETH1 data votes are also minimal only
* "industrialize" skipping win64 CI
- reintroduce actually working tests
- skip BLS priv_to_pub (tested in blscurve + broken by #440 and #435)
* missing echo
* try/except OSError doesn't seem to work in unittest so plain ignore + move x64 first for fail fast
* ignore transfers completely in WIn64