Commit Graph

58 Commits

Author SHA1 Message Date
Jacek Sieka 805e85e1ff
time: spring cleaning (#3262)
Time in the beacon chain is expressed relative to the genesis time -
this PR creates a `beacon_time` module that collects helpers and
utilities for dealing the time units - the new module does not deal with
actual wall time (that's remains in `beacon_clock`).

Collecting the time related stuff in one place makes it easier to find,
avoids some circular imports and allows more easily identifying the code
actually needs wall time to operate.

* move genesis-time-related functionality into `spec/beacon_time`
* avoid using `chronos.Duration` for time differences - it does not
support negative values (such as when something happens earlier than it
should)
* saturate conversions between `FAR_FUTURE_XXX`, so as to avoid
overflows
* fix delay reporting in validator client so it uses the expected
deadline of the slot, not "closest wall slot"
* simplify looping over the slots of an epoch
* `compute_start_slot_at_epoch` -> `start_slot`
* `compute_epoch_at_slot` -> `epoch`

A follow-up PR will (likely) introduce saturating arithmetic for the
time units - this is merely code moves, renames and fixing of small
bugs.
2022-01-11 11:01:54 +01:00
Jacek Sieka 0a4728a241
Handle access to historical data for which there is no state (#3217)
With checkpoint sync in particular, and state pruning in the future,
loading states or state-dependent data may fail. This PR adjusts the
code to allow this to be handled gracefully.

In particular, the new availability assumption is that states are always
available for the finalized checkpoint and newer, but may fail for
anything older.

The `tail` remains the point where state loading de-facto fails, meaning
that between the tail and the finalized checkpoint, we can still get
historical data (but code should be prepared to handle this as an
error).

However, to harden the code against long replays, several operations
which are assumed to work only with non-final data (such as gossip
verification and validator duties) now limit their search horizon to
post-finalized data.

* harden several state-dependent operations by logging an error instead
of introducing a panic when state loading fails
* `withState` -> `withUpdatedState` to differentiate from the other
`withState`
* `updateStateData` can now fail if no state is found in database - it
is also hardened against excessively long replays
* `getEpochRef` can now fail when replay fails
* reject blocks with invalid target root - they would be ignored
previously
* fix recursion bug in `isProposed`
2022-01-05 19:38:04 +01:00
Jacek Sieka 7ec97a6b35
Fix missing checkpoint states` (#3225)
With the right sequence of events (for example a REST request or a
validation), it can happen that the first traversal across a state
checkpoint boundary is done without storing that state on disk - this
causes problens when replaying states, because now states may be missing
from the database.

Here, we simply avoid using the caches when advancing a state that will
go into the database, ensuring that the information lost during caching
always is permanently stored.

* fix recursion bug in `isProposed`
2021-12-30 12:33:03 +01:00
Jacek Sieka c270ec21e4
Validator monitoring (#2925)
Validator monitoring based on and mostly compatible with the
implementation in Lighthouse - tracks additional logs and metrics for
specified validators so as to stay on top on performance.

The implementation works more or less the following way:
* Validator pubkeys are singled out for monitoring - these can be
running on the node or not
* For every action that the validator takes, we record steps in the
process such as messages being seen on the network or published in the
API
* When the dust settles at the end of an epoch, we report the
information from one epoch before that, which coincides with the
balances being updated - this is a tradeoff between being correct
(waiting for finalization) and providing relevant information in a
timely manner)
2021-12-20 20:20:31 +01:00
Jacek Sieka 03005f48e1
Backfill support for ChainDAG (#3171)
In the ChainDAG, 3 block pointers are kept: genesis, tail and head. This
PR adds one more block pointer: the backfill block which represents the
block that has been backfilled so far.

When doing a checkpoint sync, a random block is given as starting point
- this is the tail block, and we require that the tail block has a
corresponding state.

When backfilling, we end up with blocks without corresponding states,
hence we cannot use `tail` as a backfill pointer - there is no state.

Nonetheless, we need to keep track of where we are in the backfill
process between restarts, such that we can answer GetBeaconBlocksByRange
requests.

This PR adds the basic support for backfill handling - it needs to be
integrated with backfill sync, and the REST API needs to be adjusted to
take advantage of the new backfilled blocks when responding to certain
requests.

Future work will also enable moving the tail in either direction:
* pruning means moving the tail forward in time and removing states
* backwards means recreating past states from genesis, such that
intermediate states are recreated step by step all the way to the tail -
at that point, tail, genesis and backfill will match up.
* backfilling is done when backfill != genesis - later, this will be the
WSS checkpoint instead
2021-12-13 14:36:06 +01:00
Jacek Sieka 9f27f0d97c
BlockId reform (#3176)
* BlockId reform

Introduce `BlockId` that helps track a root/slot pair - this prepares
the codebase for backfilling and handling out-of-dag blocks

* move block dag code to separate module
* fix finalised state root in REST event stream
* fix finalised head computation on head update, when starting from
checkpoint
* clean up chaindag init
* revert `epochAncestor` change in introduced in #3144 that would return
an epoch ancestor from the canoncial history instead of the given
history, causing `EpochRef` keys to point to the wrong block
2021-12-09 19:06:21 +02:00
Jacek Sieka 89d6a1b403
Introduce slot->BlockRef mapping for finalized chain (#3144)
* Introduce slot->BlockRef mapping for finalized chain

The finalized chain is linear, thus we can use a seq to lookup blocks by
slot number.

Here, we introduce such a seq, even though in the future, it should
likely be backed by a database structure instead, or, more likely, a
flat era file with a flat lookup index.

This dramatically speeds up requests by slot, such as those coming from
the REST interface or GetBlocksByRange, as these are currently served by
a linear iteration from head.

* fix REST block requests to not return blocks from an earlier slot when
the given slot is empty
* fix StateId interpretation such that it doesn't treat state roots as
block roots
* don't load full block from database just to return its root
2021-12-06 20:52:35 +02:00
Jacek Sieka 1a8b7469e3
move quarantine outside of chaindag (#3124)
* move quarantine outside of chaindag

The quarantine has been part of the ChainDAG for the longest time, but
this design has a few issues:

* the function in which blocks are verified and added to the dag becomes
reentrant and therefore difficult to reason about - we're currently
using a stateful flag to work around it
* quarantined blocks bypass the processing queue leading to a processing
stampede
* the quarantine flow is unsuitable for orphaned attestations - these
should also should be quarantined eventually

Instead of processing the quarantine inside ChainDAG, this PR moves
re-queueing to `block_processor` which already is responsible for
dealing with follow-up work when a block is added to the dag

This sets the stage for keeping attestations in the quarantine as well.

Also:

* make `BlockError` `{.pure.}`
* avoid use of `ValidationResult` in block clearance (that's for gossip)
2021-12-06 10:49:01 +01:00