* performance fixes
* don't mark tree cache as dirty on read-only List accesses
* store only blob in memory for keys and signatures, parse blob lazily
* compare public keys by blob instead of parsing / converting to raw
* compare Eth2Digest using non-constant-time comparison
* avoid some unnecessary validator copying
This branch will in particular speed up deposit processing which has
been slowing down block replay.
Pre (mainnet, 1600 blocks):
```
All time are ms
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB
0.417, 0.822, 0.036, 21.098, 1400, Load block from database
16.521, 0.000, 16.521, 16.521, 1, Load state from database
27.906, 50.846, 8.104, 1507.633, 1350, Apply block
52.617, 37.029, 20.640, 135.938, 50, Apply epoch block
```
Post:
```
3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB
0.080, 0.560, 0.035, 21.015, 1400, Load block from database
17.595, 0.000, 17.595, 17.595, 1, Load state from database
15.706, 11.028, 8.300, 107.537, 1350, Apply block
33.217, 12.622, 17.331, 60.580, 50, Apply epoch block
```
* more perf fixes
* load EpochRef cache into StateCache more aggressively
* point out security concern with public key cache
* reuse proposer index from state when processing block
* avoid genericAssign in a few more places
* don't parse key when signature is unparseable
* fix `==` overload for Eth2Digest
* preallocate validator list when getting active validators
* speed up proposer index calculation a little bit
* reuse cache when replaying blocks in ncli_db
* avoid a few more copying loops
```
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB
0.072, 0.357, 0.035, 13.400, 1400, Load block from database
17.295, 0.000, 17.295, 17.295, 1, Load state from database
5.918, 9.896, 0.198, 98.028, 1350, Apply block
15.888, 10.951, 7.902, 39.535, 50, Apply epoch block
0.000, 0.000, 0.000, 0.000, 0, Database block store
```
* clear full balance cache before processing rewards and penalties
```
All time are ms
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB
0.124, 0.506, 0.026, 202.370, 363345, Load block from database
97.614, 0.000, 97.614, 97.614, 1, Load state from database
0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch
14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch
1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing
0.000, 0.000, 0.000, 0.000, 0, Database block store
```
* add --enable-logtrace argument to launch_local_testnet
* scan for all available logfiles
* remove specific filename references
* update v0.11.3 spec ref to v0.12.2
* add helper for beacon committee length (used for quickly validating
attestations)
* refactor some attestation checks to do cheap checks early
* validate attestation epoch before computing active validator set
* clean up documentation / comments
* fill state cache on demand
* avoid converting from uint64 to int, and where most feasible, int type conversion at all
* .len.uint64 -> .len64
* fix 32-bit compilation
* try keeping state_sim loop variable/bounds as int for 32-bit Azure
* len64 -> lenu64
* cache beacon committee size calculation
this fixes a bug in get_validator_churn_limit as well
* fix
* make committee counts consistently uint64
mixing feels like the worst of the two worlds
* restore EpochRef and flush statecaches on epoch transitions
* more targeted cache invalidation
* remove get_empty_per_epoch_cache(); implement simpler but still faster get_beacon_proposer_index()/compute_proposer_index() approach; add some abstraction layer for accessing the shuffled validator indices cache
* reduce integer type conversions
* remove most of rest of integer type conversion in compute_proposer_index()
This also assigns precise types to the constants in the minimal
and mainnet presets in order to reduce the chance of compilation
errors when custom presets are used (previously, only the custom
presets have precisely assigned types for the constants).
* re-add minimal preset constant checking; organize presets to better support multiple spec versions
* bump spec ref
* increase Azure timeout to 90 minutes to accomodate Nim compiler building
* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
- we have a new binary which connects via RPC to the respective BN and has an internal clock - waking it up on every slot
- the BN has a new option called --external-validators and currently in order to have the VC binaries to run we need to pass EXTERNAL_VALIDATORS=yes to make
- factored some code out of beacon_node.nim for easier reuse in validator_api.nim and validator_client.nim
- the VC loads its associated private keys from the datadir for its BN
- most of the validator API calls have been implemented as a stub.
- the VC polls its BN at the start of each epoch - getting a list of all active validators for the current epoch - and then continues to request blocks and sign them with its appropriate validators when necessary
* sync fixes
* fix Status message finalized info
* work around sync starting before initial status exchange
* don't fail block on deposit signature check failure (fixes#989)
* print ForkDigest and Version nicely
* dump incoming blocks
* fix crash when libp2p peer connection is closed
* update chunk size to 16 to work around missing blocks when syncing
* bump libp2p
* bump libp2p
* better deposit skip message
When replaying state transitions, for the slots that have a block, the
state root is taken from the block. For slots that lack a block, it's
currently calculated using hash_tree_root which is expensive.
Caching the empty slot state roots helps us avoid recalculating this
hash, meaning that for replay, hashes are never calculated. This turns
blocks into fairly lightweight "state-diffs"!
* avoid re-saving state when replaying blocks
* advance empty slots slot-by-slot and save root
* fix sim randomness
* fix sim genesis filename
* introduce `isEpoch` to check if a slot is an epoch slot
* initial 0.11.1 spec commit; no test regressions and finalizes in eth2_network_simulation
* with BLS 0.10/0.11 available, stop skipping attester slashing, proposer slashing, and voluntary exist operations fixture tests
* switch param orders to group state.{fork, genesis_validators_root}; bump spec/datatypes spec version for network purposes
* mark attestation construction and broadcast and some minimal/mainnet constants as 0.11.1-compatible; remove phase 1 sharding constants from minimal which don't exist in that preset
* complete (except for get_domain(...)) 0.11.0 beacon chain spec update
* mark compute_start_slot_at_epoch(...), is_active_validator(...), compute_signing_root(...), and get_seed(...) as 0.11.0