Commit Graph

15 Commits

Author SHA1 Message Date
tersec 26e893ffc2
restore EpochRef and flush statecaches on epoch transitions (#1312)
* restore EpochRef and flush statecaches on epoch transitions

* more targeted cache invalidation

* remove get_empty_per_epoch_cache(); implement simpler but still faster get_beacon_proposer_index()/compute_proposer_index() approach; add some abstraction layer for accessing the shuffled validator indices cache

* reduce integer type conversions

* remove most of rest of integer type conversion in compute_proposer_index()
2020-07-15 12:44:18 +02:00
Zahary Karadjov 93b04bc214 Add an option for graffiti customization 2020-07-12 21:01:31 +03:00
Zahary Karadjov 3ec6a02b12
Merge devel and resolve conflicts 2020-07-10 02:02:40 +03:00
Mamy Ratsimbazafy 3cdae9f6be
Dual headed fork choice [Revolution] (#1238)
* Dual headed fork choice

* fix finalizedEpoch not moving

* reduce fork choice verbosity

* Add failing tests due to pruning

* Properly handle duplicate blocks in sync

* test_block_pool also add a test for duplicate blocks

* comments addressing review

* Fix fork choice v2, was missing integrating block proposed

* remove a spurious debug writeStackTrace

* update block_sim

* Use OrderedTable to ensure that we always load parents before children in fork choice

* Load the DAG data in fork choice at init if there is some (can sync witti)

* Cluster of quarantined blocks were not properly added to the fork choice

* Workaround async gcsafe warnings

* Update blockpoool tests

* Do the callback before clearing the quarantine

* Revert OrderedTable, implement topological sort of DAG, allow forkChoice to be initialized from arbitrary finalized heads

* Make it work with latest devel - Altona readyness

* Add a recovery mechanism when forkchoice desyncs with blockpool

* add the current problematic node to the stack

* Fix rebase indentation bug (but still producing invalid block)

* Fix cache at epoch boundaries and lateBlock addition
2020-07-09 11:29:32 +02:00
Zahary Karadjov c4af4e2f35
Working test suite with run-time presets 2020-07-08 02:02:14 +03:00
Jacek Sieka f3e92762e3
add tests for unviable blocks (#1271)
* add tests for unviable blocks

also enable finalization tests in all test configs - they're plenty fast
now
also fix newClone for non-rvo cases. sigh.

* fixes
2020-07-01 19:00:14 +02:00
tersec 807b920c19
state_transition implements the spec fairly directly (#1220) 2020-06-23 13:54:24 +00:00
Jacek Sieka 89e4819ce9
collect signature production and verificaiton in one place (#1179)
* collect signature production and verificaiton in one place

Signatures are made over data and domain - here we collect all such
activities in one place.

Also:
* security: fix cast-before-range-check
* log block/attestation verification consistently
* run block verification based on `getProposer` in its own history
* clean up some unused stuff

* import

* missing raises
2020-06-16 07:45:04 +02:00
Dustin Brody 74dc2fffa6 3x blocksim speedup by using EpochRef in attestation pool addResolved(...) 2020-06-05 13:02:35 +00:00
Dustin Brody 3cb7896bab 12x speedup on state sim with 100k validators sans BLS by caching get_beacon_proposer_index(...) 2020-06-04 17:07:51 +00:00
Jacek Sieka 56ffb696be
reorder ssz (#1099)
* reorder ssz

* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports

* docs, imports
2020-06-03 15:52:02 +02:00
Jacek Sieka f06df1cea6 remove some copies
* in makeBeaconBlock - use rollback instead
* in tests - this helps state_sim give more accurate data and makes it
30% faster
* fix some usages of raw BeaconState
2020-05-22 17:15:35 +00:00
Jacek Sieka 7fbb8c0bc2
return block result details (#1049) 2020-05-21 19:08:31 +02:00
Jacek Sieka 2449d4b479
cache empty slot state root (#961)
When replaying state transitions, for the slots that have a block, the
state root is taken from the block. For slots that lack a block, it's
currently calculated using hash_tree_root which is expensive.

Caching the empty slot state roots helps us avoid recalculating this
hash, meaning that for replay, hashes are never calculated. This turns
blocks into fairly lightweight "state-diffs"!

* avoid re-saving state when replaying blocks
* advance empty slots slot-by-slot and save root
* fix sim randomness
* fix sim genesis filename
* introduce `isEpoch` to check if a slot is an epoch slot
2020-05-03 19:44:04 +02:00
Jacek Sieka a3e098cf92
block pool simulator (#956)
* block pool simulator

like state_sim, but more
2020-05-01 17:51:24 +02:00