* Implement split preset/config support
This is the initial bulk refactor to introduce runtime config values in
a number of places, somewhat replacing the existing mechanism of loading
network metadata.
It still needs more work, this is the initial refactor that introduces
runtime configuration in some of the places that need it.
The PR changes the way presets and constants work, to match the spec. In
particular, a "preset" now refers to the compile-time configuration
while a "cfg" or "RuntimeConfig" is the dynamic part.
A single binary can support either mainnet or minimal, but not both.
Support for other presets has been removed completely (can be readded,
in case there's need).
There's a number of outstanding tasks:
* `SECONDS_PER_SLOT` still needs fixing
* loading custom runtime configs needs redoing
* checking constants against YAML file
* yeerongpilly support
`build/nimbus_beacon_node --network=yeerongpilly --discv5:no --log-level=DEBUG`
* load fork epoch from config
* fix fork digest sent in status
* nicer error string for request failures
* fix tools
* one more
* fixup
* fixup
* fixup
* use "standard" network definition folder in local testnet
Files are loaded from their standard locations, including genesis etc,
to conform to the format used in the `eth2-networks` repo.
* fix launch scripts, allow unknown config values
* fix base config of rest test
* cleanups
* bundle mainnet config using common loader
* fix spec links and names
* only include supported preset in binary
* drop yeerongpilly, add altair-devnet-0, support boot_enr.yaml
* use ForkedHashedBeaconState in StateData
* fix FAR_FUTURE_EPOCH -> slot overflow; almost always use assign()
* avoid stack allocation in maybeUpgradeStateToAltair()
* create and use dispatch functions for check_attester_slashing(), check_proposer_slashing(), and check_voluntary_exit()
* use getStateRoot() instead of various state.data.hbsPhase0.root
* remove withStateVars.hashedState(), which doesn't work as a design anymore
* introduce spec/datatypes/altair into beacon_chain_db
* fix inefficient codegen for getStateField(largeStateField)
* state_transition_slots() doesn't either need/use blocks or runtime presets
* combine process_slots(HBS)/state_transition_slots(HBS) which differ only in last-slot htr optimization
* getStateField(StateData, ...) was replaced by getStateField(ForkedHashedBeaconState, ...)
* fix rollback
* switch some state_transition(), process_slots, makeTestBlocks(), etc to use ForkedHashedBeaconState
* remove state_transition(phase0.HashedBeaconState)
* remove process_slots(phase0.HashedBeaconState)
* remove state_transition_block(phase0.HashedBeaconState)
* remove unused callWithBS(); separate case expression from if statement
* switch back from nested-ref-object construction to (ref Foo)(Bar())
* Bump BLSCurve
* Use unified aggregation API
* use new blscurve with unified aggregate API
* bump
* fix toRaw
* replace state_sim combine with AggregateSignature
* Fix 32-bit
* Fix 32-bit for real and test deactivating ccache for fno-tree-lopp-vectorize flag
* change compilation switches to narrow down Linux issue
* Use -fno-tree-vectorize to disable both tree-loop-vectorize and tree-slp-vectorize
* blscurve now disables both Loop and SLP vectorization
* Add tests for the miracl/milagro fallback
* Travis has max log size of 4MB
* Test with Miracl in the finalization test
* fix state_sim log level
* Coment out the slow fallback tests
* add helper for beacon committee length (used for quickly validating
attestations)
* refactor some attestation checks to do cheap checks early
* validate attestation epoch before computing active validator set
* clean up documentation / comments
* fill state cache on demand
This also assigns precise types to the constants in the minimal
and mainnet presets in order to reduce the chance of compilation
errors when custom presets are used (previously, only the custom
presets have precisely assigned types for the constants).
* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
* in makeBeaconBlock - use rollback instead
* in tests - this helps state_sim give more accurate data and makes it
30% faster
* fix some usages of raw BeaconState
When replaying state transitions, for the slots that have a block, the
state root is taken from the block. For slots that lack a block, it's
currently calculated using hash_tree_root which is expensive.
Caching the empty slot state roots helps us avoid recalculating this
hash, meaning that for replay, hashes are never calculated. This turns
blocks into fairly lightweight "state-diffs"!
* avoid re-saving state when replaying blocks
* advance empty slots slot-by-slot and save root
* fix sim randomness
* fix sim genesis filename
* introduce `isEpoch` to check if a slot is an epoch slot