* performance fixes
* don't mark tree cache as dirty on read-only List accesses
* store only blob in memory for keys and signatures, parse blob lazily
* compare public keys by blob instead of parsing / converting to raw
* compare Eth2Digest using non-constant-time comparison
* avoid some unnecessary validator copying
This branch will in particular speed up deposit processing which has
been slowing down block replay.
Pre (mainnet, 1600 blocks):
```
All time are ms
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3450.269, 0.000, 3450.269, 3450.269, 1, Initialize DB
0.417, 0.822, 0.036, 21.098, 1400, Load block from database
16.521, 0.000, 16.521, 16.521, 1, Load state from database
27.906, 50.846, 8.104, 1507.633, 1350, Apply block
52.617, 37.029, 20.640, 135.938, 50, Apply epoch block
```
Post:
```
3502.715, 0.000, 3502.715, 3502.715, 1, Initialize DB
0.080, 0.560, 0.035, 21.015, 1400, Load block from database
17.595, 0.000, 17.595, 17.595, 1, Load state from database
15.706, 11.028, 8.300, 107.537, 1350, Apply block
33.217, 12.622, 17.331, 60.580, 50, Apply epoch block
```
* more perf fixes
* load EpochRef cache into StateCache more aggressively
* point out security concern with public key cache
* reuse proposer index from state when processing block
* avoid genericAssign in a few more places
* don't parse key when signature is unparseable
* fix `==` overload for Eth2Digest
* preallocate validator list when getting active validators
* speed up proposer index calculation a little bit
* reuse cache when replaying blocks in ncli_db
* avoid a few more copying loops
```
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3279.158, 0.000, 3279.158, 3279.158, 1, Initialize DB
0.072, 0.357, 0.035, 13.400, 1400, Load block from database
17.295, 0.000, 17.295, 17.295, 1, Load state from database
5.918, 9.896, 0.198, 98.028, 1350, Apply block
15.888, 10.951, 7.902, 39.535, 50, Apply epoch block
0.000, 0.000, 0.000, 0.000, 0, Database block store
```
* clear full balance cache before processing rewards and penalties
```
All time are ms
Average, StdDev, Min, Max, Samples, Test
Validation is turned off meaning that no BLS operations are performed
3947.901, 0.000, 3947.901, 3947.901, 1, Initialize DB
0.124, 0.506, 0.026, 202.370, 363345, Load block from database
97.614, 0.000, 97.614, 97.614, 1, Load state from database
0.186, 0.188, 0.012, 99.561, 357262, Advance slot, non-epoch
14.161, 5.966, 1.099, 395.511, 11524, Advance slot, epoch
1.372, 4.170, 0.017, 276.401, 363345, Apply block, no slot processing
0.000, 0.000, 0.000, 0.000, 0, Database block store
```
Validators exiting is normal, no need to scream about it
* avoid reallocating seq on big exit queue
* avoid fetching state cache when updating head (it's rarely needed)
* remove incorrectly implemented live validator counts (avoids memory
allocs)
* skeleton of attester slashing pool & validators
* add skeleton for proposer slashings and voluntary exits; rename pool to more inclusive exit pool to stay consistent with all three; ensure is initialized by beacon_node so is safe to merge, even if it doesn't do much yet
* harden beacon_pending_deposits metrics calculation
* ...
* move beacon_pending_deposits and beacon_processed_deposits_total out of specs and into chain DAG
* avoid converting from uint64 to int, and where most feasible, int type conversion at all
* .len.uint64 -> .len64
* fix 32-bit compilation
* try keeping state_sim loop variable/bounds as int for 32-bit Azure
* len64 -> lenu64
* restore EpochRef and flush statecaches on epoch transitions
* more targeted cache invalidation
* remove get_empty_per_epoch_cache(); implement simpler but still faster get_beacon_proposer_index()/compute_proposer_index() approach; add some abstraction layer for accessing the shuffled validator indices cache
* reduce integer type conversions
* remove most of rest of integer type conversion in compute_proposer_index()
This also assigns precise types to the constants in the minimal
and mainnet presets in order to reduce the chance of compilation
errors when custom presets are used (previously, only the custom
presets have precisely assigned types for the constants).
* adopt Result[void, string] in place of some bool return signatures
* string -> cstring to reduce memory allocations; ensure all err() strings are constants, with contextual information from higher-level callers
* logScope usage fixes
* homogenize err() reporting convention
* invalid signature in deposit isn't an error
* cleanups
* fix ncli state root check flag
* add block dump to ncli_db
* limit ncli_db benchmark length
* tone down finalization logs
* introduce trusted blocks
We only store blocks whose signature we've verified in the database - as
such, there's no need to check it again, and most importantly, no need
to deserialize the signature when loading from database.
50x startup time improvement, 200x block load time improvement.
* fix rewinding when deposits have invalid signature
* speed up ancestor iteration by avoiding copy
* avoid deserializing signatures for trusted data
* load blocks lazily when rewinding (less memory used)
* chronicles workarounds
* document trustedbeaconblock
* collect signature production and verificaiton in one place
Signatures are made over data and domain - here we collect all such
activities in one place.
Also:
* security: fix cast-before-range-check
* log block/attestation verification consistently
* run block verification based on `getProposer` in its own history
* clean up some unused stuff
* import
* missing raises
* reorder ssz
* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports
* docs, imports
* wip: cache
* cache lists and arrays of complex objects (5x block processing speed
on ncli_db)
trivial baseline cache that stores tree in flat memory structure
* support array of uint64
* work around type issues
* more type compiler bug workarounds
* cache balances, more type fixes
* index type
* ncli_db: add validation flag, better ux
* int64 fixes
* test fix
* "oops"
```
647.913, 0.000, 647.913, 647.913, 1,
Initialize DB
0.540, 0.402, 0.340, 9.451, 619,
Load block from database
40.268, 0.000, 40.268, 40.268, 1,
Load state from database
0.498, 0.150, 0.343, 0.930, 596,
Apply block
3.548, 11.005, 0.729, 54.022, 23,
Apply epoch block
```
* support all basic types
* cleanups
* a few more cleanups
* in makeBeaconBlock - use rollback instead
* in tests - this helps state_sim give more accurate data and makes it
30% faster
* fix some usages of raw BeaconState