With the right sequence of events (for example a REST request or a
validation), it can happen that the first traversal across a state
checkpoint boundary is done without storing that state on disk - this
causes problens when replaying states, because now states may be missing
from the database.
Here, we simply avoid using the caches when advancing a state that will
go into the database, ensuring that the information lost during caching
always is permanently stored.
* fix recursion bug in `isProposed`
* BlockId reform
Introduce `BlockId` that helps track a root/slot pair - this prepares
the codebase for backfilling and handling out-of-dag blocks
* move block dag code to separate module
* fix finalised state root in REST event stream
* fix finalised head computation on head update, when starting from
checkpoint
* clean up chaindag init
* revert `epochAncestor` change in introduced in #3144 that would return
an epoch ancestor from the canoncial history instead of the given
history, causing `EpochRef` keys to point to the wrong block