Other changes:
* The Keymanager error responses differ from the Beacon API responses.
'keymanagerApiError' replaces the former usages of 'jsonError'.
* Return status code 401 and 403 for authorization errors in accordance
to the spec.
* Eliminate inconsistencies in the REST JSON parsing. Some of the code
paths allowed missing fields.
* Added logging of serialization failure details at DEBUG level.
* adopt LC REST API with v0 suffix (without proofs)
Adopts the light client data REST API used by Lodestar as defined in
https://github.com/ethereum/beacon-APIs/pull/181 with a v0 suffix.
Requests:
- `/eth/v0/beacon/light_client/bootstrap/{block_root}`
- `/eth/v0/beacon/light_client/updates?start_period={start_period}&count={count}`
- `/eth/v0/beacon/light_client/finality_update`
- `/eth/v0/beacon/light_client/optimistic_update`
HTTP Server-Sent Events (SSE):
- `light_client_finality_update_v0`
- `light_client_optimistic_update_v0`
More work is needed to adopt the proofs endpoint, it is not included.
* initialize event queues
* register event topics
Time in the beacon chain is expressed relative to the genesis time -
this PR creates a `beacon_time` module that collects helpers and
utilities for dealing the time units - the new module does not deal with
actual wall time (that's remains in `beacon_clock`).
Collecting the time related stuff in one place makes it easier to find,
avoids some circular imports and allows more easily identifying the code
actually needs wall time to operate.
* move genesis-time-related functionality into `spec/beacon_time`
* avoid using `chronos.Duration` for time differences - it does not
support negative values (such as when something happens earlier than it
should)
* saturate conversions between `FAR_FUTURE_XXX`, so as to avoid
overflows
* fix delay reporting in validator client so it uses the expected
deadline of the slot, not "closest wall slot"
* simplify looping over the slots of an epoch
* `compute_start_slot_at_epoch` -> `start_slot`
* `compute_epoch_at_slot` -> `epoch`
A follow-up PR will (likely) introduce saturating arithmetic for the
time units - this is merely code moves, renames and fixing of small
bugs.
With checkpoint sync in particular, and state pruning in the future,
loading states or state-dependent data may fail. This PR adjusts the
code to allow this to be handled gracefully.
In particular, the new availability assumption is that states are always
available for the finalized checkpoint and newer, but may fail for
anything older.
The `tail` remains the point where state loading de-facto fails, meaning
that between the tail and the finalized checkpoint, we can still get
historical data (but code should be prepared to handle this as an
error).
However, to harden the code against long replays, several operations
which are assumed to work only with non-final data (such as gossip
verification and validator duties) now limit their search horizon to
post-finalized data.
* harden several state-dependent operations by logging an error instead
of introducing a panic when state loading fails
* `withState` -> `withUpdatedState` to differentiate from the other
`withState`
* `updateStateData` can now fail if no state is found in database - it
is also hardened against excessively long replays
* `getEpochRef` can now fail when replay fails
* reject blocks with invalid target root - they would be ignored
previously
* fix recursion bug in `isProposed`