* update some v1.1.0 alpha1 to alpha2
* remove unused getDepositMessage overload and move other out of datatypes/base
* bump nim-eth2-scenarios to download v1.1.0-alpha.2 test vectors
* construct object rather than result
Since quite a lot of additional procs were now compiled as generics, this lead to compiler bugs that had
to be worked-around:
* The `Domain` type was renamed to `Eth2Domain` to avoid compilation errors
due to conflicts with `nativesockets.Domain`.
Similarly, `eth2_network.KeyPair` was renamed to `NetKeyPair`.
* A new more robust version of `hexToByteArray` was added to stew
This commit introduces `unittest2`, driven by the need to fix several
long-standing issues with `unittest`, in particular exception handling,
test isolation, timing and others.
Upgrading to `unittest2` generally requires updating the unittest import
and potentially fixing the code to support the new `one-proc-per-test`
setup.
* nim-unittest2 has been moved from Stefans repository to status-im -
https://github.com/status-im/nim-unittest2/pull/2 fixes some exception
handling issues and brings it in line with latest nim devel - a notable
difference to unittest is that each test is run inside a proc which
gives it a fresh stack and removes a lot of globals, meaning tests
should run under conditions more similar to "normal" code and interfere
with each other less - this is a crucial first step to improving the
testing experience in general, that stefan implemented for the
multithreading support
* the multithreading in unittest2 is optional, and disabled by default
* nim-testutils contains utilities for fuzzing, as well as other
"large:ish" features that have dependencies -
https://github.com/status-im/nim-testutils/pull/27 pulls in unittest2 so
unittest2 can be kept "low-dependency"
* nim-chronos needs the above unittest changes to test its own new,
stricter exception handling -
https://github.com/status-im/nim-chronos/pull/166 - the strictess
introduced is expected to increase with time
* Create CLI tool for slashing export
* Use SQLite as a DB instead of a KV-store
* Keeps v1 and v2 DBs around
* Uses the same schema as Lighthouse v1.1.0
* Passes all interchange tests + skeleton of finalization pruning
* Removes tests that would violate v5 / minimal slashing DB and MinSlot rules
* Migration tool added using low-watermark scheme for faster migration of large number of validators
* bump submodules
* undo a couple of bumps (32-bit failure)
* launch_local_testnet.sh: timeout and various fixes
* undo nim-http-utils bump (breaks RPC for VC)
* use `idleAsync` to more evenly divide cpu attention when syncing in
particular - this gives networking better latency
* more strict exception handling in eth2_processor
* remove await/async from sub/unsub
* fix unsubscribe wrong key (missed _snappy)
* use the right libp2p commit hash
* remove unused async
* fix inspector
* fix subnet calculation in RPC and insert broadcast attestations into node's pool
* unify codepaths to ensure only mostly-checked-to-be-valid attestations enter the pool, even from node's own broadcasts
* update attestation pool tests for new validateAttestation param
Co-authored-by: Dustin Brody <tersec@users.noreply.github.com>
* checkpoint database at end of each slot
To avoid spending time on synchronizing with the file system while doing
processing, the manual checkpointing mode turns off fsync during
processing and instead checkpoints the database when the slot has ended.
From an sqlite perspecitve, in WAL mode this guaranees database
consistency but may lead to data loss which is fine - anything missing
from the beacon chain database can be recovered on the next startup.
* log sync status and delay in slot start message
* bump
* bump BLST
* Cached subgroup checks
* Bump BLST - BLST now has pure C fallback for all arch (Miracl unneeded)
* Drop testing Miracl fallback in Nimbus
* Charting uncharted waters: 32-bit should imply -mno-adx
* Revert "Revert "Full "node" RPC calls implementation and fixes to peer lifetime states. (#2065)" (#2082)"
This reverts commit 7cc3dc8027.
* fix nil disconnectedFut crash
* fixes
don't resetPeer, it causes peer miscounts
* disconnect disconnecting peers
...when there's a race.
* avoid connection spamming
* never decrease SeenTable timeout
* only recover ENR for known peers
* seen only when really disconnected