Commit Graph

160 Commits

Author SHA1 Message Date
Jacek Sieka f3e92762e3
add tests for unviable blocks (#1271)
* add tests for unviable blocks

also enable finalization tests in all test configs - they're plenty fast
now
also fix newClone for non-rvo cases. sigh.

* fixes
2020-07-01 19:00:14 +02:00
tersec 807b920c19
state_transition implements the spec fairly directly (#1220) 2020-06-23 13:54:24 +00:00
Jacek Sieka 89e4819ce9
collect signature production and verificaiton in one place (#1179)
* collect signature production and verificaiton in one place

Signatures are made over data and domain - here we collect all such
activities in one place.

Also:
* security: fix cast-before-range-check
* log block/attestation verification consistently
* run block verification based on `getProposer` in its own history
* clean up some unused stuff

* import

* missing raises
2020-06-16 07:45:04 +02:00
Dustin Brody 74dc2fffa6 3x blocksim speedup by using EpochRef in attestation pool addResolved(...) 2020-06-05 13:02:35 +00:00
Dustin Brody 3cb7896bab 12x speedup on state sim with 100k validators sans BLS by caching get_beacon_proposer_index(...) 2020-06-04 17:07:51 +00:00
Jacek Sieka 56ffb696be
reorder ssz (#1099)
* reorder ssz

* split into hash_trees and ssz_serialization, roughly, for hashing and
IO
* move bitseqs into ssz (from stew)
* clean up imports

* docs, imports
2020-06-03 15:52:02 +02:00
Jacek Sieka f06df1cea6 remove some copies
* in makeBeaconBlock - use rollback instead
* in tests - this helps state_sim give more accurate data and makes it
30% faster
* fix some usages of raw BeaconState
2020-05-22 17:15:35 +00:00
Jacek Sieka 7fbb8c0bc2
return block result details (#1049) 2020-05-21 19:08:31 +02:00
Jacek Sieka 2449d4b479
cache empty slot state root (#961)
When replaying state transitions, for the slots that have a block, the
state root is taken from the block. For slots that lack a block, it's
currently calculated using hash_tree_root which is expensive.

Caching the empty slot state roots helps us avoid recalculating this
hash, meaning that for replay, hashes are never calculated. This turns
blocks into fairly lightweight "state-diffs"!

* avoid re-saving state when replaying blocks
* advance empty slots slot-by-slot and save root
* fix sim randomness
* fix sim genesis filename
* introduce `isEpoch` to check if a slot is an epoch slot
2020-05-03 19:44:04 +02:00
Jacek Sieka a3e098cf92
block pool simulator (#956)
* block pool simulator

like state_sim, but more
2020-05-01 17:51:24 +02:00