allow archiving blobs (#5391)
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2b5bd74e15
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@ -1149,6 +1149,24 @@ proc updateGossipStatus(node: BeaconNode, slot: Slot) {.async.} =
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node.updateBlocksGossipStatus(slot, isBehind)
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node.updateLightClientGossipStatus(slot, isBehind)
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proc pruneBlobs(node: BeaconNode, slot: Slot) =
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let blobPruneEpoch = (slot.epoch -
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MIN_EPOCHS_FOR_BLOB_SIDECARS_REQUESTS - 1)
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if slot.is_epoch() and blobPruneEpoch >= node.dag.cfg.DENEB_FORK_EPOCH:
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var blocks: array[SLOTS_PER_EPOCH.int, BlockId]
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var count = 0
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let startIndex = node.dag.getBlockRange(
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blobPruneEpoch.start_slot, 1, blocks.toOpenArray(0, SLOTS_PER_EPOCH - 1))
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for i in startIndex..<SLOTS_PER_EPOCH:
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let blck = node.dag.getForkedBlock(blocks[int(i)]).valueOr: continue
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withBlck(blck):
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when typeof(blck).toFork() < ConsensusFork.Deneb: continue
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else:
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for j in 0..len(blck.message.body.blob_kzg_commitments) - 1:
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if node.db.delBlobSidecar(blocks[int(i)].root, BlobIndex(j)):
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count = count + 1
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debug "pruned blobs", count, blobPruneEpoch
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proc onSlotEnd(node: BeaconNode, slot: Slot) {.async.} =
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# Things we do when slot processing has ended and we're about to wait for the
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# next slot
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@ -1177,30 +1195,12 @@ proc onSlotEnd(node: BeaconNode, slot: Slot) {.async.} =
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# This is the last pruning to do as it clears the "needPruning" condition.
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node.consensusManager[].pruneStateCachesAndForkChoice()
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# prune blobs
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let blobPruneEpoch = (slot.epoch -
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MIN_EPOCHS_FOR_BLOB_SIDECARS_REQUESTS - 1)
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if slot.is_epoch() and blobPruneEpoch >= node.dag.cfg.DENEB_FORK_EPOCH:
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var blocks: array[SLOTS_PER_EPOCH.int, BlockId]
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var count = 0
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let
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startIndex = node.dag.getBlockRange(blobPruneEpoch.start_slot, 1,
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blocks.toOpenArray(0, SLOTS_PER_EPOCH - 1))
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for i in startIndex..<SLOTS_PER_EPOCH:
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let blck = node.dag.getForkedBlock(blocks[int(i)]).valueOr: continue
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withBlck(blck):
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when typeof(blck).toFork() < ConsensusFork.Deneb: continue
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else:
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for j in 0..len(blck.message.body.blob_kzg_commitments) - 1:
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if node.db.delBlobSidecar(blocks[int(i)].root, BlobIndex(j)):
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count = count + 1
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debug "pruned blobs", count, blobPruneEpoch
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if node.config.historyMode == HistoryMode.Prune:
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if not (slot + 1).is_epoch():
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# The epoch slot already is "heavy" due to the epoch processing, leave
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# the pruning for later
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node.dag.pruneHistory()
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node.pruneBlobs(slot)
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when declared(GC_fullCollect):
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# The slots in the beacon node work as frames in a game: we want to make
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