add: pruneDataColumns at the end of slot
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@ -1411,6 +1411,24 @@ proc pruneBlobs(node: BeaconNode, slot: Slot) =
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count = count + 1
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debug "pruned blobs", count, blobPruneEpoch
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proc pruneDataColumns(node: BeaconNode, slot: Slot) =
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let dataColumnPruneEpoch = (slot.epoch -
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node.dag.cfg.MIN_EPOCHS_FOR_DATA_COLUMN_SIDECARS_REQUESTS - 1)
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if slot.is_epoch() and dataColumnPruneEpoch >= node.dag.cfg.DENEB_FORK_EPOCH:
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var blocks: array[SLOTS_PER_EPOCH.int, BlockId]
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var count = 0
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let startIndex = node.dag.getBlockRange(
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dataColumnPruneEpoch.start_slot, 1, blocks.toopenArray(0, SLOTS_PER_EPOCH - 1))
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for i in startIndex..<SLOTS_PER_EPOCH:
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let blck = node.dag.getForkedBlock(blocks[int(i)]).valueOr: continue
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withBlck(blck):
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when typeof(forkyBlck).kind < ConsensusFork.Deneb: continue
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else:
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for j in 0..len(forkyBlck.message.body.blob_kzg_commitments) - 1:
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if node.db.delDataColumnSidecar(blocks[int(i)].root, ColumnIndex(j)):
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count = count + 1
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debug "pruned data columns", count, dataColumnPruneEpoch
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proc onSlotEnd(node: BeaconNode, slot: Slot) {.async.} =
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# Things we do when slot processing has ended and we're about to wait for the
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# next slot
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@ -1445,6 +1463,7 @@ proc onSlotEnd(node: BeaconNode, slot: Slot) {.async.} =
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# the pruning for later
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node.dag.pruneHistory()
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node.pruneBlobs(slot)
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node.pruneDataColumns(slot)
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when declared(GC_fullCollect):
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# The slots in the beacon node work as frames in a game: we want to make
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