fix invalid state root being written to database (#1493)
* fix invalid state root being written to database When rewinding state data, the wrong block reference would be used when saving the state root - this would cause state loading to fail by loading a different state than expected, preventing blocks to be applied. * refactor state loading and saving to consistently use and set StateData block * avoid rollback when state is missing from database (as opposed to being partially overwritten and therefore in need of rollback) * don't store state roots for empty slots - previously, these were used as a cache to avoid recalculating them in state transition, but this has been superceded by hash tree root caching * don't attempt loading states / state roots for non-epoch slots, these are not saved to the database * simplify rewinder and clean up funcitions after caches have been reworked * fix chaindag logscope * add database reload metric * re-enable clearance epoch tests * names
This commit is contained in:
parent
ab34584f23
commit
58d77153fc
|
@ -94,26 +94,31 @@ proc get(db: BeaconChainDB, key: openArray[byte], T: type Eth2Digest): Opt[T] =
|
|||
|
||||
res
|
||||
|
||||
proc get(db: BeaconChainDB, key: openArray[byte], res: var auto): bool =
|
||||
var found = false
|
||||
type GetResult = enum
|
||||
found
|
||||
notFound
|
||||
corrupted
|
||||
|
||||
proc get(db: BeaconChainDB, key: openArray[byte], output: var auto): GetResult =
|
||||
var status = GetResult.notFound
|
||||
|
||||
# TODO address is needed because there's no way to express lifetimes in nim
|
||||
# we'll use unsafeAddr to find the code later
|
||||
var resPtr = unsafeAddr res # callback is local, ptr wont escape
|
||||
var outputPtr = unsafeAddr output # callback is local, ptr wont escape
|
||||
proc decode(data: openArray[byte]) =
|
||||
try:
|
||||
resPtr[] = SSZ.decode(snappy.decode(data), type res)
|
||||
found = true
|
||||
outputPtr[] = SSZ.decode(snappy.decode(data), type output)
|
||||
status = GetResult.found
|
||||
except SerializationError as e:
|
||||
# If the data can't be deserialized, it could be because it's from a
|
||||
# version of the software that uses a different SSZ encoding
|
||||
warn "Unable to deserialize data, old database?",
|
||||
err = e.msg, typ = name(type res), dataLen = data.len
|
||||
discard
|
||||
err = e.msg, typ = name(type output), dataLen = data.len
|
||||
status = GetResult.corrupted
|
||||
|
||||
discard db.backend.get(key, decode).expect("working database")
|
||||
|
||||
found
|
||||
status
|
||||
|
||||
proc putBlock*(db: BeaconChainDB, value: SignedBeaconBlock) =
|
||||
db.put(subkey(type value, value.root), value)
|
||||
|
@ -152,7 +157,7 @@ proc putTailBlock*(db: BeaconChainDB, key: Eth2Digest) =
|
|||
proc getBlock*(db: BeaconChainDB, key: Eth2Digest): Opt[TrustedSignedBeaconBlock] =
|
||||
# We only store blocks that we trust in the database
|
||||
result.ok(TrustedSignedBeaconBlock(root: key))
|
||||
if not db.get(subkey(SignedBeaconBlock, key), result.get):
|
||||
if db.get(subkey(SignedBeaconBlock, key), result.get) != GetResult.found:
|
||||
result.err()
|
||||
|
||||
proc getState*(
|
||||
|
@ -162,15 +167,20 @@ proc getState*(
|
|||
## re-allocating it if possible
|
||||
## Return `true` iff the entry was found in the database and `output` was
|
||||
## overwritten.
|
||||
## Rollback will be called only if output was partially written - if it was
|
||||
## not found at all, rollback will not be called
|
||||
# TODO rollback is needed to deal with bug - use `noRollback` to ignore:
|
||||
# https://github.com/nim-lang/Nim/issues/14126
|
||||
# TODO RVO is inefficient for large objects:
|
||||
# https://github.com/nim-lang/Nim/issues/13879
|
||||
if not db.get(subkey(BeaconState, key), output):
|
||||
case db.get(subkey(BeaconState, key), output)
|
||||
of GetResult.found:
|
||||
true
|
||||
of GetResult.notFound:
|
||||
false
|
||||
of GetResult.corrupted:
|
||||
rollback(output)
|
||||
false
|
||||
else:
|
||||
true
|
||||
|
||||
proc getStateRoot*(db: BeaconChainDB,
|
||||
root: Eth2Digest,
|
||||
|
@ -198,6 +208,6 @@ iterator getAncestors*(db: BeaconChainDB, root: Eth2Digest):
|
|||
|
||||
var res: TrustedSignedBeaconBlock
|
||||
res.root = root
|
||||
while db.get(subkey(SignedBeaconBlock, res.root), res):
|
||||
while db.get(subkey(SignedBeaconBlock, res.root), res) == GetResult.found:
|
||||
yield res
|
||||
res.root = res.message.parent_root
|
||||
|
|
|
@ -24,8 +24,9 @@ export block_pools_types
|
|||
declareCounter beacon_reorgs_total, "Total occurrences of reorganizations of the chain" # On fork choice
|
||||
declareCounter beacon_state_data_cache_hits, "EpochRef hits"
|
||||
declareCounter beacon_state_data_cache_misses, "EpochRef misses"
|
||||
declareCounter beacon_state_rewinds, "State database rewinds"
|
||||
|
||||
logScope: topics = "hotdb"
|
||||
logScope: topics = "chaindag"
|
||||
|
||||
proc putBlock*(
|
||||
dag: var ChainDAGRef, signedBlock: SignedBeaconBlock) =
|
||||
|
@ -382,11 +383,11 @@ proc getEpochRef*(dag: ChainDAGRef, blck: BlockRef, epoch: Epoch): EpochRef =
|
|||
getEpochInfo(blck, state, cache)
|
||||
|
||||
proc getState(
|
||||
dag: ChainDAGRef, db: BeaconChainDB, stateRoot: Eth2Digest, blck: BlockRef,
|
||||
output: var StateData): bool =
|
||||
let outputAddr = unsafeAddr output # local scope
|
||||
dag: ChainDAGRef, state: var StateData, stateRoot: Eth2Digest,
|
||||
blck: BlockRef): bool =
|
||||
let stateAddr = unsafeAddr state # local scope
|
||||
func restore(v: var BeaconState) =
|
||||
if outputAddr == (unsafeAddr dag.headState):
|
||||
if stateAddr == (unsafeAddr dag.headState):
|
||||
# TODO seeing the headState in the restore shouldn't happen - we load
|
||||
# head states only when updating the head position, and by that time
|
||||
# the database will have gone through enough sanity checks that
|
||||
|
@ -394,40 +395,55 @@ proc getState(
|
|||
# Nonetheless, this is an ugly workaround that needs to go away
|
||||
doAssert false, "Cannot alias headState"
|
||||
|
||||
assign(outputAddr[], dag.headState)
|
||||
assign(stateAddr[], dag.headState)
|
||||
|
||||
if not db.getState(stateRoot, output.data.data, restore):
|
||||
if not dag.db.getState(stateRoot, state.data.data, restore):
|
||||
return false
|
||||
|
||||
output.blck = blck
|
||||
output.data.root = stateRoot
|
||||
state.blck = blck
|
||||
state.data.root = stateRoot
|
||||
|
||||
true
|
||||
|
||||
proc putState*(dag: ChainDAGRef, state: HashedBeaconState, blck: BlockRef) =
|
||||
proc getState(dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool =
|
||||
## Load a state from the database given a block and a slot - this will first
|
||||
## lookup the state root in the state root table then load the corresponding
|
||||
## state, if it exists
|
||||
if not bs.slot.isEpoch:
|
||||
return false # We only ever save epoch states - no need to hit database
|
||||
|
||||
if (let stateRoot = dag.db.getStateRoot(bs.blck.root, bs.slot);
|
||||
stateRoot.isSome()):
|
||||
return dag.getState(state, stateRoot.get(), bs.blck)
|
||||
|
||||
false
|
||||
|
||||
proc putState*(dag: ChainDAGRef, state: StateData) =
|
||||
# Store a state and its root
|
||||
# TODO we save state at every epoch start but never remove them - we also
|
||||
# potentially save multiple states per slot if reorgs happen, meaning
|
||||
# we could easily see a state explosion
|
||||
logScope: pcs = "save_state_at_epoch_start"
|
||||
|
||||
var rootWritten = false
|
||||
if state.data.slot != blck.slot:
|
||||
# This is a state that was produced by a skip slot for which there is no
|
||||
# block - we'll save the state root in the database in case we need to
|
||||
# replay the skip
|
||||
dag.db.putStateRoot(blck.root, state.data.slot, state.root)
|
||||
rootWritten = true
|
||||
if not state.data.data.slot.isEpoch:
|
||||
# As a policy, we only store epoch boundary states - the rest can be
|
||||
# reconstructed by loading an epoch boundary state and applying the
|
||||
# missing blocks
|
||||
return
|
||||
|
||||
if dag.db.containsState(state.data.root):
|
||||
return
|
||||
|
||||
if state.data.slot.isEpoch:
|
||||
if not dag.db.containsState(state.root):
|
||||
info "Storing state",
|
||||
blck = shortLog(blck),
|
||||
stateSlot = shortLog(state.data.slot),
|
||||
stateRoot = shortLog(state.root)
|
||||
blck = shortLog(state.blck),
|
||||
stateSlot = shortLog(state.data.data.slot),
|
||||
stateRoot = shortLog(state.data.root)
|
||||
|
||||
dag.db.putState(state.root, state.data)
|
||||
if not rootWritten:
|
||||
dag.db.putStateRoot(blck.root, state.data.slot, state.root)
|
||||
# Ideally we would save the state and the root lookup cache in a single
|
||||
# transaction to prevent database inconsistencies, but the state loading code
|
||||
# is resilient against one or the other going missing
|
||||
dag.db.putState(state.data.root, state.data.data)
|
||||
dag.db.putStateRoot(state.blck.root, state.data.data.slot, state.data.root)
|
||||
|
||||
func getRef*(dag: ChainDAGRef, root: Eth2Digest): BlockRef =
|
||||
## Retrieve a resolved block reference, if available
|
||||
|
@ -500,122 +516,48 @@ proc get*(dag: ChainDAGRef, root: Eth2Digest): Option[BlockData] =
|
|||
else:
|
||||
none(BlockData)
|
||||
|
||||
proc skipAndUpdateState(
|
||||
dag: ChainDAGRef,
|
||||
state: var HashedBeaconState, blck: BlockRef, slot: Slot, save: bool) =
|
||||
while state.data.slot < slot:
|
||||
proc advanceSlots(
|
||||
dag: ChainDAGRef, state: var StateData, slot: Slot, save: bool) =
|
||||
# Given a state, advance it zero or more slots by applying empty slot
|
||||
# processing
|
||||
doAssert state.data.data.slot <= slot
|
||||
|
||||
while state.data.data.slot < slot:
|
||||
# Process slots one at a time in case afterUpdate needs to see empty states
|
||||
var stateCache = getEpochCache(blck, state.data)
|
||||
advance_slot(state, dag.updateFlags, stateCache)
|
||||
var cache = getEpochCache(state.blck, state.data.data)
|
||||
advance_slot(state.data, dag.updateFlags, cache)
|
||||
|
||||
if save:
|
||||
dag.putState(state, blck)
|
||||
dag.putState(state)
|
||||
|
||||
proc skipAndUpdateState(
|
||||
proc applyBlock(
|
||||
dag: ChainDAGRef,
|
||||
state: var StateData, blck: BlockData, flags: UpdateFlags, save: bool): bool =
|
||||
# Apply a single block to the state - the state must be positioned at the
|
||||
# parent of the block with a slot lower than the one of the block being
|
||||
# applied
|
||||
doAssert state.blck == blck.refs.parent
|
||||
|
||||
dag.skipAndUpdateState(
|
||||
state.data, blck.refs, blck.data.message.slot - 1, save)
|
||||
# `state_transition` can handle empty slots, but we want to potentially save
|
||||
# some of the empty slot states
|
||||
dag.advanceSlots(state, blck.data.message.slot - 1, save)
|
||||
|
||||
var statePtr = unsafeAddr state # safe because `restore` is locally scoped
|
||||
func restore(v: var HashedBeaconState) =
|
||||
doAssert (addr(statePtr.data) == addr v)
|
||||
statePtr[] = dag.headState
|
||||
|
||||
var stateCache = getEpochCache(blck.refs, state.data.data)
|
||||
var cache = getEpochCache(blck.refs, state.data.data)
|
||||
|
||||
let ok = state_transition(
|
||||
dag.runtimePreset, state.data, blck.data,
|
||||
stateCache, flags + dag.updateFlags, restore)
|
||||
|
||||
if ok and save:
|
||||
dag.putState(state.data, blck.refs)
|
||||
cache, flags + dag.updateFlags, restore)
|
||||
if ok:
|
||||
state.blck = blck.refs
|
||||
dag.putState(state)
|
||||
|
||||
ok
|
||||
|
||||
proc rewindState(
|
||||
dag: ChainDAGRef, state: var StateData, bs: BlockSlot): seq[BlockRef] =
|
||||
logScope:
|
||||
blockSlot = shortLog(bs)
|
||||
pcs = "replay_state"
|
||||
|
||||
var ancestors = @[bs.blck]
|
||||
# Common case: the last block applied is the parent of the block to apply:
|
||||
if not bs.blck.parent.isNil and state.blck.root == bs.blck.parent.root and
|
||||
state.data.data.slot < bs.blck.slot:
|
||||
return ancestors
|
||||
|
||||
# It appears that the parent root of the proposed new block is different from
|
||||
# what we expected. We will have to rewind the state to a point along the
|
||||
# chain of ancestors of the new block. We will do this by loading each
|
||||
# successive parent block and checking if we can find the corresponding state
|
||||
# in the database.
|
||||
var
|
||||
stateRoot = block:
|
||||
let tmp = dag.db.getStateRoot(bs.blck.root, bs.slot)
|
||||
if tmp.isSome() and dag.db.containsState(tmp.get()):
|
||||
tmp
|
||||
else:
|
||||
# State roots are sometimes kept in database even though state is not
|
||||
err(Opt[Eth2Digest])
|
||||
curBs = bs
|
||||
|
||||
while stateRoot.isNone():
|
||||
let parBs = curBs.parent()
|
||||
if parBs.blck.isNil:
|
||||
break # Bug probably!
|
||||
|
||||
if parBs.blck != curBs.blck:
|
||||
ancestors.add(parBs.blck)
|
||||
|
||||
if (let tmp = dag.db.getStateRoot(parBs.blck.root, parBs.slot); tmp.isSome()):
|
||||
if dag.db.containsState(tmp.get):
|
||||
stateRoot = tmp
|
||||
break
|
||||
|
||||
curBs = parBs
|
||||
|
||||
if stateRoot.isNone():
|
||||
# TODO this should only happen if the database is corrupt - we walked the
|
||||
# list of parent blocks and couldn't find a corresponding state in the
|
||||
# database, which should never happen (at least we should have the
|
||||
# tail state in there!)
|
||||
fatal "Couldn't find ancestor state root!"
|
||||
doAssert false, "Oh noes, we passed big bang!"
|
||||
|
||||
let
|
||||
ancestor = ancestors.pop()
|
||||
root = stateRoot.get()
|
||||
found = dag.getState(dag.db, root, ancestor, state)
|
||||
|
||||
if not found:
|
||||
# TODO this should only happen if the database is corrupt - we walked the
|
||||
# list of parent blocks and couldn't find a corresponding state in the
|
||||
# database, which should never happen (at least we should have the
|
||||
# tail state in there!)
|
||||
fatal "Couldn't find ancestor state or block parent missing!"
|
||||
doAssert false, "Oh noes, we passed big bang!"
|
||||
|
||||
trace "Replaying state transitions",
|
||||
stateSlot = shortLog(state.data.data.slot),
|
||||
ancestors = ancestors.len
|
||||
|
||||
ancestors
|
||||
|
||||
proc getStateDataCached(
|
||||
dag: ChainDAGRef, state: var StateData, bs: BlockSlot): bool =
|
||||
# This pointedly does not run rewindState or state_transition, but otherwise
|
||||
# mostly matches updateStateData(...), because it's too expensive to run the
|
||||
# rewindState(...)/skipAndUpdateState(...)/state_transition(...) procs, when
|
||||
# each hash_tree_root(...) consumes a nontrivial fraction of a second.
|
||||
|
||||
# In-memory caches didn't hit. Try main block pool database. This is slower
|
||||
# than the caches due to SSZ (de)serializing and disk I/O, so prefer them.
|
||||
if (let tmp = dag.db.getStateRoot(bs.blck.root, bs.slot); tmp.isSome()):
|
||||
return dag.getState(dag.db, tmp.get(), bs.blck, state)
|
||||
|
||||
false
|
||||
|
||||
proc updateStateData*(
|
||||
dag: ChainDAGRef, state: var StateData, bs: BlockSlot) =
|
||||
## Rewind or advance state such that it matches the given block and slot -
|
||||
|
@ -624,56 +566,72 @@ proc updateStateData*(
|
|||
## If slot is higher than blck.slot, replay will fill in with empty/non-block
|
||||
## slots, else it is ignored
|
||||
|
||||
# We need to check the slot because the state might have moved forwards
|
||||
# without blocks
|
||||
if state.blck.root == bs.blck.root and state.data.data.slot <= bs.slot:
|
||||
if state.data.data.slot != bs.slot:
|
||||
# Might be that we're moving to the same block but later slot
|
||||
dag.skipAndUpdateState(state.data, bs.blck, bs.slot, true)
|
||||
# First, see if we're already at the requested block. If we are, also check
|
||||
# that the state has not been advanced past the desired block - if it has,
|
||||
# an earlier state must be loaded since there's no way to undo the slot
|
||||
# transitions
|
||||
if state.blck == bs.blck and state.data.data.slot <= bs.slot:
|
||||
# The block is the same and we're at an early enough slot - advance the
|
||||
# state with empty slot processing until the slot is correct
|
||||
dag.advanceSlots(state, bs.slot, true)
|
||||
|
||||
return # State already at the right spot
|
||||
|
||||
if dag.getStateDataCached(state, bs):
|
||||
return
|
||||
|
||||
let ancestors = rewindState(dag, state, bs)
|
||||
# Either the state is too new or was created by applying a different block.
|
||||
# We'll now resort to loading the state from the database then reapplying
|
||||
# blocks until we reach the desired point in time.
|
||||
|
||||
# If we come this far, we found the state root. The last block on the stack
|
||||
# is the one that produced this particular state, so we can pop it
|
||||
# TODO it might be possible to use the latest block hashes from the state to
|
||||
# do this more efficiently.. whatever!
|
||||
var
|
||||
ancestors: seq[BlockRef]
|
||||
cur = bs
|
||||
# Look for a state in the database and load it - as long as it cannot be
|
||||
# found, keep track of the blocks that are needed to reach it from the
|
||||
# state that eventually will be found
|
||||
while not dag.getState(state, cur):
|
||||
# There's no state saved for this particular BlockSlot combination, keep
|
||||
# looking...
|
||||
if cur.slot == cur.blck.slot:
|
||||
# This is not an empty slot, so the block will need to be applied to
|
||||
# eventually reach bs
|
||||
ancestors.add(cur.blck)
|
||||
|
||||
# Time to replay all the blocks between then and now. We skip one because
|
||||
# it's the one that we found the state with, and it has already been
|
||||
# applied. Pathologically quadratic in slot number, naïvely.
|
||||
# Moves back slot by slot, in case a state for an empty slot was saved
|
||||
cur = cur.parent
|
||||
|
||||
# Time to replay all the blocks between then and now
|
||||
for i in countdown(ancestors.len - 1, 0):
|
||||
# Because the ancestors are in the database, there's no need to persist them
|
||||
# again. Also, because we're applying blocks that were loaded from the
|
||||
# database, we can skip certain checks that have already been performed
|
||||
# before adding the block to the database. In particular, this means that
|
||||
# no state root calculation will take place here, because we can load
|
||||
# the final state root from the block itself.
|
||||
# before adding the block to the database.
|
||||
let ok =
|
||||
dag.skipAndUpdateState(state, dag.get(ancestors[i]), {}, false)
|
||||
dag.applyBlock(state, dag.get(ancestors[i]), {}, false)
|
||||
doAssert ok, "Blocks in database should never fail to apply.."
|
||||
|
||||
# We save states here - blocks were guaranteed to have passed through the save
|
||||
# function once at least, but not so for empty slots!
|
||||
dag.skipAndUpdateState(state.data, bs.blck, bs.slot, true)
|
||||
dag.advanceSlots(state, bs.slot, true)
|
||||
|
||||
state.blck = bs.blck
|
||||
beacon_state_rewinds.inc()
|
||||
|
||||
debug "State reloaded from database",
|
||||
blocks = ancestors.len, stateRoot = shortLog(state.data.root),
|
||||
blck = shortLog(bs)
|
||||
|
||||
proc loadTailState*(dag: ChainDAGRef): StateData =
|
||||
## Load the state associated with the current tail in the dag
|
||||
let stateRoot = dag.db.getBlock(dag.tail.root).get().message.state_root
|
||||
let found = dag.getState(dag.db, stateRoot, dag.tail, result)
|
||||
let found = dag.getState(result, stateRoot, dag.tail)
|
||||
# TODO turn into regular error, this can happen
|
||||
doAssert found, "Failed to load tail state, database corrupt?"
|
||||
|
||||
proc delState(dag: ChainDAGRef, bs: BlockSlot) =
|
||||
# Delete state state and mapping for a particular block+slot
|
||||
if not bs.slot.isEpoch:
|
||||
return # We only ever save epoch states
|
||||
if (let root = dag.db.getStateRoot(bs.blck.root, bs.slot); root.isSome()):
|
||||
dag.db.delState(root.get())
|
||||
dag.db.delStateRoot(bs.blck.root, bs.slot)
|
||||
|
||||
proc updateHead*(dag: ChainDAGRef, newHead: BlockRef) =
|
||||
## Update what we consider to be the current head, as given by the fork
|
||||
|
|
|
@ -216,7 +216,7 @@ proc addRawBlock*(
|
|||
onBlockAdded
|
||||
)
|
||||
|
||||
dag.putState(dag.clearanceState.data, dag.clearanceState.blck)
|
||||
dag.putState(dag.clearanceState)
|
||||
|
||||
return ok dag.clearanceState.blck
|
||||
|
||||
|
|
|
@ -351,45 +351,82 @@ suiteReport "chain DAG finalization tests" & preset():
|
|||
hash_tree_root(dag2.headState.data.data) ==
|
||||
hash_tree_root(dag.headState.data.data)
|
||||
|
||||
# timedTest "init with gaps" & preset():
|
||||
# var cache = StateCache()
|
||||
# for i in 0 ..< (SLOTS_PER_EPOCH * 6 - 2):
|
||||
# var
|
||||
# blck = makeTestBlock(
|
||||
# dag.headState.data, pool.head.blck.root, cache,
|
||||
# attestations = makeFullAttestations(
|
||||
# dag.headState.data.data, pool.head.blck.root,
|
||||
# dag.headState.data.data.slot, cache, {}))
|
||||
timedTest "orphaned epoch block" & preset():
|
||||
var prestate = (ref HashedBeaconState)()
|
||||
for i in 0 ..< SLOTS_PER_EPOCH:
|
||||
if i == SLOTS_PER_EPOCH - 1:
|
||||
assign(prestate[], dag.headState.data)
|
||||
|
||||
# let added = dag.addRawBlock(quarantine, hash_tree_root(blck.message), blck) do (validBlock: BlockRef):
|
||||
# discard
|
||||
# check: added.isOk()
|
||||
# dag.updateHead(added[])
|
||||
let blck = makeTestBlock(
|
||||
dag.headState.data, dag.head.root, cache)
|
||||
let added = dag.addRawBlock(quarantine, blck, nil)
|
||||
check: added.isOk()
|
||||
dag.updateHead(added[])
|
||||
|
||||
# # Advance past epoch so that the epoch transition is gapped
|
||||
# check:
|
||||
# process_slots(
|
||||
# dag.headState.data, Slot(SLOTS_PER_EPOCH * 6 + 2) )
|
||||
check:
|
||||
dag.heads.len() == 1
|
||||
|
||||
# var blck = makeTestBlock(
|
||||
# dag.headState.data, pool.head.blck.root, cache,
|
||||
# attestations = makeFullAttestations(
|
||||
# dag.headState.data.data, pool.head.blck.root,
|
||||
# dag.headState.data.data.slot, cache, {}))
|
||||
advance_slot(prestate[], {}, cache)
|
||||
|
||||
# let added = dag.addRawBlock(quarantine, hash_tree_root(blck.message), blck) do (validBlock: BlockRef):
|
||||
# discard
|
||||
# check: added.isOk()
|
||||
# dag.updateHead(added[])
|
||||
# create another block, orphaning the head
|
||||
let blck = makeTestBlock(
|
||||
prestate[], dag.head.parent.root, cache)
|
||||
|
||||
# let
|
||||
# pool2 = BlockPool.init(db)
|
||||
# Add block, but don't update head
|
||||
let added = dag.addRawBlock(quarantine, blck, nil)
|
||||
check: added.isOk()
|
||||
|
||||
# # check that the state reloaded from database resembles what we had before
|
||||
# check:
|
||||
# pool2.dag.tail.root == dag.tail.root
|
||||
# pool2.dag.head.blck.root == dag.head.blck.root
|
||||
# pool2.dag.finalizedHead.blck.root == dag.finalizedHead.blck.root
|
||||
# pool2.dag.finalizedHead.slot == dag.finalizedHead.slot
|
||||
# hash_tree_root(pool2.headState.data.data) ==
|
||||
# hash_tree_root(dag.headState.data.data)
|
||||
var
|
||||
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
|
||||
|
||||
# check that we can apply the block after the orphaning
|
||||
let added2 = dag2.addRawBlock(quarantine, blck, nil)
|
||||
check: added2.isOk()
|
||||
|
||||
suiteReport "chain DAG finalization tests" & preset():
|
||||
setup:
|
||||
var
|
||||
db = makeTestDB(SLOTS_PER_EPOCH)
|
||||
dag = init(ChainDAGRef, defaultRuntimePreset, db)
|
||||
quarantine = QuarantineRef()
|
||||
cache = StateCache()
|
||||
|
||||
timedTest "init with gaps" & preset():
|
||||
for i in 0 ..< (SLOTS_PER_EPOCH * 6 - 2):
|
||||
var
|
||||
blck = makeTestBlock(
|
||||
dag.headState.data, dag.head.root, cache,
|
||||
attestations = makeFullAttestations(
|
||||
dag.headState.data.data, dag.head.root,
|
||||
dag.headState.data.data.slot, cache, {}))
|
||||
|
||||
let added = dag.addRawBlock(quarantine, blck, nil)
|
||||
check: added.isOk()
|
||||
dag.updateHead(added[])
|
||||
|
||||
# Advance past epoch so that the epoch transition is gapped
|
||||
check:
|
||||
process_slots(
|
||||
dag.headState.data, Slot(SLOTS_PER_EPOCH * 6 + 2) )
|
||||
|
||||
var blck = makeTestBlock(
|
||||
dag.headState.data, dag.head.root, cache,
|
||||
attestations = makeFullAttestations(
|
||||
dag.headState.data.data, dag.head.root,
|
||||
dag.headState.data.data.slot, cache, {}))
|
||||
|
||||
let added = dag.addRawBlock(quarantine, blck, nil)
|
||||
check: added.isOk()
|
||||
dag.updateHead(added[])
|
||||
|
||||
let
|
||||
dag2 = init(ChainDAGRef, defaultRuntimePreset, db)
|
||||
|
||||
# check that the state reloaded from database resembles what we had before
|
||||
check:
|
||||
dag2.tail.root == dag.tail.root
|
||||
dag2.head.root == dag.head.root
|
||||
dag2.finalizedHead.blck.root == dag.finalizedHead.blck.root
|
||||
dag2.finalizedHead.slot == dag.finalizedHead.slot
|
||||
hash_tree_root(dag2.headState.data.data) ==
|
||||
hash_tree_root(dag.headState.data.data)
|
||||
|
|
Loading…
Reference in New Issue