Address #1366 Avoid uint64 overflow in getBlockRange when skipStep is large

This commit is contained in:
Zahary Karadjov 2020-10-14 21:06:50 +03:00 committed by zah
parent 2152dc6136
commit 080609eee1
1 changed files with 18 additions and 6 deletions

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@ -543,19 +543,31 @@ func getBlockRange*(
let let
runway = uint64(headSlot - startSlot) runway = uint64(headSlot - startSlot)
skipStep = max(skipStep, 1) # Treat 0 step as 1
count = min(1'u64 + (runway div skipStep), requestedCount) # This is the number of blocks that will follow the start block
endSlot = startSlot + count * skipStep extraBlocks = min(runway div skipStep, requestedCount - 1)
# If `skipStep` is very large, `extraBlocks` should be 0 from
# the previous line, so `endSlot` will be equal to `startSlot`:
endSlot = startSlot + extraBlocks * skipStep
var var
b = dag.head.atSlot(endSlot) b = dag.head.atSlot(endSlot)
o = output.len o = output.len
for i in 0..<count:
for j in 0..<skipStep: # Process all blocks that follow the start block (may be zero blocks)
b = b.parent for i in 1..extraBlocks:
if b.blck.slot == b.slot: if b.blck.slot == b.slot:
dec o dec o
output[o] = b.blck output[o] = b.blck
for j in 1..skipStep:
b = b.parent
# We should now be at the start block.
# Like any "block slot", it may be a missing/skipped block:
if b.blck.slot == b.slot:
dec o
output[o] = b.blck
o # Return the index of the first non-nil item in the output o # Return the index of the first non-nil item in the output