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c364426422
These representations use ~15-20% less data compared to the status quo, mainly by removing redundant zeroes in the integer encodings - a significant effect of this change is that the various rocksdb caches see better efficiency since more items fit in the same amount of space. * use RLP encoding for `VertexID` and `UInt256` wherever it appears * pack `VertexRef`/`PayloadRef` more tightly