nimbus-eth1/nimbus/sync/sync_sched.nim
Jordan Hrycaj ea268e81ff
Beacon sync activation control update (#2782)
* Clarifying/commenting FCU setup condition & small fixes, comments etc.

* Update some logging

* Reorg metrics updater and activation

* Better `async` responsiveness

why:
  Block import does not allow `async` task activation while
  executing. So allow potential switch after each imported
  block (rather than a group of 32 blocks.)

* Handle resuming after previous sync followed by import

why:
  In this case the ledger state is more recent than the saved
  sync state. So this is considered a pristine sync where any
  previous sync state is forgotten.

  This fixes some assert thrown because of inconsistent internal
  state at some point.

* Provide option for clearing saved beacon sync state before starting syncer

why:
  It would resume with the last state otherwise which might be undesired
  sometimes.

  Without RPC available, the syncer typically stops and terminates with
  the canonical head larger than the base/finalised head. The latter one
  will be saved as database/ledger state and the canonical head as syncer
  target. Resuming syncing here will repeat itself.

  So clearing the syncer state can prevent from starting the syncer
  unnecessarily avoiding useless actions.

* Allow workers to request syncer shutdown from within

why:
  In one-trick-pony mode (after resuming without RPC support) the
  syncer can be stopped from within soavoiding unnecessary polling.
  In that case, the syncer can (theoretically) be restarted externally
  with `startSync()`.

* Terminate beacon sync after a single run target is reached

why:
  Stops doing useless polling (typically when there is no RPC available)

* Remove crufty comments

* Tighten state reload condition when resuming

why:
  Some pathological case might apply if the syncer is stopped while the
  distance between finalised block and head is very large and the FCU
  base becomes larger than the locked finalised state.

* Verify that finalised number from CL is at least FCU base number

why:
  The FCU base number is determined by the database, non zero if
  manually imported. The finalised number is passed via RPC by the CL
  node and will increase over time. Unless fully synced, this number
  will be pretty low.

  On the other hand, the FCU call `forkChoice()` will eventually fail
  if the `finalizedHash` argument refers to something outside the
  internal chain starting at the FCU base block.

* Remove support for completing interrupted sync without RPC support

why:
  Simplifies start/stop logic

* Rmove unused import
2024-10-28 16:22:04 +00:00

475 lines
16 KiB
Nim

# Nimbus
# Copyright (c) 2021-2024 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or
# http://www.apache.org/licenses/LICENSE-2.0)
# * MIT license ([LICENSE-MIT](LICENSE-MIT) or
# http://opensource.org/licenses/MIT)
# at your option. This file may not be copied, modified, or distributed
# except according to those terms.
## Sync worker peers scheduler template
## ====================================
##
## Virtual method/interface functions to be provided as `mixin`:
##
## *runSetup(ctx: CtxRef[S]): bool*
## Global set up. This function will be called before any worker peer is
## started. If that function returns `false`, no worker peers will be run.
##
## Also, this function should decide whether the `runDaemon()` job will be
## started next by controlling the `ctx.daemon` flag (default is `false`.)
##
## *runRelease(ctx: CtxRef[S])*
## Global clean up, done with all the worker peers.
##
## *runDaemon(ctx: CtxRef[S]) {.async.}*
## Global background job that will be re-started as long as the variable
## `ctx.daemon` is set `true`. If that job was stopped due to re-setting
## `ctx.daemon` to `false`, it will be restarted next after it was reset
## as `true` not before there is some activity on the `runPool()`, or
## `runPeer()` functions.
##
##
## *runStart(buddy: BuddyRef[S,W]): bool*
## Initialise a new worker peer.
##
## *runStop(buddy: BuddyRef[S,W])*
## Clean up this worker peer.
##
##
## *runPool(buddy: BuddyRef[S,W], last: bool; laps: int): bool*
## Once started, the function `runPool()` is called for all worker peers in
## sequence as long as the function returns `false`. There will be no other
## `runPeer()` functions (see below) activated while `runPool()` is active.
##
## This procedure is started if the global flag `buddy.ctx.poolMode` is set
## `true` (default is `false`.) The flag will be automatically reset before
## the loop starts. Re-setting it again results in repeating the loop. The
## argument `laps` (starting with `0`) indicated the currend lap of the
## repeated loops. To avoid continous looping, the number of `laps` is
## limited (see `execPoolModeMax`, below.)
##
## The argument `last` is set `true` if the last entry of the current loop
## has been reached.
##
## Note that this function does *not* run in `async` mode.
##
##
## *runPeer(buddy: BuddyRef[S,W]) {.async.}*
## This peer worker method is repeatedly invoked (exactly one per peer) while
## the `buddy.ctrl.poolMode` flag is set `false`.
##
## These peer worker methods run concurrently in `async` mode.
##
##
## These are the control variables that can be set from within the above
## listed method/interface functions.
##
## *buddy.ctx.poolMode*
## Activate `runPool()` workers loop if set `true` (default is `false`.)
##
## *buddy.ctx.daemon*
## Activate `runDaemon()` background job if set `true`(default is `false`.)
##
##
## Additional import files needed when using this template:
## * eth/[common, p2p]
## * chronicles
## * chronos
## * stew/[interval_set, sorted_set],
## * "."/[sync_desc, sync_sched, protocol]
##
{.push raises: [].}
import
std/hashes,
chronos,
eth/[p2p, p2p/peer_pool],
stew/keyed_queue,
./sync_desc
type
ActiveBuddies[S,W] = ##\
## List of active workers, using `Hash(Peer)` rather than `Peer`
KeyedQueue[ENode,RunnerBuddyRef[S,W]]
RunCtrl = enum
terminated = 0
shutdown
running
RunnerSyncRef*[S,W] = ref object
## Module descriptor
ctx*: CtxRef[S] ## Shared data
pool: PeerPool ## For starting the system
buddiesMax: int ## Max number of buddies
buddies: ActiveBuddies[S,W] ## LRU cache with worker descriptors
daemonRunning: bool ## Running background job (in async mode)
monitorLock: bool ## Monitor mode is activated (non-async mode)
activeMulti: int ## Number of async workers active/running
runCtrl: RunCtrl ## Start/stop control
RunnerBuddyRef[S,W] = ref object
## Per worker peer descriptor
dsc: RunnerSyncRef[S,W] ## Scheduler descriptor
worker: BuddyRef[S,W] ## Worker peer data
zombified: Moment ## Time when it became undead (if any)
isRunning: bool ## Peer worker is active (in async mode)
const
zombieTimeToLinger = 20.seconds
## Maximum time a zombie is kept on the database.
execLoopTimeElapsedMin = 50.milliseconds
## Minimum elapsed time an exec loop needs for a single lap. If it is
## faster, asynchroneous sleep seconds are added. in order to avoid
## cpu overload.
execLoopTaskSwitcher = 1.nanoseconds
## Asynchroneous waiting time at the end of an exec loop unless some sleep
## seconds were added as decribed by `execLoopTimeElapsedMin`, above.
execLoopPollingTime = 50.milliseconds
## Single asynchroneous time interval wait state for event polling
execPoolModeLoopMax = 100
## Avoids continuous looping
termWaitPollingTime = 10.milliseconds
## Wait for instance to have terminated for shutdown
# ------------------------------------------------------------------------------
# Private helpers
# ------------------------------------------------------------------------------
proc hash*(key: ENode): Hash =
## Mixin, needed for `buddies` table key comparison. Needs to be a public
## function technically although it should be seen logically as a private
## one.
var h: Hash = 0
h = h !& hashes.hash(key.pubkey.toRaw)
h = h !& hashes.hash(key.address)
!$h
proc key(peer: Peer): ENode =
## Map to key for below table methods.
peer.remote.node
# ------------------------------------------------------------------------------
# Private functions
# ------------------------------------------------------------------------------
proc terminate[S,W](dsc: RunnerSyncRef[S,W]) =
## Reqest termination and wait
mixin runRelease
if dsc.runCtrl == running:
# Gracefully shut down async services
dsc.runCtrl = shutdown
dsc.ctx.daemon = false
# Wait for workers and daemon to have terminated
while 0 < dsc.buddies.len:
for w in dsc.buddies.nextPairs:
if w.data.isRunning:
w.data.worker.ctrl.stopped = true
# Activate async job so it can finish
try: waitFor sleepAsync termWaitPollingTime
except CancelledError: discard
else:
dsc.buddies.del w.key # this is OK to delete
while dsc.daemonRunning:
# Activate async job so it can finish
try: waitFor sleepAsync termWaitPollingTime
except CancelledError: discard
# Final shutdown
dsc.ctx.runRelease()
# Remove call back from pool manager. This comes last as it will
# potentially unlink references which are used in the worker instances
# (e.g. peer for logging.)
dsc.pool.delObserver(dsc)
# Clean up, free memory from sub-objects
dsc.ctx = CtxRef[S]()
dsc.runCtrl = terminated
proc daemonLoop[S,W](dsc: RunnerSyncRef[S,W]) {.async.} =
mixin runDaemon
if dsc.ctx.daemon and dsc.runCtrl == running:
dsc.daemonRunning = true
# Continue until stopped
while true:
# Enforce minimum time spend on this loop
let startMoment = Moment.now()
await dsc.ctx.runDaemon()
if not dsc.ctx.daemon:
break
# Enforce minimum time spend on this loop so we never each 100% cpu load
# caused by some empty sub-tasks which are out of this scheduler control.
let
elapsed = Moment.now() - startMoment
suspend = if execLoopTimeElapsedMin <= elapsed: execLoopTaskSwitcher
else: execLoopTimeElapsedMin - elapsed
await sleepAsync suspend
# End while
dsc.daemonRunning = false
proc workerLoop[S,W](buddy: RunnerBuddyRef[S,W]) {.async.} =
mixin runPeer, runPool, runStop
let
dsc = buddy.dsc
ctx = dsc.ctx
worker = buddy.worker
peer = worker.peer
# Continue until stopped
block taskExecLoop:
buddy.isRunning = true
proc isShutdown(): bool =
dsc.runCtrl != running
proc isActive(): bool =
worker.ctrl.running and not isShutdown()
while isActive():
# Enforce minimum time spend on this loop
let startMoment = Moment.now()
if dsc.monitorLock:
discard # suspend some time at the end of loop body
# Invoke `runPool()` over all buddies if requested
elif ctx.poolMode:
# Grab `monitorLock` (was `false` as checked above) and wait until
# clear to run as the only activated instance.
dsc.monitorLock = true
while 0 < dsc.activeMulti:
await sleepAsync execLoopPollingTime
if not isActive():
dsc.monitorLock = false
break taskExecLoop
var count = 0
while count < execPoolModeLoopMax:
ctx.poolMode = false
# Pool mode: stop this round if returned `true`,
# last invocation this round with `true` argument
var delayed = BuddyRef[S,W](nil)
for w in dsc.buddies.nextValues:
# Execute previous (aka delayed) item (unless first)
if delayed.isNil or not delayed.runPool(last=false, laps=count):
delayed = w.worker
else:
delayed = nil # not executing any final item
break # `true` => stop
# Shutdown in progress?
if isShutdown():
dsc.monitorLock = false
break taskExecLoop
if not delayed.isNil:
discard delayed.runPool(last=true, laps=count) # final item
if not ctx.poolMode:
break
count.inc
dsc.monitorLock = false
else:
# Rotate connection table so the most used entry is at the top/right
# end. So zombies will end up leftish.
discard dsc.buddies.lruFetch peer.key
# Peer worker in async mode
dsc.activeMulti.inc
# Continue doing something, work a bit
await worker.runPeer()
dsc.activeMulti.dec
# Check for shutdown
if isShutdown():
worker.ctrl.stopped = true
break taskExecLoop
# Dispatch daemon sevice if needed
if not dsc.daemonRunning and dsc.ctx.daemon:
asyncSpawn dsc.daemonLoop()
# Check for worker termination
if worker.ctrl.stopped:
break taskExecLoop
# Enforce minimum time spend on this loop so we never each 100% cpu load
# caused by some empty sub-tasks which are out of this scheduler control.
let
elapsed = Moment.now() - startMoment
suspend = if execLoopTimeElapsedMin <= elapsed: execLoopTaskSwitcher
else: execLoopTimeElapsedMin - elapsed
await sleepAsync suspend
# End while
# Note that `runStart()` was dispatched in `onPeerConnected()`
worker.runStop()
buddy.isRunning = false
proc onPeerConnected[S,W](dsc: RunnerSyncRef[S,W]; peer: Peer) =
mixin runStart, runStop
# Ignore if shutdown is processing
if dsc.runCtrl != running:
return
# Check for known entry (which should not exist.)
let
maxWorkers {.used.} = dsc.buddiesMax
nPeers {.used.} = dsc.pool.len
zombie = dsc.buddies.eq peer.key
if zombie.isOk:
let
now = Moment.now()
ttz = zombie.value.zombified + zombieTimeToLinger
if ttz < Moment.now():
trace "Reconnecting zombie peer ignored", peer,
nPeers, nWorkers=dsc.buddies.len, maxWorkers, canRequeue=(now-ttz)
return
# Zombie can be removed from the database
dsc.buddies.del peer.key
trace "Zombie peer timeout, ready for requeing", peer,
nPeers, nWorkers=dsc.buddies.len, maxWorkers
# Initialise worker for this peer
let buddy = RunnerBuddyRef[S,W](
dsc: dsc,
worker: BuddyRef[S,W](
ctx: dsc.ctx,
ctrl: BuddyCtrlRef(),
peer: peer))
if not buddy.worker.runStart():
trace "Ignoring useless peer", peer, nPeers,
nWorkers=dsc.buddies.len, maxWorkers
buddy.worker.ctrl.zombie = true
return
# Check for table overflow which might happen any time, not only if there are
# to many zombies in the table (which are prevented from being re-accepted
# while keept in the local table.)
#
# In the past, one could not rely on the peer pool for having the number of
# connections limited.
if dsc.buddiesMax <= dsc.buddies.len:
let
leastVal = dsc.buddies.shift.value # unqueue first/least item
oldest = leastVal.data.worker
if oldest.isNil:
trace "Dequeuing zombie peer",
# Fake `Peer` pretty print for `oldest`
oldest=("Node[" & $leastVal.key.address & "]"),
since=leastVal.data.zombified, nPeers, nWorkers=dsc.buddies.len,
maxWorkers
discard
else:
# This could happen if there are idle entries in the table, i.e.
# somehow hanging runners.
trace "Peer table full! Dequeuing least used entry", oldest,
nPeers, nWorkers=dsc.buddies.len, maxWorkers
# Setting to `zombie` will trigger the worker to terminate (if any.)
oldest.ctrl.zombie = true
# Add peer entry
discard dsc.buddies.lruAppend(peer.key, buddy, dsc.buddiesMax)
asyncSpawn buddy.workerLoop()
proc onPeerDisconnected[S,W](dsc: RunnerSyncRef[S,W], peer: Peer) =
let
nPeers = dsc.pool.len
maxWorkers = dsc.buddiesMax
nWorkers = dsc.buddies.len
rc = dsc.buddies.eq peer.key
if rc.isErr:
debug "Disconnected, unregistered peer", peer, nPeers, nWorkers, maxWorkers
discard
elif rc.value.worker.isNil:
# Re-visiting zombie
trace "Ignore zombie", peer, nPeers, nWorkers, maxWorkers
discard
elif rc.value.worker.ctrl.zombie:
# Don't disconnect, leave them fall out of the LRU cache. The effect is,
# that reconnecting might be blocked, for a while. For few peers cases,
# the start of zombification is registered so that a zombie can eventually
# be let die and buried.
rc.value.worker = nil
rc.value.dsc = nil
rc.value.zombified = Moment.now()
trace "Disconnected, zombie", peer, nPeers, nWorkers, maxWorkers
else:
rc.value.worker.ctrl.stopped = true # in case it is hanging somewhere
dsc.buddies.del peer.key
# ------------------------------------------------------------------------------
# Public functions
# ------------------------------------------------------------------------------
proc initSync*[S,W](
dsc: RunnerSyncRef[S,W];
node: EthereumNode;
slots: int;
) =
## Constructor
# Leave one extra slot so that it can holds a *zombie* even if all slots
# are full. The effect is that a re-connect on the latest zombie will be
# rejected as long as its worker descriptor is registered.
dsc.buddiesMax = max(1, slots + 1)
dsc.pool = node.peerPool
dsc.buddies.init(dsc.buddiesMax)
dsc.ctx = CtxRef[S]()
proc startSync*[S,W](dsc: RunnerSyncRef[S,W]): bool =
## Set up `PeerObserver` handlers and start syncing.
mixin runSetup
if dsc.runCtrl == terminated:
# Initialise sub-systems
if dsc.ctx.runSetup():
dsc.runCtrl = running
var po = PeerObserver(
onPeerConnected: proc(p: Peer) {.gcsafe.} =
dsc.onPeerConnected(p),
onPeerDisconnected: proc(p: Peer) {.gcsafe.} =
dsc.onPeerDisconnected(p))
po.setProtocol eth
dsc.pool.addObserver(dsc, po)
if dsc.ctx.daemon:
asyncSpawn dsc.daemonLoop()
return true
proc stopSync*[S,W](dsc: RunnerSyncRef[S,W]) =
## Stop syncing and free peer handlers .
dsc.terminate()
proc isRunning*[S,W](dsc: RunnerSyncRef[S,W]): bool =
## Check start/stop state
dsc.runCtrl == running
# ------------------------------------------------------------------------------
# End
# ------------------------------------------------------------------------------