# Nimbus # Copyright (c) 2023-2024 Status Research & Development GmbH # Licensed under either of # * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or # http://www.apache.org/licenses/LICENSE-2.0) # * MIT license ([LICENSE-MIT](LICENSE-MIT) or # http://opensource.org/licenses/MIT) # at your option. This file may not be copied, modified, or distributed # except according to those terms. import std/tables, chronicles, chronos, chronos/timer, ./worker_desc, ./skeleton_main, ./skeleton_utils, ./skeleton_db, ../../utils/utils, ../protocol, ../types logScope: topics = "beacon-impl" {.push gcsafe, raises: [].} # ------------------------------------------------------------------------------ # Private helpers # ------------------------------------------------------------------------------ func makeGetBodyJob(header: BlockHeader, setHead: bool): BeaconJob = BeaconJob( mode: bjmGetBody, getBodyJob: BeaconJobGetBody( headerHash: header.blockHash, sumHash: header.sumHash, header: header, setHead: setHead ) ) func makeGetBlocksJob(number, maxResults: uint64) : BeaconJob = BeaconJob( mode: bjmGetBlocks, getBlocksJob: BeaconJobGetBlocks( number: number, maxResults: maxResults, ) ) func makeHeaderRequest(number: uint64, maxResults: uint64): BlocksRequest = BlocksRequest( startBlock: HashOrNum(isHash: false, number: number.u256), maxResults: maxResults.uint, skip: 0, reverse: true ) func makeGetBodiesJob(headers: sink seq[BlockHeader], headerHash: sink seq[Hash256], reqBodies: sink seq[bool]): BeaconJob = BeaconJob( mode: bjmGetBodies, getBodiesJob: BeaconJobGetBodies( headers : system.move(headers), headerHash: system.move(headerHash), reqBodies : system.move(reqBodies) ) ) proc requeue(buddy: BeaconBuddyRef, job: BeaconJob) = buddy.ctx.poolMode = true buddy.only.requeue.add job proc jobDone(buddy: BeaconBuddyRef) = buddy.only.job = nil proc mapBodiesToHeader(buddy: BeaconBuddyRef, job: BeaconJob, bodies: openArray[BlockBody], reqBodies: openArray[bool]) {.raises: [].} = var headers = system.move(job.getBlocksJob.headers) map = initTable[Hash256, int]() for i, x in bodies: let bodyHash = sumHash(x) map[bodyHash] = i for i, req in reqBodies: if not req: if job.mode == bjmGetBlocks: job.getBlocksJob.headers.add headers[i] job.getBlocksJob.bodies.add BlockBody() else: job.getBodiesJob.headers.add headers[i] job.getBodiesJob.bodies.add BlockBody() continue let bodyHash = sumHash(headers[i]) let z = map.getOrDefault(bodyHash, MissingBody) if z == MissingBody: # missing or invalid body, request again buddy.requeue makeGetBodyJob(headers[i], setHead = false) continue if job.mode == bjmGetBlocks: job.getBlocksJob.headers.add headers[i] job.getBlocksJob.bodies.add bodies[z] else: job.getBodiesJob.headers.add headers[i] job.getBodiesJob.bodies.add bodies[z] proc putBlocks(ctx: BeaconCtxRef, skel: SkeletonRef, headers: openArray[BlockHeader], bodies: openArray[BlockBody]) = for i, body in bodies: let r = skel.putBody(headers[i], body) doAssert(r.isOk) let res = skel.putBlocks(headers) if res.isErr: error "putBlocks->putBlocks", msg=res.error return let z = res.get if FillCanonical in z.status: let rr = skel.fillCanonicalChain() if rr.isErr: error "putBlocks->fillCanonicalChain", msg=rr.error return proc setupTally*(ctx: BeaconCtxRef) = let skel = ctx.pool.skeleton last = skel.last discard ctx.pool.mask.merge(1'u64, last.head) for x in skel.subchains: discard ctx.pool.mask.reduce(x.tail, x.head) discard ctx.pool.pulled.merge(x.tail, x.head) proc mergeTally*(ctx: BeaconCtxRef, least: uint64, last: uint64) = discard ctx.pool.mask.merge(least, last) proc reduceTally*(ctx: BeaconCtxRef, least: uint64, last: uint64) = discard ctx.pool.mask.reduce(least, last) discard ctx.pool.pulled.merge(least, last) proc downloaded*(ctx: BeaconCtxRef, head: uint64): bool = ctx.pool.pulled.covered(head, head) > 0'u64 proc headTally(ctx: BeaconCtxRef, head: uint64) = discard ctx.pool.pulled.merge(head, head) let rc = ctx.pool.mask.le() if rc.isSome: let maxPt = rc.get().maxPt if head > maxPt: # new head discard ctx.pool.mask.merge(maxPt+1, head-1) else: # initialize discard ctx.pool.mask.merge(1'u64, head) discard ctx.pool.mask.reduce(head, head) proc popFirst(x: var TargetQueue): BlockHeader = # assume we already check len > 0 x.shift().get().data proc addLast(x: var TargetQueue, h: BlockHeader) = discard x.prepend(h.blockHash, h) # ------------------------------------------------------------------------------ # Synchronizer will produce jobs for workers # ------------------------------------------------------------------------------ proc resumeSync*(ctx: BeaconCtxRef): Future[bool] {.async.} = let skel = ctx.pool.skeleton if skel.len == 0: return true let last = skel.last let res = skel.getHeader(last.head) if res.isErr: error "resumeSync->getHeader", msg=res.error return false let maybeHeader = res.get if maybeHeader.isNone: return true let header = maybeHeader.get let r = skel.initSync(header) if r.isErr: error "resumeSync->initSync", msg=r.error return false let z = r.get if FillCanonical in z.status: let rr = skel.fillCanonicalChain() if rr.isErr: error "resumeSync->fillCanonicalChain", msg=rr.error return false # collect gaps of skeleton, excluding genesis ctx.setupTally() return true proc appendSyncTarget*(ctx: BeaconCtxRef, h: BlockHeader): Future[void] {.async.} = while bmShiftTarget in ctx.pool.mode: await sleepAsync timer.milliseconds(10) let number = h.u64 ctx.pool.mode.incl bmAppendTarget if not ctx.downloaded(number): ctx.headTally(number) ctx.pool.target.addLast(h) ctx.pool.mode.excl bmAppendTarget ctx.daemon = true proc shiftSyncTarget*(ctx: BeaconCtxRef): Future[BlockHeader] {.async.} = doAssert(ctx.pool.target.len > 0) while bmAppendTarget in ctx.pool.mode: await sleepAsync timer.milliseconds(10) ctx.pool.mode.incl bmShiftTarget let h = ctx.pool.target.popFirst() ctx.pool.mode.excl bmShiftTarget return h proc setSyncTarget*(ctx: BeaconCtxRef): Future[void] {.async.} = let header = await ctx.shiftSyncTarget() let job = makeGetBodyJob(header, setHead = true) ctx.pool.jobs.addLast(job) proc fillBlocksGaps*(ctx: BeaconCtxRef, least: uint64, last: uint64) = if last - least < MaxGetBlocks: ctx.reduceTally(last-least, last) let job = makeGetBlocksJob(last, last-least+1) ctx.pool.jobs.addLast(job) return var max = last while true: ctx.reduceTally(max-MaxGetBlocks, max) let job = makeGetBlocksJob(max, MaxGetBlocks) ctx.pool.jobs.addLast(job) if ctx.pool.jobs.len > MaxJobsQueue: return max = max-MaxGetBlocks if max <= MaxGetBlocks: break if max > 1: ctx.reduceTally(1, max) let job = makeGetBlocksJob(max, max) ctx.pool.jobs.addLast(job) # ------------------------------------------------------------------------------ # Worker will consume available jobs # ------------------------------------------------------------------------------ proc executeGetBodyJob*(buddy: BeaconBuddyRef, job: BeaconJob): Future[void] {.async.} = let ctx = buddy.ctx peer = buddy.peer skel = ctx.pool.skeleton let b = await peer.getBlockBodies([job.getBodyJob.headerHash]) if b.isNone: debug "executeGetBodyJob->getBodies none" # retry with other peer buddy.requeue job return let bodies = b.get if bodies.blocks.len == 0: debug "executeGetBodyJob->getBodies isZero" # retry with other peer buddy.requeue job return job.getBodyJob.body = bodies.blocks[0] let bodySumHash = sumHash(job.getBodyJob.body) if bodySumHash != job.getBodyJob.sumHash: # retry with other peer debug "executeGetBodyJob->sumHash", expect=job.getBodyJob.sumHash.short, get=bodySumHash.short buddy.requeue job return var status: set[SkeletonStatus] if job.getBodyJob.setHead: let res = skel.setHead(job.getBodyJob.header) if res.isErr: error "executeGetBodyJob->setHead", msg=res.error # something wrong return status = res.get().status else: let res = skel.putBlocks([job.getBodyJob.header]) if res.isErr: error "executeGetBodyJob->putBlocks", msg=res.error return status = res.get().status let r = skel.putBody(job.getBodyJob.header, job.getBodyJob.body) doAssert(r.isOk) if FillCanonical in status: let rr = skel.fillCanonicalChain() if rr.isErr: error "executeGetBodyJob->fillCanonicalChain", msg=rr.error return buddy.jobDone() proc executeGetBlocksJob*(buddy: BeaconBuddyRef, job: BeaconJob): Future[void] {.async.} = let ctx = buddy.ctx peer = buddy.peer skel = ctx.pool.skeleton request = makeHeaderRequest(job.getBlocksJob.number, job.getBlocksJob.maxResults) let res = await peer.getBlockHeaders(request) if res.isNone: # retry with other peer error "executeGetBlocksJob->getBlockHeaders none" buddy.requeue job return job.getBlocksJob.headers = res.get().headers let numHeaders = job.getBlocksJob.headers.len var headerHashes = newSeqOfCap[Hash256](numHeaders) reqBodies = newSeqOfCap[bool](numHeaders) numRequest = 0 for i, x in job.getBlocksJob.headers: if not x.hasBody: reqBodies.add false continue reqBodies.add true headerHashes.add x.blockHash inc numRequest if numRequest == 0: # all bodies are empty for _ in 0..getBodies none" # retry with other peer buddy.requeue makeGetBodiesJob(job.getBlocksJob.headers, headerHashes, reqBodies) return buddy.mapBodiesToHeader(job, b.get().blocks, reqBodies) ctx.putBlocks(skel, job.getBlocksJob.headers, job.getBlocksJob.bodies) buddy.jobDone() proc executeGetBodiesJob*(buddy: BeaconBuddyRef, job: BeaconJob): Future[void] {.async.} = let ctx = buddy.ctx peer = buddy.peer skel = ctx.pool.skeleton let b = await peer.getBlockBodies(job.getBodiesJob.headerHash) if b.isNone: debug "executeGetBodiesJob->getBodies none" # retry with other peer buddy.requeue job return buddy.mapBodiesToHeader(job, b.get().blocks, job.getBodiesJob.reqBodies) ctx.putBlocks(skel, job.getBodiesJob.headers, job.getBodiesJob.bodies) buddy.jobDone() proc executeJob*(buddy: BeaconBuddyRef, job: BeaconJob): Future[void] {.async.} = try: case job.mode of bjmGetBody: await executeGetBodyJob(buddy, job) of bjmGetBlocks: await executeGetBlocksJob(buddy, job) of bjmGetBodies: await executeGetBodiesJob(buddy, job) except TransportError as ex: error "executeJob->TransportError", msg=ex.msg except CatchableError as ex: error "executeJob->OtherError", msg=ex.msg # retry with other peer buddy.requeue job