When lazily verifying state roots, we may end up with an entire state
without roots that gets computed for the whole database - in the current
design, that would result in hashes for the entire trie being held in
memory.
Since the hash depends only on the data in the vertex, we can store it
directly at the top-most level derived from the verticies it depends on
- be that memory or database - this makes the memory usage broadly
linear with respect to the already-existing in-memory change set stored
in the layers.
It also ensures that if we have multiple forks in memory, hashes get
cached in the correct layer maximising reuse between forks.
The same layer numbering scheme as elsewhere is reused, where -2 is the
backend, -1 is the balancer, then 0+ is the top of the stack and stack.
A downside of this approach is that we create many small batches - a
future improvement could be to collect all such writes in a single
batch, though the memory profile of this approach should be examined
first (where is the batch kept, exactly?).
* Remove `chunkedMpt` from `persistent()`/`stow()` function
why:
Proof-mode code was removed with PR #2445 and needs to be re-designed.
* Remove unused `beStateRoot` argument from `deltaMerge()`
* Update/drastically simplify `txStow()`
why:
Got rid of many boundary conditions
details:
Many pre-conditions have changed. In particular, previous versions
used the account state (hash) which was conveniently available and
checked it against the backend in order to find out whether there
was something to do, at all. Currently, only an empty set of all
tables in the delta layer has the balancer update ignored.
Notable changes are:
* no check against account state (see above)
* balancer filters have no hash signature (some legacy stuff left over
from journals)
* no (shap sync) proof data which made the generation of the a top layer
more complex
* Cosmetics, cruft removal
* Update unit test file & function name
why:
Was legacy module
* Remove cruft left-over from PR #2494
* TODO
* Update comments on `HashKey` type values
* Remove obsolete hash key conversion flag `forceRoot`
why:
Is treated implicitly by having vertex keys as `HashKey` type and
root vertex states converted to `Hash256`
* Imported/rebase from `no-ext`, PR #2485
Store extension nodes together with the branch
Extension nodes must be followed by a branch - as such, it makes sense
to store the two together both in the database and in memory:
* fewer reads, writes and updates to traverse the tree
* simpler logic for maintaining the node structure
* less space used, both memory and storage, because there are fewer
nodes overall
There is also a downside: hashes can no longer be cached for an
extension - instead, only the extension+branch hash can be cached - this
seems like a fine tradeoff since computing it should be fast.
TODO: fix commented code
* Fix merge functions and `toNode()`
* Update `merkleSignCommit()` prototype
why:
Result is always a 32bit hash
* Update short Merkle hash key generation
details:
Ethereum reference MPTs use Keccak hashes as node links if the size of
an RLP encoded node is at least 32 bytes. Otherwise, the RLP encoded
node value is used as a pseudo node link (rather than a hash.) This is
specified in the yellow paper, appendix D.
Different to the `Aristo` implementation, the reference MPT would not
store such a node on the key-value database. Rather the RLP encoded node value is stored instead of a node link in a parent node
is stored as a node link on the parent database.
Only for the root hash, the top level node is always referred to by the
hash.
* Fix/update `Extension` sections
why:
Were commented out after removal of a dedicated `Extension` type which
left the system disfunctional.
* Clean up unused error codes
* Update unit tests
* Update docu
---------
Co-authored-by: Jacek Sieka <jacek@status.im>
This PR adds a storage hike cache similar to the account hike cache
already present - this cache is less efficient because account storage
is already partically cached in the account ledger but nonetheless helps
keep hiking down.
Notably, there's an opportunity to optimise this cache and the others so
that they cooperate better insteado of overlapping, which is left for a
future PR.
This PR also fixes an O(N) memory usage for storage slots where the
delete would keep the full storage in a work list which on mainnet can
grow very large - the work list is replaced with a more conventional
recursive `O(log N)` approach.
The Vertex type unifies branches, extensions and leaves into a single
memory area where the larges member is the branch (128 bytes + overhead) -
the payloads we have are all smaller than 128 thus wrapping them in an
extra layer of `ref` is wasteful from a memory usage perspective.
Further, the ref:s must be visited during the M&S phase of garbage
collection - since we keep millions of these, many of them
short-lived, this takes up significant CPU time.
```
Function CPU Time: Total CPU Time: Self Module Function (Full) Source File Start Address
system::markStackAndRegisters 10.0% 4.922s nimbus system::markStackAndRegisters(var<system::GcHeap>).constprop.0 gc.nim 0x701230`
```
* Extract `CoreDb` constructor helpers from `base.nim` into separate module
why:
This makes it easier to avoid circular imports.
* Extract `Ledger` constructor helpers from `base.nim` into separate module
why:
Move `accounts_ledger.nim` file to sub-folder `backend`. That way the
layout resembles that of the `core_db`.
* Updates and corrections
* Extract `CoreDb` configuration from `base.nim` into separate module
why:
This makes it easier to avoid circular imports, in particular
when the capture journal (aka tracer) is revived.
* Extract `Ledger` configuration from `base.nim` into separate module
why:
This makes it easier to avoid circular imports (if any.)
also:
Move `accounts_ledger.nim` file to sub-folder `backend`. That way the
layout resembles that of the `core_db`.
hike allocations (and the garbage collection maintenance that follows)
are responsible for some 10% of cpu time (not wall time!) at this point
- this PR avoids them by stepping through the layers one step at a time,
simplifying the code at the same time.
* Rename `newKvt()` -> `ctx.getKvt()`
why:
Clean up legacy shortcut. Also, the `KVT` returned is not instantiated
but refers to the shared `KVT` that resides in a context which is a
generalisation of an in-memory database fork. The function `ctx`
retrieves the default context.
* Rename `newTransaction()` -> `ctx.newTransaction()`
why:
Clean up legacy shortcut. The transaction is applied to a context as a
generalisation of an in-memory database fork. The function `ctx`
retrieves the default context.
* Rename `getColumn(CtGeneric)` -> `getGeneric()`
why:
No more a list of well known sub-tries needed, a single one is enough.
In fact, `getColumn()` did only support a single sub-tree by now.
* Reduce TODO list
This trivial bump should improve performance a bit without costing too
much memory - as the trie grows, so does the number of levels in it and
creating hikes becomes ever more expensive - hopefully this cache
increase should give a nice little boost even if it's not a lot.
Avoid writing the same slot/hash values to the hash->slot mapping
to avoid spamming the rocksdb WAL and cause unnecessary compaction
In the same vein, avoid writing trivially detectable A-B-A storage
changes which happen with surprising frequency.
Introduce a new `StoData` payload type similar to `AccountData`
* slightly more efficient storage format
* typed api
* fewer seqs
* fix encoding docs - it wasn't rlp after all :)
The state and account MPT:s currenty share key space in the database
based on that vertex id:s are assigned essentially randomly, which means
that when two adjacent slot values from the same contract are accessed,
they might reside at large distance from each other.
Here, we prefix each vertex id by its root causing them to be sorted
together thus bringing all data belonging to a particular contract
closer together - the same effect also happens for the main state MPT
whose nodes now end up clustered together more tightly.
In the future, the prefix given to the storage keys can also be used to
perform range operations such as reading all the storage at once and/or
deleting an account with a batch operation.
Notably, parts of the API already supported this rooting concept while
parts didn't - this PR makes the API consistent by always working with a
root+vid.
The storage id is frequently accessed when executing contract code and
finding the path via the database requires several hops making the
process slow - here, we add a cache to keep the most recently used
account storage id:s in memory.
A possible future improvement would be to cache all account accesses so
that for example updating the balance doesn't cause several hikes.
* CoreDb: Merged all sub-descriptors into `base_desc` module
* Dissolve `aristo_db/common_desc.nim`
* No need to export `Aristo` methods in `CoreDb`
* Resolve/tighten methods in `aristo_db` sub-moduled
why:
So they can be straihgt implemented into the `base` module
* Moved/re-implemented `KVT` methods into `base` module
* Moved/re-implemented `MPT` methods into `base` module
* Moved/re-implemented account methods into `base` module
* Moved/re-implemented `CTX` methods into `base` module
* Moved/re-implemented `handler_{aristo,kvt}` into `aristo_db` module
* Moved/re-implemented `TX` methods into `base` module
* Moved/re-implemented base methods into `base` module
* Replaced `toAristoSavedStateBlockNumber()` by proper base method
why:
Was the last for keeping reason for keeping low level backend access
methods
* Remove dedicated low level access to `Aristo` backend
why:
Not needed anymore, for debugging the descriptors can be accessed
directly
also:
some clean up stuff
* Re-factor `CoreDb` descriptor layout and adjust base methods
* Moved/re-implemented iterators into `base_iterator*` modules
* Update docu
These representations use ~15-20% less data compared to the status quo,
mainly by removing redundant zeroes in the integer encodings - a
significant effect of this change is that the various rocksdb caches see
better efficiency since more items fit in the same amount of space.
* use RLP encoding for `VertexID` and `UInt256` wherever it appears
* pack `VertexRef`/`PayloadRef` more tightly
* avoid costly hike memory allocations for operations that don't need to
re-traverse it
* avoid unnecessary state checks (which might trigger unwanted state
root computations)
* disable optimize-for-hits due to the MPT no longer being complete at
all times
* Update some docu
* Resolve obsolete compile time option
why:
Not optional anymore
* Update checks
why:
The notion of what constitutes a valid `Aristo` db has changed due to
(even more) lazy calculating Merkle hash keys.
* Disable redundant unit test for production
* Use simpler schema when writing transactions, receipts, and withdrawals
Using MPT not only slow but also take up more spaces than needed.
Aristo will remove older tries and only keep the last block tries.
Using simpler schema will avoid those problems.
* Rename getTransaction to getTransactionByIndex
* Remove `dirty` set from structural objects
why:
Not used anymore, the tree is dirty by default.
* Rename `aristo_hashify` -> `aristo_compute`
* Remove cruft, update comments, cosmetics, etc.
* Simplify `SavedState` object
why:
The key chaining have become obsolete after extra lazy hashing. There
is some available space for a state hash to be maintained in future.
details:
Accept the legacy `SavedState` object serialisation format for a
while (which will be overwritten by new format.)
* rebased from `github/on-demand-mpt`
ackn:
wip: on-demand mpt construction
Given that actual data is stored in the `Vertex` structure, it's useful
to think of the MPT as a cache for computing roots rather than being a
functional requirement on its own.
This PR engenders this line of thinking by incrementally computing the
MPT only when it's needed, ie when a state (or similar) root is needed.
This has the effect of siginficantly reducing memory usage as well as
improving performance:
* no need for dirty-mpt-node book-keeping
* no need to build complex forest of upcoming hashing work
* only hashes that are functionally needed are ever computed -
intermediate nodes whose MTP root is not observed are never computed /
processed
* Unit test hot fixes
* Unit test hot fixes cont.
(somehow lost that part)
---------
Co-authored-by: Jacek Sieka <jacek@status.im>
* Normalised storage tree addressing in function prototypes
detail:
Argument list is always `<db> <account-path> <slot-path> ..` with
both path arguments as `openArray[]`
* Remove cruft
* CoreDb internally Use full account paths rather than addresses
* Update API logging
* Use hashed account address only in prototypes
why:
This avoids unnecessary repeated hashing of the same account address.
The burden of doing that is upon the application. In the case here,
the ledger caches all kinds of stuff anyway so it is common sense to
exploit that for account address hashes.
caveat:
Using `openArray[byte]` argument types for hashed accounts is inherently
fragile. In non-release mode, a length verification `doAssert` is
enabled by default.
* No accPath in data record (use `AristoAccount` as `CoreDbAccount`)
* Remove now unused `eAddr` field from ledger `AccountRef` type
why:
Is duplicate of lookup key
* Avoid merging the account record/statement in the ledger twice.
* Tighten `CoreDb` API for accounts
why:
Apart from cruft, the way to fetch the accounts state root via a
`CoreDbColRef` record was unnecessarily complicated.
* Extend `CoreDb` API for accounts to cover storage tries
why:
In future, this will make the notion of column objects obsolete. Storage
trees will then be indexed by the account address rather than the vertex
ID equivalent like a `CoreDbColRef`.
* Apply new/extended accounts API to ledger and tests
details:
This makes the `distinct_ledger` module obsolete
* Remove column object constructors
why:
They were needed as an abstraction of MPT sub-trees including storage
trees. Now, storage trees are handled by the account (e.g. via address)
they belong to and all other trees can be identified by a constant well
known vertex ID. So there is no need for column objects anymore.
Still there are some left-over column object methods wnich will be
removed next.
* Remove `serialise()` and `PayloadRef` from default Aristo API
why:
Not needed. `PayloadRef` was used for unstructured/unknown payload
formats (account or blob) and `serialise()` was used for decodng
`PayloadRef`. Now it is known in advance what the payload looks
like.
* Added query function `hasStorageData()` whether a storage area exists
why:
Useful for supporting `slotStateEmpty()` of the `CoreDb` API
* In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()`
* On Aristo, hide the storage root/vertex ID in the `PayloadRef`
why:
The storage vertex ID is fully controlled by Aristo while the
`AristoAccount` object is controlled by the application. With the
storage root part of the `AristoAccount` object, there was a useless
administrative burden to keep that storage root field up to date.
* Remove cruft, update comments etc.
* Update changed MPT access paradigms
why:
Fixes verified proxy tests
* Fluffy cosmetics
* creating a seq from a table that holds lots of changes means copying
all data into the table - this can be several GB of data while syncing
blocks
* nim fails to optimize the moving of the `WidthFirstForest` - the real
solution is to not construct a `wff` to begin with, but this PR provides
relief while that is being worked on
This spike fix allows us to bump the rocksdb cache by another 2 GB and
still have a significantly lower peak memory usage during sync.
When processing long ranges of blocks, the account cache grows unbounded
which cause huge memory spikes.
Here, we move the cache to a second-level cache after each block - the
second-level cache is cleared on the next block after that which creates
a simple LRU effect.
There's a small performance cost of course, though overall the freed-up
memory can now be reassigned to the rocksdb row cache which not only
makes up for the loss but overall leads to a performance increase.
The bump to 2gb of rocksdb row cache here needs more testing but is
slightly less and loosely basedy on the savings from this PR and the
circular ref fix in #2408 - another way to phrase this is that it's
better to give rocksdb more breathing room than let the memory sit
unused until circular ref collection happens ;)
An instance of `CoreDbMptRef` is created for and stored in every account
- when we are processing blocks and have many accounts in memory, this
closure environment takes up hundreds of mb of memory (around block 5M,
it is the 4:th largest memory consumer!) - incidentally, this also
removes a circular reference in the setup that causes the
`AristoCodeDbMptRef` to linger in memory much longer than it
has to which is the core reason why it takes so much.
The real solution here is to remove the methods indirection entirely,
but this PR provides relief until that has been done.
Similar treatment is given to some of the other core api functions to
avoid circulars there too.
This buffer eleminates a large part of allocations during MPT traversal,
reducing overall memory usage and GC pressure.
Ideally, we would use it throughout in the API instead of
`openArray[byte]` since the built-in length limit appropriately exposes
the natural 64-nibble depth constraint that `openArray` fails to
capture.
It is common for many accounts to share the same code - at the database
level, code is stored by hash meaning only one copy exists per unique
program but when loaded in memory, a copy is made for each account.
Further, every time we execute the code, it must be scanned for invalid
jump destinations which slows down EVM exeuction.
Finally, the extcodesize call causes code to be loaded even if only the
size is needed.
This PR improves on all these points by introducing a shared
CodeBytesRef type whose code section is immutable and that can be shared
between accounts. Further, a dedicated `len` API call is added so that
the EXTCODESIZE opcode can operate without polluting the GC and code
cache, for cases where only the size is requested - rocksdb will in this
case cache the code itself in the row cache meaning that lookup of the
code itself remains fast when length is asked for first.
With 16k code entries, there's a 90% hit rate which goes up to 99%
during the 2.3M attack - the cache significantly lowers memory
consumption and execution time not only during this event but across the
board.
* CoreDb: remove PHK tries
why:
There is no general use anymore for an MPT with a pre-hashed key. It
was used to resemble the `SecureHexaryTrie` logic from the legacy DB.
The only pace where this is needed is the `Leger` which uses a
a distinct MPT version anyway (see `distinct_ledgers.nim`.)
* Rename `CoreDx*` -> `CoreDb*`
why:
The naming `CoreDx*` was used to differentiate the new CoreDb API from
the legacy API which had descriptors named `CoreDb*`.
* Provide dedicated functions for fetching accounts and storage trees
why:
Different prototypes for each class `account`, `generic` and
`storage`.
* Remove `fetchPayload()` and other cruft from API, `aristo_fetch`, etc.
* Fix typos, debugging left overs, comments
For the block cache to be shared between column families, the options
instance must be shared between the various column families being
created. This also ensures that there is only one source of truth for
configuration options instead of having two different sets depending on
how the tables were initialized.
This PR also removes the re-opening mechanism which can double startup
time - every time the database is opened, the log is replayed - a large
log file will take a long time to open.
Finally, several options got correclty implemented as column family
options, including an one that puts a hash index in the SST files.
* Provide dedicated functions for deleteing accounts and storage trees
why:
Storage trees are always linked to an account, so there is no need
for an application to fiddle about (e.g. re-cycling, unlinking)
storage tree vertex IDs.
* Remove `delete()` and other cruft from API, `aristo_delete`, etc.
* clean up delete functions
details:
The delete implementations `deleteImpl()` and `delTreeImpl()` do not
need to be super generic anymore as all the edge cases are covered by
the specialised `deleteAccountPayload()`, `deleteGenericData()`, etc.
* Avoid unnecessary re-calculations of account keys
why:
The function `registerAccountForUpdate()` did extract the storage ID
(if any) and automatically marked the Merkle keys along the account
path for re-hashing.
This would also apply if there was later detected that the account
or the storage tree did not need to be updated.
So the `registerAccountForUpdate()` function was split into a part
which retrieved the storage ID, and another one which marked the
Merkle keys for re-calculation to be applied only when needed.
* Remove unused `merge*()` functions (for production)
details:
Some functionality moved to test suite
* Make sure that only `AccountData` leaf type is exactly used on VertexID(1)
* clean up payload type
* Provide dedicated functions for merging accounts and storage trees
why:
Storage trees are always linked to an account, so there is no need
for an application to fiddle about (e.e. creating, re-cycling) with
storage tree vertex IDs.
* CoreDb: Disable tracer functionality
why:
Must be updated to accommodate new/changed `Aristo` functions.
* CoreDb: Use new `mergeXXX()` functions
why:
Makes explicit vertex ID management obsolete for creating new
storage trees.
* Remove `mergePayload()` and other cruft from API, `aristo_merge`, etc.
* clean up merge functions
details:
The merge implementation `mergePayloadImpl()` does not need to be super
generic anymore as all the edge cases are covered by the specialised
functions `mergeAccountPayload()`, `mergeGenericData()`, and
`mergeStorageData()`.
* No tracer available at the moment, so disable offending tests
The state root computation here is one of the major hotspots in block
processing - in the cases the code only needs to know if it's empty or
not, it can be done a lot faster.
Adding a separate function for this looks fragile and should probably be
revisited.