* Remove concept of empty/blind filters
why:
Not needed. A non-existent filter is is coded as a nil reference.
* Slightly generalised backend iterators
why:
* VertexID as key for the ID generator state makes no sense
* there will be more tables addressed by non-VertexID keys
* Store serialised/blobified vertices on memory backend
why:
This is more in line with the RocksDB backend so more appropriate
for testing when comparing behaviour. For a speedy memory database,
a backend-less variant should be used.
* Drop the `Aristo` prefix from names `AristoLayerRef`, etc.
* Suppress compiler warning
why:
duplicate imports
* Add filter serialisation transcoder
why:
Will be used as storage format
* Fix vertex ID generator state handling for rocksdb backend
why:
* Key error in walk iterator
* Needs to be loaded when opening the database
* Use non-zero sub-table prefixes for rocksdb
why:
Handy for debugging
* Fix error code for missing key on rocksdb backend
why:
Previously returned `VOID_HASH_KEY` rather than `GetKeyNotFound`
* Explicitly copy vertex data between internal table and function/result argument
why:
Function argument or return reference may still refer to the same data
object.
* Updated error symbols
why:
Error symbol names for the hike module now start with the prefix `Hike`.
* Write back modified branch node into local top layer cache
why:
With the backend available, the source of the branch node references
might not be the top layer cache. So any change must be explicitely
recorded.
* Generalised Aristo DB constructor for any type of backend
details:
* Records to be deleted are represented as key-void (rather than
key-value) pairs by the put-function arguments
* Allow direct driver access, iterators as example implementation and
for testing.
* Provide backend storage interface
details:
Stores the top layer onto backend tables
* Implemented Rocks DB backend
details:
Transaction based `put()` functionality
Iterators (based on direct RocksDB access)