A bit unexpectedly, nibble handling shows up in the profiler mainly
because the current impl is tuned towards slicing while the most common
operation is prefix comparison - since the code is simple, might has
well get rid of some of the excess fat by always aliging the nibbles to
the byte buffer.
When walking AriVtx, parsing integers and nibbles actually becomes a
hotspot - these trivial changes reduces CPU usage during initial key
cache computation by ~15%.
* Add missing leaf cache update when a leaf turns to a branch with two
leaves (on merge) and vice versa (on delete) - this could lead to stale
leaves being returned from the cache causing validation failures - it
didn't happen because the leaf caches were not being used efficiently :)
* Replace `seq` with `ArrayBuf` in `Hike` allowing it to become
allocation-free - this PR also works around an inefficiency in nim in
returning large types via a `var` parameter
* Use the leaf cache instead of `getVtxRc` to fetch recent leaves - this
makes the vertex cache more efficient at caching branches because fewer
leaf requests pass through it.
* pre-allocate `blobify` data and remove redundant error handling
(cannot fail on correct data)
* use threadvar for temporary storage when decoding rdb, avoiding
closure env
* speed up database walkers by avoiding many temporaries
~5% perf improvement on block import, 100x on database iteration (useful
for building analysis tooling)
hike allocations (and the garbage collection maintenance that follows)
are responsible for some 10% of cpu time (not wall time!) at this point
- this PR avoids them by stepping through the layers one step at a time,
simplifying the code at the same time.
This buffer eleminates a large part of allocations during MPT traversal,
reducing overall memory usage and GC pressure.
Ideally, we would use it throughout in the API instead of
`openArray[byte]` since the built-in length limit appropriately exposes
the natural 64-nibble depth constraint that `openArray` fails to
capture.