Improve selecting of nodes in neighborhood gossip (#1072)

Allow also concurrent neighborhood gossip jobs when seeding data
into the network.
Update Grafana dashboard for two additional metrics regarding
lookups in neighborhood gossip.
This commit is contained in:
Kim De Mey 2022-05-07 13:50:16 +02:00 committed by GitHub
parent 5467abed8f
commit 69366e1880
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4 changed files with 208 additions and 48 deletions

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@ -1622,7 +1622,7 @@
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@ -1633,17 +1633,25 @@
"targets": [
{
"exemplar": true,
"expr": "portal_message_decoding_failures_total",
"expr": "rate(portal_gossip_with_lookup_total[$__rate_interval])",
"interval": "",
"legendFormat": "",
"legendFormat": "portal_gossip_with_lookup[{{protocol_id}}]",
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},
{
"exemplar": true,
"expr": "rate(portal_gossip_without_lookup_total[$__rate_interval])",
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"legendFormat": "portal_gossip_without_lookup[{{protocol_id}}]",
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@ -59,6 +59,13 @@ declareCounter portal_gossip_offers_successful,
declareCounter portal_gossip_offers_failed,
"Portal wire protocol failed content offers from neighborhood gossip",
labels = ["protocol_id"]
declareCounter portal_gossip_with_lookup,
"Portal wire protocol neighborhood gossip that required a node lookup",
labels = ["protocol_id"]
declareCounter portal_gossip_without_lookup,
"Portal wire protocol neighborhood gossip that did not require a node lookup",
labels = ["protocol_id"]
# Note: These metrics are to get some idea on how many enrs are send on average.
# Relevant issue: https://github.com/ethereum/portal-network-specs/issues/136
@ -1014,17 +1021,47 @@ proc neighborhoodGossip*(
let contentId = contentIdOpt.get()
# Doing an lookup over the network to get the very closest nodes to the
# content, instead of looking only at our own routing table. This should give
# a bigger rate of success in case the content is not known yet and avoid
# data being stopped in its propagation. However, perhaps this causes issues
# in data getting propagated in a wider id range.
# For selecting the closest nodes to whom to gossip the content a mixed
# approach is taken:
# 1. Select the closest neighbours in the routing table
# 2. Check if the radius is known for these these nodes and whether they are
# in range of the content to be offered.
# 3. If more than n (= 4) nodes are in range, offer these nodes the content
# (max nodes set at 8).
# 4. If less than n nodes are in range, do a node lookup, and offer the nodes
# returned from the lookup the content (max nodes set at 8)
#
# This should give a bigger rate of success and avoid the data being stopped
# in its propagation than when looking only for nodes in the own routing
# table, but at the same time avoid unnecessary node lookups.
# It might still cause issues in data getting propagated in a wider id range.
const maxGossipNodes = 8
let closestLocalNodes = p.routingTable.neighbours(
NodeId(contentId), k = 16, seenOnly = true)
var gossipNodes: seq[Node]
for node in closestLocalNodes:
let radius = p.radiusCache.get(node.id)
if radius.isSome():
if p.inRange(node.id, radius.unsafeGet(), contentId):
gossipNodes.add(node)
if gossipNodes.len >= 8: # use local nodes for gossip
portal_gossip_without_lookup.inc(labelValues = [$p.protocolId])
for node in gossipNodes[0..<min(gossipNodes.len, maxGossipNodes)]:
let req = OfferRequest(dst: node, kind: Direct, contentList: contentList)
await p.offerQueue.addLast(req)
else: # use looked up nodes for gossip
portal_gossip_with_lookup.inc(labelValues = [$p.protocolId])
let closestNodes = await p.lookup(NodeId(contentId))
# Selecting closest 8 nodes to offer data
for node in closestNodes[0..<min(closestNodes.len, 8)]:
for node in closestNodes[0..<min(closestNodes.len, maxGossipNodes)]:
# Note: opportunistically not checking if the radius of the node is known
# and thus if the node is in radius with the content.
# and thus if the node is in radius with the content. Reason is, these
# should really be the closest nodes in the DHT, and thus are most likely
# going to be in range of the requested content.
let req = OfferRequest(dst: node, kind: Direct, contentList: contentList)
await p.offerQueue.addLast(req)

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@ -151,6 +151,22 @@ proc populateHistoryDb*(
proc propagateHistoryDb*(
p: PortalProtocol, dataFile: string, verify = false):
Future[Result[void, string]] {.async.} =
const concurrentGossips = 20
var gossipQueue =
newAsyncQueue[(ContentKeysList, seq[byte])](concurrentGossips)
var gossipWorkers: seq[Future[void]]
proc gossipWorker(p: PortalProtocol) {.async.} =
while true:
let (keys, content) = await gossipQueue.popFirst()
await p.neighborhoodGossip(keys, content)
for i in 0 ..< concurrentGossips:
gossipWorkers.add(gossipWorker(p))
let blockData = readBlockDataTable(dataFile)
if blockData.isOk():
@ -162,12 +178,9 @@ proc propagateHistoryDb*(
if p.inRange(contentId):
p.contentDB.put(contentId, value[1])
await p.neighborhoodGossip(
ContentKeysList(@[encode(value[0])]), value[1])
await gossipQueue.addLast(
(ContentKeysList(@[encode(value[0])]), value[1]))
# Need to be sure that all offers where started. TODO: this is not great.
while not p.offerQueueEmpty():
await sleepAsync(500.milliseconds)
return ok()
else:
return err(blockData.error)

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@ -188,6 +188,12 @@ procSuite "Portal testnet tests":
check (await clients[0].portal_history_propagate(dataFile))
await clients[0].close()
# Note: Sleeping to make a test work is never great. Here it is needed
# because the data needs to propagate over the nodes. What one could do is
# add a json-rpc debug proc that returns whether the offer queue is empty or
# not. And then poll every node until all nodes have an empty queue.
await sleepAsync(10.seconds)
let blockData = readBlockDataTable(dataFile)
check blockData.isOk()