nimbus-eth1/fluffy/network/state/portal_protocol.nim

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# Nimbus - Portal Network
# Copyright (c) 2021 Status Research & Development GmbH
# Licensed and distributed under either of
# * MIT license (license terms in the root directory or at https://opensource.org/licenses/MIT).
# * Apache v2 license (license terms in the root directory or at https://www.apache.org/licenses/LICENSE-2.0).
# at your option. This file may not be copied, modified, or distributed except according to those terms.
{.push raises: [Defect].}
import
std/[sequtils, sets, algorithm],
stew/[results, byteutils], chronicles, chronos,
eth/rlp, eth/p2p/discoveryv5/[protocol, node, enr, routing_table, random2],
./content, ./messages
export messages
logScope:
topics = "portal"
const
PortalProtocolId* = "portal".toBytes()
Alpha = 3 ## Kademlia concurrency factor
LookupRequestLimit = 3 ## Amount of distances requested in a single Findnode
## message for a lookup or query
RefreshInterval = 5.minutes ## Interval of launching a random query to
## refresh the routing table.
RevalidateMax = 10000 ## Revalidation of a peer is done between 0 and this
## value in milliseconds
InitialLookups = 1 ## Amount of lookups done when populating the routing table
type
PortalProtocol* = ref object of TalkProtocol
routingTable: RoutingTable
baseProtocol*: protocol.Protocol
dataRadius*: UInt256
contentStorage*: ContentStorage
lastLookup: chronos.Moment
refreshLoop: Future[void]
revalidateLoop: Future[void]
PortalResult*[T] = Result[T, cstring]
LookupResultKind = enum
Nodes, Content
LookupResult = object
case kind: LookupResultKind
of Nodes:
nodes: seq[Node]
of Content:
content: ByteList
proc addNode*(p: PortalProtocol, node: Node): NodeStatus =
p.routingTable.addNode(node)
proc neighbours*(p: PortalProtocol, id: NodeId, seenOnly = false): seq[Node] =
p.routingTable.neighbours(id = id, seenOnly = seenOnly)
# TODO:
# - On incoming portal ping of unknown node: add node to routing table by
# grabbing ENR from discv5 routing table (might not have it)?
# - ENRs with portal protocol capabilities as field?
proc handlePing(p: PortalProtocol, ping: PingMessage):
seq[byte] =
let p = PongMessage(enrSeq: p.baseProtocol.localNode.record.seqNum,
dataRadius: p.dataRadius)
encodeMessage(p)
proc handleFindNode(p: PortalProtocol, fn: FindNodeMessage): seq[byte] =
if fn.distances.len == 0:
let enrs = List[ByteList, 32](@[])
encodeMessage(NodesMessage(total: 1, enrs: enrs))
elif fn.distances.contains(0):
# A request for our own record.
let enr = ByteList(rlp.encode(p.baseProtocol.localNode.record))
encodeMessage(NodesMessage(total: 1, enrs: List[ByteList, 32](@[enr])))
else:
let distances = fn.distances.asSeq()
if distances.all(proc (x: uint16): bool = return x <= 256):
let
nodes = p.routingTable.neighboursAtDistances(distances, seenOnly = true)
enrs = nodes.map(proc(x: Node): ByteList = ByteList(x.record.raw))
# TODO: Fixed here to total message of 1 for now, as else we would need to
# either move the send of the talkresp messages here, or allow for
# returning multiple messages.
# On the long run, it might just be better to use a stream in these cases?
encodeMessage(
NodesMessage(total: 1, enrs: List[ByteList, 32](List(enrs))))
else:
# invalid request, send empty back
let enrs = List[ByteList, 32](@[])
encodeMessage(NodesMessage(total: 1, enrs: enrs))
proc handleFindContent(p: PortalProtocol, fc: FindContentMessage): seq[byte] =
# TODO: Need to check networkId, type, trie path
let
# TODO: Should we first do a simple check on ContentId versus Radius?
contentId = toContentId(fc.contentKey)
content = p.contentStorage.getContent(fc.contentKey)
if content.isSome():
let enrs = List[ByteList, 32](@[]) # Empty enrs when payload is send
encodeMessage(FoundContentMessage(
enrs: enrs, payload: ByteList(content.get())))
else:
let
closestNodes = p.routingTable.neighbours(
NodeId(readUintBE[256](contentId.data)), seenOnly = true)
payload = ByteList(@[]) # Empty payload when enrs are send
enrs =
closestNodes.map(proc(x: Node): ByteList = ByteList(x.record.raw))
encodeMessage(FoundContentMessage(
enrs: List[ByteList, 32](List(enrs)), payload: payload))
proc handleAdvertise(p: PortalProtocol, a: AdvertiseMessage): seq[byte] =
# TODO: Not implemented
let
connectionId = List[byte, 4](@[])
contentKeys = List[ByteList, 32](@[])
encodeMessage(RequestProofsMessage(connectionId: connectionId,
contentKeys: contentKeys))
proc messageHandler*(protocol: TalkProtocol, request: seq[byte]): seq[byte] =
doAssert(protocol of PortalProtocol)
let p = PortalProtocol(protocol)
let decoded = decodeMessage(request)
if decoded.isOk():
let message = decoded.get()
trace "Received message response", kind = message.kind
case message.kind
of MessageKind.ping:
p.handlePing(message.ping)
of MessageKind.findnode:
p.handleFindNode(message.findNode)
of MessageKind.findcontent:
p.handleFindContent(message.findcontent)
of MessageKind.advertise:
p.handleAdvertise(message.advertise)
else:
@[]
else:
@[]
proc new*(T: type PortalProtocol, baseProtocol: protocol.Protocol,
dataRadius = UInt256.high()): T =
let proto = PortalProtocol(
protocolHandler: messageHandler,
baseProtocol: baseProtocol,
dataRadius: dataRadius)
proto.routingTable.init(baseProtocol.localNode, DefaultBitsPerHop,
DefaultTableIpLimits, baseProtocol.rng)
proto.baseProtocol.registerTalkProtocol(PortalProtocolId, proto).expect(
"Only one protocol should have this id")
return proto
# Requests, decoedes result, validates that proper response has been received
# and updates the routing table.
# in original disoveryv5 bootstrap node are not replaced in case of failure, but
# for now portal protocol has no notion of bootstrap nodes
2021-08-05 14:04:29 +00:00
proc reqResponse[Request: SomeMessage, Response: SomeMessage](
p: PortalProtocol,
toNode: Node,
protocol: seq[byte],
request: Request
): Future[PortalResult[Response]] {.async.} =
let respResult = await talkreq(p.baseProtocol, toNode, protocol, encodeMessage(request))
return respResult
.flatMap(proc (x: seq[byte]): Result[Message, cstring] = decodeMessage(x))
.flatMap(proc (m: Message): Result[Response, cstring] =
let reqResult = getInnerMessageResult[Response](m, cstring"Invalid message response received")
if reqResult.isOk():
p.routingTable.setJustSeen(toNode)
else:
p.routingTable.replaceNode(toNode)
reqResult
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)
proc ping*(p: PortalProtocol, dst: Node):
Future[PortalResult[PongMessage]] {.async.} =
let ping = PingMessage(enrSeq: p.baseProtocol.localNode.record.seqNum,
dataRadius: p.dataRadius)
trace "Send message request", dstId = dst.id, kind = MessageKind.ping
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return await reqResponse[PingMessage, PongMessage](p, dst, PortalProtocolId, ping)
proc findNode*(p: PortalProtocol, dst: Node, distances: List[uint16, 256]):
Future[PortalResult[NodesMessage]] {.async.} =
let fn = FindNodeMessage(distances: distances)
trace "Send message request", dstId = dst.id, kind = MessageKind.findnode
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# TODO Add nodes validation
return await reqResponse[FindNodeMessage, NodesMessage](p, dst, PortalProtocolId, fn)
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# TODO It maybe better to accept bytelist, to not tie network layer to particular
# content
proc findContent*(p: PortalProtocol, dst: Node, contentKey: ContentKey):
Future[PortalResult[FoundContentMessage]] {.async.} =
2021-08-18 07:23:57 +00:00
let encKey = encodeKeyAsList(contentKey)
let fc = FindContentMessage(contentKey: encKey)
trace "Send message request", dstId = dst.id, kind = MessageKind.findcontent
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return await reqResponse[FindContentMessage, FoundContentMessage](p, dst, PortalProtocolId, fc)
proc recordsFromBytes(rawRecords: List[ByteList, 32]): seq[Record] =
var records: seq[Record]
for r in rawRecords.asSeq():
var record: Record
if record.fromBytes(r.asSeq()):
records.add(record)
records
proc lookupDistances(target, dest: NodeId): seq[uint16] =
var distances: seq[uint16]
let td = logDist(target, dest)
distances.add(td)
var i = 1'u16
while distances.len < LookupRequestLimit:
if td + i < 256:
distances.add(td + i)
if td - i > 0'u16:
distances.add(td - i)
inc i
proc lookupWorker(p: PortalProtocol, destNode: Node, target: NodeId):
Future[seq[Node]] {.async.} =
var nodes: seq[Node]
let distances = lookupDistances(target, destNode.id)
let nodesMessage = await p.findNode(destNode, List[uint16, 256](distances))
if nodesMessage.isOk():
let records = recordsFromBytes(nodesMessage.get().enrs)
let verifiedNodes = verifyNodesRecords(records, destNode, @[0'u16])
nodes.add(verifiedNodes)
# Attempt to add all nodes discovered
for n in nodes:
discard p.routingTable.addNode(n)
return nodes
proc lookup*(p: PortalProtocol, target: NodeId): Future[seq[Node]] {.async.} =
## Perform a lookup for the given target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
# `closestNodes` holds the k closest nodes to target found, sorted by distance
# Unvalidated nodes are used for requests as a form of validation.
var closestNodes = p.routingTable.neighbours(target, BUCKET_SIZE,
seenOnly = false)
var asked, seen = initHashSet[NodeId]()
asked.incl(p.baseProtocol.localNode.id) # No need to ask our own node
seen.incl(p.baseProtocol.localNode.id) # No need to discover our own node
for node in closestNodes:
seen.incl(node.id)
var pendingQueries = newSeqOfCap[Future[seq[Node]]](Alpha)
while true:
var i = 0
# Doing `alpha` amount of requests at once as long as closer non queried
# nodes are discovered.
while i < closestNodes.len and pendingQueries.len < Alpha:
let n = closestNodes[i]
if not asked.containsOrIncl(n.id):
pendingQueries.add(p.lookupWorker(n, target))
inc i
trace "Pending lookup queries", total = pendingQueries.len
if pendingQueries.len == 0:
break
let query = await one(pendingQueries)
trace "Got lookup query response"
let index = pendingQueries.find(query)
if index != -1:
pendingQueries.del(index)
else:
error "Resulting query should have been in the pending queries"
let nodes = query.read
# TODO: Remove node on timed-out query?
for n in nodes:
if not seen.containsOrIncl(n.id):
# If it wasn't seen before, insert node while remaining sorted
closestNodes.insert(n, closestNodes.lowerBound(n,
proc(x: Node, n: Node): int =
cmp(distanceTo(x, target), distanceTo(n, target))
))
if closestNodes.len > BUCKET_SIZE:
closestNodes.del(closestNodes.high())
p.lastLookup = now(chronos.Moment)
return closestNodes
proc handleFoundContentMessage(p: PortalProtocol, m: FoundContentMessage, dst: Node, nodes: var seq[Node]): LookupResult =
if (m.enrs.len() != 0 and m.payload.len() == 0):
let records = recordsFromBytes(m.enrs)
# TODO cannot use verifyNodesRecords(records, destNode, @[0'u16]) as it
# also verify logdistances distances, but with content query those are not
# used.
# Implement version of verifyNodesRecords wchich do not validate distances.
for r in records:
let node = newNode(r)
if node.isOk():
let n = node.get()
nodes.add(n)
# Attempt to add all nodes discovered to routing table
discard p.routingTable.addNode(n)
return LookupResult(kind: Nodes, nodes: nodes)
elif (m.payload.len() != 0 and m.enrs.len() == 0):
return LookupResult(kind: Content, content: m.payload)
elif ((m.payload.len() != 0 and m.enrs.len() != 0)):
# Both payload and enrs are filled, which means protocol breach. For now
# just logging offending node to quickly identify it
warn "Invalid foundcontent response form node ", uri = toURI(dst.record)
return LookupResult(kind: Nodes, nodes: nodes)
else:
return LookupResult(kind: Nodes, nodes: nodes)
proc contentLookupWorker(p: PortalProtocol, destNode: Node, target: ContentKey):
Future[LookupResult] {.async.} =
var nodes: seq[Node]
let contentMessageResponse = await p.findContent(destNode, target)
if contentMessageResponse.isOk():
return handleFoundContentMessage(p, contentMessageResponse.get(), destNode, nodes)
else:
return LookupResult(kind: Nodes, nodes: nodes)
# TODO ContentLookup and Lookup look almost exactly the same, also lookups in other
# networks will probably be very similar. Extract lookup function to separate module
# and make it more generaic
proc contentLookup*(p: PortalProtocol, target: ContentKey): Future[Option[ByteList]] {.async.} =
let targetId = contentIdAsUint256(toContentId(target))
## Perform a lookup for the given target, return the closest n nodes to the
## target. Maximum value for n is `BUCKET_SIZE`.
# `closestNodes` holds the k closest nodes to target found, sorted by distance
# Unvalidated nodes are used for requests as a form of validation.
var closestNodes = p.routingTable.neighbours(targetId, BUCKET_SIZE,
seenOnly = false)
var asked, seen = initHashSet[NodeId]()
asked.incl(p.baseProtocol.localNode.id) # No need to ask our own node
seen.incl(p.baseProtocol.localNode.id) # No need to discover our own node
for node in closestNodes:
seen.incl(node.id)
var pendingQueries = newSeqOfCap[Future[LookupResult]](Alpha)
while true:
var i = 0
# Doing `alpha` amount of requests at once as long as closer non queried
# nodes are discovered.
while i < closestNodes.len and pendingQueries.len < Alpha:
let n = closestNodes[i]
if not asked.containsOrIncl(n.id):
pendingQueries.add(p.contentLookupWorker(n, target))
inc i
trace "Pending lookup queries", total = pendingQueries.len
if pendingQueries.len == 0:
break
let query = await one(pendingQueries)
trace "Got lookup query response"
let index = pendingQueries.find(query)
if index != -1:
pendingQueries.del(index)
else:
error "Resulting query should have been in the pending queries"
let lookupResult = query.read
# TODO: Remove node on timed-out query? To handle failure better, LookUpResult
# should have third enum option like failure.
case lookupResult.kind
of Nodes:
for n in lookupResult.nodes:
if not seen.containsOrIncl(n.id):
# If it wasn't seen before, insert node while remaining sorted
closestNodes.insert(n, closestNodes.lowerBound(n,
proc(x: Node, n: Node): int =
cmp(distanceTo(x, targetId), distanceTo(n, targetId))
))
if closestNodes.len > BUCKET_SIZE:
closestNodes.del(closestNodes.high())
of Content:
# cancel any pending queries as we have find the content
for f in pendingQueries:
f.cancel()
return some(lookupResult.content)
return none[ByteList]()
proc query*(p: PortalProtocol, target: NodeId, k = BUCKET_SIZE): Future[seq[Node]]
{.async.} =
## Query k nodes for the given target, returns all nodes found, including the
## nodes queried.
##
## This will take k nodes from the routing table closest to target and
## query them for nodes closest to target. If there are less than k nodes in
## the routing table, nodes returned by the first queries will be used.
var queryBuffer = p.routingTable.neighbours(target, k, seenOnly = false)
var asked, seen = initHashSet[NodeId]()
asked.incl(p.baseProtocol.localNode.id) # No need to ask our own node
seen.incl(p.baseProtocol.localNode.id) # No need to discover our own node
for node in queryBuffer:
seen.incl(node.id)
var pendingQueries = newSeqOfCap[Future[seq[Node]]](Alpha)
while true:
var i = 0
while i < min(queryBuffer.len, k) and pendingQueries.len < Alpha:
let n = queryBuffer[i]
if not asked.containsOrIncl(n.id):
pendingQueries.add(p.lookupWorker(n, target))
inc i
trace "Pending lookup queries", total = pendingQueries.len
if pendingQueries.len == 0:
break
let query = await one(pendingQueries)
trace "Got lookup query response"
let index = pendingQueries.find(query)
if index != -1:
pendingQueries.del(index)
else:
error "Resulting query should have been in the pending queries"
let nodes = query.read
# TODO: Remove node on timed-out query?
for n in nodes:
if not seen.containsOrIncl(n.id):
queryBuffer.add(n)
p.lastLookup = now(chronos.Moment)
return queryBuffer
proc queryRandom*(p: PortalProtocol): Future[seq[Node]] =
## Perform a query for a random target, return all nodes discovered.
p.query(NodeId.random(p.baseProtocol.rng[]))
proc seedTable(p: PortalProtocol) =
# TODO: Just picking something here for now. Should definitely add portal
# protocol info k:v pair in the ENRs and filter on that.
let closestNodes = p.baseProtocol.neighbours(
NodeId.random(p.baseProtocol.rng[]), seenOnly = true)
for node in closestNodes:
if p.routingTable.addNode(node) == Added:
debug "Added node from discv5 routing table", uri = toURI(node.record)
else:
debug "Node from discv5 routing table could not be added", uri = toURI(node.record)
proc populateTable(p: PortalProtocol) {.async.} =
## Do a set of initial lookups to quickly populate the table.
# start with a self target query (neighbour nodes)
let selfQuery = await p.query(p.baseProtocol.localNode.id)
trace "Discovered nodes in self target query", nodes = selfQuery.len
for i in 0..<InitialLookups:
let randomQuery = await p.queryRandom()
trace "Discovered nodes in random target query", nodes = randomQuery.len
debug "Total nodes in routing table after populate",
total = p.routingTable.len()
proc revalidateNode*(p: PortalProtocol, n: Node) {.async.} =
let pong = await p.ping(n)
if pong.isOK():
let res = pong.get()
if res.enrSeq > n.record.seqNum:
# Request new ENR
let nodes = await p.findNode(n, List[uint16, 256](@[0'u16]))
if nodes.isOk():
let records = recordsFromBytes(nodes.get().enrs)
let verifiedNodes = verifyNodesRecords(records, n, @[0'u16])
if verifiedNodes.len > 0:
discard p.routingTable.addNode(verifiedNodes[0])
proc revalidateLoop(p: PortalProtocol) {.async.} =
## Loop which revalidates the nodes in the routing table by sending the ping
## message.
try:
while true:
await sleepAsync(milliseconds(p.baseProtocol.rng[].rand(RevalidateMax)))
let n = p.routingTable.nodeToRevalidate()
if not n.isNil:
asyncSpawn p.revalidateNode(n)
except CancelledError:
trace "revalidateLoop canceled"
proc refreshLoop(p: PortalProtocol) {.async.} =
## Loop that refreshes the routing table by starting a random query in case
## no queries were done since `refreshInterval` or more.
## It also refreshes the majority address voted for via pong responses.
try:
await p.populateTable()
while true:
let currentTime = now(chronos.Moment)
if currentTime > (p.lastLookup + RefreshInterval):
let randomQuery = await p.queryRandom()
trace "Discovered nodes in random target query", nodes = randomQuery.len
debug "Total nodes in routing table", total = p.routingTable.len()
await sleepAsync(RefreshInterval)
except CancelledError:
trace "refreshLoop canceled"
proc start*(p: PortalProtocol) =
p.seedTable()
p.refreshLoop = refreshLoop(p)
p.revalidateLoop = revalidateLoop(p)
proc stop*(p: PortalProtocol) =
if not p.revalidateLoop.isNil:
p.revalidateLoop.cancel()
if not p.refreshLoop.isNil:
p.refreshLoop.cancel()