nimbus-eth1/execution_chain/db/aristo/aristo_nearby.nim

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# nimbus-eth1
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
# Copyright (c) 2023-2025 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or
# http://www.apache.org/licenses/LICENSE-2.0)
# * MIT license ([LICENSE-MIT](LICENSE-MIT) or
# http://opensource.org/licenses/MIT)
# at your option. This file may not be copied, modified, or distributed
# except according to those terms.
## Aristo DB -- Patricia Trie traversal
## ====================================
##
## This module provides tools to visit leaf vertices in a monotone order,
## increasing or decreasing. These tools are intended for
## * boundary proof verification
## * step along leaf vertices in sorted order
## * tree/trie consistency checks when debugging
##
{.push raises: [].}
import
std/[tables],
eth/common,
results,
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
"."/[aristo_desc, aristo_fetch, aristo_get, aristo_hike, aristo_path]
# ------------------------------------------------------------------------------
# Private helpers
# ------------------------------------------------------------------------------
proc `<=`(a, b: NibblesBuf): bool =
## Compare nibbles, different lengths are padded to the right with zeros
let abMin = min(a.len, b.len)
for n in 0 ..< abMin:
if a[n] < b[n]:
return true
if b[n] < a[n]:
return false
# otherwise a[n] == b[n]
# Assuming zero for missing entries
if b.len < a.len:
for n in abMin + 1 ..< a.len:
if 0 < a[n]:
return false
true
proc `<`(a, b: NibblesBuf): bool =
not (b <= a)
# ------------------
proc branchNibbleMin*(vtx: VertexRef; minInx: int8): int8 =
## Find the least index for an argument branch `vtx` link with index
## greater or equal the argument `nibble`.
if vtx.vType == Branch:
for n in minInx .. 15:
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
if vtx.bVid(uint8 n).isValid:
return n
-1
proc branchNibbleMax*(vtx: VertexRef; maxInx: int8): int8 =
## Find the greatest index for an argument branch `vtx` link with index
## less or equal the argument `nibble`.
if vtx.vType == Branch:
for n in maxInx.countdown 0:
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
if vtx.bVid(uint8 n).isValid:
return n
-1
# ------------------
proc toLeafTiePayload(hike: Hike): (LeafTie,LeafPayload) =
## Shortcut for iterators. This function will gloriously crash unless the
## `hike` argument is complete.
(LeafTie(root: hike.root, path: hike.to(NibblesBuf).pathToTag.value),
hike.legs[^1].wp.vtx.lData)
# ------------------------------------------------------------------------------
# Private functions
# ------------------------------------------------------------------------------
proc complete(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
vid: VertexID; # Start ID
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
hikeLenMax: static[int]; # Beware of loops (if any)
doLeast: static[bool]; # Direction: *least* or *most*
): Result[Hike,(VertexID,AristoError)] =
## Extend `hike` using least or last vertex without recursion.
if not vid.isValid:
return err((VertexID(0),NearbyVidInvalid))
var
vid = vid
vtx = db.getVtx (hike.root, vid)
uHike = Hike(root: hike.root, legs: hike.legs)
if not vtx.isValid:
return err((vid,GetVtxNotFound))
while uHike.legs.len < hikeLenMax:
var leg = Leg(wp: VidVtxPair(vid: vid, vtx: vtx), nibble: -1)
case vtx.vType:
of Leaf:
uHike.legs.add leg
return ok(uHike) # done
of Branch:
when doLeast:
leg.nibble = vtx.branchNibbleMin 0
else:
leg.nibble = vtx.branchNibbleMax 15
if 0 <= leg.nibble:
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
vid = vtx.bVid(uint8 leg.nibble)
vtx = db.getVtx (hike.root, vid)
if vtx.isValid:
uHike.legs.add leg
continue
return err((leg.wp.vid,NearbyBranchError)) # Oops, no way
err((VertexID(0),NearbyNestingTooDeep))
proc zeroAdjust(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
doLeast: static[bool]; # Direction: *least* or *most*
): Result[Hike,(VertexID,AristoError)] =
## Adjust empty argument path to the first vertex entry to the right. Ths
## applies is the argument `hike` is before the first entry in the database.
## The result is a hike which is aligned with the first entry.
proc accept(p: Hike; pfx: NibblesBuf): bool =
when doLeast:
p.tail <= pfx
else:
pfx <= p.tail
proc branchBorderNibble(w: VertexRef; n: int8): int8 =
when doLeast:
w.branchNibbleMin n
else:
w.branchNibbleMax n
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
proc toHike(pfx: NibblesBuf, root: VertexID, db: AristoTxRef): Hike =
when doLeast:
discard pfx.pathPfxPad(0).hikeUp(root, db, Opt.none(VertexRef), result)
else:
discard pfx.pathPfxPad(255).hikeUp(root, db, Opt.none(VertexRef), result)
if 0 < hike.legs.len:
return ok(hike)
let rootVtx = db.getVtx (hike.root, hike.root)
if rootVtx.isValid:
block fail:
var pfx: NibblesBuf
case rootVtx.vType:
of Branch:
# Find first non-dangling link and assign it
let nibbleID = block:
when doLeast:
if hike.tail.len == 0: 0i8
else: hike.tail[0].int8
else:
if hike.tail.len == 0:
break fail
hike.tail[0].int8
let n = rootVtx.branchBorderNibble nibbleID
if n < 0:
# Before or after the database range
return err((hike.root,NearbyBeyondRange))
pfx = rootVtx.pfx & NibblesBuf.nibble(n.byte)
No ext update (#2494) * Imported/rebase from `no-ext`, PR #2485 Store extension nodes together with the branch Extension nodes must be followed by a branch - as such, it makes sense to store the two together both in the database and in memory: * fewer reads, writes and updates to traverse the tree * simpler logic for maintaining the node structure * less space used, both memory and storage, because there are fewer nodes overall There is also a downside: hashes can no longer be cached for an extension - instead, only the extension+branch hash can be cached - this seems like a fine tradeoff since computing it should be fast. TODO: fix commented code * Fix merge functions and `toNode()` * Update `merkleSignCommit()` prototype why: Result is always a 32bit hash * Update short Merkle hash key generation details: Ethereum reference MPTs use Keccak hashes as node links if the size of an RLP encoded node is at least 32 bytes. Otherwise, the RLP encoded node value is used as a pseudo node link (rather than a hash.) This is specified in the yellow paper, appendix D. Different to the `Aristo` implementation, the reference MPT would not store such a node on the key-value database. Rather the RLP encoded node value is stored instead of a node link in a parent node is stored as a node link on the parent database. Only for the root hash, the top level node is always referred to by the hash. * Fix/update `Extension` sections why: Were commented out after removal of a dedicated `Extension` type which left the system disfunctional. * Clean up unused error codes * Update unit tests * Update docu --------- Co-authored-by: Jacek Sieka <jacek@status.im>
2024-07-16 19:47:59 +00:00
of Leaf:
pfx = rootVtx.pfx
if not hike.accept pfx:
# Before or after the database range
return err((hike.root,NearbyBeyondRange))
# Pathological case: matching `rootVtx` which is a leaf
if hike.legs.len == 0 and hike.tail.len == 0:
var ret = Hike(root: hike.root)
ret.legs.add Leg(
nibble: -1,
wp: VidVtxPair(
vid: hike.root,
vtx: rootVtx))
return ok ret
var newHike = pfx.toHike(hike.root, db)
if 0 < newHike.legs.len:
return ok(newHike)
err((VertexID(0),NearbyEmptyHike))
proc finalise(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
2023-06-02 20:21:46 +01:00
moveRight: static[bool]; # Direction of next vertex
): Result[Hike,(VertexID,AristoError)] =
## Handle some pathological cases after main processing failed
proc beyond(p: Hike; pfx: NibblesBuf): bool =
when moveRight:
pfx < p.tail
else:
p.tail < pfx
proc branchBorderNibble(w: VertexRef): int8 =
when moveRight:
w.branchNibbleMax 15
else:
w.branchNibbleMin 0
# Just for completeness (this case should have been handled, already)
if hike.legs.len == 0:
return err((VertexID(0),NearbyEmptyHike))
# Check whether the path is beyond the database range
if 0 < hike.tail.len: # nothing to compare against, otherwise
let top = hike.legs[^1]
# Note that only a `Branch` vertices has a non-zero nibble
if 0 <= top.nibble and top.nibble == top.wp.vtx.branchBorderNibble:
# Check the following up vertex
let
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
vid = top.wp.vtx.bVid(uint8 top.nibble)
vtx = db.getVtx (hike.root, vid)
if not vtx.isValid:
return err((vid,NearbyDanglingLink))
let pfx =
case vtx.vType:
of Leaf:
vtx.pfx
of Branch:
vtx.pfx & NibblesBuf.nibble(vtx.branchBorderNibble.byte)
if hike.beyond pfx:
return err((vid,NearbyBeyondRange))
# Pathological cases
# * finalise right: nfffff.. for n < f or
# * finalise left: n00000.. for 0 < n
if hike.legs[0].wp.vtx.vType == Branch or
(1 < hike.legs.len and hike.legs[1].wp.vtx.vType == Branch):
return err((VertexID(0),NearbyFailed)) # no more vertices
err((hike.legs[^1].wp.vid,NearbyUnexpectedVtx)) # error
proc nearbyNext(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
hikeLenMax: static[int]; # Beware of loops (if any)
2023-06-02 20:21:46 +01:00
moveRight: static[bool]; # Direction of next vertex
): Result[Hike,(VertexID,AristoError)] =
## Unified implementation of `nearbyRight()` and `nearbyLeft()`.
proc accept(nibble: int8): bool =
## Accept `nibble` unless on boundaty dependent on `moveRight`
when moveRight:
nibble < 15
else:
0 < nibble
proc accept(p: Hike; pfx: NibblesBuf): bool =
when moveRight:
p.tail <= pfx
else:
pfx <= p.tail
proc branchNibbleNext(w: VertexRef; n: int8): int8 =
when moveRight:
w.branchNibbleMin(n + 1)
else:
w.branchNibbleMax(n - 1)
# Some easy cases
let hike = ? hike.zeroAdjust(db, doLeast=moveRight)
var
uHike = hike
start = true
while 0 < uHike.legs.len:
let top = uHike.legs[^1]
case top.wp.vtx.vType:
of Leaf:
return ok(uHike)
of Branch:
if top.nibble < 0 or uHike.tail.len == 0:
return err((top.wp.vid,NearbyUnexpectedVtx))
var
step = top
let
uHikeLen = uHike.legs.len # in case of backtracking
uHikeTail = uHike.tail # in case of backtracking
# Look ahead checking next vertex
if start:
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
let vid = top.wp.vtx.bVid(uint8 top.nibble)
if not vid.isValid:
return err((top.wp.vid,NearbyDanglingLink)) # error
let vtx = db.getVtx (hike.root, vid)
if not vtx.isValid:
return err((vid,GetVtxNotFound)) # error
case vtx.vType
of Leaf:
if uHike.accept vtx.pfx:
return uHike.complete(vid, db, hikeLenMax, doLeast=moveRight)
of Branch:
let nibble = uHike.tail[0].int8
if start and accept nibble:
# Step down and complete with a branch link on the child vertex
step = Leg(wp: VidVtxPair(vid: vid, vtx: vtx), nibble: nibble)
uHike.legs.add step
# Find the next item to the right/left of the current top entry
let n = step.wp.vtx.branchNibbleNext step.nibble
if 0 <= n:
uHike.legs[^1].nibble = n
return uHike.complete(
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
step.wp.vtx.bVid(uint8 n), db, hikeLenMax, doLeast=moveRight)
if start:
# Retry without look ahead
start = false
# Restore `uPath` (pop temporary extra step)
if uHikeLen < uHike.legs.len:
uHike.legs.setLen(uHikeLen)
uHike.tail = uHikeTail
else:
# Pop current `Branch` vertex on top and append nibble to `tail`
uHike.tail = NibblesBuf.nibble(top.nibble.byte) & uHike.tail
uHike.legs.setLen(uHike.legs.len - 1)
# End while
# Handle some pathological cases
hike.finalise(db, moveRight)
proc nearbyNextLeafTie(
lty: LeafTie; # Some `Patricia Trie` path
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
hikeLenMax: static[int]; # Beware of loops (if any)
moveRight:static[bool]; # Direction of next vertex
): Result[PathID,(VertexID,AristoError)] =
## Variant of `nearbyNext()`, convenience wrapper
var hike: Hike
discard lty.hikeUp(db, Opt.none(VertexRef), hike)
hike = ?hike.nearbyNext(db, hikeLenMax, moveRight)
if 0 < hike.legs.len:
if hike.legs[^1].wp.vtx.vType != Leaf:
return err((hike.legs[^1].wp.vid,NearbyLeafExpected))
let rc = hike.legsTo(NibblesBuf).pathToTag
if rc.isOk:
Aristo db update for short nodes key edge cases (#1887) * Aristo: Provide key-value list signature calculator detail: Simple wrappers around `Aristo` core functionality * Update new API for `CoreDb` details: + Renamed new API functions `contains()` => `hasKey()` or `hasPath()` which disables the `in` operator on non-boolean `contains()` functions + The functions `get()` and `fetch()` always return a not-found error if there is no item, available. The new functions `getOrEmpty()` and `mergeOrEmpty()` return an an empty `Blob` if there is no such key found. * Rewrite `core_apps.nim` using new API from `CoreDb` * Use `Aristo` functionality for calculating Merkle signatures details: For debugging, the `VerifyAristoForMerkleRootCalc` can be set so that `Aristo` results will be verified against the legacy versions. * Provide general interface for Merkle signing key-value tables details: Export `Aristo` wrappers * Activate `CoreDb` tests why: Now, API seems to be stable enough for general tests. * Update `toHex()` usage why: Byteutils' `toHex()` is superior to `toSeq.mapIt(it.toHex(2)).join` * Split `aristo_transcode` => `aristo_serialise` + `aristo_blobify` why: + Different modules for different purposes + `aristo_serialise`: RLP encoding/decoding + `aristo_blobify`: Aristo database encoding/decoding * Compacted representation of small nodes' links instead of Keccak hashes why: Ethereum MPTs use Keccak hashes as node links if the size of an RLP encoded node is at least 32 bytes. Otherwise, the RLP encoded node value is used as a pseudo node link (rather than a hash.) Such a node is nor stored on key-value database. Rather the RLP encoded node value is stored instead of a lode link in a parent node instead. Only for the root hash, the top level node is always referred to by the hash. This feature needed an abstraction of the `HashKey` object which is now either a hash or a blob of length at most 31 bytes. This leaves two ways of representing an empty/void `HashKey` type, either as an empty blob of zero length, or the hash of an empty blob. * Update `CoreDb` interface (mainly reducing logger noise) * Fix copyright years (to make `Lint` happy)
2023-11-08 12:18:32 +00:00
return ok rc.value
return err((VertexID(0),rc.error))
err((VertexID(0),NearbyLeafExpected))
# ------------------------------------------------------------------------------
# Public functions, moving and right boundary proof
# ------------------------------------------------------------------------------
proc right*(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
): Result[Hike,(VertexID,AristoError)] =
## Extends the maximally extended argument vertices `hike` to the right (i.e.
## with non-decreasing path value). This function does not backtrack if
## there are dangling links in between. It will return an error in that case.
##
## If there is no more leaf vertices to the right of the argument `hike`, the
## particular error code `NearbyBeyondRange` is returned.
##
## This code is intended to be used for verifying a left-bound proof to
## verify that there is no leaf vertex *right* of a boundary path value.
hike.nearbyNext(db, 64, moveRight=true)
proc right*(
lty: LeafTie; # Some `Patricia Trie` path
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
): Result[LeafTie,(VertexID,AristoError)] =
## Variant of `nearbyRight()` working with a `LeafTie` argument instead
## of a `Hike`.
ok LeafTie(
root: lty.root,
path: ? lty.nearbyNextLeafTie(db, 64, moveRight=true))
iterator rightPairs*(
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
start = low(LeafTie); # Before or at first value
): (LeafTie,LeafPayload) =
## Traverse the sub-trie implied by the argument `start` with increasing
## order.
var hike: Hike
discard start.hikeUp(db, Opt.none(VertexRef), hike)
var rc = hike.right db
while rc.isOk:
hike = rc.value
let (key, pyl) = hike.toLeafTiePayload
yield (key, pyl)
if high(PathID) <= key.path:
break
# Increment `key` by one and update `hike`. In many cases, the current
# `hike` can be modified and re-used which saves some database lookups.
block reuseHike:
let tail = hike.legs[^1].wp.vtx.pfx
if 0 < tail.len:
let topNibble = tail[tail.len - 1]
if topNibble < 15:
let newNibble = NibblesBuf.nibble(topNibble+1)
hike.tail = tail.slice(0, tail.len - 1) & newNibble
hike.legs.setLen(hike.legs.len - 1)
break reuseHike
if 1 < tail.len:
let nxtNibble = tail[tail.len - 2]
if nxtNibble < 15:
let dblNibble = NibblesBuf.fromBytes([((nxtNibble+1) shl 4) + 0])
hike.tail = tail.slice(0, tail.len - 2) & dblNibble
hike.legs.setLen(hike.legs.len - 1)
break reuseHike
# Fall back to default method
discard key.next.hikeUp(db, Opt.none(VertexRef), hike)
rc = hike.right db
# End while
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
iterator rightPairsAccount*(
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
start = low(PathID); # Before or at first value
): (PathID,AristoAccount) =
## Variant of `rightPairs()` for accounts tree
for (lty,pyl) in db.rightPairs LeafTie(root: VertexID(1), path: start):
yield (lty.path, pyl.account)
iterator rightPairsStorage*(
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
accPath: Hash32; # Account the storage data belong to
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
start = low(PathID); # Before or at first value
): (PathID,UInt256) =
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
## Variant of `rightPairs()` for a storage tree
block body:
let stoID = db.fetchStorageID(accPath).valueOr:
break body
if stoID.isValid:
for (lty,pyl) in db.rightPairs LeafTie(root: stoID, path: start):
yield (lty.path, pyl.stoData)
Update storage tree admin (#2419) * Tighten `CoreDb` API for accounts why: Apart from cruft, the way to fetch the accounts state root via a `CoreDbColRef` record was unnecessarily complicated. * Extend `CoreDb` API for accounts to cover storage tries why: In future, this will make the notion of column objects obsolete. Storage trees will then be indexed by the account address rather than the vertex ID equivalent like a `CoreDbColRef`. * Apply new/extended accounts API to ledger and tests details: This makes the `distinct_ledger` module obsolete * Remove column object constructors why: They were needed as an abstraction of MPT sub-trees including storage trees. Now, storage trees are handled by the account (e.g. via address) they belong to and all other trees can be identified by a constant well known vertex ID. So there is no need for column objects anymore. Still there are some left-over column object methods wnich will be removed next. * Remove `serialise()` and `PayloadRef` from default Aristo API why: Not needed. `PayloadRef` was used for unstructured/unknown payload formats (account or blob) and `serialise()` was used for decodng `PayloadRef`. Now it is known in advance what the payload looks like. * Added query function `hasStorageData()` whether a storage area exists why: Useful for supporting `slotStateEmpty()` of the `CoreDb` API * In the `Ledger` replace `storage.stateEmpty()` by `slotStateEmpty()` * On Aristo, hide the storage root/vertex ID in the `PayloadRef` why: The storage vertex ID is fully controlled by Aristo while the `AristoAccount` object is controlled by the application. With the storage root part of the `AristoAccount` object, there was a useless administrative burden to keep that storage root field up to date. * Remove cruft, update comments etc. * Update changed MPT access paradigms why: Fixes verified proxy tests * Fluffy cosmetics
2024-06-27 09:01:26 +00:00
# ----------------
proc left*(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
): Result[Hike,(VertexID,AristoError)] =
## Similar to `nearbyRight()`.
##
## This code is intended to be used for verifying a right-bound proof to
## verify that there is no leaf vertex *left* to a boundary path value.
hike.nearbyNext(db, 64, moveRight=false)
proc left*(
lty: LeafTie; # Some `Patricia Trie` path
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
): Result[LeafTie,(VertexID,AristoError)] =
## Similar to `nearbyRight()` for `LeafTie` argument instead of a `Hike`.
ok LeafTie(
root: lty.root,
path: ? lty.nearbyNextLeafTie(db, 64, moveRight=false))
iterator leftPairs*(
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
start = high(LeafTie); # Before or at first value
): (LeafTie,LeafPayload) =
## Traverse the sub-trie implied by the argument `start` with decreasing
## order. It will stop at any error. In order to reproduce an error, one
## can run the function `left()` on the last returned `LiefTie` item with
## the `path` field decremented by `1`.
var
hike: Hike
discard start.hikeUp(db, Opt.none(VertexRef), hike)
var rc = hike.left db
while rc.isOk:
hike = rc.value
let (key, pyl) = hike.toLeafTiePayload
yield (key, pyl)
if key.path <= low(PathID):
break
# Decrement `key` by one and update `hike`. In many cases, the current
# `hike` can be modified and re-used which saves some database lookups.
block reuseHike:
let tail = hike.legs[^1].wp.vtx.pfx
if 0 < tail.len:
let topNibble = tail[tail.len - 1]
if 0 < topNibble:
let newNibble = NibblesBuf.nibble(topNibble - 1)
hike.tail = tail.slice(0, tail.len - 1) & newNibble
hike.legs.setLen(hike.legs.len - 1)
break reuseHike
if 1 < tail.len:
let nxtNibble = tail[tail.len - 2]
if 0 < nxtNibble:
let dblNibble = NibblesBuf.fromBytes([((nxtNibble-1) shl 4) + 15])
hike.tail = tail.slice(0, tail.len - 2) & dblNibble
hike.legs.setLen(hike.legs.len - 1)
break reuseHike
# Fall back to default method
discard key.prev.hikeUp(db, Opt.none(VertexRef), hike)
rc = hike.left db
# End while
# ------------------------------------------------------------------------------
# Public debugging helpers
# ------------------------------------------------------------------------------
proc rightMissing*(
2023-06-02 20:21:46 +01:00
hike: Hike; # Partially expanded chain of vertices
aristo: fork support via layers/txframes (#2960) * aristo: fork support via layers/txframes This change reorganises how the database is accessed: instead holding a "current frame" in the database object, a dag of frames is created based on the "base frame" held in `AristoDbRef` and all database access happens through this frame, which can be thought of as a consistent point-in-time snapshot of the database based on a particular fork of the chain. In the code, "frame", "transaction" and "layer" is used to denote more or less the same thing: a dag of stacked changes backed by the on-disk database. Although this is not a requirement, in practice each frame holds the change set of a single block - as such, the frame and its ancestors leading up to the on-disk state represents the state of the database after that block has been applied. "committing" means merging the changes to its parent frame so that the difference between them is lost and only the cumulative changes remain - this facility enables frames to be combined arbitrarily wherever they are in the dag. In particular, it becomes possible to consolidate a set of changes near the base of the dag and commit those to disk without having to re-do the in-memory frames built on top of them - this is useful for "flattening" a set of changes during a base update and sending those to storage without having to perform a block replay on top. Looking at abstractions, a side effect of this change is that the KVT and Aristo are brought closer together by considering them to be part of the "same" atomic transaction set - the way the code gets organised, applying a block and saving it to the kvt happens in the same "logical" frame - therefore, discarding the frame discards both the aristo and kvt changes at the same time - likewise, they are persisted to disk together - this makes reasoning about the database somewhat easier but has the downside of increased memory usage, something that perhaps will need addressing in the future. Because the code reasons more strictly about frames and the state of the persisted database, it also makes it more visible where ForkedChain should be used and where it is still missing - in particular, frames represent a single branch of history while forkedchain manages multiple parallel forks - user-facing services such as the RPC should use the latter, ie until it has been finalized, a getBlock request should consider all forks and not just the blocks in the canonical head branch. Another advantage of this approach is that `AristoDbRef` conceptually becomes more simple - removing its tracking of the "current" transaction stack simplifies reasoning about what can go wrong since this state now has to be passed around in the form of `AristoTxRef` - as such, many of the tests and facilities in the code that were dealing with "stack inconsistency" are now structurally prevented from happening. The test suite will need significant refactoring after this change. Once this change has been merged, there are several follow-ups to do: * there's no mechanism for keeping frames up to date as they get committed or rolled back - TODO * naming is confused - many names for the same thing for legacy reason * forkedchain support is still missing in lots of code * clean up redundant logic based on previous designs - in particular the debug and introspection code no longer makes sense * the way change sets are stored will probably need revisiting - because it's a stack of changes where each frame must be interrogated to find an on-disk value, with a base distance of 128 we'll at minimum have to perform 128 frame lookups for *every* database interaction - regardless, the "dag-like" nature will stay * dispose and commit are poorly defined and perhaps redundant - in theory, one could simply let the GC collect abandoned frames etc, though it's likely an explicit mechanism will remain useful, so they stay for now More about the changes: * `AristoDbRef` gains a `txRef` field (todo: rename) that "more or less" corresponds to the old `balancer` field * `AristoDbRef.stack` is gone - instead, there's a chain of `AristoTxRef` objects that hold their respective "layer" which has the actual changes * No more reasoning about "top" and "stack" - instead, each `AristoTxRef` can be a "head" that "more or less" corresponds to the old single-history `top` notion and its stack * `level` still represents "distance to base" - it's computed from the parent chain instead of being stored * one has to be careful not to use frames where forkedchain was intended - layers are only for a single branch of history! * fix layer vtop after rollback * engine fix * Fix test_txpool * Fix test_rpc * Fix copyright year * fix simulator * Fix copyright year * Fix copyright year * Fix tracer * Fix infinite recursion bug * Remove aristo and kvt empty files * Fic copyright year * Fix fc chain_kvt * ForkedChain refactoring * Fix merge master conflict * Fix copyright year * Reparent txFrame * Fix test * Fix txFrame reparent again * Cleanup and fix test * UpdateBase bugfix and fix test * Fixe newPayload bug discovered by hive * Fix engine api fcu * Clean up call template, chain_kvt, andn txguid * Fix copyright year * work around base block loading issue * Add test * Fix updateHead bug * Fix updateBase bug * Change func commitBase to proc commitBase * Touch up and fix debug mode crash --------- Co-authored-by: jangko <jangko128@gmail.com>
2025-02-06 08:04:50 +01:00
db: AristoTxRef; # Database layer
): Result[bool,AristoError] =
## Returns `true` if the maximally extended argument vertex `hike` is the
## right most on the hexary trie database. It verifies that there is no more
## leaf entry to the right of the argument `hike`. This function is an
## alternative to
## ::
## let rc = path.nearbyRight(db)
## if rc.isOk:
## # not at the end => false
## ...
## elif rc.error != NearbyBeyondRange:
## # problem with database => error
## ...
## else:
## # no nore vertices => true
## ...
## and is intended mainly for debugging.
if hike.legs.len == 0:
return err(NearbyEmptyHike)
if 0 < hike.tail.len:
return err(NearbyPathTailUnexpected)
let top = hike.legs[^1]
if top.wp.vtx.vType != Branch or top.nibble < 0:
return err(NearbyBranchError)
Pre-allocate vids for branches (#2882) Each branch node may have up to 16 sub-items - currently, these are given VertexID based when they are first needed leading to a mostly-random order of vertexid for each subitem. Here, we pre-allocate all 16 vertex ids such that when a branch subitem is filled, it already has a vertexid waiting for it. This brings several important benefits: * subitems are sorted and "close" in their id sequencing - this means that when rocksdb stores them, they are likely to end up in the same data block thus improving read efficiency * because the ids are consequtive, we can store just the starting id and a bitmap representing which subitems are in use - this reduces disk space usage for branches allowing more of them fit into a single disk read, further improving disk read and caching performance - disk usage at block 18M is down from 84 to 78gb! * the in-memory footprint of VertexRef reduced allowing more instances to fit into caches and less memory to be used overall. Because of the increased locality of reference, it turns out that we no longer need to iterate over the entire database to efficiently generate the hash key database because the normal computation is now faster - this significantly benefits "live" chain processing as well where each dirtied key must be accompanied by a read of all branch subitems next to it - most of the performance benefit in this branch comes from this locality-of-reference improvement. On a sample resync, there's already ~20% improvement with later blocks seeing increasing benefit (because the trie is deeper in later blocks leading to more benefit from branch read perf improvements) ``` blocks: 18729664, baseline: 190h43m49s, contender: 153h59m0s Time (total): -36h44m48s, -19.27% ``` Note: clients need to be resynced as the PR changes the on-disk format R.I.P. little bloom filter - your life in the repo was short but valuable
2024-12-04 11:42:04 +01:00
let vid = top.wp.vtx.bVid(uint8 top.nibble)
if not vid.isValid:
return err(NearbyDanglingLink) # error
let vtx = db.getVtx (hike.root, vid)
if not vtx.isValid:
return err(GetVtxNotFound) # error
case vtx.vType
of Leaf:
return ok(vtx.pfx < hike.tail)
of Branch:
return ok(vtx.branchNibbleMin(hike.tail[0].int8) < 0)
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# End
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