# nimPNG Portable Network Graphics Encoder and Decoder written in Nim store lossless image with good compression [![Build Status][badge-nimpng-travisci]][nimpng-travisci] all PNG standard color mode are supported: - LCT_GREY = 0, # greyscale: 1,2,4,8,16 bit - LCT_RGB = 2, # RGB: 8,16 bit - LCT_PALETTE = 3, # palette: 1,2,4,8 bit - LCT_GREY_ALPHA = 4, # greyscale with alpha: 8,16 bit - LCT_RGBA = 6 # RGB with alpha: 8,16 bit both interlaced and non-interlaced mode supported recognize all PNG standard chunks: IHDR, IEND, PLTE, IDAT, tRNS, bKGD, pHYs, tIME, iTXt, zTXt tEXt, gAMA, cHRM, sRGB, iCCP, sBIT, sPLT, hIST unknown chunks will be handled properly the following chunks are supported (generated/interpreted) by both encoder and decoder: - IHDR: header information - PLTE: color palette - IDAT: pixel data - IEND: the final chunk - tRNS: transparency for palettized images - tEXt: textual information - zTXt: compressed textual information - iTXt: international textual information - bKGD: suggested background color - pHYs: physical dimensions - tIME: modification time the following chunks are parsed correctly, but not used by decoder: cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT Supported color conversions: - anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA - any grey or grey+alpha, to grey or grey+alpha - anything to a palette, as long as the palette has the requested colors in it - removing alpha channel - higher to smaller bitdepth, and vice versa ### Planned Feature(s): - streaming for progressive loading ## Basic Usage ```nimrod import nimPNG let png = loadPNG32("image.png") #is equivalent to: #let png = loadPNG("image.png", LCT_RGBA, 8) #will produce rgba pixels: #png.width -> width of the image #png.height -> height of the image #png.data -> pixels data in RGBA format ``` if you already have the whole file in memory: ```nimrod let png = decodePNG32(raw_bytes) #will do the same as above ``` other variants: * loadPNG24 -> will produce pixels in RGB format 8 bpp * decodePNG24 -> load png from memory instead of file to create PNG: * savePNG32("output.png", rgba_pixels, width, height) or savePNG24 * encodePNG32(rgba_pixels, width, height) or encodePNG24 special notes: * Use **loadPNG** or **savePNG** if you need specific input/output format by supplying supported **colorType** and **bitDepth** information. * Use **encodePNG** or **decodePNG** to do *in-memory* encoding/decoding by supplying desired colorType and bitDepth information pixels are stored as raw bytes using Nim's string as container: | Byte Order | Format | |:------------------------------:|:----------------:| | r1,g1,b1,a1,...,rn,gn,bn,an | RGBA 8 bit | | r1,g1,b1,r2,g2,b2,...,rn,gn,bn | RGB 8 bit | | grey1,grey2,grey3, ..., greyn | GREY 8 bit | | grey1,a1,grey2,a2,...,greyn,an | GREY ALPHA 8 bit | ## Animated PNG (APNG) Since version 0.2.0, nimPNG provides support for [Animated PNG](https://wiki.mozilla.org/APNG_Specification). ### Decoding ```Nim #let png = loadPNG("image.png", LCT_RGBA, 8) # or #let png = decodePNG32(raw_bytes) ``` The usual loadPNG and decodePNG can decode both unanimated and animated PNG. png.width, png.height, png.data works as usual. If the decoded PNG is an APNG, png.data will contains default frame. Animation frames can be accessible via png.frames. If it is not an APNG, png.frames will be nil. ### Encoding [nimpng-travisci]: https://travis-ci.org/jangko/nimPNG [badge-nimpng-travisci]: https://travis-ci.org/jangko/nimPNG.svg?branch=master