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update readme.md
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readme.md
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readme.md
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@ -58,26 +58,33 @@ let png = loadPNG32("image.png")
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#png.data -> pixels data in RGBA format
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```
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if you already have the whole file in memory
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if you already have the whole file in memory:
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```nimrod
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let png = decodePNG32(raw_bytes)
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will do the same as above
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#will do the same as above
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```
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other variants:
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loadPNG24 -> will produce pixels in RGB format 8 bpp
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decodePNG24 -> load png from memory instead of file
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* loadPNG24 -> will produce pixels in RGB format 8 bpp
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* decodePNG24 -> load png from memory instead of file
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to create PNG:
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savePNG32("output.png", rgba_pixels, width, height)
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or savePNG24
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encodePNG32(rgba_pixels, width, height)
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or encodePNG24
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use **loadPNG** or **savePNG** if you need specific input/output format by supplying supported **colorType** and **bitDepth** information. Use **encodePNG** or **decodePNG** to do in memory encoding/decoding by supplying desired colorType and bitDepth information
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* savePNG32("output.png", rgba_pixels, width, height) or savePNG24
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* encodePNG32(rgba_pixels, width, height) or encodePNG24
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pixels are stored as raw bytes using Nim's string as container.
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r1,g1,b1,a1,r2,g2,b2,a1,...,rn,gn,bn,an -> RGBA format 8 bit
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r1,g1,b1,r2,g2,b2,...,rn,gn,bn -> RGB format 8 bit
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grey1,grey2,grey3, ..., greyn -> GREY format 8 bit
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grey1,alpha1,grey2,alpha2,...,greyn,alphan -> GREY ALPHA format 8 bit
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special notes:
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* Use **loadPNG** or **savePNG** if you need specific input/output format by supplying supported **colorType** and **bitDepth** information.
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* Use **encodePNG** or **decodePNG** to do *in-memory* encoding/decoding by supplying desired colorType and bitDepth information
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pixels are stored as raw bytes using Nim's string as container:
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| Byte Order | Format |
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|:------------------------------:|:----------------:|
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| r1,g1,b1,a1,...,rn,gn,bn,an | RGBA 8 bit |
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| r1,g1,b1,r2,g2,b2,...,rn,gn,bn | RGB 8 bit |
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| grey1,grey2,grey3, ..., greyn | GREY 8 bit |
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| grey1,a1,grey2,a2,...,greyn,an | GREY ALPHA 8 bit |
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