nim-task-runner/task_runner/chronos_plus/asyncsync.nim

385 lines
13 KiB
Nim

# Task Runner synchronization primitives
# adapted from
# Chronos synchronization primitives
# (github.com/status-im/nim-chronos/pull/45)
#
# (c) Copyright 2018-Present Eugene Kabanov
# (c) Copyright 2018-Present Status Research & Development GmbH
#
# Licensed under either of
# Apache License, version 2.0, (LICENSE-APACHEv2)
# MIT license (LICENSE-MIT)
import os
import chronos/[asyncloop, asyncsync, handles, selectors2, timer]
export asyncsync
import ./osapi
when defined(windows):
from ./asyncloop as extracted_asyncloop import awaitForSingleObject
const hasThreadSupport* = compileOption("threads")
when hasThreadSupport:
import locks
when defined(windows):
import winlean
else:
import posix
type
AsyncThreadEventImpl = object
when defined(linux):
efd: AsyncFD
elif defined(windows):
event: Handle
else:
when hasThreadSupport:
# We need this lock to have behavior equal to Windows' event object and
# Linux' eventfd descriptor. Otherwise our Event becomes Semaphore on
# BSD/MacOS/Solaris.
lock: Lock
flag: bool
rfd: AsyncFD
wfd: AsyncFD
AsyncThreadEvent* = ptr AsyncThreadEventImpl
## A primitive event object which can be shared between threads.
##
## An event manages a flag that can be set to `true` with the ``fire()``
## procedure.
## The ``wait()`` coroutine blocks until the flag is `false`.
## The ``waitSync()`` procedure blocks until the flag is `false`.
##
## If more than one coroutine blocked in ``wait()`` waiting for event state
## to be signalled, when event get fired, only ``ONE`` coroutine proceeds.
WaitResult* = enum
WaitSuccess, WaitTimeout, WaitFailed
proc newAsyncThreadEvent*(): AsyncThreadEvent =
## Create new AsyncThreadEvent event.
when defined(linux):
# On Linux we are using `eventfd`.
let fd = eventfd(0, 0)
if fd == -1:
raiseOSError(osLastError())
if not(setSocketBlocking(SocketHandle(fd), false)):
raiseOSError(osLastError())
result = cast[AsyncThreadEvent](allocShared0(sizeof(AsyncThreadEventImpl)))
result.efd = AsyncFD(fd)
elif defined(windows):
# On Windows we are using kernel Event object.
let event = osapi.createEvent(nil, DWORD(0), DWORD(0), nil)
if event == Handle(0):
raiseOSError(osLastError())
result = cast[AsyncThreadEvent](allocShared0(sizeof(AsyncThreadEventImpl)))
result.event = event
else:
# On all other posix systems we are using anonymous pipe.
var (rfd, wfd) = createAsyncPipe()
# CHANGED :: cast to int32
if rfd.int32 == asyncInvalidPipe.int32 or wfd.int32 == asyncInvalidPipe.int32:
raiseOSError(osLastError())
if not(setSocketBlocking(SocketHandle(wfd), true)):
raiseOSError(osLastError())
result = cast[AsyncThreadEvent](allocShared0(sizeof(AsyncThreadEventImpl)))
# CHANGED :: cast to AsyncFD
result.rfd = cast[AsyncFD](rfd)
result.wfd = cast[AsyncFD](wfd)
result.flag = false
when hasThreadSupport:
initLock(result.lock)
proc close*(event: AsyncThreadEvent) =
## Close AsyncThreadEvent ``event`` and free all the resources.
when defined(linux):
let loop = getThreadDispatcher()
if event.efd in loop:
unregister(event.efd)
discard posix.close(cint(event.efd))
elif defined(windows):
discard winlean.closeHandle(event.event)
else:
let loop = getThreadDispatcher()
when hasThreadSupport:
acquire(event.lock)
if event.rfd in loop:
unregister(event.rfd)
discard posix.close(cint(event.rfd))
discard posix.close(cint(event.wfd))
when hasThreadSupport:
deinitLock(event.lock)
deallocShared(event)
proc fire*(event: AsyncThreadEvent) =
## Set state of AsyncThreadEvent ``event`` to signalled.
when defined(linux):
var data = 1'u64
while true:
if posix.write(cint(event.efd), addr data, sizeof(uint64)) == -1:
let err = osLastError()
if cint(err) == posix.EINTR:
continue
raiseOSError(osLastError())
break
elif defined(windows):
if setEvent(event.event) == 0:
raiseOSError(osLastError())
else:
var data = 1'u64
when hasThreadSupport:
acquire(event.lock)
try:
if not(event.flag):
while true:
if posix.write(cint(event.wfd), addr data, sizeof(uint64)) == -1:
let err = osLastError()
if cint(err) == posix.EINTR:
continue
raiseOSError(osLastError())
break
event.flag = true
finally:
release(event.lock)
else:
if not(event.flag):
while true:
if posix.write(cint(event.wfd), addr data, sizeof(uint64)) == -1:
let err = osLastError()
if cint(err) == posix.EINTR:
continue
raiseOSError(osLastError())
break
event.flag = true
when defined(windows):
proc wait*(event: AsyncThreadEvent,
timeout: Duration = InfiniteDuration): Future[WaitResult] {.async.} =
## Block until the internal flag of ``event`` is `true`. This procedure is
## coroutine.
##
## Procedure returns ``WaitSuccess`` when internal event's state is
## signaled. Returns ``WaitTimeout`` when timeout interval elapsed, and the
## event's state is nonsignaled. Returns ``WaitFailed`` if error happens
## while waiting.
try:
let res = await awaitForSingleObject(event.event, timeout)
if res:
result = WaitSuccess
else:
result = WaitTimeout
except OSError:
result = WaitFailed
except AsyncError:
result = WaitFailed
proc waitSync*(event: AsyncThreadEvent,
timeout: Duration = InfiniteDuration): WaitResult =
## Block until the internal flag of ``event`` is `true`. This procedure is
## ``NOT`` coroutine, so it is actually blocks, but this procedure do not
## need asynchronous event loop to be present.
##
## Procedure returns ``WaitSuccess`` when internal event's state is
## signaled. Returns ``WaitTimeout`` when timeout interval elapsed, and the
## event's state is nonsignaled. Returns ``WaitFailed`` if error happens
## while waiting.
var timeoutWin: DWORD
if timeout.isInfinite():
timeoutWin = INFINITE
else:
timeoutWin = DWORD(timeout.milliseconds)
let res = waitForSingleObject(event.event, timeoutWin)
if res == WAIT_OBJECT_0:
result = WaitSuccess
elif res == winlean.WAIT_TIMEOUT:
result = WaitTimeout
else:
result = WaitFailed
else:
proc wait*(event: AsyncThreadEvent,
timeout: Duration = InfiniteDuration): Future[WaitResult] =
## Block until the internal flag of ``event`` is `true`.
##
## Procedure returns ``WaitSuccess`` when internal event's state is
## signaled. Returns ``WaitTimeout`` when timeout interval elapsed, and the
## event's state is nonsignaled. Returns ``WaitFailed`` if error happens
## while waiting.
var moment: Moment
var retFuture = newFuture[WaitResult]("mtevent.wait")
let loop = getThreadDispatcher()
when defined(linux):
let fd = AsyncFD(event.efd)
else:
let fd = AsyncFD(event.rfd)
proc contiunuation(udata: pointer) {.gcsafe, raises: [Defect].} =
try:
if not(retFuture.finished()):
var data: uint64 = 0
if isNil(udata):
removeReader(fd)
retFuture.complete(WaitTimeout)
else:
while true:
if posix.read(cint(fd), addr data,
sizeof(uint64)) != sizeof(uint64):
let err = osLastError()
if cint(err) == posix.EINTR:
# This error happens when interrupt signal was received by
# process so we need to repeat `read` syscall.
continue
elif cint(err) == posix.EAGAIN or
cint(err) == posix.EWOULDBLOCK:
# This error happens when there already pending `read` syscall
# in different thread for this descriptor. This is race
# condition, so to avoid it we will wait for another `read`
# event from system queue.
break
else:
# All other errors
removeReader(fd)
retFuture.complete(WaitFailed)
else:
removeReader(fd)
when not(defined(linux)):
when hasThreadSupport:
acquire(event.lock)
event.flag = false
when hasThreadSupport:
release(event.lock)
retFuture.complete(WaitSuccess)
break
except IOSelectorsException, ValueError:
raise newException(Defect, getCurrentExceptionMsg())
proc cancellation(udata: pointer) {.gcsafe, raises: [Defect].} =
try:
if not(retFuture.finished()):
removeTimer(moment, contiunuation, nil)
removeReader(fd)
except IOSelectorsException, ValueError:
raise newException(Defect, getCurrentExceptionMsg())
if fd notin loop:
register(fd)
addReader(fd, contiunuation, cast[pointer](retFuture))
if not(timeout.isInfinite()):
moment = Moment.fromNow(timeout)
addTimer(moment, contiunuation, nil)
retFuture.cancelCallback = cancellation
return retFuture
proc waitReady(fd: int, timeout: var Duration): WaitResult {.inline.} =
var tv: Timeval
var ptv: ptr Timeval = addr tv
var rset: TFdSet
posix.FD_ZERO(rset)
posix.FD_SET(SocketHandle(fd), rset)
if timeout.isInfinite():
ptv = nil
else:
tv = timeout.toTimeval()
while true:
let nfd = fd + 1
var smoment = Moment.now()
let res = posix.select(cint(nfd), addr rset, nil, nil, ptv)
var emoment = Moment.now()
if res == 1:
result = WaitSuccess
if not(timeout.isInfinite()):
timeout = timeout - (emoment - smoment)
break
elif res == 0:
result = WaitTimeout
if not(timeout.isInfinite()):
timeout = ZeroDuration
break
elif res == -1:
let err = osLastError()
if int(err) == EINTR:
if not(timeout.isInfinite()):
tv = (emoment - smoment).toTimeval()
continue
proc waitSync*(event: AsyncThreadEvent,
timeout: Duration = InfiniteDuration): WaitResult =
## Block until the internal flag of ``event`` is `true`. This procedure is
## ``NOT`` coroutine, so it is actually blocks, but this procedure do not
## need asynchronous event loop to be present.
##
## Procedure returns ``WaitSuccess`` when internal event's state is
## signaled. Returns ``WaitTimeout`` when timeout interval elapsed, and the
## event's state is nonsignaled. Returns ``WaitFailed`` if error happens
## while waiting.
var data = 0'u64
when defined(linux):
var fd = int(event.efd)
else:
var fd = int(event.rfd)
var curtimeout = timeout
while true:
var repeat = false
let res = waitReady(fd, curtimeout)
if res == WaitSuccess:
# Updating timeout value for next iteration.
when defined(linux):
while true:
if posix.read(cint(fd), addr data,
sizeof(uint64)) != sizeof(uint64):
let err = osLastError()
if cint(err) == posix.EINTR:
continue
elif cint(err) == posix.EAGAIN or
cint(err) == posix.EWOULDBLOCK:
# This error happens when there already pending `read` syscall
# in different thread for this descriptor.
repeat = true
break
result = WaitFailed
else:
result = WaitSuccess
break
else:
when hasThreadSupport:
acquire(event.lock)
while true:
if posix.read(cint(fd), addr data,
sizeof(uint64)) != sizeof(uint64):
let err = osLastError()
if cint(err) == posix.EINTR:
continue
elif cint(err) == posix.EAGAIN or
cint(err) == posix.EWOULDBLOCK:
# This error happens when there already pending `read` syscall
# in different thread for this descriptor.
repeat = true
break
else:
result = WaitFailed
else:
result = WaitSuccess
break
if repeat:
when hasThreadSupport:
release(event.lock)
discard
else:
event.flag = false
when hasThreadSupport:
release(event.lock)
else:
result = res
if not(repeat):
break