204 lines
8.4 KiB
Nim
204 lines
8.4 KiB
Nim
# nim-raft
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# Copyright (c) 2023 Status Research & Development GmbH
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# Licensed under either of
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# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
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# * MIT license ([LICENSE-MIT](LICENSE-MIT))
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# at your option.
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# This file may not be copied, modified, or distributed except according to
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# those terms.
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import types
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import protocol
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import consensus_module
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import log_ops
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import ../db/kvstore_mdbx
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import chronicles
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import std/random
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export
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types,
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protocol,
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consensus_module,
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log_ops,
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chronicles
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# Forward declarations
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proc raftNodeSmInit*[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType])
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# Raft Node Public API
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proc new*[SmCommandType, SmStateType](T: type RaftNode[SmCommandType, SmStateType];
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id: RaftNodeId; peersIds: seq[RaftNodeId];
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# persistentStorage: RaftNodePersistentStorage,
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msgSendCallback: RaftMessageSendCallback;
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electionTimeout: int=150;
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heartBeatTimeout: int=150;
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appendEntriesRespTimeout: int=20;
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votingRespTimeout: int=20;
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heartBeatRespTimeout: int=10
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): T =
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var
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peers: RaftNodePeers
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for peerId in peersIds:
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peers.add(RaftNodePeer(id: peerId, nextIndex: 1, matchIndex: 0, hasVoted: false, canVote: true))
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result = T(
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id: id, state: rnsFollower, currentTerm: 0, peers: peers, commitIndex: 0, lastApplied: 0,
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msgSendCallback: msgSendCallback, votedFor: DefaultUUID, currentLeaderId: DefaultUUID,
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electionTimeout: electionTimeout, heartBeatTimeout: heartBeatTimeout, appendEntriesRespTimeout: appendEntriesRespTimeout,
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heartBeatRespTimeout: heartBeatRespTimeout, votingRespTimeout: votingRespTimeout, hrtBtSuccess: false
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)
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raftNodeSmInit(result.stateMachine)
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initRLock(result.raftStateMutex)
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proc raftNodeLoad*[SmCommandType, SmStateType](
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persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage
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msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] =
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discard
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proc raftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId {.gcsafe.} = # Get Raft Node ID
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withRLock(node.raftStateMutex):
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result = node.id
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proc raftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State
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withRLock(node.raftStateMutex):
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result = node.state
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proc raftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term
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withRLock(node.raftStateMutex):
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result = node.currentTerm
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func raftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers
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withRLock(node.raftStateMutex):
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result = node.peers
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func raftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader
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withRLock(node.raftStateMutex):
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result = node.state == rnsLeader
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# Deliver Raft Message to the Raft Node and dispatch it
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proc raftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase[SmCommandType, SmStateType]):
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Future[RaftMessageResponseBase[SmCommandType, SmStateType]] {.async, gcsafe.} =
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var
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rm = RaftMessage[SmCommandType, SmStateType](raftMessage)
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case rm.op # Dispatch different Raft Message types based on the operation code
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of rmoRequestVote:
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result = raftNodeHandleRequestVote(node, rm)
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of rmoAppendLogEntry:
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if rm.logEntries.isSome:
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result = raftNodeHandleAppendEntries(node, rm)
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else:
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result = raftNodeHandleHeartBeat(node, rm)
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else: discard
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# Process Raft Node Client Requests
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proc raftNodeServeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]):
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Future[RaftNodeClientResponse[SmStateType]] {.async, gcsafe.} =
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withRLock(node.raftStateMutex):
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if not raftNodeIsLeader(node):
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return RaftNodeClientResponse(nodeId: node.id, error: rncreNotLeader, currentLeaderId: node.currentLeaderId)
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case req.op
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of rncroExecSmCommand:
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let resFut = await raftNodeReplicateSmCommand(node, req.smCommand)
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if resFut.read:
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return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: raftNodeStateGet(node))
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else:
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return RaftNodeClientResponse(nodeId: node.id, error: rncreFail, state: raftNodeStateGet(node))
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of rncroRequestSmState:
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return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: raftNodeStateGet(node))
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else:
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raiseAssert "Unknown client request operation."
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# Abstract State Machine Ops
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func raftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType =
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withRLock(node.raftStateMutex):
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node.stateMachine.state
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proc raftNodeSmInit*[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) =
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mixin raftSmInit
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raftSmInit(stateMachine)
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proc raftNodeSmApply*[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) =
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mixin raftSmApply
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raftSmApply(stateMachine, command)
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# Private Abstract Timer creation
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template raftTimerCreate*(timerInterval: int, timerCallback: RaftTimerCallback): Future[void] =
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mixin raftTimerCreateCustomImpl
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raftTimerCreateCustomImpl(timerInterval, timerCallback)
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# Timers scheduling stuff etc.
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proc raftNodeScheduleHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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withRLock(node.raftStateMutex):
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node.heartBeatTimer = raftTimerCreate(node.heartBeatTimeout, proc() = asyncSpawn raftNodeSendHeartBeat(node))
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proc raftNodeSendHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) {.async.} =
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debug "Raft Node sending Heart-Beat to peers", node_id=node.id
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withRLock(node.raftStateMutex):
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var hrtBtFuts: seq[Future[RaftMessageResponseBase[SmCommandType, SmStateType]]]
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for raftPeer in node.peers:
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let msgHrtBt = RaftMessage[SmCommandType, SmStateType](
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op: rmoAppendLogEntry, senderId: node.id, receiverId: raftPeer.id,
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senderTerm: raftNodeTermGet(node), commitIndex: node.commitIndex,
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prevLogIndex: raftNodeLogIndexGet(node) - 1, prevLogTerm: if raftNodeLogIndexGet(node) > 0: raftNodeLogEntryGet(node, raftNodeLogIndexGet(node) - 1).term else: 0
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)
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hrtBtFuts.add(node.msgSendCallback(msgHrtBt))
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let allHrtBtFuts = allFutures(hrtBtFuts)
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await allHrtBtFuts or raftTimerCreate(node.heartBeatRespTimeout, proc()=discard)
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var successCnt = 0
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for fut in hrtBtFuts:
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if fut.finished:
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let resp = RaftMessageResponse[SmCommandType, SmStateType](fut.read)
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if resp.success:
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successCnt.inc
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if successCnt >= (node.peers.len div 2 + node.peers.len mod 2):
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node.hrtBtSuccess = true
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raftNodeScheduleHeartBeat(node)
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proc raftNodeScheduleElectionTimeout*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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withRLock(node.raftStateMutex):
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node.electionTimeoutTimer = raftTimerCreate(node.electionTimeout + rand(node.electionTimeout), proc =
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asyncSpawn raftNodeStartElection(node)
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)
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node.hrtBtSuccess = false
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# Raft Node Control
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proc raftNodeCancelTimers*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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withRLock(node.raftStateMutex):
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if node.heartBeatTimer != nil:
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asyncSpawn cancelAndWait(node.heartBeatTimer)
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if node.electionTimeoutTimer != nil:
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asyncSpawn cancelAndWait(node.electionTimeoutTimer )
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proc raftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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# Try to stop gracefully
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withRLock(node.raftStateMutex):
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# Abort election if in election
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if node.state == rnsCandidate:
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raftNodeAbortElection(node)s
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# Cancel pending timers (if any)
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raftNodeCancelTimers(node)
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proc raftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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randomize()
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withRLock(node.raftStateMutex):
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node.state = rnsFollower
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debug "Start Raft Node", node_id=node.id, state=node.state
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raftNodeScheduleElectionTimeout(node)
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