nim-raft/raft/types.nim

124 lines
6.5 KiB
Nim

# nim-raft
# Copyright (c) 2023 Status Research & Development GmbH
# Licensed under either of
# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
# * MIT license ([LICENSE-MIT](LICENSE-MIT))
# at your option.
# This file may not be copied, modified, or distributed except according to
# those terms.
# Raft Node Public Types.
# I guess that at some point these can be moved to a separate file called raft_consensus_types.nim for example
import std/locks
import stew/results
import eth/keyfile
import std/sets
export results
type
# Raft Node basic definitions
Blob* = seq[byte]
RaftNodeState* = enum
UNKNOWN = 0,
FOLLOWER = 1,
LEADER = 2
RaftNodeId* = UUID # UUID uniquely identifying every Raft Node
RaftNodePeers* = seq[RaftNodeId] # List of Raft Node Peers IDs
RaftNodeTerm* = uint64 # Raft Node Term Type
RaftLogIndex* = uint64 # Raft Node Log Index Type
# Raft Node Abstract State Machine type
RaftNodeStateMachine*[LogEntryDataType, SmStateType] = ref object # Some probably opaque State Machine Impelementation to be used by the Raft Node
# providing at minimum operations for initialization, querying the current state
# and RaftNodeLogEntry application
state: SmStateType
# Raft Node Persistent Storage basic definition
RaftNodePersistentStorage* = ref object # Should be some kind of Persistent Transactional Store Wrapper
# Basic modules (algos) definitions
RaftNodeAccessCallback[LogEntryDataType, SmStateType] = proc: RaftNode[LogEntryDataType, SmStateType] {.nimcall, gcsafe.} # This should be implementes as a closure holding the RaftNode
RaftConsensusModule*[LogEntryDataType, SmStateType] = object of RootObj
stateTransitionsFsm: seq[byte] # I plan to use nim.fsm https://github.com/ba0f3/fsm.nim
raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
RaftLogCompactionModule*[LogEntryDataType, SmStateType] = object of RootObj
raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
RaftMembershipChangeModule*[LogEntryDataType, SmStateType] = object of RootObj
raftNodeAccessCallback: RaftNodeAccessCallback[LogEntryDataType, SmStateType]
# Callback for sending messages out of this Raft Node
RaftMessageId* = UUID # UUID assigned to every Raft Node Message,
# so it can be matched with it's corresponding response etc.
RaftMessageSendCallback* = proc (raftMessage: RaftMessageBase) {.nimcall, gcsafe.} # Callback for Sending Raft Node Messages
# out of this Raft Node. Can be used for broadcasting
# (a Heart-Beat for example)
# Raft Node basic Log definitions
RaftNodeLogEntry*[LogEntryDataType] = ref object # Abstarct Raft Node Log entry containing opaque binary data (Blob etc.)
term*: RaftNodeTerm
data*: LogEntryDataType
RaftNodeLog*[LogEntryDataType] = ref object # Needs more elaborate definition.
# Probably this will be a RocksDB/MDBX/SQLite Store Wrapper etc.
logData*: seq[RaftNodeLogEntry[LogEntryDataType]] # Raft Node Log Data
# Base type for Raft message objects
RaftMessageBase* = ref object of RootObj # Base Type for Raft Node Messages
msgId*: RaftMessageId # Message UUID
senderId*: RaftNodeId # Sender Raft Node ID
senderTerm*: RaftNodeTerm # Sender Raft Node Term
peers*: RaftNodePeers # List of Raft Node IDs, which should receive this message
# Timer types
TimerId* = UUID
RaftTimerCallback* = proc (timerId: TimerId) {.nimcall, gcsafe.} # Pass any function wrapped in a closure
# Raft Node Object type
RaftNode*[LogEntryDataType, SmStateType] = ref object
# Timers
activeTimers: HashSet[TimerId]
# Mtx definitions go here
raftStateMutex: Lock
raftLogMutex: Lock
raftCommMutexReceiveMsg: Lock
raftCommMutexClientResponse: Lock
# Modules (Algos)
consensusModule: RaftConsensusModule[LogEntryDataType, SmStateType]
logCompactionModule: RaftLogCompactionModule[LogEntryDataType, SmStateType]
membershipChangeModule: RaftMembershipChangeModule[LogEntryDataType, SmStateType]
# Misc
msgSendCallback: RaftMessageSendCallback
persistentStorage: RaftNodePersistentStorage
# Persistent state
id: RaftNodeId # This Raft Node ID
state: RaftNodeState # This Raft Node State
currentTerm: RaftNodeTerm # Latest term this Raft Node has seen (initialized to 0 on first boot, increases monotonically)
log: RaftNodeLog[LogEntryDataType] # This Raft Node Log
votedFor: RaftNodeId # Candidate RaftNodeId that received vote in current term (or nil/zero if none),
# also used to redirect Client Requests in case this Raft Node is not the leader
peers: RaftNodePeers # This Raft Node Peers IDs. I am not sure if this must be persistent or volatile but making it persistent
# makes sense for the moment
stateMachine: RaftNodeStateMachine[LogEntryDataType, SmStateType] # Not sure for now putting it here. I assume that persisting the State Machine's
# state is enough to consider it 'persisted'
# Volatile state
commitIndex: RaftLogIndex # Index of highest log entry known to be committed (initialized to 0, increases monotonically)
lastApplied: RaftLogIndex # Index of highest log entry applied to state machine (initialized to 0, increases monotonically)
# Volatile state on leaders
nextIndex: seq[RaftLogIndex] # For each peer Raft Node, index of the next log entry to send to that Node
# (initialized to leader last log index + 1)
matchIndex: seq[RaftLogIndex] # For each peer Raft Node, index of highest log entry known to be replicated on Node
# (initialized to 0, increases monotonically)