165 lines
7.1 KiB
Nim
165 lines
7.1 KiB
Nim
# nim-raft
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# Copyright (c) 2023 Status Research & Development GmbH
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# Licensed under either of
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# * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE))
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# * MIT license ([LICENSE-MIT](LICENSE-MIT))
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# at your option.
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# This file may not be copied, modified, or distributed except according to
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# those terms.
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import types
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import protocol
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import consensus_module
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import log_ops
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import ../db/kvstore_mdbx
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import chronicles
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import std/random
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export
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types,
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protocol,
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consensus_module,
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log_ops,
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chronicles
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# Forward declarations
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proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType])
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# Raft Node Public API
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proc new*[SmCommandType, SmStateType](T: type RaftNode[SmCommandType, SmStateType]; # Create New Raft Node
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id: RaftNodeId; peersIds: seq[RaftNodeId];
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# persistentStorage: RaftNodePersistentStorage,
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msgSendCallback: RaftMessageSendCallback): T =
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var
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peers: RaftNodePeers
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for peerId in peersIds:
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peers.add(RaftNodePeer(id: peerId, nextIndex: 0, matchIndex: 0, hasVoted: false, canVote: true))
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result = T(
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id: id, state: rnsFollower, currentTerm: 0, peers: peers, commitIndex: 0, lastApplied: 0,
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msgSendCallback: msgSendCallback, votedFor: DefaultUUID, currentLeaderId: DefaultUUID,
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)
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RaftNodeSmInit(result.stateMachine)
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initRLock(result.raftStateMutex)
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proc RaftNodeLoad*[SmCommandType, SmStateType](
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persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage
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msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] =
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discard
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proc RaftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId {.gcsafe.} = # Get Raft Node ID
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withRLock(node.raftStateMutex):
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result = node.id
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proc RaftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State
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withRLock(node.raftStateMutex):
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result = node.state
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proc RaftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term
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withRLock(node.raftStateMutex):
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result = node.currentTerm
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func RaftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers
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withRLock(node.raftStateMutex):
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result = node.peers
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func RaftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader
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withRLock(node.raftStateMutex):
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result = node.state == rnsLeader
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# Deliver Raft Message to the Raft Node and dispatch it
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proc RaftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase): Future[RaftMessageResponseBase] {.async, gcsafe.} =
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case raftMessage.op
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of rmoRequestVote: # Dispatch different Raft Message types based on the operation code
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result = RaftNodeHandleRequestVote(node, RaftMessageRequestVote(raftMessage))
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of rmoAppendLogEntry:
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var appendMsg = RaftMessageAppendEntries[SmCommandType](raftMessage)
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if appendMsg.logEntries.isSome:
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result = RaftNodeHandleAppendEntries(node, appendMsg)
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else:
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result = RaftNodeHandleHeartBeat(node, appendMsg)
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else: discard
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# Process Raft Node Client Requests
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proc RaftNodeServeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]): Future[RaftNodeClientResponse[SmStateType]] {.async, gcsafe.} =
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case req.op
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of rncroExecSmCommand:
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# TODO: implemenmt command handling
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discard
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of rncroRequestSmState:
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if RaftNodeIsLeader(node):
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return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: RaftNodeStateGet(node))
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else:
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return RaftNodeClientResponse(nodeId: node.id, error: rncreNotLeader, currentLeaderId: node.currentLeaderId)
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else:
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raiseAssert "Unknown client request operation."
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# Abstract State Machine Ops
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func RaftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType =
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withRLock(node.raftStateMutex):
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node.stateMachine.state
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proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) =
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mixin RaftSmInit
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RaftSmInit(stateMachine)
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proc RaftNodeSmApply[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) =
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mixin RaftSmApply
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withRLock(node.raftStateMutex):
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RaftSmApply(stateMachine, command)
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# Private Abstract Timer creation
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template RaftTimerCreate(timerInterval: int, timerCallback: RaftTimerCallback): Future[void] =
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mixin RaftTimerCreateCustomImpl
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RaftTimerCreateCustomImpl(timerInterval, timerCallback)
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# Timers scheduling stuff etc.
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proc RaftNodeScheduleHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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node.heartBeatTimer = RaftTimerCreate(150, proc() = asyncSpawn RaftNodeSendHeartBeat(node))
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proc RaftNodeSendHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) {.async.} =
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debug "Raft Node sending Heart-Beat to peers", node_id=node.id
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for raftPeer in node.peers:
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let msgHrtBt = RaftMessageAppendEntries[SmCommandType](
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op: rmoAppendLogEntry, senderId: node.id, receiverId: raftPeer.id,
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senderTerm: RaftNodeTermGet(node), commitIndex: node.commitIndex,
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prevLogIndex: RaftNodeLogIndexGet(node) - 1, prevLogTerm: if RaftNodeLogIndexGet(node) > 0: RaftNodeLogEntryGet(node, RaftNodeLogIndexGet(node) - 1).term else: 0
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)
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let r = await node.msgSendCallback(msgHrtBt)
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discard r
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debug "Sent Heart-Beat", sender=node.id, to=raftPeer.id
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RaftNodeScheduleHeartBeat(node)
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proc RaftNodeScheduleElectionTimeout*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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node.electionTimeoutTimer = RaftTimerCreate(150 + rand(150), proc =
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asyncSpawn RaftNodeStartElection(node)
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)
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# Raft Node Control
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proc RaftNodeCancelAllTimers*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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withRLock(node.raftStateMutex):
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if node.heartBeatTimer != nil:
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asyncSpawn cancelAndWait(node.heartBeatTimer)
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if node.electionTimeoutTimer != nil:
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asyncSpawn cancelAndWait(node.electionTimeoutTimer )
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if node.appendEntriesTimer != nil:
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asyncSpawn cancelAndWait(node.appendEntriesTimer)
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proc RaftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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# Try to stop gracefully
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withRLock(node.raftStateMutex):
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# Abort election if in election
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if node.state == rnsCandidate:
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RaftNodeAbortElection(node)s
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node.state = rnsStopped
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# Cancel pending timers (if any)
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RaftNodeCancelAllTimers(node)
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proc RaftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) =
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node.state = rnsFollower
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debug "Start Raft Node", node_id=node.id, state=node.state
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RaftNodeScheduleElectionTimeout(node)
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