# nim-raft # Copyright (c) 2023 Status Research & Development GmbH # Licensed under either of # * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE)) # * MIT license ([LICENSE-MIT](LICENSE-MIT)) # at your option. # This file may not be copied, modified, or distributed except according to # those terms. import types import protocol import consensus_module import log_ops import ../db/kvstore_mdbx import chronicles import std/random export types, protocol, consensus_module, log_ops, chronicles # Forward declarations proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) # Raft Node Public API proc new*[SmCommandType, SmStateType](T: type RaftNode[SmCommandType, SmStateType]; id: RaftNodeId; peersIds: seq[RaftNodeId]; # persistentStorage: RaftNodePersistentStorage, msgSendCallback: RaftMessageSendCallback; electionTimeout: int=150; heartBeatTimeout: int=150; appendEntriesTimeout: int=50; votingTimeout: int=20 ): T = var peers: RaftNodePeers for peerId in peersIds: peers.add(RaftNodePeer(id: peerId, nextIndex: 0, matchIndex: 0, hasVoted: false, canVote: true)) result = T( id: id, state: rnsFollower, currentTerm: 0, peers: peers, commitIndex: 0, lastApplied: 0, msgSendCallback: msgSendCallback, votedFor: DefaultUUID, currentLeaderId: DefaultUUID, electionTimeout: electionTimeout, heartBeatTimeout: heartBeatTimeout, appendEntriesTimeout: appendEntriesTimeout, votingTimeout: votingTimeout ) RaftNodeSmInit(result.stateMachine) initRLock(result.raftStateMutex) proc RaftNodeLoad*[SmCommandType, SmStateType]( persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] = discard proc RaftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId {.gcsafe.} = # Get Raft Node ID withRLock(node.raftStateMutex): result = node.id proc RaftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State withRLock(node.raftStateMutex): result = node.state proc RaftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term withRLock(node.raftStateMutex): result = node.currentTerm func RaftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers withRLock(node.raftStateMutex): result = node.peers func RaftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader withRLock(node.raftStateMutex): result = node.state == rnsLeader # Deliver Raft Message to the Raft Node and dispatch it proc RaftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase[SmCommandType, SmStateType]): Future[RaftMessageResponseBase[SmCommandType, SmStateType]] {.async, gcsafe.} = var rm = RaftMessage[SmCommandType, SmStateType](raftMessage) case rm.op # Dispatch different Raft Message types based on the operation code of rmoRequestVote: result = RaftNodeHandleRequestVote(node, rm) of rmoAppendLogEntry: if rm.logEntries.isSome: result = RaftNodeHandleAppendEntries(node, rm) else: result = RaftNodeHandleHeartBeat(node, rm) else: discard # Process Raft Node Client Requests proc RaftNodeServeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]): Future[RaftNodeClientResponse[SmStateType]] {.async, gcsafe.} = case req.op of rncroExecSmCommand: # TODO: implemenmt command handling discard of rncroRequestSmState: if RaftNodeIsLeader(node): return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: RaftNodeStateGet(node)) else: return RaftNodeClientResponse(nodeId: node.id, error: rncreNotLeader, currentLeaderId: node.currentLeaderId) else: raiseAssert "Unknown client request operation." # Abstract State Machine Ops func RaftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType = withRLock(node.raftStateMutex): node.stateMachine.state proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) = mixin RaftSmInit RaftSmInit(stateMachine) proc RaftNodeSmApply[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) = mixin RaftSmApply withRLock(node.raftStateMutex): RaftSmApply(stateMachine, command) # Private Abstract Timer creation template RaftTimerCreate*(timerInterval: int, timerCallback: RaftTimerCallback): Future[void] = mixin RaftTimerCreateCustomImpl RaftTimerCreateCustomImpl(timerInterval, timerCallback) # Timers scheduling stuff etc. proc RaftNodeScheduleHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): node.heartBeatTimer = RaftTimerCreate(node.heartBeatTimeout, proc() = asyncSpawn RaftNodeSendHeartBeat(node)) proc RaftNodeSendHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) {.async.} = debug "Raft Node sending Heart-Beat to peers", node_id=node.id for raftPeer in node.peers: let msgHrtBt = RaftMessage[SmCommandType, SmStateType]( op: rmoAppendLogEntry, senderId: node.id, receiverId: raftPeer.id, senderTerm: RaftNodeTermGet(node), commitIndex: node.commitIndex, prevLogIndex: RaftNodeLogIndexGet(node) - 1, prevLogTerm: if RaftNodeLogIndexGet(node) > 0: RaftNodeLogEntryGet(node, RaftNodeLogIndexGet(node) - 1).term else: 0 ) discard node.msgSendCallback(msgHrtBt) RaftNodeScheduleHeartBeat(node) proc RaftNodeScheduleElectionTimeout*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): node.electionTimeoutTimer = RaftTimerCreate(node.electionTimeout + rand(node.electionTimeout), proc = asyncSpawn RaftNodeStartElection(node) ) # Raft Node Control proc RaftNodeCancelTimers*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): if node.heartBeatTimer != nil: asyncSpawn cancelAndWait(node.heartBeatTimer) if node.electionTimeoutTimer != nil: asyncSpawn cancelAndWait(node.electionTimeoutTimer ) proc RaftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = # Try to stop gracefully withRLock(node.raftStateMutex): # Abort election if in election if node.state == rnsCandidate: RaftNodeAbortElection(node)s node.state = rnsStopped # Cancel pending timers (if any) RaftNodeCancelTimers(node) proc RaftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = randomize() withRLock(node.raftStateMutex): node.state = rnsFollower debug "Start Raft Node", node_id=node.id, state=node.state RaftNodeScheduleElectionTimeout(node)