# nim-raft # Copyright (c) 2023 Status Research & Development GmbH # Licensed under either of # * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE)) # * MIT license ([LICENSE-MIT](LICENSE-MIT)) # at your option. # This file may not be copied, modified, or distributed except according to # those terms. import types import protocol import consensus_module import log_ops import chronicles import std/random export types, protocol, consensus_module, log_ops, chronicles, random # Forward declarations proc raftNodeSmInit*[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) # Raft Node Public API proc new*[SmCommandType, SmStateType](T: type RaftNode[SmCommandType, SmStateType]; id: RaftNodeId; peersIds: seq[RaftNodeId]; # persistentStorage: RaftNodePersistentStorage, msgSendCallback: RaftMessageSendCallback; electionTimeout: int=150; heartBeatTimeout: int=150; appendEntriesRespTimeout: int=20; votingRespTimeout: int=20; heartBeatRespTimeout: int=10 ): T = var peers: RaftNodePeers for peerId in peersIds: peers.add(RaftNodePeer(id: peerId, nextIndex: 1, matchIndex: 0, hasVoted: false, canVote: true)) result = T( id: id, state: rnsFollower, currentTerm: 0, peers: peers, commitIndex: 0, lastApplied: 0, msgSendCallback: msgSendCallback, votedFor: DefaultUUID, currentLeaderId: DefaultUUID, electionTimeout: electionTimeout, heartBeatTimeout: heartBeatTimeout, appendEntriesRespTimeout: appendEntriesRespTimeout, heartBeatRespTimeout: heartBeatRespTimeout, votingRespTimeout: votingRespTimeout, hrtBtSuccess: false ) raftNodeSmInit(result.stateMachine) initRLock(result.raftStateMutex) proc raftNodeLoad*[SmCommandType, SmStateType]( persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] = discard proc raftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId {.gcsafe.} = # Get Raft Node ID withRLock(node.raftStateMutex): result = node.id proc raftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State withRLock(node.raftStateMutex): result = node.state proc raftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term withRLock(node.raftStateMutex): result = node.currentTerm func raftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers withRLock(node.raftStateMutex): result = node.peers func raftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader withRLock(node.raftStateMutex): result = node.state == rnsLeader # Deliver Raft Message to the Raft Node and dispatch it proc raftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase[SmCommandType, SmStateType]): Future[RaftMessageResponseBase[SmCommandType, SmStateType]] {.async, gcsafe.} = var rm = RaftMessage[SmCommandType, SmStateType](raftMessage) case rm.op # Dispatch different Raft Message types based on the operation code of rmoRequestVote: result = raftNodeHandleRequestVote(node, rm) of rmoAppendLogEntry: if rm.logEntries.isSome: result = raftNodeHandleAppendEntries(node, rm) else: result = raftNodeHandleHeartBeat(node, rm) else: discard # Process Raft Node Client Requests proc raftNodeServeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]): Future[RaftNodeClientResponse[SmStateType]] {.async, gcsafe.} = withRLock(node.raftStateMutex): if not raftNodeIsLeader(node): return RaftNodeClientResponse(nodeId: node.id, error: rncreNotLeader, currentLeaderId: node.currentLeaderId) case req.op of rncroExecSmCommand: let resFut = await raftNodeReplicateSmCommand(node, req.smCommand) if resFut.read: return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: raftNodeStateGet(node)) else: return RaftNodeClientResponse(nodeId: node.id, error: rncreFail, state: raftNodeStateGet(node)) of rncroRequestSmState: return RaftNodeClientResponse(nodeId: node.id, error: rncreSuccess, state: raftNodeStateGet(node)) else: raiseAssert "Unknown client request operation." # Abstract State Machine Ops func raftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType = withRLock(node.raftStateMutex): node.stateMachine.state proc raftNodeSmInit*[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) = mixin raftSmInit raftSmInit(stateMachine) proc raftNodeSmApply*[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) = mixin raftSmApply raftSmApply(stateMachine, command) # Private Abstract Timer creation template raftTimerCreate*(timerInterval: int, timerCallback: RaftTimerCallback): Future[void] = mixin raftTimerCreateCustomImpl raftTimerCreateCustomImpl(timerInterval, timerCallback) # Timers scheduling stuff etc. proc raftNodeScheduleHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): node.heartBeatTimer = raftTimerCreate(node.heartBeatTimeout, proc() = asyncSpawn raftNodeSendHeartBeat(node)) proc raftNodeSendHeartBeat*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) {.async.} = debug "Raft Node sending Heart-Beat to peers", node_id=node.id withRLock(node.raftStateMutex): var hrtBtFuts: seq[Future[RaftMessageResponseBase[SmCommandType, SmStateType]]] for raftPeer in node.peers: let msgHrtBt = RaftMessage[SmCommandType, SmStateType]( op: rmoAppendLogEntry, senderId: node.id, receiverId: raftPeer.id, senderTerm: raftNodeTermGet(node), commitIndex: node.commitIndex, prevLogIndex: raftNodeLogIndexGet(node) - 1, prevLogTerm: if raftNodeLogIndexGet(node) > 0: raftNodeLogEntryGet(node, raftNodeLogIndexGet(node) - 1).term else: 0 ) hrtBtFuts.add(node.msgSendCallback(msgHrtBt)) let allHrtBtFuts = allFutures(hrtBtFuts) await allHrtBtFuts or raftTimerCreate(node.heartBeatRespTimeout, proc()=discard) var successCnt = 0 for fut in hrtBtFuts: if fut.finished: let resp = RaftMessageResponse[SmCommandType, SmStateType](fut.read) if resp.success: successCnt.inc else: await cancelAndWait(fut) if successCnt >= (node.peers.len div 2 + node.peers.len mod 2): node.hrtBtSuccess = true else: node.hrtBtSuccess = false raftNodeScheduleHeartBeat(node) proc raftNodeScheduleElectionTimeout*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): node.electionTimeoutTimer = raftTimerCreate(node.electionTimeout + rand(node.electionTimeout), proc = asyncSpawn raftNodeStartElection(node) ) node.hrtBtSuccess = false # Raft Node Control proc raftNodeCancelTimers*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = withRLock(node.raftStateMutex): if node.heartBeatTimer != nil: asyncSpawn cancelAndWait(node.heartBeatTimer) if node.electionTimeoutTimer != nil: asyncSpawn cancelAndWait(node.electionTimeoutTimer ) proc raftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = # Try to stop gracefully withRLock(node.raftStateMutex): # Abort election if in election if node.state == rnsCandidate: raftNodeAbortElection(node)s # Cancel pending timers (if any) raftNodeCancelTimers(node) proc raftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = randomize() withRLock(node.raftStateMutex): node.state = rnsFollower debug "Start Raft Node", node_id=node.id, state=node.state raftNodeScheduleElectionTimeout(node)