# nim-raft # Copyright (c) 2023 Status Research & Development GmbH # Licensed under either of # * Apache License, version 2.0, ([LICENSE-APACHE](LICENSE-APACHE)) # * MIT license ([LICENSE-MIT](LICENSE-MIT)) # at your option. # This file may not be copied, modified, or distributed except according to # those terms. import types import protocol import consensus_module export types, protocol, consensus_module # Raft Node Public API procedures / functions proc RaftNodeCreateNew*[SmCommandType, SmStateType]( # Create New Raft Node id: RaftNodeId, peers: RaftNodePeers, persistentStorage: RaftNodePersistentStorage, msgSendCallback: RaftMessageSendCallback): RaftNode[SmCommandType, SmStateType] = discard proc RaftNodeLoad*[SmCommandType, SmStateType]( persistentStorage: RaftNodePersistentStorage, # Load Raft Node From Storage msgSendCallback: RaftMessageSendCallback): Result[RaftNode[SmCommandType, SmStateType], string] = discard proc RaftNodeStop*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = discard proc RaftNodeStart*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]) = discard func RaftNodeIdGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeId = # Get Raft Node ID discard func RaftNodeStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeState = # Get Raft Node State discard func RaftNodeTermGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodeTerm = # Get Raft Node Term discard func RaftNodePeersGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftNodePeers = # Get Raft Node Peers discard func RaftNodeIsLeader*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): bool = # Check if Raft Node is Leader discard # Deliver Raft Message to the Raft Node and dispatch it proc RaftNodeMessageDeliver*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], raftMessage: RaftMessageBase): RaftMessageResponseBase = discard # Process RaftNodeClientRequests proc RaftNodeClientRequest*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], req: RaftNodeClientRequest[SmCommandType]): RaftNodeClientResponse[SmStateType] = discard proc RaftNodeLogIndexGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): RaftLogIndex = discard proc RaftNodeLogEntryGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], logIndex: RaftLogIndex): Result[RaftNodeLogEntry[SmCommandType], string] = discard # Abstract State Machine Ops func RaftNodeSmStateGet*[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): SmStateType = node.stateMachine.state proc RaftNodeSmInit[SmCommandType, SmStateType](stateMachine: var RaftNodeStateMachine[SmCommandType, SmStateType]) = mixin RaftSmInit RaftSmInit(stateMachine) proc RaftNodeSmApply[SmCommandType, SmStateType](stateMachine: RaftNodeStateMachine[SmCommandType, SmStateType], command: SmCommandType) = mixin RaftSmApply RaftSmApply(stateMachine, command) # Private Abstract Timer manipulation Ops template RaftTimerCreate(timerInterval: int, oneshot: bool, timerCallback: RaftTimerCallback): RaftTimer = mixin RaftTimerCreateCustomImpl RaftTimerCreateCustomImpl(timerInterval, oneshot, timerCallback) template RaftTimerCancel(timer: RaftTimer) = mixin RaftTimerCancelCustomImpl RaftTimerCancelCustomImpl(timer) template RaftTimerStart() = mixin RaftTimerStartCustomImpl RaftTimerStartCustomImpl() template RaftTimerStop() = mixin RaftTimerStopCustomImpl RaftTimerStopCustomImpl() # Private Log Ops proc RaftNodeLogAppend[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], logEntry: RaftNodeLogEntry[SmCommandType]) = discard proc RaftNodeLastLogIndex[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType]): uint64 = discard proc RaftNodeLogTruncate[SmCommandType, SmStateType](node: RaftNode[SmCommandType, SmStateType], truncateIndex: uint64) = discard # Private Timers Create Ops proc RaftNodeScheduleHeartBeat[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]) = discard proc RaftNodeScheduleHeartBeatTimeout[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]) = discard proc RaftNodeScheduleElectionTimeOut[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]) = discard proc RaftNodeScheduleRequestVoteTimeout[SmCommandType, SmStateType, TimerDurationType](node: RaftNode[SmCommandType, SmStateType]) = discard